Histories

Histories, also called legacy histories are a feature in used to create or import a profile of the decisions made by the Watcher during the events of. This includes quest and companion outcomes, story consequences, faction alliances, etc. These decisions influence certain parts of the game, primarily how certain characters react to you, unlocking unique dialogue options and reactivity (indicated via the legacy icon - ), among many other minor changes to the game.

This article covers the choices made in, and the outcomes that choices have in.

A legacy history may be:
 * 1) Picked from a list of 6 presets during the Prologue, prior to character creation.
 * 2) Imported from a  save game during the Prologue, prior to character creation.
 * 3) Created manually before starting new game, via the "Set PoE1 Game Stats" button in the options window of the main menu.

Preset histories
Six different Obsidian-created presets are available when first talking to The Pallid Knight in the Prologue. If you didn't play, picking a preset history is a quick way to get started without knowing the backstory and lore beforehand.

=Creating a custom legacy history=

The Hollowborn Crisis
The Hollowborn Crisis was an epidemic that occurred in the former Aedyran colony known as the The Dyrwood. Eothas, the god of light and rebirth, had taken mortal form to rally the zealots of Readceras into forming an army. After his defeat and the subsequent destruction of his avatar, a generation of Dyrwoodan children came into the world without souls. Scholars, priests, and animancers hotly debated whether Eothas was punishing citizens of the Dyrwood in this "Hollowborn" crisis, or if his death had somehow interrupted the reincarnation cycle.

How this crisis came to a close is something of a mystery, but evidence points to the intervention of a newcomer to the Dyrwood—the master of Caed Nua and a Watcher (one who sees between life and death, and can commune with souls) who earned no small acclaim over the course of their travels. Shortly after this figure's arrival, the cycle of reincarnation resumed as normal, and children were once more born into the world alive and healthy.

The fate of the souls
During the final act of, in the quest Memories of the Ancients, the Watcher must make a decision with what to do with the souls that had been gathered and channeled into a great machine by Thaos ix Arkannon, the antagonist of the game.

Note that much of the outcomes here also depend on a choice made prior to this, your pledge made to one of the gods.

My pledge to the gods
Prior to the above decision, in Teir Evron during the quest Council of Stars, the Watcher must make a promise to one or more gods that they will make a choice (above) according to their preference. The Watcher may then choose to either keep their promise, or break their promise during Memories of the Ancients.

Skean is the only exception to this. The Watcher can make a promise to him before making the above decision. He wants you to empower Woedica.

* Excludes Skaen

The fate of Thaos ix Arkannon's soul
Again during Memories of the Ancients, the Watcher must confront Thaos ix Arkannon, leader of the Leaden Key and revealed cause of the Hollowborn Crisis. After defeating him, you must choose what to do with his soul

Maerwald's fate
Maerwald, a Watcher and former master of Caed Nua (The Watcher's stronghold in ) once sought to restore the keep to its former glory, but was driven to madness after his soul was Awakened, a state in which an individual becomes aware of the actions of their past lives. Maerwald's previous lives were marred with violence and brutality, and it inevitably forced him into reclusion in the Endless Paths of Od Nua, a massive subterranean dungeon below Caed Nua.

The Watcher was told that Maerwald could provide answers regarding their newfound abilities, though when they found him, he attacked, and the Watcher had no choice but to put him out of his misery. The following choice pertains to exactly what you do with his soul:

Establish my stance at the animancy trial
Animancy is a sensitive topic in the Dyrwood. While some see it as the bleeding edge of technology, many view animancy as unnatural and something that is fraught with danger.

During Waidwen's Legacy (which occurs during the events of ), a crisis that saw the birth of thousands of "hollowborn" soul-less children across The Dyrwood, animancers were chastised for their rushed response in an attempt at a cure. This is while tensions were still high from the "Baelreach Incident" some years prior, in which an animancer accidentally killed a dozen volunteers during an experiment. In the Aedyr Empire, animancy was banned after a similar incident.

On the opposite side, regions such as The Vailian Republics have progressed animancy into a highly developed science with endless opportunity and potential to better all kith. They seek to practice animancy ethically and responsibly, in the interest of all involved.

