
The AI behavior window of a Priest, shown by clicking the head with gears in the bottom left
During combat, characters in Pillars of Eternity perform actions based on pre-programmed AI behaviors; instruction sets which define when a character should use certain abilities and under what conditions.
All enemies have preprogrammed instructions, while party members AI behaviors may be selected from a list of a few different presets based on their class, using the "Class Behavior" dropdown in the AI behaviors window. In addition, you may choose to allow the AI to use per rest abilities, and change the auto-attack behavior.
A common factor of all AI behaviors is that each instruction is picked using weighted random selection using its priority (higher priorities are picked more often). The instruction is evaluated based on the current state of combat, whether it is on cooldown, whether the character has the requisite resources to cast the ability, and whether all its instruction casts have been used (instructions with 0 max casts ignore this limit). If all the requirements are met the instruction is run, otherwise another instruction is selected.
List of class AI behaviors[]
Barbarian[]
Aggressive[]
Starts combat with Frenzy or Barbaric Yell. Will use Savage Defiance below 50% Endurance. Barbaric Shout will be used if Per Rest is enabled.
Instruction | Ability | Target | Condition | Cooldown | Max casts | Priority | Per rest |
---|---|---|---|---|---|---|---|
Cast | Frenzy | Self | Self engaged by > 0 enemies | 0.0 | - | 80 (16.5%) | |
Cast | Frenzy | Self | Self engaging > 0 enemies | 0.0 | - | 80 (16.5%) | |
Use weapon | - | Current enemy | 0.0 | - | 10 (2.1%) | ||
Cast | Savage Defiance | Self | Self Endurance is < 51% | 0.0 | - | 100 (20.6%) | |
Use weapon | Barbaric Blow | Current enemy | 0.0 | - | 40 (8.2%) | ||
Cast | Barbaric Shout | Self | Number of enemies in AoE > 0 | 45.0 | - | 35 (7.2%) | |
Cast | Barbaric Yell | Self | Number of enemies in AoE > 0 | 45.0 | - | 40 (8.2%) | |
Cast | Second Wind | Self | Self Endurance is < 34% | 0.0 | - | 100 (20.6%) |
Berserk[]
Starts combat with Wild Sprint to head toward the enemy with the lowest Deflection. Uses Frenzy and Barbaric Yell at will. Will use Heart of Fury if Per Rest is enabled.
Instruction | Ability | Target | Condition | Cooldown | Max casts | Priority | Per rest |
---|---|---|---|---|---|---|---|
Cast | Wild Sprint | Self | Self engaging = 0 enemies Engaged by = 0 enemies |
30.0 | - | 100 (14.5%) | |
Use weapon | - | Current enemy | 0.0 | - | 75 (10.9%) | ||
Cast | Frenzy | Self | Self engaged by > 0 enemies | 0.0 | - | 95 (13.8%) | |
Cast | Frenzy | Self | Self engaging > 0 enemies | 0.0 | - | 95 (13.8%) | |
Use weapon | Barbaric Blow | Current enemy | 15.0 | 1 | 75 (10.9%) | ||
Cast | Barbaric Yell | Self | Number of enemies in AoE > 0 | 25.0 | - | 75 (10.9%) | |
Use weapon | Heart of Fury | Current enemy | Self engaged by > 1 enemies | 25.0 | - | 75 (10.9%) | |
Use weapon | Second Wind | Current enemy | Self Endurance is < 34% | 0.0 | 1 | 100 (14.5%) |
Chanter[]
Aggressive[]
Chanter emphasizes offense-oriented invocations like Hel-Hyraf Crashed Upon the Shield, The Thunder Rolled Like Waves on Black Seas, Thrice She Was Wronged, Thrice Justly Avenged, and White Worms Writhed in the Bellies of the Dead. If these are not available, summons are prioritized over support invocations.
Instruction | Ability | Target | Condition | Cooldown | Max casts | Priority | Per rest |
---|---|---|---|---|---|---|---|
Cast | And Hel-Hyraf Crashed Upon The Shield | Current enemy | 30.0 | - | 30 (8.4%) | ||
Cast | The Thunder Rolled Like Waves on Black Seas | Current enemy | Number of enemies in AoE > 1 | 0.0 | - | 60 (16.8%) | |
Cast | Thrice Was She Wronged, and Thrice Justly Avenged | Current enemy | Number of enemies in AoE > 1 | 0.0 | - | 60 (16.8%) | |
Cast | At the Sound of His Voice, the Killers Froze Stiff | Current enemy | 0.0 | - | 55 (15.4%) | ||
Cast | So Singt thy Biting Winds o' Eld Nary | Current enemy | 0.0 | - | 25 (7.0%) | ||
Use weapon | - | Current enemy | 0.0 | - | 20 (5.6%) | ||
Cast | But Reny Daret's Ghost, He Would not Rest | Self | Has no summons | 0.0 | - | 5 (1.4%) | |
Cast | Gernisc Slew the Beast, but Soon Faced Its Kin | Self | Has no summons | 0.0 | - | 3 (0.8%) | |
Cast | Second Wind | Self | Self Endurance is < 34% | 0.0 | 1 | 100 (27.9%) |
Summoner[]
Chanter prioritizes summons like But Reny Daret's Ghost, He Would not Rest, and If their Bones Still Slept Under that Hill, None Can Say. If those are unavailable, support invocations are emphasized over aggressive invocations.
