Accuracy is part of the combat game mechanics in Pillars of Eternity. It is counted against the target's appropriate defenses and determines the likeliness of Hits and Crits or Grazes and Misses, thus influencing the success of an attack. For details about the underlying calculations, see Attack Resolution.
A character's actual Accuracy depends on a number of factors: primarily on their class and level, but also their Perception, Abilities and Talents, the weapon and other equipment, the situation, and more.
Contents
Class & level[]
A character's base Accuracy is determined by their class and level.
Class | Base Accuracy | Accuracy at level | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | ||
Fighter, Monk, Ranger, Rogue | 30 +3 per level-up | 30 | 33 | 36 | 39 | 42 | 45 | 48 | 51 | 54 | 57 | 60 | 63 | 66 | 69 | 72 | 75 |
Barbarian, Chanter, Cipher, Paladin | 25 +3 per level-up | 25 | 28 | 31 | 34 | 37 | 40 | 43 | 46 | 49 | 52 | 55 | 58 | 61 | 64 | 67 | 70 |
Druid, Priest, Wizard | 20 +3 per level-up | 20 | 23 | 26 | 29 | 32 | 35 | 38 | 41 | 44 | 47 | 50 | 53 | 56 | 59 | 62 | 65 |
Perception[]
Each point in Perception above 10 increases Accuracy by 1, each point below 10 decreases it by 1.
Attacks with weapons[]
Weapon type[]
When attacking with weapons, a character's Accuracy gets modified by an inherent bonus or malus, depending on the weapon type.
Weapon type | Accuracy modifier |
---|---|
Club, Dagger, Rapier, Spear | +5 |
Battle axe, Flail, Hatchet, Mace, Sabre, Stiletto, Sword, Torch, War hammer, Estoc, Great swords, Morning star, Pike, Pollaxe, Quarterstaff, Rod, Scepter, Wand, Arbalest, Crossbow, Hunting bow, War bow |
±0 |
Arquebus, Pistol | -5 |
Blunderbuss | -10 |
Fighting style[]
The fighting style, i.e. which and how many weapons are equipped, can further modify the Accuracy of attacks.
Fighting style | Accuracy modifier |
---|---|
Wielding a single one-handed weapon without shield | +12 |
Wielding a two-handed weapon | ±0 |
Dual-wielding two one-handed weapons | ±0 |
Wielding a one-handed weapon with shield | 0 to -10 (depending on the type of shield) |
Enchantments[]
Additionally, a weapon can be enchanted with an Accuracy increasing effect. One enchantment of each of the following two groups is possible per weapon.
Group | Enchantment name |
Accuracy modifier | |
---|---|---|---|
Quality | Accurate 1 | +4 | |
Accurate 2 | +8 | ||
Fine | +4 | ||
Exceptional | +8 | ||
Superb | +12 | ||
Legendary | +15 | ||
Slaying | Slaying (Beast) | +5 against |
Beasts |
Slaying (Primordial) | Primordials | ||
Slaying (Spirit) | Spirits | ||
Slaying (Vessel) | Vessels | ||
Slaying (Wilder) | Wilder | ||
Slaying (Kith) | Humans, Elves, Dwarves, Godlike, Aumaua |
Weapons[]
The following unique weapons have enchantments that affect their accuracy. Weapons with the Fine (Weapon), Exceptional (Weapon) or Superb (Weapon) enchantments are not included.
Weapon type | Name | Accuracy modifier | Affected attacks |
---|---|---|---|
Great sword | Firebrand | +4 | All |
Hunting bow | Persistence | +4 | All |
Mace | Ravenwing | +4 | All |
Club | St. Wygelt's Cudgel [WM2] | +4 | All |
Club | Blesca's Labor | +4 | Attacking same target as an ally |
Spear | Cladhalíath | +4 | Attacking same target as an ally |
Crossbow | Good Friend | +4 | Attacking same target as an ally |
Mace | Ravenwing | +4 | Attacking same target as an ally |
Estoc | Drake's Bell | +5 | Against Beasts |
Hatchet | Rêghar Konnek | +5 | Against Kith |
Spear | Delem Raŵdha | +5 | Against Primordials |
Sword | Whispers of Yenwood | +5 | Against Spirits
|
Morning star | Mabec's Morning Star | +5 | Against Wilders
|
Hunting bow | Massuk Hunting Bow | +8 | All
|
Estoc | Blade of the Endless Paths | +10 | Granted to an ally attacking the same target |
Wand | Cgadob's Hazel | +10 | Granted to an ally attacking the same target |
Spear | Cladhalíath | +10 | Granted to an ally attacking the same target |
Arquebus | Pliambo per Casitàs | +10 | Granted to an ally attacking the same target |
Sword | Shame or Glory | +10 | Granted to an ally attacking the same target |
Pollaxe | Spectacular Spetum | +10 | Granted to an ally attacking the same target |
Pistol | St. Garam's Spark | +10 | Granted to an ally attacking the same target |
Spear | Cladhalíath | +10 | Below 50% ![]() |
Spear | Ritezzi's Thorn | +10 | Below 50% ![]() |
Sword | Shame or Glory | +10 | Below 50% ![]() |
Scepter | The Lady's Hand | +10 | Below 50% ![]() |
Arquebus | Long-Feller | +12 | All |
Rapier | Measured Restraint | +12 | All |
Stiletto | Misery's End | +12 | All |
Hunting bow | Prey Maker | +12 | All |
Wand | Red Reed Wand | +12 | All |
Blunderbuss | Silver Flash [WM2] | +12 | All |
Great sword | The Hours of St. Rumbalt | +12 | All |
Scepter | Gyrd Háewanes Sténes (Druid; Priest; Wizard;) | +15 | All
|
Attacks without weapons[]
When attacking without the use of a weapon or fists, modifiers to Accuracy from equipped ones (e.g. Fine enchanted or with Accuracy 1) do not apply. Penalties, however, from equipped shields do affect the Accuracy.
