Strength

Strength (STR) was one of the primary attributes in, replacing Might. However, the game ultimately retained the old attribute.

Overview
Strength contributes to Weapon Damage and the Fortitude defense. It represents a character's brute, physical strength.


 * Ratings:
 * 5 - Weak
 * 10 - Average
 * 15 - Strong
 * 20 - Fantastically Powerful

Combat
Per point of Strength above/below 10, a character gains:
 * ±2 to their Fortitude defense.
 * ±3% to any Damage and Healing amounts caused by their actions.

Note that the damage modifier is consistently applied across the board, even to actions where it breaks realism (e.g. attacks with firearms).

See Attributes for more explanation on how bonuses are calculated and applied.

Dialog and scripted interactions
In conversations, the protagonist's Strength is checked to unlock dialog options for intimidating people etc.

In scripted interactions, any party member's Strength may be checked to determine success at actions that require physical strength or soul power.

Allocation
A player character's Strength score is allocated during character creation, and does not progress with levels. By default you may put between 3 and 18 points in it, but the character's race and culture can modify those limits.

See Attribute for more explanation.

Buffs
There are various ways to (temporarily) increase a character's Might beyond their base score. These buffs are not restricted to the upper limit that is imposed during character creation - so a temporary score of 30 or more is not impossible.