Instruction | Ability | Target | Condition | Cooldown | Max casts | Priority | Per rest |
---|---|---|---|---|---|---|---|
Cast | If their Bones Still Slept Under that Hill, None Can Say | Self | Has no summons | 25.0 | - | 20 (8.1%) | |
Cast | But Reny Daret's Ghost, He Would not Rest | Self | Has no summons | 25.0 | - | 30 (12.2%) | |
Cast | Gernisc Slew the Beast, but Soon Faced Its Kin | Self | Ally has < 2 summons | 25.0 | - | 80 (32.5%) | |
Cast | Not Felled by the Axe, Nor Broken by the Storm | Self | 30.0 | - | 5 (2.0%) | ||
Cast | The Thunder Rolled Like Waves on Black Seas | Current enemy | 20.0 | - | 5 (2.0%) | ||
Cast | Thrice Was She Wronged, and Thrice Justly Avenged | Current enemy | 20.0 | - | 5 (2.0%) | ||
Cast | Second Wind | Self | Self Endurance is < 34% | 0.0 | 1 | 100 (40.7%) | |
Use weapon | - | Current enemy | 0.0 | - | 1 (0.4%) |
Support[]
Chanter emphasizes support-oriented invocations like Not Felled by the Axe, Nor Broken by the Storm and summons, like But Reny Daret's Ghost, He Would not Rest, and If their Bones Still Slept Under that Hill, None Can Say. Prioritizes team support invocations over summons.
Instruction | Ability | Target | Condition | Cooldown | Max casts | Priority | Per rest |
---|---|---|---|---|---|---|---|
Cast | But Reny Daret's Ghost, He Would not Rest | Self | Has no summons | 0.0 | - | 30 (7.3%) | |
Cast | If their Bones Still Slept Under that Hill, None Can Say | Self | Has no summons | 0.0 | - | 30 (7.3%) | |
Cast | Not Felled by the Axe, Nor Broken by the Storm | Self | 0.0 | - | 80 (19.5%) | ||
Cast | The Thunder Rolled Like Waves on Black Seas | Current enemy | Number of enemies in AoE > 1 | 0.0 | - | 70 (17.1%) | |
Cast | Shatter their Shackles, Cast off their Chains! | Nearest ally | Number of allies in AoE > 0 | 0.0 | - | 55 (13.4%) | |
Cast | The Bride Caught their Ruse and Set to Make them Pay | Nearest ally | Number of allies in AoE > 0 | 0.0 | - | 10 (2.4%) | |
Cast | The Brideman Slew Thirty 'Fore They Crossed Half the Hall | Nearest ally | Number of allies in AoE > 0 | 0.0 | - | 15 (3.7%) | |
Cast | Second Wind | Self | Self Stamina percentage = 34 | 0.0 | 1 | 100 (24.4%) | |
Use weapon | - | Current enemy | 0.0 | - | 20 (4.9%) |
Cipher[]
Damage[]
The cipher begins with a physical attack and then focuses on using Powers that emphasize damage, like Mind Wave and Soul Shock. As a secondary emphasis, the cipher uses crowd control abilities like Eyestrike, Tenuous Grasp, and Whisper of Treason.
Instruction | Ability | Target | Condition | Cooldown | Max casts | Priority | Per rest |
---|---|---|---|---|---|---|---|
Cast | Soul Shock | Farthest ally within range | Ally is engaged by > 0 enemies | 10.0 | - | 80 (15.0%) | |
Cast | Mind Wave | Current enemy | 10.0 | - | 80 (15.0%) | ||
Cast | Mind Blades | Current enemy | 15.0 | - | 50 (9.3%) | ||
Cast | Soul Ignition | Farthest enemy within range | 20.0 | - | 30 (5.6%) | ||
Cast | Tenuous Grasp | Current enemy | 10.0 | - | 25 (4.7%) | ||
Cast | Whisper of Treason | Current enemy | Enemies within 15m of self > 1 | 15.0 | - | 25 (4.7%) | |
Cast | Eyestrike | Current enemy | 15.0 | - | 25 (4.7%) | ||
Cast | Second Wind | Self | Self Endurance is < 34% | 0.0 | 1 | 100 (18.7%) | |
Use weapon | - | Current enemy | 0.0 | 1 | 100 (18.7%) | ||
Use weapon | - | Current enemy | 0.0 | - | 20 (3.7%) |
Defensive[]
The cipher opens with a physical attack and then focuses on using Powers that emphasize personal or support defense, like Psychovampiric Shield, Pain Link, Body Attunement, Pain Block, Wild Leech, and Tactical Meld. If these aren't available, the cipher will fall back on a mix of damage and crowd control spells.
Instruction | Ability | Target | Condition | Cooldown | Max casts | Priority | Per rest |
---|---|---|---|---|---|---|---|
Cast | Psychovampiric Shield | Current enemy | 30.0 | - | 90 (14.0%) | ||
Cast | Pain Link | Farthest ally within range | 20.0 | - | 80 (12.4%) | ||
Cast | Body Attunement | Current enemy | 25.0 | - | 70 (10.9%) | ||
Cast | Pain Block | Nearest ally | Ally is engaged by > 0 enemies | 30.0 | - | 60 (9.3%) | |
Cast | Wild Leech | Current enemy | 20.0 | - | 50 (7.8%) | ||
Cast | Tactical Meld | Nearest ally | 35.0 | - | 40 (6.2%) | ||
Use weapon | - | Current enemy | 0.0 | 1 | 100 (15.5%) | ||
Use weapon | - | Current enemy | 0.0 | - | 20 (3.1%) | ||
Cast | Soul Shock | Nearest ally | Ally is engaged by > 0 enemies | 0.0 | - | 20 (3.1%) | |
Cast | Mind Wave | Current enemy | 15.0 | - | 5 (0.8%) | ||
Cast | Tenuous Grasp | Current enemy | 15.0 | - | 5 (0.8%) | ||
Cast | Whisper of Treason | Current enemy | Enemies within 15m of self > 1 | 15.0 | 1 | 5 (0.8%) | |
Cast | Second Wind | Self | Self Endurance is < 34% | 0.0 | 1 | 100 (15.5%) |
Crowd Control[]
The cipher opens with a physical attack and then focuses on using Powers that emphasize crowd control, like Eyestrike, Tenuous Grasp, and Whisper of Treason. As a secondary emphasis, the cipher uses damaging abilities like Mind Wave and Soul Shock.
