Raedric's Hold

 is an area in Pillars of Eternity. It consists out of one outdoor area and three indoor areas. There are different ways to get in the hold.

Background
This old keep has been the seat of House Raedric since the colonization of the Dyrwood by Aedyr. Although antiquated by modern standards, it's nonetheless a powerful presence on the northern frontier, shielding Raedric VII from those who would do him harm.

Exterior

 * The exterior is roughly divided into two halves, the inner courtyard with battlements and the ground immediately outside the keep's walls. Cletlan and Nudwin guard the drawbridge leading into the keep (and have to be killed if you choose the violent route of confrontation).
 * Around the eastern side, however, lies a sewer grate leading into the dungeons. A character with 18 Might can bend the bars, or a prybar may be used without condition. After a character has bent the bars you can swim through the sewer to get to the dungeons interior. But the character with the lowest athletics skill will get fatigue.
 * Another way into the keep leads over an old, scalable wall to the northwest. Characters with 6+ Athletics can scale the wall unencumbered. Characters with a <5 Athletics will receive a hit to their fatigue level. This route has you fighting guards versus the sewer route which features undead.

Dungeon

 * Accessed through the sewer with one fatigued character, this rather unhealthy area holds the keep's many secrets. Osrya, Raedric VII's latest animancer, labors here in infamy, with the corridors of the waterworks littered with revenants. Straight ahead lies the wastewater reservoir, with several revenants, skeletons and ghouls, forming a sort of junction to the rest of the area. The locked door to the side contains a House Doemenel book.
 * The hallway to the northeast is trapped (move in scouting mode) and leads to the family crypts, infested with even more undead. The right-hand room contains two lootable sarcophagi, both trapped. The door at the end is locked from the other side and leads to the Sanctuary floor.
 * The south-western section contains a storeroom for the outer watchtower that contains an exit to the lower ramparts (ill-advised if you want to maintain stealth) and quite a bit of oozes. The locked door and the corridor around leads to the keep's cells, containing the hapless Giacco.
 * From this area, you can access the kitchen storeroom and the kitchen itself inside the keep, to the northwest, and Osrya's lab to the northeast (filled with undead). Osrya herself is to the northeast.

Ground level

 * The area can be entered from either ground level or the dungeons (depositing you in the kitchens, from where you can also access the upper level and the temple; useful for gaining intel before confronting Raedric). Entering from the front puts you in a rather poor position to reach Raedric and eliminate him. Straight ahead, to the northeast, is Raedric's throne room.
 * The ground level is centered around the great hall, entered via the main gates. To the northwest lie the chambers of the guard, the dining room, and the kitchens.
 * To the southeast lie the personal quarters of the thayn, with his study and bedroom (and the remains of the late Yngrid). The personal quarters can be accessed via the dungeon or by passing throught he throne room.
 * Fighting Raedric is difficult. If you have problems killing him in the open, due to the way his entire coterie just piles on you, consider setting up in his bedroom, sending out one of your own folks with a bow, then force-attacking (A) one of his men to draw them to that room. You lose out on a bit of dialogue, but otherwise, bottlenecking the enemies in the doorway is a sure way to cheese the fight even on lower levels.

Sanctuary

 * This is the area of the keep devoted to the worshippers of Berath, led by high priest Nedmar. If accessing the area from the dungeons or the kitchen, you can loot the nearby chests for a set of Berathian robes. By wearing them you can evade the patrols around the area by pretending to be a novice or using Resolve 12/Intellect 12/Intellect 13 to shoo them off (each excuse only works once). The southern exit from this room leads to the battlements.
 * Take the eastern one if you want to explore the temple. Make sure to avoid priests in white robes. Pass through the corridor to enter the temple area.
 * To the northeast lies the scriptorium. Loot it for a scrawled note pointing to a secret area in the chapel. The locked door in the room has a level 8 difficulty and can be opened to gain access to an exit straight into Lord Raedric's throne room.
 * Right next to the scriptorium entrance are the quarters of Nedmar, the head priest of the temple.
 * To the southwest lies the common room with a lockable cabinet. The lower room contains the dining room and an exit to the siege platform, the highest level of the keep.
 * To the southeast is the chapel. The adjoining staircase leads straight back to the dungeons and the tombs of the Raedric family.

Companion reactions
Some companions have a special comment upon exploring the surrounding of the keep:
 * Aloth: "This is the home of the man responsible for those hanging corpses. You don't plan on knocking, do you?"
 * Sagani: "Those are some high walls... but they don't look secure from here."
 * Kana Rua: "An impressive keep! But I doubt we'll be welcome inside."
 * Durance: "The only one I'd watch here is you, Watcher... be on your guard."
 * Grieving Mother: "This place is soaked in blood of the spirits."
 * Edér: "Wouldn't mind having a word with our esteemed Lord while we're here. Got some suggestions for him."

Characters
Castle:
 * Cletlan and Nudwin: Gate guards at the entrance.
 * Nedmar: Priest of Berath in the upper tempel.
 * Raedric VII Residing emperor of House Readric found at the throne room.

Sewers:
 * Osrya: Raedric's animancer who studies in the dungeons.
 * Giacco: One of Kolsc's men, imprisoned in the dungeons.

