Template:Ability infobox/doc

This infobox is designed to be used on all class ability pages. It also handles categorization of class abilities automatically.

Parameters

 * name :Defaults to page name.
 * icon : Image of the icon of the ability, with the file extension.
 * desc : The ingame description of the ability
 * class :If this is a class abillity, the class associated with the ability.
 * race : If this is a racial abillity, the race associated with the ability.
 * subrace : The subrace (if applicable) associated with the ability. Should only be a single word (i.e.  instead of  ).
 * activation : The activation type of the ability. Options are,  , and  . Defaults to 'Unspecified'.
 * activation requirements: Optional. Requirements for the talent to activate..
 * type : The skill type of the ability. Options are,  ,  , , and.
 * spell level: The level of the spell, for spell type abilities. Default to 'unknown'
 * learned: How or or on which level you get this ability.
 * inventor: The name of the archmage who invented the spell.
 * speed : How long it takes to cast/activate the spell/abbillity. Options are,  , and.
 * range : The range of the spell/abillity.
 * area : The area and target of the spell's effect. Should be both the target and the area (i.e., not  ).
 * accuracy: The accuracy modifier of this ablity.
 * interrupt : The interrupt strength of the attack.
 * duration : The duration of this ability.
 * linger : The duration the phrase lingers after it's main duration passed.
 * defense : The defense, which the attack is aimed to.
 * ddefense : The defense targeted by the damaging portion of the attack.
 * edefense : The defense targeted by the debuffing portion of the attack.
 * damage type : The damage type of the attack. Options are,  ,  ,  ,   and.
 * damage: The damage the ability deals.
 * effect: The no damage effects the ability causes.
 * restoration: When the uses of this abillity are recharged. Options are  and.
 * uses: How often you can use this abillity before you need to restore this abillity. For Ciphers/Monks/Chanter this is the amount of Focus/Wounds/Phrases you need to cast this ability.
 * costs: The costs of learning this spell from a grimoire.
 * ability: Other abilities from this class that influence this ability.
 * items: Items that influences the effect or the number of uses of the abilities.
 * talents: Talents that influences the effect or the number of uses of the abilities.
 * internalname: The id of the ability, used by the game.

Usage
Empty template code for easy copy&paste into new articles:

Possible parameters for quick reference: