The Better Man

 is a task in.

Synopsis
With a host of traders left stranded at Port Maje by the storm's destruction, there are no vacancies at the local tavern. However, Thorel, the tavernkeeper, is willing to put the Watcher up - if they clear out one of the current occupants. Thorel identified the lead culprit as Galian, a merchant captain. You can find him and his crew upstairs, in the room furthest to the back.

Walkthrough

 * Speak to Thorel in The Kraken's Eye to start the quest. Thorel is willing to let you stay if Galian, a local captain, vacates his room upstairs. He offers you a discount on the room in return. Note that asking that he pay you instead (as a Goldpact Knights paladin, or just generally) doesn't result in a change in the reward received.
 * Head up the stairs and find Galian and his crew in the back room. The door is initially locked (difficulty 4), but you can open it with the key Thorel gave you.
 * You have an assortment of options to get him to clear out peacefully:
 * Threaten him with guards (minor Rational disposition and a minor reaction to Pride if you have Aloth or Tekēhu in your party). When he decides to put up a fight, you can use...
 * Athletics 2 to punch him.
 * Dexterity 13 to dodge his punch.
 * Resolve 13 to stop him from getting riled up.
 * Constitution 13 to take the punch (+4 Stoic), after which you can punch him.
 * Sleight of Hand 2 allows you to stab him in the arm, though it does give you +4 Cruel disposition.
 * Shove him back or ask if he feels better about himself (minor Stoic disposition), this leads to the "polite" options below.
 * Use Intimidate 2 to threaten violence (minor Aggressive disposition).
 * Try to be polite about the situation...
 * Diplomacy 2, tell him that Thorel seems pretty steamed.
 * Give him to find another tavern.
 * Ask him to pay what he's owed, then suggest he ask around the docks for work.
 * Alternatively, you can start combat by saying that Thorel gave you permission to get rough if you had to (minor Aggressive disposition). Upon being brought to zero health, Galian will concede and will agree to leave. You can choose to let him live - for a peaceful result, or finish him off. Note that this prompt does not trigger should you attack him out of conversation.
 * Once Galian and his crew have been dealt with, return to Thorel for your reward.
 * If you killed them and made a mess of the place, Thorel will be understandably angry. With 2 Bluff, you can claim self defense, and as a Goldpact Knights paladin, you can be apologetic. Regardless of the dialogue options you choose, there's no undoing the damage.

Note

 * When you first speak to Thorel, if you ask him to pay you money instead of giving you a discount, he will promise you a reward in addition. This however does not change the reward received, as he implies.
 * Starting combat with Galian through dialogue will only cause Galian and Baru to attack, while attacking them outside of dialogue will cause the entire crew to attack.
 * The dialogue option to threaten Galian with guards is repeatable, and so are the disposition and reputation modifiers behind it. This allows you to infinitely add 1 point to your Rational disposition, as well as a Minor (4) adjustment to your companion relationships (Pride), -16 with Aloth and +32 with Tekēhu each time.

Behind the scenes

 * Another rather hilarious dialog option in the "polite" route exists, though it is disabled (perhaps it didn't work thematically due to the reliance on a non-existent voice for the Watcher). It requires Intellect 11 and Insight 2, and grants the player minor Clever disposition. The conversation still has VO, and can be re-enabled by modifying or removing the "AlwaysFalse" condition in, node 31.