Instruction | Ability | Target | Condition | Cooldown | Max casts | Priority | Per rest |
---|---|---|---|---|---|---|---|
Cast | Soul Shock | Farthest ally within range | Ally is engaged by > 0 enemies | 5.0 | - | 15 (2.8%) | |
Cast | Mind Wave | Current enemy | 5.0 | - | 15 (2.8%) | ||
Cast | Eyestrike | Current enemy | 15.0 | - | 80 (15.1%) | ||
Cast | Phantom Foes | Current enemy | 30.0 | - | 40 (7.5%) | ||
Cast | Tenuous Grasp | Current enemy | 10.0 | - | 80 (15.1%) | ||
Cast | Whisper of Treason | Current enemy | Enemies within 15m of self > 1 | 15.0 | - | 80 (15.1%) | |
Cast | Second Wind | Self | Self Endurance is < 34% | 0.0 | 1 | 100 (18.9%) | |
Use weapon | - | Current enemy | 0.0 | 1 | 100 (18.9%) | ||
Use weapon | - | Current enemy | 0.0 | - | 20 (3.8%) |
Druid[]
Damage[]
If Per Rest is enabled, the druid will cast Dancing Bolts, Nature's Mark, Talon's Reach, Insect Swarm, Infestation of Maggots, Returning Storm, and Stag's Horn as applicable. If Per Rest is not enabled, the druid will behave normally unless are Engaged in melee and reduced to less than 50% Endurance, in which case they will Spiritshift.
Instruction | Ability | Target | Condition | Cooldown | Max casts | Priority | Per rest |
---|---|---|---|---|---|---|---|
Cast | Dancing Bolts | Nearest enemy | 15.0 | - | 40 (4.5%) | ||
Cast | Nature's Mark | Nearest enemy | 15.0 | - | 40 (4.5%) | ||
Cast | Talons' Reach | Nearest enemy | 15.0 | - | 40 (4.5%) | ||
Cast | Insect Swarm | Nearest enemy | 20.0 | - | 15 (1.7%) | ||
Cast | Infestation of Maggots | Nearest enemy | 20.0 | - | 15 (1.7%) | ||
Cast | Returning Storm | Nearest enemy | 30.0 | - | 10 (1.1%) | ||
Cast | Stag's Horn | Nearest enemy | 15.0 | - | 10 (1.1%) | ||
Use weapon | - | Nearest enemy | 0.0 | - | 1 (0.1%) | ||
Cast | Spiritshift Stelgaer | Self | Self Endurance is < 51% | 30.0 | - | 100 (11.2%) | |
Cast | Spiritshift Bear | Self | Self Endurance is < 51% | 30.0 | - | 100 (11.2%) | |
Cast | Spiritshift Boar | Self | Self Endurance is < 51% | 30.0 | - | 100 (11.2%) | |
Cast | Spiritshift Cat | Self | Self Endurance is < 51% | 30.0 | - | 100 (11.2%) | |
Cast | Spiritshift Stag | Self | Self Endurance is < 51% | 30.0 | - | 100 (11.2%) | |
Cast | Spiritshift Wolf | Self | Self Endurance is < 51% | 30.0 | - | 100 (11.2%) | |
Cast | Firebug | Current enemy | Enemies within 15m of enemy > 2 | 35.0 | - | 5 (0.6%) | |
Cast | Relentless Storm | Self | Enemies within 15m of enemy > 2 Number of enemies in AoE > 1 |
50.0 | - | 5 (0.6%) | |
Cast | Plague of Insects | Current enemy | 40.0 | - | 5 (0.6%) | ||
Cast | Sunlance | Current enemy | 45.0 | - | 3 (0.3%) | ||
Cast | Second Wind | Self | Self Endurance is < 34% | 0.0 | 1 | 100 (11.2%) |
Support[]
If Per Rest is enabled, the druid will cast Support-oriented spells like Nature's Vigor, Woodskin, Nature's Balm, Beetle Shell, Purge of Toxins and Moonwell. If Per Rest is not enabled, the druid will behave normally unless are Engaged in melee and reduced to less than 50% Endurance, in which case they will Spiritshift.
Instruction | Ability | Target | Condition | Cooldown | Max casts | Priority | Per rest |
---|---|---|---|---|---|---|---|
Cast | Nature's Vigor | Self | One or more allies in AoE with Endurance < 51% | 20.0 | - | 40 (4.3%) | |
Cast | Woodskin | Nearest ally | 40.0 | - | 40 (4.3%) | ||
Cast | Form of the Delemgan | Farthest ally within range | 40.0 | - | 15 (1.6%) | ||
Cast | Nature's Balm | Self | One or more allies in AoE with Endurance < 51% | 35.0 | - | 40 (4.3%) | |
Cast | Beetle Shell | Nearest ally | Ally Endurance is < 26% | 60.0 | 1 | 20 (2.2%) | |
Cast | Purge of Toxins | Nearest ally | Ally has > 0 hostile effects | 50.0 | - | 40 (4.3%) | |
Cast | Moonwell | Nearest ally | 30.0 | - | 20 (2.2%) | ||
Use weapon | - | Current enemy | 0.0 | - | 10 (1.1%) | ||
Cast | Spiritshift Stelgaer | Self | Ally Endurance is < 51% | 30.0 | - | 100 (10.8%) | |
Cast | Spiritshift Bear | Self | Ally Endurance is < 51% | 30.0 | - | 100 (10.8%) | |
Cast | Spiritshift Boar | Self | Ally Endurance is < 51% | 30.0 | - | 100 (10.8%) | |
Cast | Spiritshift Cat | Self | Ally Endurance is < 51% | 30.0 | - | 100 (10.8%) | |
Cast | Spiritshift Stag | Self | Ally Endurance is < 51% | 30.0 | - | 100 (10.8%) | |
Cast | Spiritshift Wolf | Self | Ally Endurance is < 51% | 30.0 | - | 100 (10.8%) | |
Cast | Second Wind | Self | Self Endurance is < 34% | 0.0 | 1 | 100 (10.8%) |
Crowd Control[]
If Per Rest is enabled, the druid will cast Charm Beast, Nature's Mark, Hold Beasts, Conjure Blight spells, Spreading Plague, and Nature's Terror when applicable. If Per Rest is not enabled, the druid will behave normally unless are Engaged in melee and reduced to less than 50% Endurance, in which case they will Spiritshift.
