Template:Infobox bestiary poe2/doc

This infobox is designed to be used in all creature/bestiary pages for. Refer to the parameters below for how to use the template.

Syntax
Copy the below code into a creature page, and fill out the values. For consistency, please use values acquired while playing the game in Easy/Normal/Hard mode, without level scaling. Most of the needed information is listed in the game's Bestiary.

Parameters

 * name : Optional. The creature's name. Defaults to page name. For example:.
 * type : Required. The type of the creature. Use,  ,  ,   or.
 * family : Required. The sub-type or 'family' of the creature. You can find this in the game's Bestiary, as all creatures are listed under a 'heading'. For example:.
 * image : Optional. The name of the file, with file extension. For example:.
 * size : Optional. The width of the image in pixels (px). For example: . Defaults to 284px.
 * description : Required. The description of the creature, as listed in the in-game bestiary.


 * level : Optional. The level of the creature. Use the number (not text). For example:.
 * health     : Optional. The health      of the creature. For example:.
 * accuracy : Optional. The accuracy of the creature. For example:.
 * damage : Optional. The amount of damage the creature attacks with. For example:.
 * damage_type : Optional. The damage type the creature attacks with. Available damage types in the game are,  ,  ,  ,  ,  ,   and  . For example:   or.
 * damage_lh : Optional. The amount of damage the creature attacks with. For example:.
 * damage_type_lh : Optional. The damage type the creature attacks with. Available damage types in the game are,  ,  ,  ,  ,  ,   and  . For example:   or.


 * might : Optional. The creature's might. For example:.
 * constitution : Optional. The creature's constitution. For example:.
 * dexterity : Optional. The creature's dexterity. For example:.
 * perception : Optional. The creature's perception. For example:.
 * intellect : Optional. The creature's intellect. For example:.
 * resolve : Optional. The creature's resolve. For example:.


 * deflection: Optional. The creature's deflection. For example:.
 * reflex: Optional. The creature's reflex. For example:.
 * fortitude: Optional. The creature's fortitude. For example:.
 * will: Optional. The creature's will. For example:.
 * dr_base: Optional. The creature's base damage reduction (DR). For example:.
 * dr_crush: Optional. The creature's damage reduction (DR) against crush damage. For example: . Defaults to dr_base.
 * dr_pierce: Optional. The creature's damage reduction (DR) against pierce damage. For example: . Defaults to dr_base.
 * dr_slash: Optional. The creature's damage reduction (DR) against slash damage. For example: . Defaults to dr_base.
 * dr_burn: Optional. The creature's damage reduction (DR) against burn damage. For example: . Defaults to dr_base.
 * dr_corrode: Optional. The creature's damage reduction (DR) against corrode damage. For example: . Defaults to dr_base.
 * dr_freeze: Optional. The creature's damage reduction (DR) against freeze damage. For example: . Defaults to dr_base.
 * dr_shock: Optional. The creature's damage reduction (DR) against shock damage. For example: . Defaults to dr_base.


 * ability: Optional. The creature's special abilities. Enter the abilities on the same line, separated by commas. For example:
 * immunity: Optional. The creature's immunities. Enter the immunities on the same line, separated by commas. For example:
 * resistance: Optional. The creature's resistances. Same rules as above.
 * weakness: Optional. The creature's weaknesses. Same rules as above.
 * loot: Optional. The loot you get after killing the creature. Enter the loot on the same line, separated by commas. For example:
 * location: Optional. A list of specific locations, one per line, prefixed with '*'. This may also include the amount of this enemy, in any format. The name "location" is a misnomer, as the field is really referring to multiple locations.
 * The location field itself is exposed to the page, and should be placed with the template:
 * Note that this does NOT correlate with the location row shown in the infobox. The infobox retrieves a list of the locations based on the monsters field of each location page, and should be used as a general locations list (hence it's placement in the infobox rather than on the page). To add to that list, add the name of the creature to the "monsters" field of an Template:Infobox location or Template:Infobox location poe2.


 * internalname: Optional. The internal name used for the creature in the game files. For example.
 * guid: Optional. The GUID representation of this creature in the game files.