Athletics

Athletics is a skill in and. It is used for physically demanding situations, and grants the Second Wind ability.

Effects

 * Grants Second Wind, which can be used to recover lost Endurance (Health in ). A higher Athletics score increases the effect of Second Wind according to the following calculation:
 * In :
 * - At 1 Athletics, it will increase healing done by 24 points. At 12 Athletics, it increases healing done by 68 points.
 * In :
 * - At 1 Athletics, it will increase healing done by 20 points. At 12 Athletics, it increases healing done by 75 points.


 * As with all other skills, Athletics can be checked during conversations and scripted interactions - and is primarily used to determine whether a character can successfully complete a physical feat.

Initial bonuses
The following bonuses are applied as a result of a character's class and background.

In 

In 

Buffs in
In addition to a character's base, there are various ways to gain further bonuses. Some of these buffs are permanent or can be activated for as long as desired, while others must be enabled and then expire after their duration runs out. Some can only applied to the character themselves, while others apply to allies. Some buffs stack, others are mutually exclusive.

A character's score for a certain attack can benefit from the given number of bonuses from each of the following tables at the same time.

Passive abilities/talents
Unlimited – Permanently active once learned

Equipment
One only – While equipped

Rites
One only – Duration: see table

Resting
One only – Duration: see table

Boons
One only – For the protagonist only - Duration: see table

Passive effects
unlimited – obtained during gameplay

Equipment
unlimited – bonus while equipped

Consumable items
unlimited – for the user for a duration (sometimes only in combat)

Quest dialogs
In quest related dialogs the player's Athletics score may unlock options regarding physically demanding actions.

Scripted interactions
In scripted interactions the Athletics score is checked for actions that require some physical training. Some situations allow to choose which party member will perform the action, sometimes a certain member, the player or the whole party will be checked.