During The Hermit of Hadret House in Act 2 of, a series of trials are held to determine the fate of animancy and its practice in The Dyrwood. The Watcher is sent as a representative of one of the four primary factions in Defiance Bay, and their testimony will result in one of two outcomes:

Defiance bay faction support
Coupled with the above choice, during the Watcher deals with the various factions of Defiance Bay, and can choose to form an alliance with any one of them. Siding with a faction means progressing their associated questline to a point, after which allegiances with other factions is no longer possible. This occurs during the following quests:
 * Knights of the Crucible → Winds of Steel
 * The Dozens → The Bronze Beneath the Lake
 * House Doemenel → The Changing of the Guard

Companions
During The Watcher meets a number of companions, each with their own unique history, personalities and goals. Their quests mostly have alternate endings, and they can even die along the way. The fate of your companions are determined here.

What happened at the blood pool?
Below the Dyrford, a quaint town in the Eastern Reach is a temple dedicated to the god Skaen, containing a blood pool in which the player can sacrifice one of their companions in exchange for a boon that would last for the rest of the game.

During, the Watcher is re-granted this boon, Effigy's Resentment, upon completing A Distant Light, in which the part of their soul housing that memory is returned to them.


 * "I refused to sacrifice a companion." (b_sacrificed_companion = 0)
 * "I sacrificed a companion." → Choose one of the options below (b_sacrificed_companion = 1)

Next, you must select the fates of all companions (excluding the companion you sacrificed to the blood pool).

Edér
Edér Teylecg, is a Dyrwoodan fighter, and devotee of Eothas. During the Saint's War, his faith was upheaved as St. Waidwen, the mortal avatar of Eothas, incited a war between Readceras and The Dyrwood, punishing all of those who opposed the Eothasian faith.

Following the war he sought the Watcher's help in finding his older brother Woeden, as there were rumors that he had joined the opposing side to fight with St. Waidwen. During his quest Fragments of a Scattered Faith, he discovers that the rumors were true, and that his brother had perished in the war - though the question as to why he decided to join the Readceran army remains unanswered.

The Watcher can reinforce his belief in the gods or encourage him to find a new way in life, Edér either finds a new calling in Dyrford or strengthens his faith as an Eothasian.

Aloth
Aloth, an Aedyran wizard, joins the Watcher after learning they were looking for information on the Leaden Key, a mysterious organization whose goal is to ensure the preservation of the gods and to safeguard their secrets. Their recruits are often kept in the dark, and know little about the overall plan or reasons behind any of their actions. Aloth has ties to the Leaden Key, unbeknownst to the Watcher until they uncover the true purpose of the Key, their atrocities, and their role in Waidwen's Legacy.

Aloth also struggles with Iselmyr, the Awakened soul existing in his conscience. Iselmyr is the polar opposite of him in every way, and manifests herself from time to time, acting brashly and without thought. However this mindset had also helped in certain situations, particular in his past when Aloth revealed that she helped Aloth stand up to his abusive father. During his quest Two-Sided, Aloth must either accept Iselmyr or reject her.

Durance
Durance is a priest of Magran

* These choices do not have 1-to-1 parity with the actual game, compared to importing a save with the same choices made. With Durance dead, the global  should be set to 8. While this occurs in an imported save game, in creating a legacy this variable is not set and therefore the associated dialogue will not trigger.

Kana
* These choices do not have 1-to-1 parity with the actual game, compared to importing a save with the same choices made. Should you import a save resulting in the choice "Kana became disillusioned and a pro-isolationist voice in Rauatai.", it will not yield the exact same results as creating a legacy history and picking the same choice, as the game skips some of the required global variables:
 * Globals set by legacy creator:
 * Globals set in imported save:

Zahua
* These choices do not have 1-to-1 parity with the actual game, compared to importing a save with the same choices made.
 * If Zahua records the legacy of the Tacan with the Hand Occult in a save game, the book Legacy of the Tacan will be present. Choosing this option while creating a legacy has no effect, as the global  needs to be >= 2 for this to occur.
 * If Zahua died in a save game, Tama Watua will still have the dialogue as above. Choosing this option while creating a legacy has no effect, as the global  needs to be 1.

