Pillars of Eternity II: Deadfire consumables

Consumables refers to a variety of items that you, well, consume, to gain temporary boosts.

Food and drink

 * See also: Crafting (Deadfire) - Food

Food and drink are consumed while resting in order to provide bonuses or remove injuries. These bonuses last until the following rest, and are not influenced by time. Unlike, food and drink cannot be consumed in regular gameplay. Food and water are required by The Defiant's crew and most types of food and drink have an effect on ship morale.

Drink
Alcoholic drinks (all drinks with the exception of Khapa Tea, Milk, Murkbrew, Tani Cream, and Water) give a -1 Dexterity debuff, and have a hangover effect (-3 All Defenses, -1 All Skills, -10% Max Health) which applies after the initial bonus is removed (i.e. on the rest following). The hangover effect can be removed either by resting with food (or a non-alcoholic drink), or after two rests with nothing.

Drinks cannot be crafted, with the exception of Forgetful Night, Khapa Tea, Murkbrew and Tani Cream.

Drugs

 * See also: Crafting (Deadfire) - Drugs

Drugs can be consumed for a temporary effect, but have the drawback of causing a crash once their effects end. Consuming another drug during the crash period will remove the crash effects. All drugs share the following stats:
 * Cast Time: 1.5 sec
 * Recovery Time: 3.0 sec
 * Noise: Silent (Use) / Quiet (Impact)
 * Duration: 180.0 sec
 * Crash Duration: Until rest

All drugs can be crafted, with the exception of Whiteleaf.

Unguents
Unguents are boosters that increase your stats and skills for the purposes of checks in dialogue and scripted interactions. All unguents have a duration of 120 seconds. They are the functional equivalent of Rites in, but only apply to the user instead of affecting allies in an AoE.

Unguents cannot be crafted.

Figurines
Figurines are reusable, per-rest boosters that allow you to spawn various creatures to aid you in battle. All figurines (with the exception of Berath's Black Bell) share the following stats:
 * Uses: 1 per rest (total uses varies)
 * Combat only
 * Cast Time: 0.5 sec
 * Recovery Time: 4.0 sec
 * Range: 12m
 * Duration: 30 sec
 * Noise: Quiet (Use) / Quiet (Impact)

Figurines cannot be crafted.

Potions

 * See also: Crafting (Deadfire) - Potions

Standard issue consumables with no real drawbacks, though they can only be used in combat. The following stats apply for all potions (with a few exceptions):
 * Cast Time: 1.6 sec
 * Recovery Time: 4.0 sec
 * Noise: Quiet (Use) / Quiet (Impact)

All potions can be crafted, with the exception of Nature's Bounty and Vial of Starlight.

All potions are combat only, with the exception of Nature's Bounty. (The spell to make them is combat only though and they disappear at the end of combat so they effectively are too)

Scrolls

 * See also: Crafting (Deadfire) - Scrolls

A simple category for people who want to cast spells, but don't have the right class. Scrolls are used from a quick slot, and only by a character with an Arcana level greater than or equal to the scroll's requirement.

All scrolls can be crafted, with the exception of Deck of Endless Possibilities.

As a general rule, offensive targeted/AoE spells can be used outside of combat, but beneficial spells cannot. Any scroll that allows you to get an advantage on the targets without entering combat (e.g. stacking buffs before initiating), is combat only.

Most scrolls share the following stats:
 * Cast Time: 1.6 sec
 * Recovery Time: 4.0 sec (some have 3.0)

Debuffs
This category of consumables refers to a broad variety of items that don't benefit you, so much as they affect your enemies (unless you're in the area of effect).

Poisons
See also: Crafting (Deadfire) - Poisons

Applied to weapons, poison has a limited duration, but can be very powerful. All poisons share the following stats:
 * Cast Time: 1.1 sec
 * Recovery Time: 4.0 sec
 * Noise: Quiet (Use) / Quiet (Impact)
 * Effect: Self: Applies the poison on the next weapon attack. This effect clears on weapon switch for 15.0 sec

All poisons can be crafted.

Bombs

 * See: Bombs See also: Bombs (Deadfire) - Bombs

Also known as "Explosives". Does exactly what it says on the tin. Particularly popular in the Deadfire. All bombs can be crafted.

All bombs share the following stats:
 * Cast Time: 0.6 sec (influenced by Dexterity)
 * Recovery Time: 4.0 sec (influenced by Dexterity and Armor)
 * Range: 8m

Wardstones
All wardstones share the following stats:
 * Cast Time: 1.0 sec
 * Recovery Time: 4.0 sec
 * Area of Effect: Friendly Target + 5m Radius from Caster
 * Noise: Quiet (Use) / Quiet (Impact)

Wardstones cannot be crafted.

Traps
Traps cannot be crafted. The highest level traps Require Mechanics 12 to disarm and Perception 19 to detect.