Blood Legacy

 is a side quest in.

You receive it from Lord Harond in Dyrford Village. He asks you to find his daughter, Aelys.

Synopsis
Lady Aelys Harond has disappeared in the quiet town of Dyrford. Lord Harond is sick with worry for her and fears that the townsfolk are intentionally keeping something from him. The Watcher can investigate the matter and discover efforts underway to engineer the fall of the House of Harond - not without reason.

Walkthrough
Speak with Lord Harond in the Dracogen Inn in Dyrford. He will ask you to find out what happened to his daughter Aelys.

Optionally, you can ask around for information about Aelys from the villagers:


 * Innkeeper Dengler requires an honest reputation, sufficient Resolve, or a bribe to spill information; you can learn more from Hendyna with Survival 4 (or after completing Nest Egg) to find out that Aelys is pregnant. In either case, you are directed to Trygil's shop for more information.
 * Trygil will tell you that Aelys was captured by an ogre in Dyrford Crossing, which is the same ogre you will meet during A Farmer's Plight. The ogre, Korgrak, he will tell you that he has never seen Aelys. Deal with the ogre however you wish. The ogre can be recruited if you lend a sympathetic ear.
 * If you return to Trygil and confront him about his lie, he and his friend Sabhan will attack you.

In any case, you will need to find an entrance to the temple of Skaen under Dyrford. There are two options:


 * Go through the entrance in Trygil's Curriery. The door has a level 7 lock, but the key can be found in a hidden stash inside a vat of dye. If Trygil was not already killed, he will attack as soon as you open the door.
 * Go through the hidden entrance in the center of Dyrford Crossing. The entrance is a statue base, which will begin a Scripted interaction when you click on it. The statue can be moved with Might 19, unlocked with Mechanics 8, or pried away with a Hammer and Chisel as well as a Prybar. A key can also be found on a cultist's corpse on a ledge in Dyrford Crossing. The entrance to the ledge is in the ogre cave. This entrance gets you much closer to the Blood Pool room with a lot less combat.

Fight your way through the Skaen cultists. The ruins have many narrow passages, so you may want to take advantage of them as bottlenecks. There are also many high-level traps, so keep a lookout in rooms with patterned brick floors. To get to the end, you must first find the Blood Pool at the east side of the dungeon (cruel characters may want to stay away from the pool and read about Effigy's Resentment first). Each door leading to the Blood Pool has a level 9 lock, and can also be opened with a key found elsewhere in the dungeon. From the Blood Pool, head northwest, and eventually you will be lead to the boss' chamber. (Warning: Opening this door pulls the entire party into the room, making the fight extra difficult if you choose to fight.)

Confront the leader, Wymund. He reveals to you that Aelys is not Lord Harond's daughter, but his niece, and that she bears his child. He will inform you that he has performed a ritual that will eventually result in Aelys killing the entire Harond family. If you go along with the scheme, the enemies become friendly, and Aelys moves back to Dyrford Village. If you object to the plan, you will have to kill Aelys, as well as kill Wymund and his cultists. If you are a Cipher, a Priest of Skaen, or have Grieving Mother in your party, you also get the option to reverse the ritual and erase her memories, causing her to retreat to the northwest corner of the room during the ensuing fight.

After the encounter, speak with Aelys if she is still alive, and advise her on where she should go. Return to Lord Harond in Dyrford, and the quest will end.

Reward
There are a few factors determining what reward you get, and what reputations are affected.


 * If Aelys Harond is corrupted, and you lie about her condition (be deceptive), Lord Harond will give you 1,200, the Amulet of Summer Solstice and Moderate positive reputation with Dyrford Village. You may choose a diplomatic request, for an additional 250 and Major Positive reputation with Dyrford Village, or an aggressive request, for 250 more and Extraordinary reputation with Dyrford Village.
 * If Aelys Harond is corrupted, and you tell the truth about the ritual (be honest), Lord Harond will give you nothing, but you will get Major Positive reputation with Dyrford Village to see them go. With 14 Might or Resolve, you may threaten Harond, who will then give you 750. This changes the reputation gain to Extraordinary positive with Dyrford Village, but also Moderate Negative with Defiance Bay.
 * If Aelys Harond is dead or freed, Lord Harond will be found on the second floor of the inn. When you report that she isn't coming back, Harond will give you 1,200 to put the matter behind you, which will result in Major positive Reputation with Dyrford Village. With 14 Might or Resolve, you can threaten him to increase the reward by 250, which changes the reputation to Extraordinary positive with Dyrford Village and Moderate Negative with Defiance Bay. You may also assassinate Harond at this point, which gives you 1200 and all the loot on his corpse, which has 250, an additional random amount of currency, and two Amulets of Summer Solstice. Killing him gives Extraordinary positive reputation with Dyrford Village, and Major negative reputation with Defiance Bay.
 * If Aelys Harond is corrupted (you sided with Wymund) you have a new hireling in Caed Nua available, the Avenger of Skaen (-2Prestige +3Security)
 * Skaen cultists will become friendly if you sided with Wymund.
 * You can kill Wymund after siding with him without any plot consequence. Skaen cultists outside of his chamber will still be friendly.

While not – strictly speaking – a quest reward, the ancient blood pool in the Dyrford Ruins can be used to sacrifice one of your companions to Skaen in exchange for gaining the Effigy's Resentment talent. The exact bonus given by this talent varies according to the sacrificed companion, but always consists of a permanent bonus to one of your primary attributes plus a bonus to secondary stats or skills.

Trivia

 * It is possible to open the door behind Trygil without going into combat from the other side of the door, i.e. if you entered the temple from Dyrford Crossing. To do so position your party next to the ladder leading down into the temple, have one party member open the door, and then quickly click the ladder to level transition back to the temple. When you go back up again Trygil will still be friendly. (Although there is no usefulness to this trick other than for role-play.)