The White March
This section covers the outcomes of quests in both and   expansions.

The White Forge
The White Forge is an ancient forge within the abandoned dwarven fortification of Durgan's Battery in The White March. It was built by Pargrun dwarves who, inspired by Engwithan animat forges in Clîaban Rilag, created a great forge that unified both magma and soul essence to create Durgan Steel.

During an invasion on the battery by the Eyeless in 2623 AI, the dwarves realized their inevitable demise to the endless onslaught. In order to prevent the Eyeless from taking control of the Forge, they used its unique powers to transfer their souls out of their bodies and into the Battery itself, sealing it for good.

At the end of The White Forge, the Watcher must choose what to do with the souls.

The Eyeless
During, the Watcher is forced to deal with a new threat in the form of the Eyeless, massive metal beings and workers of the god Abydon. The Eyeless are single-minded and relentless beings, forged to perform his work in the mortal realm. They do not think for themselves, only to their purpose, and will stop at nothing until it is fulfilled.

Centuries ago following the death of Abydon's corporeal form when he took the full force of a shard of Ionni Brathr (one of Eora's moons), the Eyeless were placed under the servitude of Ondra, the god of the oceans and forgetting. She aims to use them to erase all those who know too much of the White Forge, and the Watcher must craft a weapon from a fragment of Abydon's hammer in order to stop them.

Adaryc
Adaryc Cendamyr is a Readceran and commander of the Iron Flail, a mercenary company in the White March. He served in the Saint's War, and fought many battles against Dyrwoodan forces. After the Godhammer abruptly ended the war, he established and was appointed the leader of the Iron Flail, a band of mercenaries united by their duty to their fallen comrades and countrymen. He is also a Watcher, but one who resents their abilities, seeing it more as a madness.

A vision of an army pouring down from the mountain to march on Readceras caused Adaryc to realise the Flail's true purpose. He used this foresight to establish an outpost in The White March, a strategic location and clear path between Raedceras and the Dyrwood, and planned to open the ancient dwarven battery on the mountainside to use its cannons as a deterrent to attacks from the south.

When the Watcher confronts Aedaryc, he has little awareness of the true threat, the Eyeless. It is revealed that both Adaryc and the Watcher shared a vision - not one of an attack from the south, but from within the mountain itself.

The Siege of Cragholdt
The Torn Bannermen has laid siege to Crägholdt in an attempt to force Concelhaut, one of the great archmages of Eora, to surrender a powerful magical artifact known as an Engwithan phylactery. It is said that the artifact can grant its wielder power over time itself. When the Watcher arrives, the army is awaiting reinforcements so that they may quell Concelhaut's undead minions and launch a full force on the keep.

Upon reaching the keep, the Watcher learns that Concelhaut is not currently accepting visitors. In order to enter his wing of the manor, four parts of a key must be obtained from each of his apprentices Tanoss, Pelden, Sabel, and Uriaki.

Once reaching the archmage in his study, Concelhaut reveals that the phylactery is not a book, scroll, or bauble, but a complex layer of spellwork carved into his very own skull and sealed with a peg of pure adra. He requires a powerful source of soul essence to power it, like that of a Watcher, for example.

The Phylactery's Promise
After an attempted assassination on The Watcher, they discover that the Siege of Crägholdt was orchestrated by a mysterious archmage by the name of Llengrath. She wished to stop Concelhaut from achieving immortality with an ancient Engwithan phylactery, and so hired The Torn Bannermen to retrieve it for her. Thankfully the Watcher stepped in and did it for free, but Llengrath doesn't trust you with it either, and now demands your death.

The Watcher can come to an agreement by sharing certain knowledge with Llengrath, or go up against the archmage and her two bog dragon pets.

The Gilded Vale and Raedric's Hold
This section covers the outcomes of quests in Gilded Vale and Raedric's Hold.

Wirtan's fate
In the early years of the Hollowborn Crisis, Lord Raedric ordered the execution of followers of Eothas, and the burning of their temples. Wirtan, a citizen of Gilded Vale, tried to save the priests by convincing them to hide in the temple vault. When Wirtan convinced Raedric men that the temple was empty, Raedric had the temple sealed up, walling the priests in and condemning them to a slow death.

The chance to make amends (and hide the fact he lied to Raedric, which would put him on a fast track for the gallows) came when Lord Raedric decided to open the temple and rededicate it to a new god. Wirtan tried sneaking inside and recovering the bones, but he was wounded by the vermin that took up residence in the temple since. The Watcher encounters Wirtan in the temple, and he asks them to find the priests bones so that they may be given a proper burial. The Watcher - who inevitably finds out the real story - can also return the bones to Magistrate Urgeat, as evidence of Wirtan's wrongdoings.

Raedric and Kolsc
Raedric VII, a local thayn and lord of Gilded Vale, has resorted to harsh measures in order to root out the cause of Waidwen's Legacy. Already in the midst of a population shortage, he's taken to banishing all women who bear hollowborn children, executing all those that worship Eothas, and even murdering his own wife Ygrid, after he she gave birth to a hollowborn child.

Kolsc, a local nobleman, is determined to see Raedric stopped to bring an end to Gilded Vale's suffering. He has drummed up the support of those that share his cause, and has already made a few failed attempts to infiltrate Raedric's fort. When the Watcher meets him in Gilded Vale, he asks for their assistance.

After reaching the fort and confronting Raedric, he reveals that Kolsc is actually his cousin, and has been stirring up a rebellion in the townsfolk so that he may usurp the throne.

† These choices do not have 1-to-1 parity with the actual game, compared to importing a save with the same choices made. If you import a save having killed Raedric in death guard form, the global variable  will be set to 3. If you didn't kill his death guard form, it will be set to 1. These variables are used to trigger further interactions in the game. By creating a history, this value isn't set, and the interactions are skipped.

Instances where reactions will trigger only for an imported save, but NOT for a created legacy are marked with an dagger/obelus (†) above.

Reactions referencing Raedric's undead form have been listed in the following section.

The Champion of Berath
Lord Raedric has risen from the grave as a deathguard, a "reward" for his endless zeal and faith. He now seeks vengeance for his death, and delivers the Watcher an ultimatum - either face him in person, or his army of undead will raze Caed Nua to the ground.

A Mother's Plea
The fears of Waidwen's Legacy are all too real for women in the Dyrwood, many of whom go to great lengths in an attempt to ward off its effects. Aufra, an expecting mother, is worried that she may be exiled from the village should her unborn baby turn out hollowborn. She asks the Watcher to seek out Ranga, a midwife in Anslög's Compass, who is said to know a way to ensure that Aufra's child retains its soul.

When met, Ranga gives the Watcher a concoction, but says that the potion is really just a midwife's remedy rather than a cure. The Watcher has to return to Aufra to tell her the truth, or maintain her belief and faith in a cure and keep that knowledge to themselves.

The Endless Paths of Od Nua
This sections covers the outcomes of quests in the Endless Paths of Od Nua, a massive multi-level dungeon below Caed Nua.

The Blade of the Endless Paths
A great and ancient weapon was dismantled, and its pieces strewn throughout the Endless Paths of Od Nua. The Watcher can collect all four fragments and bring it to a skilled swordsmith so that it may be restored to its former glory.

The Master Below
Deep below Caed Nua, at the very lower level of the Endless Paths lurks Sefyra, an ancient adra dragon. Centuries spent underground has bound the dragon to the adra, and she uses it to commune with souls on the surface, observing their lives and history. However the dragon is all too aware of her predicament, and tires of being imprisoned underground, experiencing the outside world through the lives of others. Too big to leave, and with the essence in the adra statue drying up, she has a plan to transfer her soul through the use of an amulet into a new, worthy vessel - that of Falanroed, a mighty dragon slayer.

Falanroed can be warned of this, for which she will reward the Watcher with a powerful spell to weaken dragons, something that Sefyra doesn't agree with. Alternatively the Watcher can attack and weaken the dragon slayer enough to be able to slip the amulet around her neck, completing the soul transfer and earning them a most powerful ally.

Scale-Breaker was originally planned as an ability in, but was cut for unknown reasons, making the differences between the choices above irrelevant.

