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In response to patch v1.3.7.0.1377 to Pillars of Eternity (June 6, 2024), the random loot tables shown on the wiki have been updated. These changes may take time to propegate.

As a result, random loot data is no longer accurate to old versions of the game, including all console ports. We'll be working to provide a mechanism to switch between pre-patch and post-patch loot for console players.

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Accuracy is part of the combat game mechanics in Pillars of Eternity and Pillars of Eternity II: Deadfire. It is counted against the target's appropriate defenses and determines the likeliness of Hits and Crits or Grazes and Misses, thus influencing the success of an attack. For details about the underlying calculations, see Attack Resolution.

A character's actual accuracy depends on a number of factors: primarily on their class and level, but also their Perception, Abilities and Talents, the weapon and other equipment, the situation, and more.

Description[ | ]

Items in italics are quoted directly from the game.

Accuracy is part of almost every attack. It influences how likely the attack is to affect the target. Accuracy is defined primarily by a character's class and level but it is also influenced by Perception, Talents, and other active effects, such as spells or items. When an attack is made, the Accuracy is compared to the appropriate defense on a target to determine how the attack roll will be modified. If Accuracy is above the target's defense, it will be more likely to result in a Hit or Crit, less likely to result in a Graze or Miss.

Any Ability or Talent that does not use a weapon as part of the attack gains a small Accuracy bonus based on the level of the character.

Modifiers[ | ]

Class and level[ | ]

A character's base accuracy is determined by their class and level. For every level above level 1, the character gains +3 accuracy.

Game Class Base Accuracy at level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Pillars of Eternity Fighter, Monk, Ranger, Rogue 30 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75
Barbarian, Chanter, Cipher, Paladin 25 25 28 31 34 37 40 43 46 49 52 55 58 61 64 67 70
Druid, Priest, Wizard 20 20 23 26 29 32 35 38 41 44 47 50 53 56 59 62 65
Pillars of Eternity II: Deadfire All classes 20 20 23 26 29 32 35 38 41 44 47 50 53 56 59 62 65
+0 +3 +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39 +42 +45

Perception[ | ]

Each point in Perception above 10 increases a characters accuracy by 1, each point below 10 decreases it by 1.

Shields[ | ]

Equipping a shield gives a penalty to accuracy with all normal attacks, with or without other weapons equipped.

Shield type Modifier
Small shield 0
Medium shield -4
Large shield -8

Attacks with weapons[ | ]

Disengagement attacks[ | ]

All attacks made as a result of an enemy disengaging get a +20 bonus to their accuracy. While on storytime difficulty, enemies get a -25 accuracy penalty on their disengagement attacks made against the party.

Weapon type[ | ]

When attacking with weapons, a character's accuracy gets modified by an inherent bonus or malus, depending on the weapon type.

In Pillars of Eternity
Weapon type Modifier
Club, Dagger, Rapier, Spear +5
Arbalest, Crossbow, Hunting bow, War bow, Battle axe, Flail, Hatchet, Mace, Sabre, Stiletto, Sword, Torch, War hammer, Estoc, Great sword, Morning star, Pike, Pollaxe, Quarterstaff, Rod, Scepter, Wand ±0
Arquebus, Pistol -5
Blunderbuss -10
In Pillars of Eternity II: Deadfire
Weapon type Modifier
Club, Dagger, Hunting bow, Rapier, Spear +5
All other types 0
Arquebus -5
Blunderbuss -10

Fighting style[ | ]

The fighting style, i.e. which and how many weapons are equipped, can further modify the accuracy of attacks made with that weapon.

Fighting style Modifier
Wielding a single one-handed weapon without shield +12
Wielding a two-handed weapon ±0
Dual-wielding two one-handed weapons ±0
Wielding a one-handed weapon with shield 0 to -8
(depending on the type of shield)

Attacks without weapons[ | ]

When attacking without the use of a weapon or fists, modifiers to accuracy from equipped ones (e.g. Fine enchanted or with Accuracy 1) do not apply. Penalties, however, from equipped shields do affect the accuracy.

