Resolve

Resolve (RES, ) is one of the primary attributes in and. The in-game description reads:

"Resolve reflects a character's internal drive, determination, fearlessness, and the emotional intensity they can project to others. It can be useful for mental intimidation, leadership, and convincing performances. In combat, it helps characters maintain Concentration and contributes to the Will and Deflection defenses."

Combat
Per point of Resolve above/below 10, a character gains:


 * ±2 to their Will defense.
 * ±1 to their Deflection defense.
 * ±3 to their Concentration ( only).

See Combat for more explanation on how bonuses are calculated and applied.

Dialog and scripted interactions
In conversations, the protagonist's resolve is frequently checked for persuading people to do what you want, or for delivering a convincing lie or performance.

In scripted interactions, depending on the script, party member Resolve may be checked to determine success or the player can select a party member to tackle the challenge.

See Uses of Resolve in interactions for a detailed list.

Allocation
A player character's Resolve score is allocated during character creation, and does not progress with levels. By default you may put between 3 and 18 points in it, but the character's race and culture can modify those limits - for example for a Human from Aedyr, it would be between 5 and 20:

Buffs in
There are various ways to (temporarily) increase a character's Resolve beyond their base score. These buffs are not restricted to the upper limit that is imposed during character creation - so a temporary score of 30 or more is not impossible.

Passive abilities/talents
unlimited – permanently active once learned

Equipment
one – bonus while equipped

Resting bonuses
one

Prostitute boons
one – for the protagonist only

Modal or active buffs
one – which includes:

Active abilities/spells – temporary bonus when used

Consumable items – temporary bonus when used

Buffs in
Most resolve buffs are applied via one of the three Resolve Inspirations; Steadfast, Resolute, and Courageous. Stacking rules apply depending on whether the effect is passive or active. Generally, all passives stack - but actives do not and will instead use the highest bonus. In the case of inspirations, a Tier 1 inspiration will always be superseded by a Tier 2 one of the same type, and so on.

Passive effects
unlimited – obtained during gameplay

Abilities/spells
one – temporary bonus when used, mostly combat only

Weapons
unlimited – bonus only in combat, and either triggers under certain conditions or granted as a castable ability

Equipment
unlimited – bonus only in combat, and either triggers under certain conditions or granted as a castable ability

unlimited – bonus while equipped

Pets
unlimited – bonus while equipped to either self or party

Resting bonuses
one - until next rest

Prostitute boons
one – for the protagonist only, lasts until next rest.

Consumable items
one – for the user until next rest

unlimited – for the user for a duration (sometimes only in combat)

Class
unlimited – permanently to the character, sometimes under a condition

Debuffs in
Most resolve debuffs are applied via one of the three Resolve afflictions; Frightened, Shaken, and Terrified. Stacking rules apply depending on whether the effect is passive or active. Generally, all passives stack - but actives do not and will instead use the highest penalty. In the case of afflictions, a Tier 1 affliction will always be superseded by a Tier 2 one of the same type, and so on.

Abilities/Spells
one – temporary penalty when used, mostly combat only

Class
unlimited – permanently to the character, sometimes under a condition