User:CompleCCity/Pre-release info collection

Collected info from all sources about the upcoming Pillars of Eternity: Deadfire, not yet included in wiki articles.

Campaign launch trailer

 * Feargus
 * Josh Sawyer - Design Director
 * Carrie Patel - Narrative Designer
 * Adam Brennecke - Lead Programmer
 * Bobby Null - Lead Designer
 * Dimitri Berman - Lead Character Artist

https://www.twitch.tv/videos/119024818
Dev Stream - Pillars of Eternity II: Deadfire Q&A With Josh Sawyer

Pillars of Eternity: Deadfire Q&A Session with Josh Sawyer

3:20 Campaign launch trailer

9:42 Actual Q&A

Aarik Dorobiala - Community Manager (Obsidian Entertainment)


 * 1) Sub-class planned for each class, even when multi-classing
 * 2) Mutually exclusive companions? Comp relationship system overhaued, will build personal opinions, also about other companions, probably asking for their leave or leave themselves (temporarily)
 * 3) Stoy choices are (partly) planned to be imported
 * 4) Uniform animations: New Unity engine version has overhauled animation system, so possible
 * 5) difficulty settings: not really; scaling in WM wasn't done "great" - new possible option/setting: do you want scaling from the beginning of the game or no?
 * 6) Companions attacking PC? Perhaps. See above. No suicides.
 * 7) Will WM be included in the import? Y
 * 8) Party splitting for different, simultaneous tasks? Cool idea, tlaking about.
 * 9) Sell all options for item cats? Stacking shall be addressed, sorting, better organization at all is first.
 * 10) Access to all comp's inv at the keep? Possibly.
 * 11) Turn-based? Perhaps.
 * 12) Adventure-style mini-games? Not talked about, yet.
 * 13) Amends to Torment? More strange places, more metaphysics, more weird.
 * 14) Influence system for comps? NOT UNDERSTOOD CORRECT Each comp more critially bound to the plot
 * 15) Xoti pronounced Kshodi (and something about Twin Peaks)
 * 16) PoE2 has a Stronghold! "Does it?"
 * 17) Will building defenses & conflicts management be more dynamic? *Staring into the cam*
 * 18) Sub-classes for comps? Some unique sub-classes, some available
 * 19) Game duration: Around the same.
 * 20) Woedica abilities involvement? Let's see.
 * 21) Will ciphers still be that important in dialog/SI: More balance, also regarding resolve; where it makes sense. Ciphers aren't Watchers.
 * 22) Animancy more grey? Because the factions were b&w. More nuanced in PoE2.
 * 28:07
 * 28:07

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