Wizard spells[ | ]

In Pillars of Eternity, each wizard spell has an inherent accuracy bonus, which is added to the wizard's accuracy; the exact bonus is shown in the spell's description.

Abilities[ | ]

An ability level-dependent bonus is added to a character's accuracy when attacking with an ability or spell without the use of a weapon.

In Pillars of Eternity a first level wizard, for example, would get +1 accuracy to all of their spells, while a wizard of 11th level would get +11 accuracy to all spells.

In Pillars of Eternity II: Deadfire, all abilities get a base +2 accuracy per ability level, minus 1. For example, a seventh level ability gains +12 accuracy. Following this, abilities get ±1 for every power level difference between the ability's native power level and the power level it is cast at. This can differ on a per-ability basis, though isn't done very often.

Buffs in Pillars of Eternity[ | ]

In addition to a character's base accuracy, along with the modifiers from weapons, spells and abilities used for the attack itself, there are various ways to gain further bonuses for all or certain character's attacks. Some of these buffs are permanent or can be activated for as long as desired, while others must be enabled and then expire after their duration runs out. Some can only applied to the character themselves, while others apply to allies. Some buffs stack, others are mutually exclusive.

A character's accuracy score for a certain attack can benefit from the given number of bonuses from each of the following tables at the same time.

Passive abilities/talents[ | ]

unlimitedpermanently active once learned

Type Ability/talent Modifier Condition
Talent Marksman +5 With ranged weapons against distant targets
Talent Weapon Focus Adventurer +6 With Pollaxes, Estocs, Flails, Wands and War bows
Talent Weapon Focus Knight +6 With Battle axes, Swords, Morning stars, and Crossbows
Talent Weapon Focus Noble +6 With Daggers, Rapiers, Maces, Scepters and Rods
Talent Weapon Focus Peasant +6 With Hatchets, Spears, Quarterstaffs, Hunting bows, and Monk Fists
Talent Weapon Focus Ruffian +6 With Sabres, Stilettos, Clubs, Pistols and Blunderbusses
Talent Weapon Focus Soldier +6 With Great swords, Pikes, War hammers, Arbalests and Arquebusses
Barbarian talent Accurate Carnage +5 Carnage
Monk ability Transcendent Suffering 2 +4 With Monk Fists
Monk ability Transcendent Suffering 3 +8 With Monk Fists
Monk ability Transcendent Suffering 4 +12 With Monk Fists
Priest talent Inspired Flame +10 With Swords and Arquebusses
Ranger ability Stalkers' Link +10 Against enemies engaged by the animal companion
Ranger talent Accurate Wounding Shot +10 Wounding Shot
Boreal dwarf ability Hunter's Instincts +15 Against Primordials and Wilder
Human ability Fighting Spirit +7 After falling below 50% endurance (for 20 sec)
Wood elf ability Distant Advantage +5 Against enemies more than 4m away

Enchantments[ | ]

unlimitedbonus only in combat while weapon is equipped, sometimes triggering under certain conditions

A weapon can be enchanted with an accuracy increasing effect. One enchantment of each of the following groups is possible per weapon.

Group Enchantment Modifier Condition
Quality Accurate 1 +4
Accurate 2 +8
Fine +4
Exceptional +8
Superb +12
Legendary +15
Slaying Slaying (Beast) +5 Against beasts
Slaying (Primordial) Against primordials
Slaying (Spirit) Against spirits
Slaying (Vessel) Against vessels
Slaying (Wilder) Against wilder
Slaying (Kith) Against humans, elves, dwarves, godlike, aumaua
Unique
Accurate 3 +12
Accurate 4 +15
Accurate 6 +21
Damaging 3 +4
Mythic +15
Coordinating +4 Granted to user attacking the same target as ally
Marking +10 Granted to an ally attacking the same target
Beast Hunter +6 Against beasts
Banishing +10 Against spirits
Valiant +10 Below 50% endurance

Weapons[ | ]

unlimitedbonus only in combat while weapon is equipped, sometimes triggering under certain conditions

The following unique weapons have enchantments that affect their accuracy. Weapons with the Fine, Exceptional or Superb enchantments are not included.

