User:FurloSK/Enchantments

Enchanting is the process of enhancing equippable items in Pillars of Eternity. It is not to be confused with crafting, used to create new consumable items.

See

 * Crafting
 * Enchantment
 * Enchantments
 * Category:Enchantment
 * Category:Enchantments

TODO

 * create all enchantments' pages
 * fix category (Enchantment -> Enchantments)
 * update Crafting?

Enchantment types

 * unique vs. user-generated (creatable? available for user?)
 * variant (typed) vs. fixed vs. scalable (degree-based? quantitative? measurable? graded?)

Special
Requirements Of [Attribute] +X: +X [Attribute] Of ???:
 * [Class] only: Only usable by: Class (?? is this somewhere written when hovering over item?)
 * Of Might +X: +X Might
 * Of Constitution +X: +X Constitution
 * Of Dexterity +X: +X Dexterity
 * Of Perception +X: +X Perception
 * Of Resolve +X: +X Resolve
 * Of Intellect +X: +X Intellect
 * Of Concentration +X: +X Concentration
 * Of Deflection +X: +X Deflection
 * Of Fortitude +X: +X Fortitude
 * Of Reflex +X: +X Reflex
 * Of Will +X: +X Will

Slaying

 * Slaying (Beast): +5 Accuracy against Beast, +25% Damage against Beast
 * Slaying (Primordial): +5 Accuracy against Primordial, +25% Damage against Primordial
 * Slaying (Spirit): +5 Accuracy against Spirit, +25% Damage against Spirit
 * Slaying (Vessel): +5 Accuracy against Vessel, +25% Damage against Vessel
 * Slaying (Wilder): +5 Accuracy against Wilder, +25% Damage against Wilder
 * Slaying (Kith): +5 Accuracy against Kith, +25% Damage against Kith
 * Slaying (Eyeless): +10 Accuracy against Eyeless, +50% Damage against Eyeless

Proofed

 * Damage-Proofed: +3 Damage Reduction (Slash, Pierce, Crush)
 * Burn-Proofed: +3 Damage Reduction (Burn)
 * Corrode-Proofed: +3 Damage Reduction (Corrode)
 * Crush-Proofed: +3 Damage Reduction (Crush)
 * Freeze-Proofed:+3 Damage Reduction (Freeze)
 * Pierce-Proofed: +3 Damage Reduction (Pierce)
 * Shock-Proofed: +3 Damage Reduction (Shock)
 * Slash-Proofed: +3 Damage Reduction (Slash)

Lash

 * Burning Lash: +25% Burn Damage
 * Corrosive Lash: +25% Corrode Damage
 * Crushing Lash: +25% Crush Damage
 * Justice
 * Freezing Lash: +25% Freeze Damage
 * Raw Lash: +20% Raw Damage
 * Shocking Lash: +25% Shock Damage

Durgan-Refined

 * Durgan-Refined: +15% Attack Speed, +0.3 to Crit Damage Multiplier, +20% of Hits converted to Crits

Quality

 * Accurate X:
 * +4 Accuracy
 * +8 Accuracy
 * +12 Accuracy, +15% Damage
 * Measured Restraint (+12 Accuracy)
 * Long-Feller (+12 Accuracy)
 * Prey Maker (+12 Accuracy, +15% Damage)
 * Misery's End (+12 Accuracy, +15% Damage)
 * The Hours of St. Rumbalt (+12 Accuracy, +15% Damage)
 * Red Reed Wand (+12 Accuracy, +15% Damage)
 * Silver Flash (+12 Accuracy, +15% Damage)
 * +15 Accuracy, +15% Damage
 * Gyrd Háewanes Sténes on level 1
 * +X Accuracy, +X% Damage
 * +21 Accuracy, +30% Damage
 * Gyrd Háewanes Sténes on level 4
 * Damaging X:
 * +15% Damage
 * +30% Damage
 * +45% Damage, +4 Accuracy
 * Terrible: -8 Accuracy, -33% Damage
 * Fine: +4 Accuracy, +15% Damage / +2 Damage Reduction / +4 shield Deflection
 * Exceptional: +8 Accuracy, +30% Damage / +4 Damage Reduction / +8 shield Deflection
 * Superb: +12 Accuracy, +45% Damage / +6 Damage Reduction / +12 shield Deflection
 * Legendary: +15 Accuracy, +55% Damage
 * Mythic: +18 Accuracy, +65% Damage