Instruction | Ability | Target | Condition | Cooldown | Max casts | Priority | Per rest |
---|---|---|---|---|---|---|---|
Cast | Charm Beast | Nearest enemy | 15.0 | - | 40 (4.2%) | ||
Cast | Nature's Mark | Nearest enemy | 15.0 | - | 40 (4.2%) | ||
Cast | Hold Beasts | Nearest enemy | 15.0 | - | 40 (4.2%) | ||
Cast | Conjure Lesser Blight | Nearest enemy | Has no summons | 20.0 | - | 40 (4.2%) | |
Cast | Spreading Plague | Nearest enemy | 20.0 | - | 40 (4.2%) | ||
Cast | Nature's Terror | Nearest enemy | 30.0 | - | 10 (1.1%) | ||
Use weapon | - | Nearest enemy | 0.0 | - | 10 (1.1%) | ||
Cast | Spiritshift Stelgaer | Self | Self Endurance is < 51% | 30.0 | - | 100 (10.5%) | |
Cast | Spiritshift Bear | Self | Self Endurance is < 51% | 30.0 | - | 100 (10.5%) | |
Cast | Spiritshift Boar | Self | Self Endurance is < 51% | 30.0 | - | 100 (10.5%) | |
Cast | Spiritshift Cat | Self | Self Endurance is < 51% | 30.0 | - | 100 (10.5%) | |
Cast | Spiritshift Stag | Self | Self Endurance is < 51% | 30.0 | - | 100 (10.5%) | |
Cast | Spiritshift Wolf | Self | Self Endurance is < 51% | 30.0 | - | 100 (10.5%) | |
Cast | Conjure Blight | Self | Has no summons | 30.0 | - | 10 (1.1%) | |
Cast | Call to the Primordials | Self | Has no summons | 45.0 | - | 10 (1.1%) | |
Cast | Conjure Greater Blight | Self | Has no summons | 40.0 | - | 10 (1.1%) | |
Cast | Second Wind | Self | Self Endurance is < 34% | 0.0 | 1 | 100 (10.5%) |
Spiritshift[]
This behavior emphasizes Spiritshifting as soon as the druid is able to Engage an enemy in melee. If Per Rest is enabled, the druid will use Damage and Crowd Control spells, emphasizing lower level options and only ones that are foe-only. Additionally, the druid may cast healing spells and party support spells.
Instruction | Ability | Target | Condition | Cooldown | Max casts | Priority | Per rest |
---|---|---|---|---|---|---|---|
Cast | Dancing Bolts | Nearest enemy | 15.0 | - | 25 (3.0%) | ||
Cast | Nature's Mark | Nearest enemy | 15.0 | - | 25 (3.0%) | ||
Cast | Talons' Reach | Nearest enemy | 15.0 | - | 25 (3.0%) | ||
Cast | Insect Swarm | Nearest enemy | 20.0 | - | 9 (1.1%) | ||
Cast | Woodskin | Self | 40.0 | - | 9 (1.1%) | ||
Cast | Spreading Plague | Current enemy | 40.0 | - | 1 (0.1%) | ||
Cast | Conjure Lesser Blight | Self | Has no summons | 40.0 | - | 1 (0.1%) | |
Cast | Returning Storm | Nearest enemy | 30.0 | - | 5 (0.6%) | ||
Cast | Nature's Vigor | Ally lowest stamina | 20.0 | - | 25 (3.0%) | ||
Use weapon | - | Nearest enemy | 0.0 | - | 5 (0.6%) | ||
Cast | Spiritshift Stelgaer | Self | Self engaged by > 0 enemies | 30.0 | - | 100 (12.0%) | |
Cast | Spiritshift Bear | Self | Self engaged by > 0 enemies | 30.0 | - | 100 (12.0%) | |
Cast | Spiritshift Boar | Self | Self engaged by > 0 enemies | 30.0 | - | 100 (12.0%) | |
Cast | Spiritshift Cat | Self | Self engaged by > 0 enemies | 30.0 | - | 100 (12.0%) | |
Cast | Spiritshift Stag | Self | Self engaged by > 0 enemies | 30.0 | - | 100 (12.0%) | |
Cast | Spiritshift Wolf | Self | Self engaged by > 0 enemies | 30.0 | - | 100 (12.0%) | |
Cast | Second Wind | Self | Self Endurance is < 34% | 0.0 | 1 | 100 (12.0%) |
Fighter[]
Aggressive[]
The fighter uses Knock Down and Disciplined Barrage at the first opportunities. Clear Out will also automatically be used whenever the fighter has three enemies in range if Per Rest is enabled.
Instruction | Ability | Target | Condition | Cooldown | Max casts | Priority | Per rest |
---|---|---|---|---|---|---|---|
Use weapon | Knock Down | Current enemy | 15.0 | 3 | 25 (8.3%) | ||
Cast | Disciplined Barrage | Self | 10.0 | 1 | 25 (8.3%) | ||
Cast | Second Wind | Self | Self Endurance is < 34% | 0.0 | 1 | 100 (33.3%) | |
Cast | Clear Out | Current enemy | Number of enemies in AoE > 2 | 20.0 | 2 | 25 (8.3%) | |
Use weapon | Sundering Blow | Current enemy | 15.0 | - | 30 (10.0%) | ||
Use weapon | - | Current enemy | 0.0 | - | 25 (8.3%) | ||
Cast | Into The Fray | Farthest enemy within range | Enemy is > 2m from self | 20.0 | - | 70 (23.3%) |
Hold Ground[]
The fighter uses Vigorous Defense when engaged by more than two opponents. Uses Unbending when below 50% Endurance if Per Rest is enabled. Defender is enabled by default and, if disabled, will be re-enabled at the start of the next combat.
