Talk:Clandestine Cargo

Asking around for the buyer, still possible?
I was unable to reproduce the Role-playing tip.

Taking the final piece of the scepter by force, thus not gaining the knowledge of who the buyer is, I've talked to every animancer I could find, but none of them gives me the option to ask if they are the buyer, except for Nans of course. I tried all the options (paying full price, half price, Might, Dex) and in no case do I get these dialog options. Are there additional requirements? Or has these dialogs been patched out of the game? The latter seems more likely given that from the description in the Role-playing tip, it sounded as if there was a bug with them - as in why would these dialogs still persist once you've already found the "correct" buyer (Nans). (Unsure if it is of any relevance, but I had already completed Nedyns quest before completing this one.)

Could anyone else try to reproduce this, to verify whether or not this is still in the game? — AnorZaken (talk) 13:13, 11 January 2018 (UTC)


 * Continuing a discussion from my talk page here, the verification part. (On my talk we could go back to linguistics things only.)
 * I repeat what I had said there:
 * I added [Role-playing tips] in the course of my walkthrough on 14 Dec, 2016, with the then current game version 3.05. There have only been minor updates to the main campaign since then. As far as I remember my path: I stole from Imatl, which let him loose his balance and fall to the ground, then say "[…] you'll get nothing else from me." My visit to the sanitarium after this scene was my first there. I didn't leave the location in between.


 * I've only taken one person for research now, and am a bit confused because I'd interprete a certain part of the conversation file in a different way than it's obviously has to be done. From :
 * b_Imatl_Contact_Info
 * EqualTo
 * 1
 * Looks for global variable, if I have the contact info from Imatl: =1?
 * false
 * And
 * Boolean HasConversationNodeBeenPlayed(String, Int32)
 * assets/data/conversations/04_defiance_bay_brackenbury/04_cv_nans.conversation
 * 6
 * true
 * Which is
 * "I've got a medallion to sell you." @ Nans


 * I've omitted some lines of code, that don't tell anything important (to me!). The second requirement checks if the relic has been offered to the correct person. The first one checks the knowledge of the contact's name. I say on the article, that this line does not vanish when the quest was finished (second requirement fulfilled). I say, you have that line when you don't have the name.
 * I don't understand this … Will take looks again on a later day. -- UserCCCSig.png  -- You talkin' to me? -- cCContributions -- 18:42, 2 February 2018 (UTC)
 * I don't understand this … Will take looks again on a later day. -- UserCCCSig.png  -- You talkin' to me? -- cCContributions -- 18:42, 2 February 2018 (UTC)


 * Well... as I said I was unable to reproduce it. I made a save before talking to Imatl, and I talked to every animancer I could find, after acquiring the final piece in every way possible (over and over) and I could not get the "Are you the animancer that buys..." line from anyone anywhere (except Nans). Unfortunately the string still existing in the language/conversation files doesn't prove that it's still in the game; a dev could have just disabled it in code, e.g. as a quick and dirty fix for a bug, and just left it in there in the language files. After all, it doesn't really hurt anyone to leave it in there (download being 100 bytes larger is negligible) and maybe they did so because they might still decide to make a proper fix in the future. —AnorZaken (talk) 03:12, 4 February 2018 (UTC)