Talk:Taking Out the Traders

Diplomatic fail for Maia's departure
This is the original note from the walkthrough: "Information and confirmation needed. As of 25.05.2020 (with all the latest updates/patches), I haven't been able to keep her in the party. If you're able to keep Maia, you'll likely have to cement her support for you and against the RDC navy during her companion quest."

I am pretty sure that this is a bug. The file "04_cv_queen_onezaka_ii_sabotage_quest" seems to indicate that with a diplomatic score of 2 or above you can keep Maia in your party (node 197 -> 114) if you're in a relationship with her. No matter how high/low I set my diplomatic score with the console command it fails each check. With this issue it seems there is no way to keep Maia in your party if you go Huana instead of RDC. I've also tried to change her ending variable (n_Maia_Resolution) without that fixing this, either.

Also, it looks like the same dialog was used for Sabotage at the Brass Citadel and the same issue exists there. :( --KFrisson (talk) 02:16, 17 February 2021 (UTC)


 * I took a brief look at this:


 * Node 111 onwards is probably the start of some possible resolution, and here's what I could gleam from it. "How do we get past this, captain?" Maia crosses her arms and squeezes her shoulders.


 * First you're presented with one of the following dialogue options:
 * Node 129 (n_Maia_Romance_State > 0 & n_Maia_Romance_State < 5) "I need you to stay. You're a constant in my life, and I'm afraid of losing you." -> 132 -> 175
 * Node 130 (Diplomacy >= 5 OR Insight >= 4) "You want to stay. You'll hate yourself if you don't." -> 133 -> 175
 * Node 131 (Bluff >= 6) "Whatever we do, you only have to worry about it if we get caught." -> 134 -> 175
 * The other options are to either make her leave or back out of your decision to side with Huana.


 * Node 175 (Assuming you "passed" the above, you're then presented with another dialogue option)
 * "But Rauatai needs all hands on deck, and I won't just turn about on my career." She folds her arms, squeezing her shoulders together.
 * Node 176 (n_Maia_Quest_State >= 5) "You're an assassin. Let the company hire another." -> 180 -> 184
 * Node 177 (n_Maia_Quest_State > 0 and n_Maia_Quest_State < 3) "All of this over your career of delivering missives?" -> 201 -> 202 -> 175 (circles back)
 * Node 178: "They have enough rifles and cannons to punch a hole in the Deadfire without you." -> 203 -> 204 -> 184 (n_Maia_Quest_State > 5) -> 203 -> 205 -> 182 (otherwise)
 * The other options are to either make her leave or back out of your decision to side with Huana.


 * Node 182 onwards only leads to Maia leaving


 * Node 184 (Assuming you passed the above, next Maia has one of the following responses)
 * The queen squeezes her knuckles and studies you both very closely.
 * Node 183 (n_Quest_Harama_State == 2 and n_Quest_Tuaha_State == 3) "You were more than complicit in my... activities, captain. I seem to recall you handled yourself well enough." Maia nods slowly -> 181 (n_Maia_Romance_State == 4)
 * The remaining options all lead to Node 182, which leads to Maia leaving regardless


 * Node 181
 * "And I want you to get out of this in one piece, captain. Eora is better when you're around, but..."
 * Node 182 (Negative or very negative relationship) "You don't know what you're talking about." Maia squeezes her eyes shut and sighs. -> 113/114 (Leaves)
 * Node 196 (Shady >= 2) "I know I can't trust you." -> 113/114 (Leaves)
 * Node 197 (Diplomatic >= 2) "You don't always know how to get a job done. It can be... more straightforward than you allow." -> 113/114 (Leaves)
 * Node 187 (None of the above) "Damn it. But nothing." Maia wipes her face with the back of her hand. -> 191


 * Node 191 "Whatever you're planning, just... try and leave me out of it? You're holding the rifle. Don't make me pull the trigger." Maia folds her arms and looks to the ground between her feet.
 * This node ends the conflict with Maia and allows her to stay


 * Wrapping up, the proper chain is: 111 -> 129, 130, or 131 -> 175 -> 184 -> 183 -> 181 -> 187. This requires all of the following:
 * Node 111: (n_Maia_Romance_State > 0 AND n_Maia_Romance_State < 5) (129) OR Diplomacy >= 5 (13) OR Insight >= 4 (130) OR Bluff >= 6 (131)
 * Node 175: n_Maia_Quest_State >= 5 (176 or 178)
 * Node 184: n_Quest_Harama_State == 2 AND n_Quest_Tuaha_State == 3 (183)
 * Node 181: n_Maia_Romance_State == 4 AND NOT Negative or very negative relationship (182) AND NOT Shady >= 2 (196) AND NOT Diplomacy >= 2 (197)


 * Sorry if this is a mess, but hopefully it gives you a good overview. Passing the silent Diplomacy > 2 check at node 197 does not lead to her staying, it leads to her leaving, if the check fails (and additionally those above it) it leads to her staying. The entire block at node 181 is supposed to be her last chance to come up with a reason to leave. I don't think node 197 is a bug or issue at all, it's just another check, though to be fair it is an odd choice of disposition for such a critical outcome (is Maia usually anti-Diplomacy?). The dialogue for that choice also confuses me a bit, though it could just be out of context for me. I've tested all of this with the above choices and prerequisites and managed to get her to stay every time. I'd suggest checking that you meet the same requirements, do some further testing to make sure, and go from there. Macklin (talk) 05:33, 17 February 2021 (UTC)


 * Yep that's what it is, that diplomatic check is so weird and looks like I'm not the only one to get thrown for a loop by it. My only save at this point is above 2. Thanks for checking it out, I'll double check and fix the page. --KFrisson (talk) 06:47, 17 February 2021 (UTC)


 * There are many instances throughout the game where the check logic is seemingly inverted like this (strangely it occurs for a lot of the really important decisions!) In some cases it's hard to tell whether it's unintentional, or just a really obscure design decision. In this case I would just state the facts instead of debating whether it's actually intended or not - though perhaps you can erence this talk page. Despite it being pretty weird it's not entirely polarizing, and I don't really know enough about Maia's backstory to come to a solid conclusion whether it was intended or not. Macklin (talk) 07:22, 17 February 2021 (UTC)


 * One more clarification while I have you... the UI indicates to me that lore check is actually a diplomacy 5/insight 4 check. You're more familiar with the game files... which is accurate? https://i.imgur.com/CJl32Lh.jpeg
 * Edit: Hah, I forgot lore is from the first game. Ironically, it's a diplomacy passive skill check. Also if I lower my insight to below 4 that check disappears in the UI. --KFrisson (talk) 01:52, 18 February 2021 (UTC)


 * Ah, yep it's a Diplomacy >= 5 OR Insight >= 4 check. Not sure where I got Lore from... Macklin (talk) 07:12, 18 February 2021 (UTC)