File talk:Px1 0205 galvino cabin.png

Redo – how?
Is this a zoomed screenshot from the game? Or did you use the original file, cropped it and then saved it as PNG, Arawn76? --  -- You talkin' to me? -- cCContributions -- 16:27, 22 December 2018 (UTC)

It's cropped and as png saved. Am working with photoshop to keep the quality or try to pull it better out. Normally i wanted to keep the jpg but the 0206.jpg pagelink is corrupt. I wouldn't use that one. I marked that for delete and made the redo's as png. Had to work around. And not allways is the direct image from the gamefiles recommened. Some maps are missing water and light elements. Can't check on that without fog of war right now because i am momentary collecting steamachivement and i don't wanna mess that with the cheatconsole up. Arawn76 (talk) 18:44, 22 December 2018 (UTC)

Beside https://pillarsofeternity.gamepedia.com/Caed_Nua am normally keeping 1090x620 as map size, except cottages or houses. It looks more cheaply if it's just the direct upload with no effects. Arawn76 (talk) 19:03, 22 December 2018 (UTC)

Oh here's a little example

This comes so much better out Arawn76 (talk) 19:27, 22 December 2018 (UTC)

Hm …

In general, we prefer the original game files. The maps were all uploaded by our wiki manager, Tagaziel. If I remember correctly, they're already reduced to half the size, and then converted to JPG because of their file size (the large ones still have more than 5 MB). After a harddisk issue, I don't have access to such files at the moment (which will take some more time). Converting a JPG that has been a PNG back to PNG is … not so good. ;) But I see the advantage of cropping the black space around the actual map, to have a better view where it's used. As for the rendered maps with e.g. water – there's perhaps another solution, though I can't tell at the moment. Please, don't replace such maps – keep both variants on the article.

Where's this corrupt?

--  -- You talkin' to me? -- cCContributions -- 09:28, 23 December 2018 (UTC)

Well something was or still is. While moving it seemed it couldn't read the picture for a while. Even purge, while thinking that issue might be a cache issue didn't solve. Right now it works, but a few other days not. Arawn76 (talk)

Images sometimes do need more time than other things with caching issues, and purging the cache then doesn't help – sometimes you simply have to wait a couple days. --  -- You talkin' to me? -- cCContributions -- 16:48, 27 December 2018 (UTC)

Well at least it works again. Arawn76 (talk) 12:41, 28 December 2018 (UTC)

I use the Unity Assets Bundle Extractor and AssetStudio (previously "Unity Studio"); though for simply extracting the former works better. Don't know if this is what Tagaziel used, though.

--  -- You talkin' to me? -- cCContributions -- 16:48, 27 December 2018 (UTC)

I see, that reminds me a bit about Near Infinity for BG and the other old games. But am a bit sceptical in pulling all assets out and uploading them. It stretches the copyright a bit to far out. Icons is ok, but maps?! That's the pure map without any layers. That's why i just use multiple screenshots from the map screen and work with PS, that gives a very good result, just without uploading the asset. And for avoiding the fog of war problem you turn it of via the cheat console. OK the game image is then not 5,000 × 3,750 but 1,090 x 620 gives a good preview result too. Arawn76 (talk) 12:41, 28 December 2018 (UTC)

And that's the reason why Copyright game should be used as licensing for all these images. Should …

You can download the original Unity tool, too, after a free registration, I think. And that's what I meant when saying, there might be a way to use the original assets with layers: as with Near Infinity, there might be a way to get the whole image in its original resolution. I have to install the tool, though, to see if this is possible. And as I currently have some issues with my PC, that will need some time. (Some long time – knowing me …) --  -- You talkin' to me? -- cCContributions -- 13:06, 28 December 2018 (UTC)