Instruction | Ability | Target | Condition | Cooldown | Max casts | Priority | Per rest |
---|---|---|---|---|---|---|---|
Cast | Vigorous Defense | Self | Self engaged by > 1 enemies | 15.0 | 1 | 75 (15.0%) | |
Use weapon | - | Current enemy | 0.0 | - | 25 (5.0%) | ||
Cast | Defender | Self | 0.0 | 1 | 100 (20.0%) | ||
Cast | Unbending | Self | Self Endurance is < 51% | 30.0 | - | 100 (20.0%) | |
Cast | Into The Fray | Current enemy | Self is > 2m from enemy | 0.0 | - | 100 (20.0%) | |
Cast | Second Wind | Self | Self Endurance is < 34% | 0.0 | 1 | 100 (20.0%) |
Monk[]
Aggressive[]
The monk uses Swift Strikes or Torment's Reach at the first opportunity. Uses Clarity of Agony whenever subjected to a hostile status effect with a duration over 5 seconds. Uses Stunning Blows whenever possible.
Instruction | Ability | Target | Condition | Cooldown | Max casts | Priority | Per rest |
---|---|---|---|---|---|---|---|
Cast | Swift Strikes | Self | 16.0 | - | 100 (15.4%) | ||
Use weapon | Torment's Reach | Current enemy | Ally has no summons | 8.0 | - | 100 (15.4%) | |
Use weapon | Torment's Reach | Current enemy | Has > 0 summons | 0.0 | - | 100 (15.4%) | |
Cast | Clarity Of Agony | Self | Self has hostile effect with duration > 5 sec | 20.0 | - | 100 (15.4%) | |
Use weapon | Stunning Blow | Current enemy | 20.0 | - | 95 (14.6%) | ||
Cast | The Dichotomous Soul | Self | Has < 1 summons | 30.0 | - | 30 (4.6%) | |
Cast | Second Wind | Self | Self Endurance is < 34% | 0.0 | 1 | 100 (15.4%) | |
Use weapon | - | Current enemy | 0.0 | - | 25 (3.8%) |
Disruptor[]
The monk behaves as Aggressive but prioritizes spellcasters and characters with low Deflection and will break Engagement to do so.
Instruction | Ability | Target | Condition | Cooldown | Max casts | Priority | Per rest |
---|---|---|---|---|---|---|---|
Cast | Swift Strikes | Self | 16.0 | - | 100 (16.1%) | ||
Use weapon | Torment's Reach | Nearest enemy | Ally has no summons | 8.0 | - | 100 (16.1%) | |
Use weapon | Torment's Reach | Nearest enemy | Has > 0 summons | 0.0 | - | 100 (16.1%) | |
Cast | Clarity Of Agony | Self | Self has hostile effect with duration > 5 sec | 20.0 | - | 100 (16.1%) | |
Use weapon | Stunning Blow | Nearest enemy | 20.0 | - | 95 (15.3%) | ||
Cast | Second Wind | Self | Self Endurance is < 34% | 0.0 | 1 | 100 (16.1%) | |
Use weapon | - | Current enemy | 0.0 | - | 25 (4.0%) |
Paladin[]
Aggressive[]
The paladin uses Flames of Devotion and Sworn Enemy at the first opportunities. Zealous Focus is enabled by default and, if disabled, will be re-enabled at the start of the next combat.
Instruction | Ability | Target | Condition | Cooldown | Max casts | Priority | Per rest |
---|---|---|---|---|---|---|---|
Cast | Zealous Focus | Self | 0.0 | 1 | 100 (24.7%) | ||
Use weapon | Flames of Devotion | Current enemy | 8.0 | - | 100 (24.7%) | ||
Cast | Sworn Enemy | Current enemy | Enemy has < 1 hostile effects | 60.0 | - | 80 (19.8%) | |
Cast | Second Wind | Self | Self Endurance is < 34% | 0.0 | 1 | 100 (24.7%) | |
Use weapon | - | Current enemy | 0.0 | - | 25 (6.2%) |
Support[]
The paladin uses Lay on Hands whenever an ally is below 50% Endurance. Uses Liberating Exhortation whenever an ally is subjected to a hostile status effect with a duration over 5 seconds. Uses Reinforcing Exhortation on an ally that is being attacked by more than two enemies. Uses Reviving Exhortation on the first ally to be knocked unconscious in combat. Uses Hastening Exhortation on allies (only if Per Rest is enabled). Zealous Endurance is enabled by default and, if disabled, will be re-enabled at the start of the next encounter.
Instruction | Ability | Target | Condition | Cooldown | Max casts | Priority | Per rest |
---|---|---|---|---|---|---|---|
Cast | Zealous Endurance | Self | 0.0 | - | 100 (12.8%) | ||
Cast | Lay on Hands | Ally lowest stamina | Ally Endurance is < 51% | 20.0 | - | 100 (12.8%) | |
Cast | Lay on Hands | Self | Self Endurance is < 26% | 20.0 | - | 100 (12.8%) | |
Cast | Liberating Exhortation | Nearest ally | Ally has hostile effect with duration > 4 sec | 30.0 | - | 100 (12.8%) | |
Cast | Hastening Exhortation | Preferred ally | 50.0 | - | 70 (9.0%) | ||
Cast | Reinforcing Exhortation | Nearest ally | Ally is engaged by > 1 enemies | 30.0 | - | 75 (9.6%) | |
Cast | Reviving Exhortation | Ally unconscious | 0.0 | - | 80 (10.3%) | ||
Cast | Healing Chain | Ally lowest stamina | Ally Endurance is < 51% | 0.0 | - | 30 (3.8%) | |
Cast | Second Wind | Self | Self Endurance is < 34% | 0.0 | - | 100 (12.8%) | |
Use weapon | - | Current enemy | 0.0 | - | 25 (3.2%) |
Priest[]
Aggressive[]
The priest uses Interdiction as soon as combat begins. If Per Rest is enabled, the priest emphasizes Damage and Crowd Control spells like Barbs of Condemnation, Divine Mark, Instill Doubt, Despondent Blows, and Pillar of Faith.
