Talk:Lair of the Eyeless

This information was moved from the Lair of the Eyeless in order to keep the information on the main page relevant and on topic Macklin (talk) 12:16, 21 September 2020 (UTC)

Editing files

 * If you cannot succeed in the argument, then you'll have to edit the source files or cheat. This tutorial provides a handy guide on how to ensure success if you can consistently win 5/6 arguments, but the game refuses to budge.
 * 2018-06-08: Follow the first post in regards to the file pathing, then Look for Skylock's post: "You just need to change the parameters for the argument, nothing else. n_abydon_arguments_won EqualTo  3 <--This needs to be changed to 3  Don't bother doing anything else. It tells the game that you won 3 of the arguments needed to unlock the dialogue choice. I did it right before using the crystal, after talking with them for a bit and winning 1 argument normally, the option appeared. Just tested this and it worked fine for me."When you reload a save, look for an argument that you are sure that you will win, upon its success, the option to resurrect a tempered Abydon will present itself.

> The above statement to change the string value to 3 is wrong, It's 3 by default. Change the value to 1 and win one argument. The new choice will appear.

2019-4-27: The above statement reflects the number of arguments needed to win the argument. By default it is set at 3. Set it at 1 and you need to win only an argument.

20-May-2020: If you have no choice but to go the file edit path, then refer to Raptaur's post from the guide mentioned above.

Otherwise, here's a suggested script for convincing the Eyeless that they should restore a tempered version of Abydon:


 * Perhars Abydon was meant to forget his past. Some knowledge is too dangerous for this world.
 * Kith shouldn't have anything as powerful as the White Forge.
 * That nearly ended with the destruction of Durgan's Battery and the deaths of thousands.
 * Animancy has made no progress, yet it's responsible for wichts, the Baelreach incident, and the swindle of desperate families
 * I fear animancy's success more than its failure. A people with mastery over their own souls would leave nothing to chance. That's true stagnation.
 * You speak as if history were a guide. Yet it doesn't always provide a good example.
 * The Pargrunen were obsessed with the past. They died in the keep they'd built to honor it.
 * And before you killed them, they nearly destroyed themselves arguing over the meaning of that legacy.
 * Stalwart and the Iron Flail remained at odds even in the face of a bigger threat. All because of their history.
 * But the experience of history is subjective. People remember what feels immediate and personal. Just as you remember your own betrayal.
 * The Devil's history has only perpetuated a cycle of bloodshed.
 * You talk about history in the abstract, but it's personal. The loss of one's history - home, family, community - is traumatic and transformative.
 * Memory remains a burden, even when the events and people it recalls are long gone. It's pain with no purpose.
 * I'm Awakened. I'm tormented by questions from a past life.
 * Sometimes, moving on is the way to move forward. Remaining stuck in the past is no progress.
 * Maneha shouldn't have to suffer guilt over an act she committed in a past life.

An interesting note - Even though I chose to preserve Maneha's memory, during the argument with the Eyeless everybody acted as if she had forgotten her past.