Unique

 * Adamant: +15% Armor Damage Reduction when Endurance below 26%
 * Ambushing: +25% Damage against targets that qualify for Sneak Attack (passive)
 * Amenity: +5 all Defenses
 * Amplified Whip: +3 Focus on Hit
 * Annihilation: +0.5 to Crit Damage Multiplier
 * Aristocrat: +3 Lore
 * Athletic: +2 Athletics
 * Aura of Stealth: Friendly Aura (5m): +1 Stealth
 * Aura of the Hunt: Friendly Aura (3m): +15 Accuracy against Beasts
 * Banishing: +10 Accuracy against Spirit
 * Bashing X: Grants Bash
 * Binding: Characters hitting Self: Stuck for 3.0 sec
 * Bonus Ranged Damage: +10% Ranged Damage
 * Bravado: Grants Triggered Immunity (1 per encounter)
 * Break Out: -50% Stun duration, -50% Knock Down duration
 * Burn DR Bonus: +5 Damage Reduction (Burn)
 * Burden: -5% Attack Speed
 * Carouse: Grants Carouse (1 per encounter)
 * Carouse: Fill Quick Items with Spirits (1 per encounter)
 * Overseeing: +10% Ability Area of Effect
 * Chanter Area of Effect Bonus: +20% Chant Area of Effect
 * Charged Spellbind: Grants SPELL (Charges remaining: XXX)
 * Clarity: Grants Clarity (passive)
 * Convert Graze to Hit: +30% of Grazes converted to Hits
 * Coordinating: +4 Accuracy when attacking same target as an ally, +25% Damage when attacking same target as an ally
 * Corrode DR Bonus: +5 Damage Reduction (Corrode)
 * Corrosion Regen: 20% of Damage taken converted to Healing Over Time
 * Cumbersome: -1 Move Speed
 * Cursed: Cannot be unequipped
 * Dead Man Stands: Delay unconsciousness for 3 seconds
 * Deceptive: +10% of incoming Grazes converted to Misses
 * Decrease Critical Hit Damage: -27% Crit Damage taken
 * Defiance: +25 Defense against Charmed, Confused attacks, +10 Defense against Dominated attacks
 * Defiant: +50% Armor Damage Reduction when under 25% Health
 * Desiccating: Inflicts Minor Fatigue for 6.0 sec
 * Destroys Spirits: 25% chance to cast Destroys Vessels on Hit or Critical Hit
 * St. Ydwen's Redeemer
 * Destroys Spirits: 25% chance to cast Destroys Spirits on Hit or Critical Hit
 * Daybreak
 * Disengagement Defense Bonus: +15 Defense when Disengaging
 * Disorienting: Inflicts -5 all defenses for 5 sec on hit
 * DR Reduction: 3 DR bypass
 * Draining: 20% of Damage restored as Endurance
 * Eternal Funding: +5 copper per stronghold turn
 * False Life: +25 Max Endurance, -25 Max Health
 * Fast Draw: -1 Weapon change Recovery
 * Fenwalkers: +20 Defense against Stuck, Paralyzed, Hobbled attacks, -3 sec Stuck, Paralyzed, Hobbled duration
 * Final Rites: Grants Holy Radiance on Unconscious (1 per encounter)
 * Finishing Blow Bonus: +10% Finishing Blow Damage
 * Firebrand: Grants Firebrand (3 per rest)
 * Freedom: +25 Defense against Hobbled, Stuck, Paralyzed attacks
 * Freeze DR Bonus: +5 Damage Reduction (Freeze)
 * Frighten Immunity: Immunity to Frightened
 * Gaun's Pledge: Grants Gaun's Pledge (2 per rest)
 * Gréfs Authority: Grants Gréfs Authority (1 per encounter)
 * Guardian Spirit: Grants Guardian Spirit on Unconscious (1 per encounter) :change text to effect?
 * Guarding: +1 enemies Engaged