Instruction | Ability | Target | Condition | Cooldown | Max casts | Priority | Per rest |
---|---|---|---|---|---|---|---|
Cast | Barbs of Condemnation | Nearest enemy | 15.0 | - | 20 (7.1%) | ||
Cast | Divine Mark | Nearest enemy | 15.0 | - | 20 (7.1%) | ||
Cast | Iconic Projection | Nearest enemy | 15.0 | - | 10 (3.5%) | ||
Cast | Instill Doubt | Nearest enemy | 30.0 | - | 10 (3.5%) | ||
Cast | Despondent Blows | Nearest enemy | 50.0 | - | 10 (3.5%) | ||
Cast | Pillar of Faith | Nearest enemy | 30.0 | - | 2 (0.7%) | ||
Cast | Searing Seal | Nearest enemy | 20.0 | - | 5 (1.8%) | ||
Cast | Interdiction | Nearest enemy | 0.0 | 1 | 100 (35.3%) | ||
Use weapon | - | Nearest enemy | 0.0 | - | 1 (0.4%) | ||
Cast | Pillar of Holy Fire | Nearest enemy | 30.0 | - | 3 (1.1%) | ||
Cast | Cleansing Flame | Nearest enemy | 40.0 | - | 2 (0.7%) | ||
Cast | Second Wind | Self | Self Endurance is < 34% | 0.0 | 1 | 100 (35.3%) |
Support[]
The priest uses Holy Radiance whenever someone in the party is below 33% Endurance or if two or more people are below 50% Endurance. If Per Rest is enabled, the priest emphasizes healing and support spells like Armor of Faith, Blessing, Holy Meditation, Restore Minor Endurance, Withdraw, etc. The "Prayer Against" spells are used reactively when more than 1 party member is suffering from an applicable effect.
Instruction | Ability | Target | Condition | Cooldown | Max casts | Priority | Per rest |
---|---|---|---|---|---|---|---|
Cast | Holy Radiance | Self | Self Endurance is < 34% | 15.0 | - | 90 (10.5%) | |
Cast | Holy Radiance | Self | One or more allies in AoE with Endurance < 34% | 15.0 | - | 90 (10.5%) | |
Cast | Holy Radiance | Self | Two or more allies in AoE with Endurance < 51% | 15.0 | - | 90 (10.5%) | |
Cast | Armor of Faith | Nearest ally | Number of allies in AoE > 1 | 50.0 | - | 60 (7.0%) | |
Cast | Blessing | Nearest ally | Number of allies in AoE > 1 | 40.0 | - | 50 (5.8%) | |
Cast | Restore Minor Endurance | Nearest ally | Ally Endurance is < 51% | 40.0 | - | 60 (7.0%) | |
Cast | Repulsing Seal | Current enemy | Number of enemies in AoE > 1 | 30.0 | - | 25 (2.9%) | |
Cast | Prayer Against Fear | Preferred ally | Ally has hostile effect with duration > 5 sec | 30.0 | - | 75 (8.7%) | |
Cast | Prayer Against Infirmity | Preferred ally | Ally has hostile effect with duration > 5 sec | 30.0 | - | 75 (8.7%) | |
Cast | Prayer Against Restraint | Preferred ally | Ally has hostile effect with duration > 5 sec | 30.0 | - | 75 (8.7%) | |
Use weapon | - | Current enemy | 0.0 | - | 20 (2.3%) | ||
Cast | Watchful Presence | Farthest ally within range | Number of allies in AoE > 1 | 40.0 | 1 | 20 (2.3%) | |
Cast | Devotions for the Faithful | Farthest ally within range | Number of allies in AoE > 1 | 60.0 | - | 10 (1.2%) | |
Cast | Champion's Boon | Preferred ally | 60.0 | - | 10 (1.2%) | ||
Cast | Crowns for the Faithful | Farthest ally within range | Number of allies in AoE > 0 | 60.0 | - | 10 (1.2%) | |
Cast | Second Wind | Self | Self Endurance is < 34% | 0.0 | 1 | 100 (11.6%) |
Healing[]
The priest uses Holy Radiance whenever someone in the party is below 33% Endurance or if two or more people are below 50% Endurance. If Per Rest is enabled, the priest will use healing and revival spells.
Instruction | Ability | Target | Condition | Cooldown | Max casts | Priority | Per rest |
---|---|---|---|---|---|---|---|
Cast | Holy Radiance | Self | One or more allies in AoE with Endurance < 34% | 15.0 | - | 90 (11.8%) | |
Cast | Holy Radiance | Self | Two or more allies in AoE with Endurance < 51% | 15.0 | - | 90 (11.8%) | |
Cast | Restore Minor Endurance | Nearest ally | Ally Endurance is < 76% | 20.0 | - | 60 (7.9%) | |
Cast | Restore Light Endurance | Nearest ally | Ally Endurance is < 66% | 25.0 | - | 60 (7.9%) | |
Cast | Restore Moderate Endurance | Nearest ally | Ally Endurance is < 51% | 30.0 | - | 60 (7.9%) | |
Cast | Restore Major Endurance | Nearest ally | Ally Endurance is < 36% | 35.0 | - | 60 (7.9%) | |
Cast | Restore Critical Endurance | Nearest ally | Ally Endurance is < 26% | 40.0 | - | 60 (7.9%) | |
Cast | Revive the Fallen | Ally unconscious | 30.0 | - | 60 (7.9%) | ||
Cast | Resurrection | Ally unconscious | 60.0 | - | 60 (7.9%) | ||
Cast | Consecrated Ground | Self | One or more allies in AoE with Endurance < 76% | 60.0 | - | 60 (7.9%) | |
Cast | Second Wind | Self | Self Endurance is < 34% | 0.0 | 1 | 100 (13.1%) | |
Use weapon | - | Current enemy | 0.0 | - | 1 (0.1%) |
Rogue[]
Aggressive[]
The rogue uses Crippling Strike, Blinding Strike, Withering Strike, Fearsome Strike (only if Per Rest is enabled) at the first opportunity. Uses Finishing Blow against targets below 25% Endurance.
