Talk:Honor Among Thieves

Can anyone write up the excat actions to take during this quest if they want the Huana ending that leads to Principi sen FedEx ending with Two-Eyed Pim in charge? I have been reading wikis and forum posts suggesting this quest was the most important one to pick the right if one wanted the Huana ending with a transport guild Principi. The prereqs were, supposedly that Benwith must be alive (so that Aelys is on top of tower) and then the player has to kill both Aelys and Furrante. Thinking I had got that part right, I proceeded to the end game, finished the game, yet I ended up with "Furrante leads the Principi" ending slide...despite him being dead. Anyone know the excat procedure and choices, over several quests, to take throughout the game in order to get Two Eyed Pim as the new Principi boss?
 * Looking at the files, the Dialogue Node responsible for this ending is Node 59:

 59 The last thing Two-Eyed Pim wants is leadership over the divided Príncipi, but he finds himself thrust into the role nonetheless.

To the surprise of all, he prospers.

While he lacks Furrante's charisma and Aeldys' bravura, he proves to have a knack for delegation and an excellent head for business.

And despite all the changes in Deadfire, the archipelago still hungered for trade.    60 Under him, the Príncipi sen Patrena evolve into a transit company - one of the largest and certainly the best-armed in all of Eora.

And as the only sizable outfit without a connection to any rival government, Pim finds himself in a rather profitable niche, indeed.


 * And these are the following conditions:

 "Conditionals": { "Operator": 0, "Components": [ {						"$type": "OEIFormats.FlowCharts.ConditionalCall, OEIFormats", "Data": { "FullName": "Boolean IsGlobalValue(String, Operator, Int32)", "Parameters": [ "n_Allied_Faction", "EqualTo", "1"							],							"Flags": "", "UnrealCall": "", "FunctionHash": 901380568, "ParameterHash": 1857871869 },						"Not": false, "Operator": 0 },					{						"$type": "OEIFormats.FlowCharts.ConditionalCall, OEIFormats", "Data": { "FullName": "Boolean IsGlobalValue(String, Operator, Int32)", "Parameters": [ "n_Strongest_Rival_Faction", "EqualTo", "4"							],							"Flags": "", "UnrealCall": "", "FunctionHash": 901380568, "ParameterHash": 1963527449 },						"Not": true, "Operator": 0 },					{						"$type": "OEIFormats.FlowCharts.ConditionalCall, OEIFormats", "Data": { "FullName": "Boolean IsGlobalValue(String, Operator, Int32)", "Parameters": [ "n_FQP_Principi_Leader", "EqualTo", "3"							],							"Flags": "", "UnrealCall": "", "FunctionHash": 901380568, "ParameterHash": -195656521 },						"Not": false, "Operator": 0 }				]			},


 * The only difference between this ending and those for Aeldys and Furrante is the Principi leader variable. Otherwise, the player must be allied with Faction 1 (Huana) and rivals with Faction 4 (Principi). Factions 2 and 3 are VTC and Rauatai respectively. So my guess is: You need to kill Aeldys and alienate the Principi so that you face Furrante and the Principi at Ukaizo. Tagaziel (talk) 17:39, 17 June 2019 (UTC)
 * It's a little late, but I guess you have misinterpreted the variables. The players must be allied with Faction 1 (Huana) and rivals must be not Faction 4 (Principi): "n_Strongest_Rival_Faction", "EqualTo","4"],[...] "not": true''' L4wlight (talk)

Pim ending research
There was a note on the walkthrough that said: "Note: Need information on how to make Two-Eyed Pim inherit the Principi, without failing the quests, if at all possible". After playing around with this for a while, I don't think it's possible. You need this variable to equal 3 to get the Pim slide (as indicated above). One-eyed pim won't get the slide, as his variable = 4 instead. Pim is almost always present with the leader at Balefire after this quest, so he'll always get maimed and turned into one-eyed pim.

n_FQP_Principi_Leader key
 * Furrante: n_FQP_Principi_Leader = 1
 * Aeldys: n_FQP_Principi_Leader = 2
 * Two-Eyed Pim: n_FQP_Principi_Leader = 3
 * One-Eyed Pim: n_FQP_Principi_Leader = 4

My notes on this ending after rolling through it several times

I'd encourage anyone else to double check if there is a different way to keep two-eyed pim (n_FQP_Principi_Leader = 3) after killing the other two leaders. All you'd need to do is use PrintGlobal n_FQP_Principi_Leader (in the console) to check. There are so many ways to complete this quest.

--KFrisson (talk) 05:20, 27 February 2021 (UTC)