Talk:Pillars of Eternity endings

Layout
All them linebreaks are driving me insane.

Also, I'm glad Sagani doesn't just walk into blizzards :3 Musluk (talk) 14:11, 5 April 2015 (UTC)


 * Yeah. Same. :) -- Preceding unsigned comment was added by Megazver2 (talk|contribs) . Please sign your posts with -- .

Eder endings
I think I know what trigger the Eder endings (the ones related to completing his quest). If anyone could confirm. After speaking to Iovara in the very end of the game, Eder have a special dialogue, where he speak about the last day he saw his brother, and the Saint War. Basically, you can tell him either the war would have happened anyway, Eothas or not (IE men don't need gods for war), or that Eothas was the reason behind the war, and without him the effect of the war would have been greatly reduced (IE gods are bad, even the best of them). With my first playthrough, I picked the first option (a war was bound to happen anyway), and had the secret organisation. With my second playtrhough, I choose the other one, and had the Dyrwood restoration.

Considering how important this post Iovara discussion is for Aloth for example (you technically choose his ending), I'm pretty sure it's the same for Eder. Anyway, I let people confirm and edit the wiki accordingly if that's true.82.239.92.214 19:23, 30 May 2015 (UTC)

Page Too Long
This page is #2 in the list of long pages, and is the longest non-Modding page. Its size could be cut in half by moving the endings for each companion to the corresponding companion's page. --Tungsticgp (talk) 21:55, 28 December 2015 (UTC)


 * Why is the length a problem?
 * Also, it's not actually that long the way readers see it. Only the page's MediaWiki/HTML markup is very long, because defining page-wide re-usable CSS styles is not supported, so I had to repeat some styles on each table cell.
 * --Ineth2 (talk) 12:23, 30 December 2015 (UTC)

White March endings
http://imgur.com/a/EM8XW http://imgur.com/a/EC79P#1 http://imgur.com/a/93Rqa http://i.imgur.com/MSM8SOy.gif https://forums.obsidian.net/topic/82024-the-white-march-ending-slides/#entry1788260

Someone put these in please -- Preceding unsigned comment was added by 69.5.157.39 (talk). Please sign your posts with -- .

Kana endings
After spending too much time in the game files, here is what I've got. There are three global variables that dictate his ending: n_Kana_confident, n_Kana_idealist and n_Kana_truthseeker. You can check your current values by opening the console/enabling cheats and typing PrintGlobal n_Kana_confident, etc. I am about 85% confident this table is accurate after re-rolling a few times. I hope someone else finds this useful.

--KFrisson (talk) 05:43, 31 December 2020 (UTC)


 * Excellent work on this and the dialogue additions! I think it would be beneficial to have this copied/referenced directly in Kana Rua or Pillars of Eternity endings, despite being a bit on the technical side (not everyone would think to go to the talk page). Other companions have similar conditional endings that also need more looking into ;p. Macklin (talk) 17:22, 31 December 2020 (UTC)


 * Thank you! I'll consider the rest. :) --KFrisson (talk) 21:36, 31 December 2020 (UTC)


 * Good work! Thank you. Strangely, after checking the game files myself, I came to a different conclusion. Guess I will have to test it in my current playthrough:
 * {| class="wikitable"

! Ending !! n_Kana_truthseeker !! n_Kana_confident !! n_Kana_idealist !! NodeID !! Note
 * Isolationist || less than 5 || less than 5 || less than 5 || 61 || Called "Disillusioned" in file
 * Eccentric || 5 or above || 5 or above || less than 5 || 60 & 84 || Called "Confidence Realist 1" & "Confident Realist 2" in file
 * Inspiring || doesn't matter || 5 or above || 5 or above || 62 & 86 || Called "Confident Idealist 1 & Confident Idealist 2" in file
 * Knowledge Seeker || 5 or above || less than 5 || doesn't matter || 63 & 85 || Called "Truth-Seeker 1" & "Truth-Seeker 1" in file
 * }
 * This also fixes a logical error of the precious table. If one would go for n_Kana_truthseeker ≥ 5 & n_Kana_confident ≥ 5 & n_Kana_idealist ≥ 5 there would be no ending slide at all.
 * —L4wlight (talk) 20:11, 2 February 2021 (UTC)
 * Knowledge Seeker || 5 or above || less than 5 || doesn't matter || 63 & 85 || Called "Truth-Seeker 1" & "Truth-Seeker 1" in file
 * }
 * This also fixes a logical error of the precious table. If one would go for n_Kana_truthseeker ≥ 5 & n_Kana_confident ≥ 5 & n_Kana_idealist ≥ 5 there would be no ending slide at all.
 * —L4wlight (talk) 20:11, 2 February 2021 (UTC)


 * I could triple check this some time just to be sure. Remember that the conditional logic in conversations flows from the top to the bottom. If a nodes condition evaluates as false, it will return and the next node in the links will evaluated. Keep in mind conditions also have an operator which will be evaluated with the condition below it in the array 0 = AND, 1 = OR. This might be obvious, but I just figured I'd mention it :P


 * I've been making a tool to simulate conversations outside the game, allowing you to step through and see the changes and conditions as they're evaluated. Something like this could help, and would aid in testing certain, more convoluted, dialogue chains. Macklin (talk) 06:44, 3 February 2021 (UTC)


 * A triple check would be appreciated. :-) Anyway, such a tool would be of great help for sure. —L4wlight (talk) 14:10, 3 February 2021 (UTC)


 * I likely took a different approach for these numbers by just using SetGlobalValue with a save right before the machine to see what slide I'd get. I can revisit this soon unless one of you beat me to it. :) --KFrisson (talk) 06:40, 5 February 2021 (UTC)

Possible Grieving Mother Bug
There was a note in the GM ending (where she returns to the bell) that says "However, that seems to be not the only possibility, as sometimes if you choose to not wipe the memory and tell her to accept the truth, this ending would still occur. There may be more to this related to the conversations". I have tried multiple times to duplicate this as suggested without success.

But, there might still be an issue. Firstly, the parent node (69) for her endings has a condition that makes slide 67 (the "goes back to the bell" ending) play first unless one of the conditions for that slide aren't true, making it the default slide.

Second, node 68 (goes to dyford ending) has this condition, while node 67 doesn't: b_companion_gm_recruited = 1

I am guessing the issue is if GM leaves your party sometime after not wiping her memory (e.g. if you sacrifice Vela), you'll get the 67 slide (goes to the bell) incorrectly because slide 68 doesn't have the companion recruited condition check. I don't have an easy way to check, so just leaving a note for future explorers.

--KFrisson (talk) 05:46, 15 January 2021 (UTC)