Defiance Bay
This section covers the outcomes of quests in Defiance Bay.

At All Costs
Mestre Verzano, the head of the Vailian Trading Company's operations in Defiance Bay, asks the Watcher to deliver a bag of Bitter Squash Seeds - a rather sought-after ingredient with contraceptive properties - to The Goose and Fox, a local tavern in Copperlane. Unbeknownst to the Watcher, Verzano is in hot water with House Doemenel, a local crime cartel who also happens to trade the seeds, a fact which he's quite happy to leave out when he asks you the favour.

When the Watcher arrives, they are met by one Danna Doemenel who promptly halts their deal with the barkeep. Danna offers that you kill Verzano, or face the consequences. Now the Watcher has to pick between the Vailian trader who started this mess in the first place, or a crooked mobster who can't deal with some healthy competition.

The Wailing Banshee
The lighthouse in Ondra's Gift, the docks district of Defiance Bay was once used to guide ships into the port without their running aground of the rocks near the bay. The structure has stood abandoned for a century and a half ever since the War of Defiance, which was won by flooding the Gift and drowning the attacking Aedyran force. It is rumored that its last keeper was among those who stayed behind during the flood, and was tragically swept away by the incoming waters to her death. Locals say that her spirit haunts the tower still, watching for ships on the horizon, and that you can hear her distant screams and wails at night.

Recently the lighthouse was purchased by Niah, a woman who moved to the Bay looking for a business opportunity. After seeing the place was for sale, she snapped it up with grand plans to renovate and turn the dingy structure into a tavern. However, attempts to restore the lighthouse have been hindered after she discovered the strange noises and ghostly apparitions firsthand - something that wasn't exactly mentioned by the seller before she signed the deed. Locals don't dare venture inside, meaning she has no laborers to renovate the place, not to mention a lack of clients should she ever manage to get the place going herself.

The Watcher eventually discovers that the spirit haunting the lighthouse is that of Lilith, and that her daughter Maerwith is still alive today. Maerwith doesn't know what fate her mother met all those years ago, and the pair can be given closure to have the spirit move on.

Caedman Azo's fate
Caedman Azo is an animancer at the Sanitarium in Brackenbury, and one of foremost minds in the field. He believes that animancers are the only hope of solving Waidwen's Legacy, and has spent his recent years tirelessly working on a viable solution. Years ago he devised a way for a proxy soul to be transplanted into a hollowborn child, but during his first public demonstration it went spectacularly wrong, causing the child to end her own life rather brutally in view of a shocked audience. Later the Watcher finds out that this interference was the work of Thaos, in yet another attack on the reputation of animancy and the work towards finding a cure.

Since then, the Watcher discovers that Caedman Azo has been conducting experiments on the patients of the sanitarium against their wills, and against the instruction of Ethelmoer, the head warden. Azo explains that doing so was a necessary step towards finding a cure. He refused to let his work to go to waste over the ethics of it, especially after his last attempt was so close.

* These choices do not have 1-to-1 parity with the actual game, compared to importing a save with the same choices made. The dialogue with Flaune Elette will not trigger if you create a legacy and say he lived, but will if you import a save where he lived. In order for this to happen  must be set to 3, which does not occur if you create the history.

The Theorems of Pandgram
Nedyn, an animancer at the Brackenbury sanitarium, is studying the problem of soul attachment and bonding - a process by which the spirit of an individual is bound to an object, construct, or even their own waning flesh. She is missing a crucial element of the puzzle, the Theorems of Pandgram, needed to further her research, and requires the Watcher's aid in obtaining a copy of the text.

The only remaining copy of book is held in the archives of Defiance Bay, within a restricted section of The Hall of Revealed Mysteries. Unfortunately for Nedyn, Grimda, the archivist at the hall, worships Wael - meaning she rather paradoxically restricts knowledge and the use of the archives' books, particularly the rarer ones. On top of this, Grimda has a rather strong distrust of animancy in general, making it impossible for Nedyn to obtain the book in person.