 * Harbinger: Grants Harbinger (passive)
 * Hardy: +20 Defense against Disease, Poison attacks
 * Healing Bonus: +25% Healing received
 * Herald: Friendly Aura (3m): +5 All Defenses
 * Immunity: XXX: Immunity to Stuck
 * Immune Boost: -50% Poison effect tick rate, -50% Disease effect tick rate
 * Increased Reach: +1.8 Weapon Reach
 * Indomitable: +30 Defense against Push attacks
 * Interfering: Inflicts -5 Accuracy for 5.0 sec on hit
 * Invigorating: +25 Defense against Weakened attacks
 * Juggernaut: +1.8 Move Speed while Endurance above 75%, +21 Interrupt while Endurance below 75%
 * Liberating: Immunity to Stuck
 * Litany Against Minor Afflictions: Grants Litany Against Minor Afflictions (1 per rest)
 * Lord's Authority: Grants Lord's Authority (1 per stronghold turn)
 * Lore-Giving: +2 Lore
 * Loyal: +25 Defense against Confused attacks, +20 Defense against Charmed attacks, +15 Defense against Dominated attacks
 * Major Max Endurance Bonus: +30 Max Endurance
 * Major Reflection: 10% of Ranged attacks reflected back at attacker
 * Major Spellbind: Grants SPELL (XXX per rest / per encounter)
 * Marking: +10 Accuracy granted to an ally attacking the same target
 * Martyr: Friendly AoE (5m): +30% Attack Speed for 30.0 sec on UnconsciousMartyr: Grants Martyr on Unconscious
 * Max Endurance Bonus: +15 Max Endurance
 * Mechanic: +2 Mechanics
 * Melee Damage Bonus: +10% Melee Damage
 * Mending: +15% Healing done
 * Minor Spellbind: Grants SPELL (XXX per rest / per encounter)
 * Bilestompers has popup Minor Spellbind: Corrosive Cloud, but description is Minor Spellbind: Grants Minor Fetid Caress (3 per rest)
 * Sandals of the Forgotten Friar: Grants Blesing of the Forgotten: (Speed: Average, Range: 5m, Area of Effect: 5,0m Radius, Effects: Friendly AoE: +5 Accuracy, +10% Damage for 20.0 (base) sec)
 * Movement Rate Bonus: +0.2 Move Speed
 * Necklace of Fireballs: Grants Fireball (Charges remaining: 8)
 * Noisy: -1 Stealth
 * Of Crit Multiplier Bonus +X%: +X% Crit Damage Multiplier
 * Outmaneuvering: Grants Outmaneuvering (passive)
 * Overbearing: Crits can inflict Prone
 * Overseeing: +10% Ability Area of Effect
 * Persecuting: Drains -5 Resolve for +5 Deflection for 6.0 sec on hit
 * Pierce DR Bonus: +5 Damage Reduction (Pierce)
 * Predatory: +10% of Hits converted to Crits
 * Preservation: +50 Defense while Stunned, +50 Defense while Prone
 * Prone Reduction: -33% Knock Down duration
 * Rage Bonus: +20% Frenzy duration
 * Ranged Deflection Bonus: +10 Deflection against ranged attacks
 * Reflecting: 10% of Ranged attacks reflected back at attacker
 * Reflection: Ranged Grazes reflected back at attacker
 * Reflex Bonus: +2 Reflex
 * Regeneration: +1 Endurance per 3.0 sec
 * Reliable: +20% of Grazes converted to Hits
 * Rending: 3 DR bypass
 * Retaliation: Retaliate when hit by a Melee attack
 * → Characters hitting Self: 6–10 Pierce Damage (štít)
 * Ring of Wizardry: +2 1st-level Spell Uses, +2 3rd-level Spell Uses
 * Ring of Wizardry: +2 2nd-level Spell Uses, +1 4th-level Spell Uses