Wizard spells[]
Each Wizard spell has an inherent Accuracy bonus, which is added to the wizard's Accuracy; the exact bonus is shown in the spell's description.
Abilities[]
A level-dependent bonus is added to a character's Accuracy when attacking with an Ability or spell without the use of a weapon: an additional +1 per level. A first level wizard, for example, would get +1 Accuracy to all of their spells, while a wizard of 11th level would get +11 Accuracy to all spells.
Further modifiers[]
Buffs[]
In addition to a character's base Accuracy, along with the modifiers from weapons, spells and Abilities used for the attack itself, there are various ways to gain further bonuses for all or certain character's attacks. Some of these buffs are permanent or can be activated for as long as desired, while others must be enabled and then expire after their duration runs out. Some can only applied to the character themselves, while others apply to allies. Some buffs stack, others are mutually exclusive.
A character's Accuracy score for a certain attack can benefit from the given number of bonuses from each of the following tables at the same time.
Passive Abilities and Talents[]
Unlimited – Permanently active once learned
Equipment[]
One only – While equipped
Slot | Item | Accuracy modifier | Affected attacks |
---|---|---|---|
Head | Crossed Patch [WM2] | -2 | All |
Hands | Minor Gauntlets of Accuracy | +3 | All |
Waist | Ryona's Buckle [WM1] | +5 | When below 50% ![]() |
Hands | Gauntlets of Accuracy | +5 | All |
Neck | Cloak of the Frozen Hunt [WM1] | +6 | Against Beasts |
Neck | Ycg Br Tomb Fragment | +10 | Against Spirits |
Armor | Blackwarden's Breast [WM2] | +15 | Against Beasts, 3m Friendly Aura |
Resting[]
One only – Duration: see table
Area | Inn | Room | Accuracy modifier | Affected attacks |
Duration |
---|---|---|---|---|---|
Copperlane | The Goose and Fox | Fletcher's Stay | +5 | Ranged | 2 rests |
Modal Abilities[]
One, mutually exclusive with both tables below – While turned on
Type | Ability | Accuracy modifier | Affected attacks |
Affected characters |
---|---|---|---|---|
Ranger Ability | Vicious Aim | +10 | With ranged weapons | User |
Rogue Ability | Reckless Assault | +8 | With melee weapons | User |
Paladin Ability | Zealous Focus | +6 | All | Allies in aura (2.5m radius) |
Active Abilities[]
One, mutually exclusive with the tables above and below – Temporary when used
Type | Ability | Accuracy modifier | Duration | Affected attacks |
Affected characters |
---|---|---|---|---|---|
Fighter Ability | Disciplined Barrage | +10 | 15 sec | All | User |
Paladin Ability | Sworn Enemy | +15 | Encounter | All against the marked target | User |
Wizard spell | Eldritch Aim | +15 | 10 sec | All | User |
Priest Ability | Holy Radiance, modified by Inspiring Radiance | +10 | 12.5 sec | All | Allies in aura (6.5m radius) |
Priest spell | Blessing | +5 | 10 sec | All | Allies in AoE (5m radius at 5m range) |
Priest spell | Devotions for the Faithful | +20 | 30 sec | Melee | Allies in AoE (2.5m radius at 5m range) |
Consumables[]
One, mutually exclusive with both tables above – Temporary when used
Type | Item | Accuracy modifier | Duration | Affected attacks |
Affected characters |
---|---|---|---|---|---|
Potion | Flask of War Paint | +15 | 20 sec | All | User |
Potion | Potion of Eldritch Aim | +15 | 10 sec | All | User |
Scroll | Scroll of Valor | +15 | 15 sec | All | Allies in AoE (5m radius at 10m range) |
Debuffs[]
The Accuracy of characters can be temporarily lowered by their opponents using a variety of spells, Abilities or other actions. Some of those affect Accuracy directly (like the 1st level Wizard spell Kalakoth's Sunless Grasp), while the most of them cause an affliction, which in turn – among other things – decreases the Accuracy of the victim.
Unlimited – For given Ability duration or until affliction cured
Affliction | Accuracy modifier |
---|---|
Blinded | -25 |
Charmed | -25 |
Terrified | -20 |
Dazed | -10 |
Frightened | -10 |
Stuck | -5 |