Spiritshift

The druid can assume a variety of anthropomorphized forms, with new abilities inspired by the emulated creature. Druids cannot hold weapons while spiritshifted, but they can always cast spells. Spiritshifts deal damage of a different type depending on the form, and are granted unique abilities and items. The exact duration is 15 seconds, increased by 5% for each point of the character's Intellect.

The spirit form is chosen during Character Creation, as part of class selection.

Spirit forms
Druids choose a spirit form at character creation. The reason for choosing one form over another will be for the abilities each one inherently comes with. Available spirit forms are:

Spiritshift weapon and armor
All druid's equipment is inaccessible during transformation and any bonus it provides is lost (with the only exception of Wildstrike Belt), but every form comes equipped with a set of special weapon and armor. This weapon is considered unarmed dual wielding with average base attack speed (with the exception of Cat and Stelgaer - see table above), and its damage and Accuracy rating scales with the wielder's character level.


 * In :
 * All spiritshift weapons deal 16-25 damage (Damage Types vary), are granted a +5 Damage Reduction bypass, and gain additional Damage and +4 Accuracy (vs. Deflection) every 3 character levels from - but not including - level 1 (4, 7, 10, etc.)
 * The bonus damage is calculated exponentially with, where x is 0 at levels 1-3, 1 at levels 4-6, 2 at levels 7-9, etc.
 * All spiritshift armors have 8 DR (with the exception of Spiritshift Bear Hide, which has 10), have no recovery speed penalty, and are granted +2 Base DR every 3 character levels from - but not including - level 1 (4, 7, 10, etc.)
 * In :
 * All spiritshift weapons deal 13-19 damage (with the exception of Elemental Claws - Damage Types vary), and gain the enchantment Scaling: +4 Accuracy, +15% Damage, and +1 Penetration every 4 character levels from - but not including - level 1 (5, 9, 13, etc.).
 * All spiritshift armors have 8 AR (with the exception of Spiritshift Bear Hide, which has 10), have no recovery speed penalty, and are granted +1 Base AR every 4 character levels over - but not including - level 1 (5, 9, 13, etc.).