Template:Infobox bestiary/doc

This infobox is designed to be used in all creature/bestiary pages for Pillars of Eternity. Refer to the parameters below for how to use the template.

Syntax
Copy the below code into a creature page, and fill out the values. For consistency, please use values acquired while playing the game in Easy/Normal/Hard mode, without level scaling. Most of the needed information is listed in the game's Bestiary.

Parameters

 * name : Optional. The creature's name. Defaults to page name. For example:.
 * type : Required. The type of the creature. Use,  ,  ,   or.
 * family : Required. The sub-type or 'family' of the creature. You can find this in the game's Bestiary, as all creatures are listed under a 'heading'. For example:.
 * image : Optional. The name of the file, with file extension. For example:.
 * size : Optional. The width of the image in pixels (px). For example: . Defaults to 284px.


 * level : Optional. The level of the creature. Use the number (not text). For example:.
 * endurance : Optional. The endurance of the creature. For example:.
 * accuracy : Optional. The accuracy of the creature. For example:.
 * damage : Optional. The amount of damage the creature attacks with. For example:.
 * damage_type : Optional. The damage type the creature attacks with. Available damage types in the game are,  ,  ,  ,  ,  ,   and  . For example:   or.
 * damage_lh : Optional. The amount of damage the creature attacks with. For example:.
 * damage_type_lh : Optional. The damage type the creature attacks with. Available damage types in the game are,  ,  ,  ,  ,  ,   and  . For example:   or.


 * might : Optional. The creature's might. For example:.
 * constitution : Optional. The creature's constitution. For example:.
 * dexterity : Optional. The creature's dexterity. For example:.
 * perception : Optional. The creature's perception. For example:.
 * intellect : Optional. The creature's intellect. For example:.
 * resolve : Optional. The creature's resolve. For example:.


 * deflection: Optional. The creature's deflection. For example:.
 * reflex: Optional. The creature's reflex. For example:.
 * fortitude: Optional. The creature's fortitude. For example:.
 * will: Optional. The creature's will. For example:.
 * dr_base: Optional. The creature's base damage reduction (DR). For example:.
 * dr_crush: Optional. The creature's damage reduction (DR) against crush damage. For example: . Defaults to dr_base.
 * dr_pierce: Optional. The creature's damage reduction (DR) against pierce damage. For example: . Defaults to dr_base.
 * dr_slash: Optional. The creature's damage reduction (DR) against slash damage. For example: . Defaults to dr_base.
 * dr_burn: Optional. The creature's damage reduction (DR) against burn damage. For example: . Defaults to dr_base.
 * dr_corrode: Optional. The creature's damage reduction (DR) against corrode damage. For example: . Defaults to dr_base.
 * dr_freeze: Optional. The creature's damage reduction (DR) against freeze damage. For example: . Defaults to dr_base.
 * dr_shock: Optional. The creature's damage reduction (DR) against shock damage. For example: . Defaults to dr_base.


 * ability: Optional. The creature's special abilities. Enter the abilities on the same line, separated by commas. For example:
 * immunity: Optional. The creature's immunities. Enter the immunities on the same line, separated by commas. For example:
 * loot: Optional. The loot you get after killing the creature. Enter the loot on the same line, separated by commas. For example:
 * internalname: Optional. The internal name used for the creature in the game files. For example.