Type Name Modifier Condition
Great swordFirebrand +4All
Hunting bowPersistence +4All
MaceRavenwing +4All
ClubSt. Wygelt's Cudgel [WM2]+4All
ClubBlesca's Labor +4Attacking same target as an ally
SpearCladhalíath +4Attacking same target as an ally
CrossbowGood Friend +4Attacking same target as an ally
MaceRavenwing +4Attacking same target as an ally
EstocDrake's Bell +5Against Beasts
HatchetRêghar Konnek +5Against Kith
SpearDelem Raŵdha +5Against Primordials
SwordWhispers of Yenwood +5Against Spirits
Morning starMabec's Morning Star +5Against Wilders
Hunting bowMassuk Hunting Bow +8All
EstocBlade of the Endless Paths +10Granted to an ally attacking the same target
WandCgadob's Hazel +10Granted to an ally attacking the same target
SpearCladhalíath +10Granted to an ally attacking the same target
ArquebusPliambo per Casitàs +10Granted to an ally attacking the same target
SwordShame or Glory +10Granted to an ally attacking the same target
PollaxeSpectacular Spetum +10Granted to an ally attacking the same target
PistolSt. Garam's Spark +10Granted to an ally attacking the same target
SpearCladhalíath +10Below 50% Endurance
SpearRitezzi's Thorn +10Below 50% Endurance
SwordShame or Glory +10Below 50% Endurance
ScepterThe Lady's Hand +10Below 50% Endurance
ArquebusLong-Feller +12All
RapierMeasured Restraint +12All
StilettoMisery's End +12All
Hunting bowPrey Maker +12All
WandRed Reed Wand +12All
BlunderbussSilver Flash [WM2]+12All
Great swordThe Hours of St. Rumbalt +12All
ScepterGyrd Háewanes Sténes (Druid; Priest; Wizard;) +15All

Equipment[ | ]

onebonus while equipped

Slot Item Modifier Condition
HeadCrossed Patch [WM2]-2All
HandsMinor Gauntlets of Accuracy +3All
WaistRyona's Buckle [WM1]+5When below 50% Endurance
HandsGauntlets of Accuracy +5All
NeckCloak of the Frozen Hunt [WM1]+6Against Beasts
NeckYcg Br Tomb Fragment +10Against Spirits
ArmorBlackwarden's Breast [WM2]+15Against Beasts, 3m Friendly Aura

Resting[ | ]

onebonus for a duration

Location Inn Room Modifier Condition Lasts for
Copperlane The Goose and Fox Fletcher's Stay +5 Ranged attacks 2 rests

Modal abilities/spells[ | ]

one, mutually exclusive with both tables belowbonus while turned on

Type Ability Modifier Condition Target
Ranger ability Vicious Aim +10 With ranged weapons User
Rogue ability Reckless Assault +8 With melee weapons User
Paladin ability Zealous Focus +6 Allies in aura (4.0m radius)

Active abilities/spells[ | ]

one, mutually exclusive with the tables above and belowtemporary bonus when used

Type Ability Modifier Duration Condition Target
Fighter ability Disciplined Barrage +20 15 sec All User
Paladin ability Sworn Enemy +15 Encounter All against the marked target User
Wizard spell Eldritch Aim +15 10 sec All User
Priest ability Holy Radiance* +10 12.5 sec All Allies in aura (6.5m radius)
Priest ability Inspiring Radiance +10 12.5 sec All Allies in aura (6.5m radius)
Priest spell Blessing +5 10 sec All Allies in AoE (5m radius at 5m range)
Priest spell Devotions for the Faithful +20 30 sec Melee Allies in AoE (2.5m radius at 5m range)

