Talk:Charges

The below outlines some changes to make this page more generic. I also think that this page should also be moved to Uses, with a redirect from Charges. Thoughts?

Uses describes the amount of times an item, ability, or effect can be used. Once spent, the player may have to rest, wait until the next encounter, or wait until the next stronghold turn in order to replenish them. Some items (such as those with Charged Spellbind enchantments) also have a finite amount of uses in total, which cannot be replenished once they are spent. These items use the term charges instead.

Discussion
But there should be links for that Uses page somewhere. So from what place we could be redirected to "Uses" page and for "Charges" page also if we have only per playthrough anywhere instead of "charges" and "uses"? —Rinkata Prime (talk) 15:42, 16 August 2019 (UTC)


 * I don't really think we need to have links everywhere. Most people understand the differences between "per rest", "per encounter", etc. To make it easier, and to not worry about having to relink and change things, I think Per rest, Per encounter, and Per stronghold turn should be merged into Uses, with appropriate redirects. As you said "3 charges per playthrough" is a bit long, and is also not in-game terminology, so we should keep it as-is "3 charges", where charges refers to finite uses. I tried to look for instances where "charges" could be replenished, but couldn't find anything (although I swear this wasn't the case) - so I think when the game refers to "charges", it's generally talking about them in a limited "per playthough" capacity (even though the word charges itself doesn't really convey this, as I mentioned in my comment).


 * Per rest -> Uses
 * Per encounter -> Uses
 * Per stronghold turn -> Uses
 * Charges -> Uses.


 * I would take the contents of each page and merge it into Uses. Given there's not much information here, having subheadings doesn't make a lot of sense, so I would avoid redirecting the pages to an anchor - and simply redirect them to the page root. What are your thoughts on this?

 Uses describes the amount of times an item, ability, or effect can be used. Once spent, the player may have to rest, wait until the next encounter, or wait until the next stronghold turn in order to replenish them.

Usage types

 * Per rest - A per rest ability can only be used for a set number of times before running out of uses. For example, an ability that has 3 uses per rest may only be used 3 times. To regain these uses, the character must rest.
 * Per encounter - A per encounter ability can only be used for a set number of times per combat. For example, an ability that has 3 uses per encounter may only be used 3 times during a single fight. At the end of combat, the uses will be refilled for the next encounter.
 * Per stronghold turn - A per stronghold turn ability can only be used for a set number of times per Stronghold turn. For example, an ability that has 3 uses per turn may only be used 3 times before the Stronghold time gets increased, at which moment the uses will be refilled.
 * Per playthrough / Charges - Some items (such as those with Charged Spellbind enchantments) have a finite amount of uses in total, which cannot be replenished once they are spent. These items use the term charges instead.


 * On "uses", many items do have a dedicated uses field in-game. On the wiki, poe1 item "uses" seem to have been consolidated into the enchantment/effect description, which is completely fine - and makes more sense for weapons/armor. If you look at the poe2 item infobox, particularly for multi-use consumables (e.g. Battered Dog Figurine), I've added a dedicated field for this which may be an option in the future, for items at least. Macklin (talk) 12:47, 17 August 2019 (UTC)


 * Well, making one page for all of this mechanis really make sence. It is also way better for navigation. —Rinkata Prime (talk) 22:51, 18 August 2019 (UTC)
 * Done! :) —Rinkata Prime (talk) 22:58, 18 August 2019 (UTC)