Instruction | Ability | Target | Condition | Cooldown | Max casts | Priority | Per rest |
---|---|---|---|---|---|---|---|
Use weapon | Crippling Strike | Current enemy | 15.0 | - | 85 (12.5%) | ||
Use weapon | Blinding Strike | Current enemy | 15.0 | - | 85 (12.5%) | ||
Use weapon | Withering Strike | Current enemy | 20.0 | - | 85 (12.5%) | ||
Use weapon | Fearsome Strike | Current enemy | 30.0 | - | 85 (12.5%) | ||
Use weapon | Finishing Blow | Current enemy | Enemy Endurance is < 26% | 30.0 | - | 85 (12.5%) | |
Cast | Reckless Assault | Self | 0.0 | 1 | 100 (14.7%) | ||
Use weapon | Sap | Current enemy | 30.0 | - | 30 (4.4%) | ||
Cast | Second Wind | Self | Self Endurance is < 34% | 0.0 | 1 | 100 (14.7%) | |
Use weapon | - | Current enemy | 0.0 | - | 25 (3.7%) |
Cautious[]
The rogue prefers to attack targets that are already Engaged by an ally. Uses Crippling Strike, Blinding Strike, Withering Strike, Fearsome Strike (only if Per Rest is enabled) at the first opportunity. Uses Finishing Blow against targets below 25% Endurance. Uses Escape to move to the most distant ally when Endurance drops below 33%.
Instruction | Ability | Target | Condition | Cooldown | Max casts | Priority | Per rest |
---|---|---|---|---|---|---|---|
Use weapon | Crippling Strike | Current enemy | Enemy is engaged by > 0 allies | 15.0 | - | 20 (5.8%) | |
Use weapon | Blinding Strike | Current enemy | Enemy is engaged by > 0 allies | 15.0 | - | 20 (5.8%) | |
Use weapon | Withering Strike | Current enemy | Enemy is engaged by > 0 allies | 20.0 | - | 20 (5.8%) | |
Use weapon | Fearsome Strike | Current enemy | Enemy is engaged by > 0 allies | 30.0 | - | 20 (5.8%) | |
Use weapon | Finishing Blow | Current enemy | Enemy Endurance is < 26% | 30.0 | - | 50 (14.4%) | |
Cast | Escape | Farthest ally within range | Self Endurance is < 33% | 30.0 | - | 100 (28.8%) | |
Use weapon | Sap | Current enemy | 30.0 | - | 12 (3.5%) | ||
Cast | Second Wind | Self | Self Endurance is < 34% | 0.0 | 1 | 100 (28.8%) | |
Use weapon | - | Current enemy | 0.0 | - | 5 (1.4%) |
Ranger[]
Aggressive[]
The ranger uses Wounding Shot and Marked Prey against targets Engaged by the companion.
Instruction | Ability | Target | Condition | Cooldown | Max casts | Priority | Per rest |
---|---|---|---|---|---|---|---|
Use weapon | - | Current enemy | Enemy is engaged by animal companion | 0.0 | - | 60 (14.3%) | |
Use weapon | - | Current enemy | 0.0 | - | 1 (0.2%) | ||
Use weapon | Wounding Shot | Current enemy | Enemy is engaged by animal companion | 15.0 | - | 80 (19.0%) | |
Cast | Marked Prey | Current enemy | Enemy is engaged by animal companion | 0.0 | 1 | 80 (19.0%) | |
Cast | Heal Companion | Own animal companion | Ally Endurance is < 50% | 0.0 | 1 | 100 (23.8%) | |
Cast | Second Wind | Self | Self Endurance is < 34% | 0.0 | 1 | 100 (23.8%) |
Cautious[]
The ranger holds position and prioritizes enemies that are Engaged by his or her animal companion. Uses Wounding Shot and Marked Prey against targets Engaged by the companion.
Instruction | Ability | Target | Condition | Cooldown | Max casts | Priority | Per rest |
---|---|---|---|---|---|---|---|
Use weapon | - | Current enemy | 0.0 | - | 60 (14.3%) | ||
Use weapon | Wounding Shot | Current enemy | Enemy is engaged by animal companion | 15.0 | - | 80 (19.0%) | |
Cast | Marked Prey | Current enemy | Enemy is engaged by animal companion | 60.0 | - | 90 (21.4%) | |
Cast | Heal Companion | Own animal companion | Ally Endurance is < 50% | 60.0 | - | 90 (21.4%) | |
Cast | Second Wind | Self | Self Endurance is < 34% | 0.0 | 1 | 100 (23.8%) |
Wizard[]
Damage[]
Wizards use Arcane Assault as soon as combat opens. If Per Rest is enabled, they use direct damage or foe-only AoE spells like Minoletta's Minor Missiles, Jolting Touch, Kalakoth's Sunless Grasp, Necrotic Lance, Ghost Blades, etc.
Instruction | Ability | Target | Condition | Cooldown | Max casts | Priority | Per rest |
---|---|---|---|---|---|---|---|
Cast | Arcane Assault | Nearest enemy | 15.0 | - | 100 (19.2%) | ||
Cast | Minoletta's Minor Missiles | Nearest enemy | 15.0 | - | 75 (14.4%) | ||
Cast | Minoletta's Concussive Missiles | Nearest enemy | 15.0 | - | 15 (2.9%) | ||
Cast | Jolting Touch | Nearest enemy | 15.0 | - | 75 (14.4%) | ||
Cast | Kalakoth's Sunless Grasp | Nearest enemy | 15.0 | - | 75 (14.4%) | ||
Cast | Necrotic Lance | Nearest enemy | 30.0 | - | 25 (4.8%) | ||
Cast | Minoletta's Bounding Missiles | Nearest enemy | 25.0 | - | 20 (3.8%) | ||
Use weapon | - | Nearest enemy | 15.0 | - | 5 (1.0%) | ||
Cast | Minoletta's Concussive Missiles | Nearest enemy | 25.0 | - | 15 (2.9%) | ||
Cast | Minoletta's Precisely Piercing Burst | Nearest enemy | 35.0 | - | 5 (1.0%) | ||
Cast | Chain Lightning | Nearest enemy | 35.0 | - | 5 (1.0%) | ||
Cast | Tayn's Chaotic Orb | Nearest enemy | 40.0 | - | 3 (0.6%) | ||
Cast | Concelhaut's Crushing Doom | Nearest enemy | 60.0 | - | 3 (0.6%) | ||
Cast | Second Wind | Self | Self Endurance is < 34% | 0.0 | 1 | 100 (19.2%) |
Crowd Control[]
If Per Rest is enabled, the wizard focuses on foe-only spells that cause Afflictions like Arkemyr's Dazzling Lights, Bewildering Spectacle, Combusting Wounds, Curse of Blackened Sight, Arduous Delay of Motion, Expose Vulnerabilities, etc.