* - As modified by Inspiring Radiance

Consumables[ | ]

one, mutually exclusive with both tables abovetemporary bonus when used

Type Item Modifier Duration Condition Target
Potion Flask of War Paint +15 20 sec All User
Potion Potion of Eldritch Aim +15 10 sec All User
Scroll Scroll of Valor +15 15 sec All Allies in AoE (5m radius at 10m range)

Debuffs[ | ]

The accuracy of characters can be temporarily lowered by their opponents using a variety of spells, Abilities or other actions. Some of those affect accuracy directly (like the 1st level Wizard spell Kalakoth's Sunless Grasp), while the most of them cause an affliction, which in turn – among other things – decreases the accuracy of the victim.

unlimitedFor given ability duration or until affliction cured

Affliction Modifier
Blinded -25
Charmed -25
Terrified -20
Dazed -10
Frightened -10
Stuck -5

Buffs in Pillars of Eternity II: Deadfire[ | ]

Abilities/spells[ | ]

All accuracy[ | ]

unlimited, all passives stackBonus is granted to all attacks and cast abilities, never with a duration, and typically under certain conditions.

Type Ability Modifier Condition Target
Core Barbarian (Furyshaper) Passive Furyshaper +10 Against spirits Self
2nd Level Barbarian Passive Accurate Carnage +5 With Carnage attacks Self
6th Level Cipher Passive The Empty Soul +10 With Cipher Spells vs. Will Self
6th Level Fighter Passive Overbearing Guard +15 With Disengagement attacks Self
Core Monk Passive Transcendent Suffering +2* With Unarmed attacks Self
8th Level Monk Passive The Razor's Edge +1 per Wound Self
9th Level Monk Passive Empowered Strikes +100 With Empowered attacks Self
Core Ranger (Arcane Archer) Passive Arcane Archer +5 (scales with Arcana) With Imbue effects Self
2nd Level Ranger Passive Marksman +10 With Ranged weapons against > 4m targets Self
4th Level Ranger Passive Stalkers' Link +10 When attacking the same target as animal companion Self
Core Rogue (Assassin) Passive Assassinate +25 While Stealthed or invisible Self
1st Level Passive Monastic Unarmed Training +2* With Unarmed attacks Self
7th Level Passive Accurate Empower +10 With Empowered attacks Self

one, highest bonus from active ability (including modals and phrases)Bonus is granted to all attacks and cast abilities, sometimes with a duration, and sometimes under certain conditions

Type Ability Modifier Duration Condition Target
6th Level Barbarian Ability Lion's Sprint +15 To the next attack or effect Self
8th Level Chanter Phrase With all your Strength, Slay the Beast! +20 10.0 sec Against Beast targets Friendly Aura (4m)
5th Level Cipher Spell Borrowed Instinct +20 20.0 sec Self
2nd Level Fighter Modal
5th Level Fighter Modal
Warrior Stance
Conquerer Stance
+5 While modal active Self
5th Level Fighter Modal Conquerer Stance +10 While modal active While > 50% Health Self
2nd Level Monk Ability Dance of Death +3 per 3.0 sec Until damage taken Self
4th Level Monk Ability Enduring Dance +3 per 3.0 sec Until 3 hits taken Self
2nd Level Paladin Modal Zealous Focus +5 While modal active Self
4th Level Paladin Modal Exalted Focus +5 While modal active Self
4th Level Priest Spell Devotions for the Faithful +10 30.0 sec Allied AoE
1st Level Ranger Ability Marked Prey +10 Against marked targets Self + Animal Companion
3rd Level Ranger Ability Marked for the Hunt +10 Against marked targets Self + Animal Companion
4th Level Ranger Ability
6th Level Ranger Ability
6th Level Ranger Ability
Hunter's Claw
Hunter's Fang
Beast's Claw
+1 (stacks 20 times) Until rest Against selected race Self
7th Level Wizard Spell Citzal's Martial Power +20 30.0 sec Self

* - Scales at non-standard rate with power level

Bonus accuracy[ | ]

unlimitedBonus granted to only attack and/or effect made by the ability itself.

