Template:Item infobox/doc

This infobox is designed to be used on all item pages. It also handles (most) categorization of items automatically and adds values that are the same for all items of this type if no value is given.

Parameters

 * name : Optional. Defaults to page name.
 * added in : Optional. Game in which the item was introduced. Will automatically set Property:First appeared in accordingly. Allowed values are,   or  . Defaults to.
 * image : Optional. The name of the file. Should include the extension (i.e.  instead of  ).
 * type: Optional. type of the item.
 * equipment slot: equipment slot the item uses. Weapons uses the equipment slot weapon and shield the slot shield. none if the item is unequipable.
 * value: Optional. Value of the item.
 * stack: Optional. Maximum number the item can be stacked. defaults to the standard value of this item type.
 * enchantments: Optional. Only for equipment. Lists enchantments of the item. Should be in list format (*) or left empty, if no enchantments are added to item. Will automatically set Property:has enchantment for each enchantment-value. Do NOT set for Soulbound items – use Template:Soulbound upgrades to automatically set all needed properties and print nice table.
 * bonuses: Optional. Only for equipment. Lists bonuses of the item. Should be in list format (*) or left empty, if no bonuses are added to item. Will automatically set Property:has bonus for each bonus-value. Do NOT set weapon type bonus for weapons with this field—these are added automatically by template. To distinguish bonuses from enchantments, please see Property:has bonus page.
 * native bonuses: Optional. Can be used to suppress default item type bonuses if set to . Currently only used to turn off Weapon type bonus.
 * requirements: the requirements to use this item.
 * skill: the skill that influences this item if any.
 * talent: the talent that enhances this item if any.
 * other uses: Other uses for this item, except quest or crafting uses. e.g. if this item can be used in scripted interactions or dialogs.
 * internalname: Required. Internal game item code. Used for modding or cheating.

For weapons, shields and armor

 * unique: Optional. Whether the item is unique. Allowed values are  or  . Defaults to.
 * soulbound: Optional. Whether the item is soulbound. Allowed values are  or  . Defaults to.
 * speed: Optional. Only use it if it changes, otherwise will be auto-computed. Value should be one of,  ,  ,   or   (for weapons) or number less than 1.0 representing speed malus (for armors).
 * interrupt: Optional. Only for weapons. Only use it if it changes, otherwise will be auto-computed. Value should be one of,  ,  ,   or.
 * projectiles: Optional. Number of weapon projectiles. Only for ranged weapons. Only use it if it changes, otherwise will be auto-computed from weapon type.
 * damage type: Optional. Only for weapons to set different damage type. Only use it if it changes, otherwise will be auto-computed from weapon type.
 * damage: Required. Only for weapons. Damage of a weapon.
 * deflection: Optional. Deflection of a shield. Only use it if it changes, otherwise will be auto-computed from shield type.
 * dt: Optional. Modification of default armor DR. Needs to be in numerical  format.

For consumables, ingredients or quest items

 * effect: Optional. only for consumables. effect of the consumable.
 * duration: Optional. Only for consumables. duration of the consumable.
 * quest: quest the item is needed for.
 * crafting recipes: Optional. The crafting items that can be created using this item.
 * enchanting recipes: Optional. The enchantment(s) the item is needed for.

For grimoires

 * spell1 : Comma-separated list of the names of the first-level spells in the grimoire, e.g..
 * spell2 ... spell8 : same for the other spell levels