Talk:Mode

Rename?
Any objection toward renaming this article to "Difficulty", "Game difficulty" or "difficulty settings"? To avoid creating an article which will repeat everything?--AnotherArk (talk) 07:44, 14 December 2013 (UTC)
 * I have no objections, but there should be stiil an article Mode, which redirects to the new article. --Prometheus12345 (talk) 09:46, 14 December 2013 (UTC)
 * great, although at I was unable to find enough sourced info about difficulty level as I wanted too, so I will wait with restructuring until we do.--AnotherArk (talk) 05:16, 18 December 2013 (UTC)

Sourced info

 * I will post the sourced information about difficult, I know about (all of this quotes are from Josh sawyer from the something awful forum and that could be behind a paywall)

"Changing the level of difficulty generally means changing what creatures (and how many) are present in encounters. Outside of Path of the Damned, we don't have any plans to scale health, level, accuracy, defenses, etc."


 * source

"AI won't change based on level of difficulty."


 * source

"It depends on the creatures. On average, you will probably get a small increase in loot, but it's possible to get less in certain circumstances. Level of difficulty both activates and deactivates creatures, effectively replacing weaker enemies with more powerful ones. Sometimes the total number of creatures remains the same (rarely, goes down) while the challenge goes up. E.g. if there's a fight that involves wurms (baby dragons) on the sidelines, the fight could go from having 3 wurms to 5 wurms to replacing all of those wurms with a single drake (adolescent dragon)."


 * source
 * --Prometheus12345 (talk) 14:28, 18 December 2013 (UTC)


 * Thanks for the info! I incorporated it along with other things. The article is still missing few things( and my non native English can cetainly be polished), but overall it seems much more complete. Any preference for the new title name? --AnotherArk (talk) 10:02, 19 December 2013 (UTC)
 * There's conflicting information in this article. Under difficulty settings it says "The chosen difficulty setting is the only thing that determines the scaling of the enemies in Pillars of Eternity" but the end of that paragraph says that "Outside of 'Path of the Damned' difficulty, there are no plans to scale..." Is there scaling? --Alianin 13:44, 27 March 2015 (UTC)
 * iirc, difficulty was planned to effect encounters (i.e. number and type of enemies) and Path was planned to affect creatures stats. Anyway here is a quote from the manual:

"* The Easy diffi culty requires minimal micromanagement and forgives mistakes in combat.
 * The Normal diffi culty requires strategy and effi ciency, but forgives a few mistakes in combat.
 * The Hard diffi culty is suited for Infi nity Engine veterans who are looking for a challenge. Survival requires micromanagement and optimization of stats through items, spells, and abilities.
 * In Path of the Damned diffi culty, enemies receive a 50% bonus to most stats, and encounters have all enemies from Easy, Normal, and Hard diffi culties. This setting cannot be changed once the game is started."

Mode names
Is its 'Trial of iron' or 'Trial by iron' ? --AnotherArk (talk) 15:53, 22 June 2014 (UTC)

difficulty setting?
Is it still " adding tactical difficulty" by changng "weaker enemies with more powerful" or simply a more less monsters slider? --AnotherArk (talk) 16:14, 22 June 2014 (UTC)