Survival

Survival is a skill in and. It is used when it comes to situations where knowledge about the wilds, creatures, poisons and the like is in demand. In , it determines which resting bonuses a character may choose when camping.

In
Survival allows characters to choose from a variety of long-term bonuses each time they camp. The first six levels grant the following bonuses, in order (Rank I / Rank II / Rank III).


 * 1) Damage Reduction (+1/+2/+3)
 * 2) Received Healing Multiplier (+20%/+40%/+60%)
 * 3) Bonus Movement (+1/+2/+3)
 * 4) Accuracy Bonus vs. Creature Type (+10/+15/+20)
 * 5) Increased Consumable Duration  (+20%/+40%/+60%)
 * 6) Bonus Damage vs. Flanked Enemies (+10%/+20%/+30%)

After the sixth level, the previously-earned bonuses are replaced by more powerful bonuses in the same order they were received (capping at level III).

Survival can also be used in conversations and scripted interactions that involve wilderness challenges or specialized information about nature.

In
In, the bonuses given to characters at rest are based upon food and drink, instead of Survival. As with other passive skills, Survival is only used during conversations and scripted interactions, and otherwise has no effect on gameplay or combat mechanics.

Initial bonuses
The following bonuses are applied as a result of a character's class and background.

In 

In 

Buffs in
In addition to a character's base Survival, there are various ways to gain further bonuses. Some of these buffs are permanent or can be activated for as long as desired, while others must be enabled and then expire after their duration runs out. Some can only applied to the character themselves, while others apply to allies. Some buffs stack, others are mutually exclusive.

A character's Survival score for a certain attack can benefit from the given number of bonuses from each of the following tables at the same time.

Passive abilities/talents
Unlimited – Permanently active once learned

Equipment
One only – While equipped

Rites
One only – Duration: see table

Resting
One only – Duration: see table

Boons
One only – For the protagonist only – Duration: see table

Passive effects
unlimited – obtained during gameplay

Equipment
unlimited – bonus while equipped

Pets
unlimited – bonus while equipped to either self or party

Consumable items
unlimited – for the user for a duration (sometimes only in combat)

Quest dialogs
In quest related dialogs the player's Survival score may unlock options as a result of his knowledge about things related to the environment and how to deal with its dangers.

Other dialogs
In dialogs, not related to certain quests, the player's Survival score may as well unlock additional conversation options.