Drowsy Puke

Drowsy Puke is a character in.

Background
Drowsy Puke is an amateur chemist responsible for providing drugs to Arkemyr. The dosage he uses is enough to knock out an ogre and feeds the archmage's addiction mightily, but the imp doesn't mind, taking a perverse personal satisfaction out of the job. Drowsy has a penchant for a bit of anarchy, and a secret plan to overthrow Arkemyr and free the imps from his oppression.

Rooms

 * While not an inn in the traditional respect, you can pay Drowsy Puke to mix you up a potion which will knock you out cold for a few hours.
 * Light Snooze : +10% Max Health
 * Deep Slumber : +10, 5% resistance against Spells
 * Entrancing Daze : Resistance to Intellect afflictions (after giving him Recipe - Entrancing Daze)
 * Invigorating Nightmares : Resistance to Resolve afflictions (after giving him Recipe - Invigorating Nightmares)

Drug trip
While sampling the drugs, Drowsy Puke's dialogue and changes to that of a sophisticated scientist. You can choose to ride the trip out, which will result in some rather deep, humorous, and ominous dialogue.

Imp uprising

 * With Arkemyr's Old Robe equipped, the imp asks that you give it to him as part of some cunning plan.
 * When asked for details, he refuses to tell you anything more. However, if you managed to rob Arkemyr's Manor as part of The Archmage's Vault without drawing suspicion to yourself (i.e. talking down all the imps and not entering combat), he says that he trusts your sneaking skills, and tells you that he plans to dress up as Arkemyr and stage an uprising in order to take over the manor with Nemnok the Devourer and the rest of the imps.
 * If you choose to give him the robe, he gives you a Coral Snuff, Deadeye, Ripple Sponge, Svef, Whiteleaf, and a Forgetful Night as thanks.
 * It is unknown whether anything actually comes of Drowsy Puke's plan.