Undying Heritage
The Heritage Hill district of Defiance Bay has been overrun with reanimated flesh-eating corpses. To protect the rest of the city, the area was quarantined and its remaining citizens evacuated. In a vision, the Watcher saw an ancient tower on the hill, and a man working on some kind of machine atop it. During the quest, the Watcher discovers that the machine is an ancient Engwithan creation used to channel souls across the Dyrwood. The Leaden Key had activated the tower, and in doing so brought the terror upon the district and its citizens.

The man on top of the tower is Aldhelm, the reanimated corpse of an animancer who was previously conducting research on the tower, but was killed by the Leaden Key during their infiltration. To forestall his rapid degeneration and continue his research, Aldhelm has been sustaining himself on the flesh of the living. He promises to teach you how to operate the machine if you help him.

Cinders of Faith
Fyrga, Tranquil Ardent of Magran, has had her faith shaken by the Hollowborn Crisis in Defiance Bay. As a result, she's been unable to keep the city's sacred fires lit. Guided by a vision, Fyrga asked that the Watcher travel to Searing Falls to retrieve something, a "spark", that she believes will restore her faith. The Watcher discovers that the item is a fragment of the Godhammer Bomb, the very same bomb that the priests of Magran used to vanquish St. Waidwen during the Saint's War.

After navigating the treacherous lava river, and dealing with giant magma dragon guarding it, the Watcher returns the spark to Fyrga. She comes to the realization that the task was actually hers to undertake, a trial which followers of Magran believe is used to test and strengthen their faith. You can convince Fyrga of her failure to follow the visions, or remind her of Magran's power, and that Magran deemed her faithfulness worthy of possessing such a significant relic.

Never Far from the Queen
During their time in Defiance Bay, the Watcher seeks out information regarding the Leaden Key, a mysterious organization whose goal is to preserve the secrets of the gods, and to discredit the use of animancy across Eora. The Key's operations in the bay are organized in hiding, and the Watcher discovers that they meet in the Temple of Woedica underneath the First Fires district. Upon infiltrating the base, the Watcher can deal with things stealthily, by assuming the role of an initiate by wearing their hood, or with brute force.

Blood Legacy
Lord Harond is worried sick of the whereabouts of his daughter, Aelys. He fears that the townsfolk are keeping something from him, but doesn't quite know what.

With a bit of investigation, the Watcher finds out that Aelys is not in fact Lord Harond's daughter, but his niece, and has fallen pregnant by her uncle. Harond's own wife could only produce hollowborn children, and without an heir he eventually found a way to continue his noble line through the daughter of his own sister. They left Defiance Bay for Eina's Rest to avoid a potential scandal, but were forced to stop in Dyrford after Aelys became ill. Harond paid off his attendants to turn a blind eye to his actions in order to uphold the ruse.

Meanwhile Aelys wanted to escape, and sought help in the townspeople. Trygil a local currier and (secretly) a worshipper of Skaen, provided this help, taking her to the skaenite ruins below the town to an animancer by the name of Wymund. Wymund realized the opportunity that had presented itself and plans to use Aelys to bring an end to the excesses and debaucheries of House Harond, who have gotten away with the consequences of their actions for far too long. When first confronted, Wymund has just finished giving her a transfusion of the "...charged essence of dozens of maltreated slaves and underlings". This process has corrupted her mind, and will cause her to murder her uncle and aunt once they return to Defiance Bay. The Watcher may choose to deal with Aelys, Lord Harond, and Wymund in a number of ways.

His Old Self
Kaenra, a woman in Copperlane, Defiance Bay is recovering from a bad experience with her fiancé Purnisc. She tells the Watcher that he's started acting differently, inviting new "friends", ne'er-do-wells and svef junkies, into their home, people who Kaenra thought he'd never associate with. She confronted Purnisc about this, asking them to leave, but received a black eye for her insolence.

When the Watcher investigates, they discover that Purnisc is actually an impostor, one Nyrid who has taken Purnisc's place and form, locking the original upstairs. However Purnisc (the real one) is not completely innocent, and brought this mess upon himself. Shortly after entering the svef-dealing business to bring in more money, Purnisc snubbed his supplier out of his share of the profits - a mistake which was met with justice in the form of Nyrid and his goons.

