Family Pride

"Mestra and mestre, as you know, the brothers of the Canc Suolias are often called upon to help mediate conflicts between the ducs, the consuagli asegia, and the great houses of the Republics, such as yours. I would not presume to suggest your quarrel will be easy to mend, but di verus, during my service, I have seen much bloodier feuds mended with time and patience. have also seen the wrath of the ducs bels turned against those who would cloud the skies of our nation's fortunes with their vendettas. I urge you to seek a remedy for your injuries that produces a lasting peace, for all our sakes."

- Pallegina

 is a quest in.

Synopsis
The Queen's Berth district in the city of Neketaka is home to several Vailian families. Two of the most prominent houses, Bardatto and Valera, appear to be in the midst of an escalating feud. Considering the importance of these families, I'm sure the Vailian Trading Company is invested in bringing the dispute to a close. It may be worth looking into just why these two Houses are pitted against each other. Both families have estates here in Queen's Berth. Speaking with their respective heads should make the source of antagonism clearer.

Walkthrough

 * The feud between the Bardattos and Valeras is one of the many vendettas in the Republics. The Bardattos are one of the oldest bloodlines in Vailian lands, while the Valeras are an ascendant noble family. Both are engaged in a bitter rivalry that goes back decades, exacerbated by the recent explosion of commerce in the Deadfire and Valeras' inability to compete with the RDC on equal footing. As such, they seek to remove the Bardattos and take their place, especially since they are shutting them out of investments and stifling the family finances. You can escalate the feud, exterminating one or both families, or mediate a peace between them.
 * Pallegina will insist on mediating and saving both families to avoid escalating a feud. Other paths are covered in A Sinking Feeling and A Bigger Fish.
 * Note: If Pallegina is in your party if you kill either Atello or Ezzali, she will be angry with you and leave your company.

Achieving peace

 * Convince either Atello Valera or Ezzali Bardatto to negotiate.
 * Atello Valera
 * Diplomacy 2.
 * Steal and read Valera Captain's Report. The report is in a locked chest (difficulty 6) in the office on the Upper Floor of Valera Estate.
 * Have positive reputation (1) with Royal Deadfire Company.
 * Ezzali Bardatto
 * Complete A Sinking Feeling. [You might need to speak again as her initial answer might be that it is already too late]
 * Ezzali's Ledger probably can help convincing her, it can be found in a chest inside the vault.
 * Larro Bardatto killed Orso Valera in Salt in the Wound.
 * Once you've convinced one of them, head to the other to invite them to the negotiation, then head back and inform that the negotiation can start.
 * The negotiation is held at Valera Estate, where you act as the mediator for both parties. If you have not completed A Bigger Fish or A Sinking Feeling, these quests will fail once you begin the negotiation.
 * At first, they will start verbally attacking each other, ignoring whatever you say. Asking Pallegina to pacify them give you positive reputation with her.
 * The real negotiation starts once Atello invites you to explain your reasoning. Depending on what you say, there are two main routes to peace:
 * 1) Convince Ezzali to let the Valeras prove their trustworthiness.
 * 2) * "Ezzali, why shut the Valera family out of trade?"
 * 3) * "It's not like you've given them a reason to prove their trustworthiness."
 * 4) Convince Ezzali to look at the profit.
 * 5) * "You were a Goldpact Knight once, weren't you Ezzali?"
 * 6) * "Ezzali, don't you know a chance at profit when you see it?"
 * 7) * At this point:
 * 8) ** "Let's negotiate this like any business proposition. What do you want?". This choice only succeeds if you had pointed out the poor economic the Valera family is in or said that duty should come first.
 * 9) ** Insight 2.
 * 10) ** Resolve 17. This choice may not be available depending on your previous speech.
 * 11) ** If you had stolen and read Valera Captain's Report, you'll know the Valera family has lost ships and resources. Point this out if you haven't done so yet.
 * If you succeeded in convincing Ezzali. She will say "I want the Príncipi out of the trade lanes." Then, Atello will reply with utter surprise and a flat "What?". Everything goes smoothly from there and the negotiation succeeds, to the surprise of everyone.


 * Note that failing the negotiation will trigger one family to kill the other and you have to deal with the rest.


 * Collect your rewards from the heads of both houses: Duskfall from the Valera's and Bardatto's Luxury from Ezzali.
 * Unfortunately if the heist has already begun (by leaving too much time between finishing A Bigger Fish and the mediation - you'll know when Atello opens with "You flaccid bazzo..."), you'll be unable to enter dialogue with either of the Valera's to collect your reward, forcing you down one of the paths below - despite the fact the main quest has completed. Depending on if you have sided with Atello, and have informed Ezzalli about the plot, you may also be unable to collect the reward from Ezzali.