Side Quests

 * The Champion of Berath
 * Lord of a Barren Land

Enemies
 Castle:

House Raedric:
 * Stronghold Guards
 * Archer
 * Archmage
 * Captain of the Guard
 * Raedric Defender
 * Raedric Guard
 * Spellwright

Berath Cult:
 * Berathians
 * Acolyte of Berath
 * Champion of Berath
 * Favoured of Berath
 * High Priest of Berath
 * Paladin of Berath
 * Priest of Berath
 * Priestess of Berath
 * Temple Guardian

Mercenaries:
 * Mercenaries
 * Bodyguard
 * Sellsword

Gate Guards:
 * Cletlan
 * Nudwin

King:
 * Raedric VII

Sewers:

Primordials: Vessels:
 * Oozes
 * Black Ooze
 * Guls
 * Gul
 * Skeletons
 * Aumaua Skeleton
 * Human Skeleton
 * Skeletal Wizard

Animancer:
 * Osrya
 * Flesh Construct
 * Revenant

Courtyard
Barrel: Crate:
 * Random Loot
 * Random Ingredient

Raedric's Keep
Weapon Rack: Armor Rack: Drawer: Crate: Chest: Weapon Rack: Wooden Box: Bookcase: Bookcase: Drawer: Bookcase: Table: Wooden Box: Chest: (Difficulty 4) Chest: (Noxious Burst Trapped Lvl 4) Container: [Hidden stash right next to the throne] Wooden Box: Vase:
 * 1x Random Weapon
 * 1x Random Armor and Helmet
 * 1x Random Potion or Scroll
 * Random Gem
 * Random Currency
 * 1x Fine Mail Armor
 * Random Currency
 * Random Loot
 * 1x Random Weapon
 * 1x Random Potion or Scroll
 * Random Currency
 * 1x Random Book
 * 1x The Dyrwood, Part 4: Hadret's Rebellion
 * 1x Random Potion or Scroll
 * Random Gem
 * Random Currency
 * 1x Random Book
 * 1x Random Book
 * Random Loot
 * 1x Fine Wand
 * 1x Pistol
 * Random Currency
 * 1x Random Rare Object
 * 1x Random Rare Object
 * Random Loot
 * 1x Fine Scepter
 * 1x Peridot
 * 1x Amethyst
 * 3x Vegetable
 * 2x Snowcap
 * Random Ingredient

Raedric's Hold Dungeon
Barrel: Crate: Chest: (Difficulty 4) Chest: Table: Crate: Shelf: Table: Chest: Loose Brick: [Hidden Stash in one of the prison cells] Wooden Box: (Bounding Missiles Trapped Lvl 5) Wooden Box: Sand: Sarcophagus: (Noxious Burst Trapped Lvl 4) Sarcophagus: (Noxious Burst Trapped Lvl 4) Vase: Table:
 * 1x Beer
 * 1x Spirits
 * Random Ingredient
 * 1x Camping Supplies
 * 1x Random Armor
 * 1x Random Weapon
 * Random Loot
 * Random Currency
 * Random Loot
 * 1x Random Book
 * Random Loot
 * 1x The Dyrwood, Part 6: The Saint's War and Waidwen's Legacy
 * 1x Fine Stiletto
 * Random Loot
 * Random Rare Object
 * 1x Garnet
 * 1x Hammer and Chisel
 * 1x Random Rare Object
 * Random Loot
 * 1x Ale
 * 1x Spirits
 * Random Ingredient
 * 1x Adra
 * 1x Random Armor
 * Random Loot
 * 1x Random Weapon
 * Random Loot
 * Random Loot
 * Random Book
 * Random Currency

Raedric's Hold Sanctuary
Chest: Chest: Armor Rack: Weapon Rack: Table: Bookcase: Bookcase: Drawer: Closet: (Difficulty 3) Table: Table: Skull: Bookcase: Bookcase: Chest: Wooden Box:
 * 1x Random Weapon
 * 3x Berathian Priest Robes
 * 3x Berathian Priest Robes
 * 1x Random Armor and Helmet
 * 1x Random Weapon
 * 1x Random Book
 * 1x Scrawled Note
 * Random Currency
 * 1x The Dyrwood, Part 5: The Proliferation of Animancy
 * 1x The Many Faces of Berath
 * 1x Random Book
 * Random Currency
 * 1x Random Potion or Scroll
 * 1x Potion of Power
 * Random Currency
 * 1x Vegetable
 * 1x Fruit
 * Random Ingredient
 * 1x Beer
 * 1x Spirits
 * Random Ingredient
 * 1x Random Gem
 * 1x Berathian Scripture
 * 1x Random Book
 * 1x Fine Robe
 * 1x Spirits
 * 1x Scroll of Restore Minor Endurance
 * Random Loot

Temple Armory
Chest: (Difficulty 4) Chest: (Difficulty 4)
 * 1x Random Weapon
 * 1x Fine Large Shield
 * 1x Random Armor
 * 1x Fine Breastplate

Ramparts
Weapon Rack: Armor Rack: Barrel: Hidden stash in one of the barrels next to the temple armory Crate: Crate: Crate: Barrel:
 * 1x Random Weapon
 * 1x Random Armor and Helmet
 * Random Loot
 * Random Loot
 * Random Loot
 * Random Loot
 * Random Currency

Siege Platform
Wooden Box: [Hidden stash in one of the crates against the northern ramparts] Crate: Barrel: Barrel:
 * 1x Random Rare Object
 * Random Loot
 * 1x Frog Helm
 * 1x Random Gem
 * 1x Potion of Iron Skin
 * Random Currency
 * Random Currency

Pets

 * 1x Black Cat: In Osrya's chambers in the dungeon.

Secrets
You need to be in stealth-mode to find these:
 * In the library south of the throne room on one of the shelves you can detect a lever to open a potential shortcut.
 * In the sanctuary altar room the skulleye on the northern wall

Plants

 * 3x River Reed
 * 1x Springberry
 * 1x St. Gyran's Horn