Type Ability Modifier Target
3rd Level Cipher Passive
5th Level Cipher Passive
Psychic Backlash
Brutal Backlash
+20 Self (on cast)
4th Level Chanter Invocation ...Its Crash Could Not Be Denied +15 Self (on cast)
1st Level Fighter Ability Knock Down +10 Self (on Primary Attack)
1st Level Paladin Ability
3rd Level Paladin Ability
3rd Level Paladin Ability
Flames of Devotion
Eternal Devotion
Shared Flames
+10 Self (on Full Attack)
3rd Level Ranger Ability Accurate Wounding Shot +20 Self (on Full Attack)
4th Level Ranger Ability
6th Level Ranger Ability
Concussive Shot
Concussive Tranquilizer
+10 Self (on Primary Attack)
6th Level Rogue Ability
8th Level Rogue Ability
Sap
Perplexing Sap
+10 Self (on Primary Attack)
8th Level Rogue Ability Gambit +10 Self (on Full Attack)
4th Level Rogue Ability
6th Level Rogue Ability
6th Level Rogue Ability
Withering Strike
Perishing Strike
Toxic Strike
+10 Self (on Full Attack)
2nd Level Rogue Ability
3rd Level Rogue Ability
3rd Level Rogue Ability
Blinding Strike
Confounding Blind
Gouging Strike
+10 Self (on Full Attack)

Weapons[ | ]

All accuracy[ | ]

unlimitedBonus granted to attacks using the weapon, sometimes all outgoing effects while the weapon is equipped, never with a duration, and typically under certain conditions.

Type Weapon Enchantment Modifier Condition
Arbalest Spearcaster Rune Bolts
Arcane Bolts
Elemental Bolts
+5 (scales with Arcana) With ranged attacks
Club Kapana Taga Unblockable +4 (per engaged target) With melee attacks
Crossbow Fleetbreaker Steady +8
Sharpshooting
Stopping Power
Close Precision +8 Against ≤ 4m distance targets
Distant Precision +4 Against ≥ 4m distance targets
Estoc Blade of the Endless Paths Seeker's Prize +1 (per 6.0 sec) With melee attacks
Estoc Eager Blade Vehemence +2 (per crit made)
Flail Keeper of the Flame [SSS] Sweet Aroma +4 To allies in 3m radius
Hunting bow Aamiina's Legacy Slayer of Beasts +10 Against beasts
Mace Magistrate's Cudgel Judge +10 Against targets affected by Judged effects
Pike Ngati's Tusk Cull the Weak +5 Against ≤ 50% health targets
Pistol Thundercrack Pistol Charged Field +10 Against targets with a Shield, Medium Armor, or Heavy Armor equipped
Quarterstaff The Spine of Thicket Green Purge Decay +5 Against vessels
Rapier Rännig's Wrath Thrusting +5 With melee attacks
Sabre Grave Calling Vessel Seeking +15 Against vessels
Sabre Dire Talon [SSS] Tooth and Claw +10 Against beasts
Sabre Scordeo's Edge Highwayman +2 With ranged weapons for 30.0 sec on scoring hit (stacks 10 times)
Adaptive +2 With weapons for 30.0 sec on scoring hit (stacks 10 times)
Strategic Shot +3 With weapons for 30.0 sec on scoring hit (stacks 10 times)
Scepter Amaliorra Ashes and Dust +10 Against vessels
Stiletto Azure Blade Mob Rule +10 When 3 or more allies are within 2m
Cloak and Dagger +15
Wrong Place, Wrong Time +10
Sword Duskfall Drawing Cut +15 To the first attack made in combat
Sword Hel Beckoning Spirit Seeking +15 Against spirits
Sword Whispers of Yenwood Soul Cutter +15 Against spirits
War bow Veilpiercer Ethereal Arrows +15 Against spirits
All clubs, daggers, hunting bows, quarterstaffs, rapiers, and spears Accurate +5
All weapons (with this quality enchantment) Fine +4
Exceptional +8
Superb +12
Legendary +15
Scaling +4 (per 4 levels)

