Talk:Ferry Flotsam

Sufficient stealth
For Option C 4 stealth is sufficient - I suspect 3 stealth is insufficient because doing it with 4 was a close call. AnorZaken (talk) 15:21, 8 December 2017 (UTC)


 * Say, you explicitely noted to not speak with Peregund before. Why? What happens with the stealthy solution if you did? -- UserCCCSig.png  -- You talkin' to me? -- cCContributions -- 13:08, 12 December 2017 (UTC)


 * The conversation trigger is unavoidable (proximity triggered) if you already have the task in your journal. AnorZaken (talk) 13:11, 12 December 2017 (UTC)


 * How's the dialogue with Peregund then? She's giving you the task, and instead of walking away, doing your work, you would immediately answer? Is there a specific answer, different from the usual ones? -- UserCCCSig.png  -- You talkin' to me? -- cCContributions -- 14:37, 12 December 2017 (UTC)


 * Yes, there is an option to hand over the cargo immediately. I don't remember the exact dialog (and I'm not home so I can't check) but it should be something along the lines of "[Show her the Cargo] I found these crates down by the riverbank, is this what your looking for?" and then I believe the rest of the dialog progresses as normal, as if you've just returned with it. (Not sure Peregund had a special response, I think it was the standard response, but I don't remember 100%.) AnorZaken (talk) 15:19, 12 December 2017 (UTC)


 * I ponder if we should separate your option C from the walkthrough as it is. You know, all starts with "talk to Peregund", then follow already three steps – and then "if you have done all this before the first and foremost sentence" … that sounds somehow wrong. Perhaps only in my ears … ;)


 * Oh, I'll wait with more thoughts until Tagaziel comes along and rewrites the quest during his walkthrough (if he hasn't rushed already through …). Or until I'm there the next time. But I really think that I will not leave it as this. Either restructure the whole thing, or add option C as exception below. Never mind. :) -- UserCCCSig.png  -- You talkin' to me? -- cCContributions -- 16:29, 12 December 2017 (UTC)


 * I agree, I was a bit lazy / reluctant to rewrite it but I should have I suppose. Technically there are 4 options, although the missing Option D and Option B are virtually the same. Basically it's one binary branch followed by another binary branch, for a total of four. Now it is my firm belief that the devs didn't account for Option C at all, and what I describe as Option C is actually a result that emerges as near sane thanks to Option D.


 * Basically the first binary choice is where you go first: Peregund or riverside. Option A & B are available if you go to Peregund first and are covered already so I'll skip those. The second binary choice (assuming you went to the riverside first) is to (C) stealth past them, or (D) steal from them / kill them. In both these cases you will have one extra dialog option to hand over the cargo when you arrive at Peregund afterwards. Now here's why I don't think the devs accounted for stealth:
 * You get negative reputation for stealing the cargo using stealth. Why?? Peregund should be happy and the poor peasants should be none the wiser.
 * Stealth is the least rewarding option. If you kill them you get a reward item (traded for the negative rep. basically).
 * If you take the stealth approach the peasants will still be there afterwards (this is the only option where the peasants are still present after the task has been completed) but clicking to talk on them does nothing. This doesn't make sense either - why can't we learn their story if they are still there?
 * Given how many people guard the crate, it is resonable that the quest designer thought it impossible to stealth - but didn't test it / account for the peasants very low awareness. (I would agree personally that it looks ridiculously hard to stealth - it makes little sense that you can stroll straight through with as little as 4 stealth.)


 * If you take these points together, it seems that the only intended options are A, B, and D, with C basically being a bastardized version of D. As the article looks now, mentioning option D didn't make sense since it's almost identical to Option B, but perhaps it would make more sense in a proper rewrite. AnorZaken (talk) 17:25, 12 December 2017 (UTC)


 * Back after some time – but without an answer for now. I'll return here when – as mentioned above – I'm walking through this region (and testing both, uh… all four options ;). -- UserCCCSig.png  -- You talkin' to me? -- cCContributions -- 19:10, 21 January 2018 (UTC)


 * Hey. I tested all four options. As AnorZaken pointed out before, Option A & B are only available by speaking to Peregund first. Option D & C on the other hand are available if you recover the cargo first, either by stealth (4; - stealth 3 is indeed insufficient) or by brute force. If you go for the C or D route, you'll get the special option "[Show her the cargo.] 'Would these happen to be your wares?' [Defiance Bay: Minor Negative]. Peregund's response however is the same as in option B. Option A leads to the journal entry 20004, while Option B & D lead to journal entry 20005. Option C triggers neither of them. Also, if you go for route C or D, ergo not visiting Peregund first, speaking to Hanwen will lead to the following response: "Keep on walking stranger. We don't want any trouble.", which basically proves that option A is only available by speaking to Peregund first. --L4wlight (talk) 00:06, 5 March 2018 (UTC)


 * To make a long story short: I think that option B should be reworded to account for the fact that option D is a possible 'sub-option'. Option C, while possibly not inherently intend, is a valid route for players who want to side with Peregund, without having a bad conscience for killing the peasants. --L4wlight (talk) 12:37, 5 March 2018 (UTC)