Armor (Deadfire)

Armor encompasses all items a character may wear, that provide the wearer defensive bonuses during combat, particularly increasing its Damage Reduction (DR). There are several types of armor and shields available, each armor type has three quality levels: normal, fine, and exquisite. Armor is worn in the body slot, while shields used as part of Weapons sets.

There are no restrictions on what armor or shield characters can use, but the mechanics of classes may lend themselves better to certain weights.

Armor rating
Characters have Armor Ratings that represent their ability to resist Penetration from different damage types. Attacks that cause damage have a Penetration value that is used to determine how easily they can overcome the target's Armor Rating.

Armor Rating value is usually derived from armor, but many creatures have natural AR or can raise it through the use of magic, Abilities, Talents, or other equipment.

Armor Rating is compared against the Penetration of oncoming attacks to determine the attack's overall effectiveness.


 * Full Penetration (130% Damage) occurs when Penetration is twice the target's Armor Rating or more.
 * Partial Penetration (100% Damage) occurs when Penetration meets or exceeds the target's Armor Rating.
 * Under Penetration (-25% Damage per point under the target's Armor, Max -75%) occurs when Penetration is less than the target's Armor Rating.

Note that many suits of armor and many creatures will grant different Armor Rating values against the different Damage Types. Lower ARs protect less against that type of damage, making the target more vulnerable to attacks of that type.

Armor rating on creatures
Most creatures that do not wear armor have a built-in armor rating, which is represented as an unobtainable item equipped to them. Unlike regular armor, this armor usually scales based on the creature's level.