 * Safeguarding: +10% of incoming Crits converted to Hits
 * Seal of Faith: +1 1st-level Spell Uses, +1 2nd-level Spell Uses, +1 3rd-level Spell Uses
 * Second Chance: Grants Second Chance on Unconscious (XXX per rest)
 * → Revive with 30 Endurance
 * Shining: -2 Stealth
 * Shrouded: +50 Defense against Blinded, Dazed attacks
 * Nightshroud
 * Sickening: -10 Defense against Poison attacks
 * Slash DR Bonus: +5 Damage Reduction (Slash)
 * Sly: -10% armor Speed penalty
 * Sneak Attack Bonus: +10% Damage to Flanked targets
 * Soul Whip Bonus: +10% Focus gain
 * Speed: +1 Move Speed
 * The Last Tower
 * Speed: +3 Move Speed
 * Speed: +20% Attack Speed
 * Spell Defense Bonus: +10 Defense against spells
 * Spell Holding: Grants SPELL when hit by a Critical Hit (XXX per encounter)
 * Spell Striking: Grants SPELL on Critical Hit (XXX per encounter)
 * Spellbind: Grants SPELL (XXX per encounter)
 * Spellchance: 10% chance to cast SPELL on Hit or Critical Hit
 * Spellchance: 25% chance to cast SPELL on Hit or Critical Hit
 * Spellchance: Grants SPELL on Hit or Critical Hit
 * Spelldefense: 10% chance to cast SPELL when Hit or Critically hit
 * Spelldefense: 15% chance to cast SPELL when Hit or Critically hit
 * Spelldefense: 20% chance to cast SPELL when hit by a Critical Hit
 * Spellslaying: 25% chance to cast SPELL on kill
 * Spellslaying: Grants SPELL on kill
 * Spellstamina: Grants SPELL when Endurance drops below 51% (XXX per encounter)
 * Spellstamina: Grants SPELL when Endurance drops below 50% (XXX per encounter)
 * Spellstamina: Grants SPELL when Endurance drops below 80% (XXX per encounter)
 * Spellstamina: Grants SPELL (passive)
 * Spirit Bane: +20% Damage against Spirit
 * Stalker: +15 Trap Accuracy
 * Stalker's Link Bonus: Modifies Stalkers' Link: +20% Damage per 3.0 sec
 * Stealthy: +2 Stealth
 * Stunning: Attacks can Stun on Crits
 * Sturdy: +30 Defense against Prone attacks, +15 Defense against Push attacks
 * Superior Interruption X: Higher Interrupt value (+XXX sec) → Property:Has bonus
 * Survivor: +2 Survival
 * Tenacity: +5 Accuracy when below 50% Endurance
 * Terrify Immunity: Immunity to Terrified
 * Time Siphon: Inflicts Steal 5.0 sec duration from each beneficial effect on the target, Steal 15% of Attack Speed for 10.0 sec on Hit
 * Two Damage Types: does XXX and XXX damage
 * Unarmed Strike: +2 Unarmed damage
 * Unconquerable: +2 Intellect while Endurance above 50%, +25% Focus gain while Endurance above 50%
 * Valiant: +10 Accuracy when below 50% Endurance, +20% Damage while Endurance below 50%
 * Venom: 4.7 Raw Damage over 4.0 sec on Hit
 * Vessel Bane: +20% Damage against Vessel
 * Vicious: +20% Damage against Prone, Stunned, Flanked enemies
 * Vigilance: +10% of incoming Hits converted to Grazes
 * Wary: +1 enemies needed to Flank
 * Wildstrike Bonus: Grants Wildstrike Burn on Spiritshift
 * Wounding: 25% Damage inflicted Over Time (5.0 sec) → Damage over time ? TODO create page?
 * Zealous Command Bonus: +20% Zealous Aura Area of Effect
 * Zephyr: Grants Zephyr (passive)