Instruction | Ability | Target | Condition | Cooldown | Max casts | Priority | Per rest |
---|---|---|---|---|---|---|---|
Cast | Arkemyr's Dazzling Lights | Nearest enemy | 25.0 | - | 75 (32.1%) | ||
Cast | Bewildering Spectacle | Nearest enemy | Enemies within 15m of enemy > 1 | 20.0 | - | 75 (32.1%) | |
Cast | Combusting Wounds | Nearest enemy | 40.0 | - | 15 (6.4%) | ||
Cast | Curse Of Blackened Sight | Nearest enemy | 35.0 | - | 25 (10.7%) | ||
Cast | Arduous Delay of Motion | Nearest enemy | 45.0 | - | 10 (4.3%) | ||
Cast | Expose Vulnerabilities | Nearest enemy | 45.0 | - | 10 (4.3%) | ||
Cast | Confusion | Nearest enemy | Number of enemies in AoE > 1 Allies within 15m of enemy > 1 |
45.0 | - | 8 (3.4%) | |
Use weapon | - | Nearest enemy | 0.0 | - | 5 (2.1%) | ||
Cast | Call to Slumber | Nearest enemy | Number of enemies in AoE > 1 | 35.0 | - | 5 (2.1%) | |
Cast | Gaze of the Adragan | Nearest enemy | Number of enemies in AoE > 1 | 35.0 | - | 3 (1.3%) | |
Cast | Second Wind | Self | Self Endurance is < 34% | 0.0 | 1 | 3 (1.3%) |
Defensive[]
Wizards use Arcane Veil and/or Grimoire Slam as soon as they are Engaged in melee. If Per Rest is enabled, the wizard uses spells like Wizard's Double, Spirit Shield, Mirrored Images, and Llengrath's Displaced Image, but otherwise remains at range and uses standard attacks.
Instruction | Ability | Target | Condition | Cooldown | Max casts | Priority | Per rest |
---|---|---|---|---|---|---|---|
Cast | Grimoire Slam | Current enemy | Self engaged by > 0 enemies | 15.0 | - | 100 (17.2%) | |
Cast | Llengrath's Displaced Image | Self | 90.0 | - | 80 (13.8%) | ||
Cast | Spirit Shield | Self | 65.0 | - | 80 (13.8%) | ||
Cast | Arcane Veil | Self | Self engaged by > 0 enemies | 30.0 | - | 100 (17.2%) | |
Cast | Wizard's Double | Self | Self engaged by > 0 enemies | 0.0 | 1 | 60 (10.3%) | |
Use weapon | - | Current enemy | 0.0 | - | 20 (3.4%) | ||
Cast | Flame Shield | Self | Self engaged by > 0 enemies | 65.0 | - | 20 (3.4%) | |
Cast | Llengrath's Safeguard | Self | Self engaged by > 1 enemies | 0.0 | 1 | 20 (3.4%) | |
Cast | Second Wind | Self | Self Endurance is < 34% | 0.0 | 1 | 100 (17.2%) |
Spellsword[]
If Per Rest is enabled, the wizard uses spells like Wizard's Double, Spirit Shield, Concelhaut's Parasitic Staff, Llengrath's Displaced Image, Flame Shield, and Citzal's Spirit Lance to enhance themselves before charging headlong into battle.
Instruction | Ability | Target | Condition | Cooldown | Max casts | Priority | Per rest |
---|---|---|---|---|---|---|---|
Cast | Concelhaut's Parasitic Staff | Self | Does not have summoned weapon | 65.0 | - | 100 (13.4%) | |
Cast | Merciless Gaze | Self | 90.0 | - | 80 (10.7%) | ||
Cast | Ironskin | Self | 30.0 | 1 | 80 (10.7%) | ||
Cast | Llengrath's Displaced Image | Self | 90.0 | - | 80 (10.7%) | ||
Cast | Spirit Shield | Self | 65.0 | - | 80 (10.7%) | ||
Cast | Flame Shield | Self | Self engaged by > 0 enemies | 60.0 | - | 60 (8.1%) | |
Cast | Citzal's Spirit Lance | Self | Does not have summoned weapon | 65.0 | - | 100 (13.4%) | |
Use weapon | - | Current enemy | 0.0 | - | 10 (1.3%) | ||
Cast | Wizard's Double | Self | 50.0 | 1 | 10 (1.3%) | ||
Cast | Deleterious Alacrity of Motion | Self | 50.0 | - | 45 (6.0%) | ||
Cast | Deleterious Alacrity of Motion | Self | Self Endurance is < 34% | 0.0 | 1 | 100 (13.4%) |
Notes[]
- The data above was pulled from the PartyMemberInstructionSetList object, found in "PillarsOfEternity_Data/assetbundles/prefabs/objectbundle/classbasedinstructionsets" in the game files.
Behind the scenes[]
- Early in development, the targeting behavior of enemies was such that they would all focus fire on Aloth instead of other party members.[1]
References
- ↑ Obsidian [Obsidian] (July 12, 2024). "Road to Avowed w/ Area Designer Matthew Perez", at 20:17 - Twitch.