User:Aquadrizzt/Notes Gamescon 2014

Character Creation

 * Dwarf - By virtue of land covered and number of colonies settled, dwarves are the most well-traveled race in the world. They are commonly found in the Dyrwood, the Vailian Republics, and almost any colonized land. Dwarves are known for their great strength and tenacity. MIG +2, DEX -1, CON +1


 * Elf - Elves are the dominant race in Eir Glanfath and The White that Wends and are extremely common in the Dyrwood and Aedyr. Elves are known for their speed and intelligence as well as a commonly isolationist nature. DEX +1, PER +1


 * Orlan - Orlans are the smallest of the kith races. though many cultures don't consider them to be civilized at all. Also notable for their large ears, two-toned skin, and hirsute bodies, orlans are commonly found in Eir Glanfath, the Ixamitl Plains, and parts of the Dyrwood. They are known for their mental intensity and quickness. RES +1, MIG -1, PER +2


 * Godlike - DEX +1, INT +1


 * Death Godlike - Death Godlike are the most distrusted of their kind. Strange growths cover their eyes - or, in some cases, entire faces - giving them a sinister appearance. The growths are transparent for the Godlike but opaque from the outside, hiding their features. Death Godlike are commonly killed at birth because many cultures them to be harbingers of doom.
 * Death's Usher - When Death Godlike attack an enemy with 15% or less Stamina, their damage is increased.


 * Nature Godlike - Nature Godlike appear to be a fusion of human and animal features, often covered by plants, moss, or fungi. This has led to the common stigma that they are diseased, and many are killed at birth because of it. Many druidic orders have a keen interest in Nature Godlike because of their general curiosity as to how souls occupy animals, plants, and stones.
 * Wellspring of Life - All Stamina regeneration that occurs over time happens 25% faster for Nature Godlike.


 * Moon Godlike - Moon Godlike are the most tolerated of the godlike. While their skin tone and a large moon-like growth on their foreheads may be strange to some, their appearances are generally considered more palatable by the other kith. Sailors have many beliefs about Moon Godlike and their propensity to bring luck, though there is little agreement as to what kind of luck they tend to bring.
 * Silver Tide - Every encounter, when reduced below 75%, 50%, and 25% Stamina, moon godlike generate waves of healing moonlight that restore Stamina to them and their allies.


 * Fire Godlike - The bodies of Fire Godlike often resemble hot metal, burnt wood, or stone, with harmless flames that erupt from the cracks in their skin. Fire Godlike are objects of both reverence and fear in the Deadfire Archipelago. Many locals believe they have the power to awaken volcanos[sic] - or that killing one will cause a volcano to awaken. In the Dyrwood, Fire Godlike are often seen as a sign of the blessing of Magran, goddess of war and fire.
 * Battle-Forged - When reduced below 50% Stamina, Fire Godlike glow like metal in a forge, gaining Damage Threshold and doing [cut off]


 * Godlike select a body type from among the other five races after choosing a type.


 * Paladins choose an order at creation
 * Bleak Walkers - The Bleak Walkers are soldiers dedicated to conducting warfare mercilessly and with extreme brutality in order to bring a swift end to conflicts. Because they are renowned for their terrible and unyielding nature, most nobles will only call on them as a last resort. The Bleak Walkers' behavior reinforces cruelty because the quickest resolution to a battle is one in which the Bleak Walkers arrival is announced and a surrender immediately follows. To ensure that people understand that no mercy will be given by Bleak Walkers, they never give quarter under any circumstances.
 * Darcozzi Paladini - The oldest known paladin order in the world, the Darcozzi Paladin were founded as the guards of the Darcozzi Palace in Grand Vailia over 2000 years ago. Since the shattering of Grand Vailia, the Darcozzi Paladini have transformed into the protectors and ambassadors of the immense Darcozzi family as well as Old Vailian culture. The Darcozzi Paladini are widespread and occasionally even come into conflict with each other due to the machinations of the Darcozzi family. Paladins of the order are renowned for their wit and love of life.


 * Might - Every point in might = +2% Damage and Healing. (6 Might = +12% bonus)
 * Constitution - Every point in CON = +2% Stamina and Health
 * Dexterity - Dexterity is an abstraction of a character's hand-eye coordination, balance, and overall grace. In interactions, it can used for sleight-of-hand and fast reactions. In combat, it contributes to a character's Accuracy with all attacks. 1 point = +2 Accuracy
 * Perception - Perception represents a character's senses as well as their insticntive ability to pick up on details. In interactions, it can be used to catch someone in a lie, to make an observant comment about their apperance, or to notice something happening in the background. In combat, it allows characters to catch opponents off guard, improving their chance to cause an interrupt. 1 point = +3% Interrupt
 * Intellect - 1 point = +5% Duration and Area of Effect
 * Resolve - 1 point = +3% Concentration


 * Aedyr - RES +1
 * Old Vailia - Once the crown jewel of the southern seas, Old Vailia is now the crumbled remnants of an empire of warring merchant nations. Counting many humans and dwarves among their ranks, the Old Vailian countries are still forces to be reckoned with and are proud of their rich cultural heritage. INT +1
 * Background Options: Aristocrat, Artist, Colonist, Dissident, Drifter, Hunter, Laborer, Mercenary, Merchant, Slave
 * Dissident - You've made a name for yourself as a troublemaker. Disrespect for authority and a lack of care regarding the rules are recurring themes in your life.


 * Ixamitl Plains - +1 Resolve
 * Background Options: Aristocrat, Dissident, Drifter, Hunter, Laborer, Mercenary, Merchant, Philospher, Scholar

Skills

 * Paladin starts with 2 Athletics, 1 Lore
 * Ignoring class/race bonuses to skills, each rank in a skill takes an equal amount of skill points (it takes 1 point to get 1 rank, 3 points to get 2 ranks, etc.)
 * Each level you get 6 skill points.
 * Stealth - Stealth allows characters of any class to attempt to avoid being seen or heard. It is used automatically whenever the character is in Scouting mode. The higher the character's skill, the closer they can get to enemies before being detected.
 * Athletics - Adventuring is tiring work. Traveling, fighting, and scrambling up fallen statues can take its toll. The Athletics skill counters the effects of accured Fatigue, allowing characters to go farther and fight longer before they suffer penalties. In conversations and scripted interactions, Athletics is used for physical feats like climbing, swimming, and jumping.
 * Lore - Lore represents a character's accumulated miscellaneous knowledge and trivia, often of occult or esoteric topics. In combat, it helps characters learn about enemy defenses and capabilities. Each time a character attacks an enemy, their Lore skill helps contribute to revealing their defenses and, for common enemies, filling in their Bestiary entries.
 * Mechanics - Traps and locks can be a problem for even the toughest adventurers, draining their resources and maiming or killing those who are unfortunate enough to trigger an unseen floor plate. The Mechanics skill makes it easier to open locks and find and disable traps. Additionally, any character can use the Mechanics skill to place traps of their own. The highest the Mechanics skill, the more accurate the trap. In conversations and scripted interactions, Mechanics can be used to activate or disable a variety of machines.
 * Survival - Survival allows characters to make better use of food and potion items they find. The hihger the character's Survival skill, the longer the duration of such items. Survival can also be used in conversations and scripted interactions that involve wilderness challenges or specialization information.

Talents

 * Paladin gets a Talent choice at 3rd(?) level.
 * Intense Flames - Augments the power of the paladin's Flames of Devotion, increasing its damage.