Undying Heritage

 is a main quest in.

Synopsis
The Acolyte showed the Watcher a vision of an ancient tower in a derelict district of Defiance Bay. There was a strange man in the tower working on some kind of machine. There was also a woman with a scar over her heart. She may hold the key to whatever happened there. The Leaden Key was interested in this tower for a reason. The Watcher needs to understand what it does if they are to figure out their plans.

Walkthrough
You automatically get this quest after you complete Never Far from the Queen.


 * Head to Heritage Hill, which is accessible from the First Fires district. The gate will be locked and the guards will tell you to speak to Wyla at the Crucible Keep back in First Fires.
 * There are several dialogue options that enable you to bypass this, such as bribing the guards.
 * Alternatively, you can speak to Wyla before going to Heritage Hill to avoid back-tracking.
 * Once in, make your way to the tower, located in the SW corner of the map.
 * Talk with Aldhelm at the top level, who will tell you to speak with Icantha. He will also ask you to send him something tasty, and promises to show you a trick if you do.
 * Exit the tower and proceed to Icantha's house, which is directly north of the tower.
 * Speak with Icantha and convince her to share her knowledge of how the tower works.
 * Optional: Free the prisoners in the back room of Icantha's house.
 * If you have cleared the undead from Heritage Hill, you can free them for a Defiance Bay: Minor Positive reputation bump.
 * Or, you can trick them into going to the top of the tower where Aldhelm will feed on them. Alternatively, you can trick Saeda to the same end, if you haven't completed Safe Haven.
 * If you sent Aldhelm something to eat, he teaches you how to absorb all the souls from the machine. Doing so gives your main character the talent Gift from the Machine (+1 Might, +5% maximum endurance), increases your Cruel reputation, and gives you Defiance Bay: Moderate Positive.
 * This talent carries over to, and will be granted by completing the main quest A Distant Light on Hasongo. The effects are the same.
 * Return to the tower and choose a resolution:
 * Turn the machine off. Gives Defiance Bay: Major Positive
 * Overload the machine. Gives Defiance Bay: Extraordinary Positive.
 * Note: How you choose to deal with the machine affects the end-game slides for Defiance Bay.

Reward

 * When nearing Hadret House in Brackenbury, you will be approached by the courier of a lady – who wishes to remain anonymous – and rewarded with St. Garam's Spark, a unique pistol.