Bardatto path

 * Upon completion of A Sinking Feeling, uncovering the Valera-driven plot to break into the Bardatto vault, Ezzali Bardatto suggests allowing the heist to play out to use it as a trap. Talk to her to take her side, and then head down to the vault to speak to Captain Vilami. Note that doing this will cause the quest A Bigger Fish to fail, if you haven't yet completed it!
 * Prior to talking to Captain Vilami, you can still take the diplomatic path, or side with the Valera's instead.
 * Captain Vilami will make sure you know the plan. Once the thieves arrive, you and Captain Vilami's men hope to have them surrounded. Once you're ready, let Vilami know. Skipping forward, the plan has succeeded, and the would-be Valera thieves - including Belda are indeed surrounded. With Insight 3, you can spot her reaching for her pistol and warn Vilami. Doing so gains you Minor Positive Reputation with the Valian Trading Company. Otherwise if Captain Vilami is shot, he will be out of combat for a few seconds and will be left Hobbled. Note that all the dialogue options here will result in combat, so there's no hopes of negotiation once you start the heist sequence. Kill Belda and her accomplices, then head upstairs.
 * Outraged, Ezzali will want Atello Valera's head. She'll give you and send you to kill him. Head over to the Valera Estate and kill Atello. Make sure to loot the unique items Duskfall and Casità Samelia's Legacy from his body.
 * Return to Ezzali to complete the quest, receiving as a reward.
 * Alternatively, you can turn on the Bardatto's. This is effectively the same as siding with the Valera's from the beginning.

Valera path

 * Upon completion of A Bigger Fish, and after waiting a few days (or speaking to Ezzali Bardatto about the plot first), talk to Martino and Atello Valera to discover that the heist planned by Martino to break into the Bardatto's vault is already in motion, though it's not going as smoothly as they imagined. Some of the Valera men are engaged in a standoff within the vault, and Martino is concerned that they may be interrogated if caught. He wants you to get Belda, a Valera associate, out of the vault to prevent this from happening.
 * At this point, you can take sides and offer to get Belda out of the vault, otherwise Atello will question your allegiance, starting combat if you choose not to help them. Taking his side will cause the quest A Sinking Feeling to fail, if you haven't yet completed it.
 * Head over to the Bardatto estate.
 * If you previously informed Ezzali Bardatto about the plot, she will thank you for the information, but will accuse you of siding with the Valera's and will become hostile. You can avoid approaching her to prevent this from happening. If you leave too much time between talking to Atello/Martino and entering the Bardatto Estate, the guards will immediately become hostile upon entering (surprisingly even if you reload a save).
 * If you didn't inform Ezzalli Bardatto about the plot, she will be none the wiser.
 * In any case, if you decide to kill her, make sure to loot a number of unique items from her body: Bardatto's Luxury, Deltro's Cage, and Deltro's Cage Helm.
 * In the vault are a few more Bardatto guards, kill them and continue to Captain Vilami and Belda. Again, reasoning with the Bardatto's isn't an option at this point, so you'll have to kill Captain Vilami and his men too. Belda will hide in the corner while you fight. After the fight, talk to her, most of your party will chime in here too. She'll suggest to exit via the window in the room to the left to avoid further confrontation - useful if you avoided combat upstairs (even though returning upstairs won't inherently begin combat).
 * You'll need at least Mechanics 12 to open the vault, opening a series of lower level locks beforehand. Use some Thief's Putty if required, else you'll have to come back another time. In the vault are the unique weapons Rännig's Wrath and Resounding Call, as well as number of other valuables.
 * Return to the Valera estate. They will ask you to take care of Ezzali Bardatto. Doing so and returning to them (or if you already killed Ezzali while saving Belda) will net you minor positive reputation with the Valian Trading Company (given you choose the correct dialogue option), and will complete the quest. As a reward, you will get Duskfall.
 * Alternatively, you can still turn on the Valera's instead of agreeing to kill the Bardatto matriarch. If you have already killed Ezzali, this will fail the quest. Returning to Ezzali will not yield a reward, as she will turn on you for siding with the Valera's in the first place.

Scorched earth path

 * This involves killing both families. There are many chances to attack them during dialogue, or you can just attack them whenever.

Bugs

 * If you complete both A Bigger Fish, and/or A Sinking Feeling (and depending how much time has passed since then, while waiting for the heist to begin) - and then mediate peace between the families, the heist sequence of Family Pride will still be open, despite the fact the quest is completed. In the most recent patch this seems to have been fixed.