Confronting Nyrid, he asks you to kill Purnisc in exchange for a discount on his "wares", but the Watcher can instead choose to kill Nyrid and reunite Kaenra with the true Purnisc.

The Parable of Wael
Thieves have robbed the Hall of Revealed Mysteries in Defiance Bay, making off with the Scroll of Wael. Grimda, the library archivist wants it returned. Wael, the god of secrets and mysteries explains that the scroll is not meant to be kept in one place, but be lost, found, then lost again so that seekers may continuously rediscover them. Wael instructs you not to return it to Grimda, and instead bury it so that it may be found again.

Twin Elms
This section covers the outcome of quests in Twin Elms.

Sacrificial Bloodlines
Simoc, anamfath of the Three-Tusk Stelgaer tribe, has failed to sire a child with a soul fit enough to succeed him. He does not wish the task to fall to the other clan heads' children, or to the fostering of a child from another tribe, so that he may preserve the strength of the tribe. In an attempt to endow his next child with a stronger soul, he plans to sacrifice a newborn orlan with the "soul of a leader" so that its essence may be transferred to his next of kin. Simoc wishes you to steal the baby and bring it to Keeper Wrdha in Blood Sands.

Vela is also present if Hylea's Challenge is enabled. When enabled, Vela follows the player as if she is in the party, and the above globals are overridden.

A Servant of Death
Berath asks the Watcher to deal with Archdruid Rehstin and High Ovate Erona, two mortals who have cheated death for far too long. She wishes to maintain stability, the natural order of the world, and the ebb and flow of essence.

Rehstin is the leader of the Ethik Nôl, and has used rituals of sacrifice to prolong his existence, claiming that they are only conducted with "..willing participants and through methods that have been tested and refined over centuries".

On the other hand, Erona has extended her life through the other Ovates of the Golden Grove who see her as a visionary prophet, and have willingly sustained her through a transfer of lifeforce, stunting their growth in the process.

Into the White Void
Glasvahl, and a clan of Glamfellen (pale elves) have travelled from The White that Wends to Twin Elms to open The Frost-Hewn Breach in Noonfrost, a portal to Rymrgand's icy realm, in an attempt to seek oblivion and dissolution within. Glasvahl wishes to die in order to end a millennia of resurrection and an endless curse in which members of the clan are reborn whole into the same very same lives. In passing through the gate, he will finally be granted the mercy that Rymrgand promised, yet has taken from them.

Rymrgand is displeased with this, as he wishes their entropy to come slowly over generations and at his choosing, rather than being rushed for the impatience and whims of mortals. He commands the Watcher to seal the Breach and instruct the pilgrims in the patience of Rymrgand.

An alternate outcome of the quest involved convincing the glamfellen to return to The White that Wends. This is not listed as an option, and can be accomplished with. When you speak to Vatnir in, during the quest An Honored Guest, he mentions this:
 * "A few years ago, a man named Glasvahl led his clan to the Frost-Hewn Breach in Eir Glanfath, seeking a path from this world to the realm of Rymrgand."
 * "They returned with a story of a portal to the White Void, and the cold that flowed from it. A tale that reminded many of the Vytmádh."

Otherwise if you let them through or left them in Noonfrost, he will follow up with "They never returned.", which occurs in both of the above choices, and is not a poe1 reactivity.

The Nest Above the Clouds
While in Oldsong, Twin Elms, the Watcher encounters two priests of Hylea - Casfath and Onŵen - who have been driven out of their temple along the cliffs of Northweald by a massive dragon. Hylea wants the dragon gone so that her followers may continue their worship in peace, but when you reach the temple it is revealed that the dragon was using the temple as a nest for its offspring, and driving it away might threaten the life of the newborn.

These choices do not have parity with the actual game, compared to importing a save with the same choices made:
 * Firstly you cannot severely wound the dragon in the quest. This logic was cut from the game or occurs extremely infrequently to where it is not a reliable option.
 * In actuality letting the dragon stay should make the wurm appear (and strangely if you only kill the wurmling), but using these options will not set the appropriate global variables, which are as follows:
 * (convince the dragon to leave)
 * (wurmling still alive)
 * OR
 * (wurmling killed)