Bonus accuracy[ | ]

unlimitedBonus accuracy granted to only the attack and/or effect made by a specific weapon ability.

Type Name Enchantment Modifier
Arbalest Spearcaster Skewer +12
Blunderbuss Kitchen Stove Thunderous Report +5
Dagger Marux Amanth Sacrifice +10
Worthy Sacrifice +10
Estoc Eager Blade Kaul's Retort +7
Great sword Whispers of the Endless Paths Spinning Assault +5
Great sword Sanguine Great Sword Weeping Wounds +5
Prepare the Offering +10
Hatchet Acolyte's Frostbite Freezing Gust +5
Pike Wicked Beast Hounding +10
Quarterstaff Chromoprismatic Quarterstaff Soul Storm +5
Quarterstaff Fampyr Quarterstaff Grave Command +5 (against Kith)
+20 (against Vessels)
Rod Amira's Wing Hylean Squall +7
Rod Watershaper's Focus Ondra's Wrath +5
Spear Mohorā Tanga Heave-to +10
Red Flag Flying +3
Wand A Whale of a Wand Woven Waves +5

Weapon proficiencies[ | ]

one, highest bonus from active ability (including modals and phrases)To all attacks made with weapons of the associated weapon type while the proficiency modal is active.

Type Name Modifier Duration Target Condition
Arquebuses Aimed Shot +20 Self With arquebuses
Great swords Savage Attack -10 Self With great swords
Hatchets Interfering Strikes -10 10.0 sec Attack Targets When scoring a hit with a hatchet
Hunting bows Rapid Shot -15 Self With hunting bows
Pistols Rushed Reload -15 Self With pistols
Rapiers Needle Strike +20 Self With rapiers
Small shields Binding Block +15 Self (on next weapon attack) With weapons after being missed by a melee weapon attack
Wands Interfering Barrage -10 10.0 sec Attack Targets When scoring a hit with a wand

Equipment[ | ]

All accuracy[ | ]

unlimitedBonus granted to all sources, sometimes with a duration and/or under certain conditions.

Type Name Enchantment Modifier Duration Condition
Amulet Charm of Bones Lay Unto Slumber +5 Against vessels
Amulet Elewys' Locket Ghost Touched +10 Against spirits
Cloak Ajamuut's Stalking Cloak Bushwack +5 With weapon attacks made from stealth
Gloves Gloves of the Dungeon Warden Of Accuracy +3
Gloves Gauntlets of Accuracy Of Accuracy +3
Hat Acina's Tricorn Shootist +5 With ranged attacks
Hat Serpent Crown Serpent's Strike +10 5.0 sec When critically hit
Hat Thaos' Headdress Conspirator +5 Against flanked targets
Helm Copperhead's Helm Spell Scattering -8 With spells
Helm Horns of The Bleak Mother Against Claw and Horn +10 Against beasts
Helm Helm of the White Void Rymrgand's Influence +10 With Body Affliction / Mind Affliction attacks
Hide armor The Changeling's Mantle [SSS] Pelt of Many Kinds (Stelgaer) +3 300.0 sec To allies in 10m aura
Large shield Akola's Apex Ward Blood Rage +10 When below 50% Health
Plate armor One Dozen Stood [BW] Don't Let Him Through! +10 With disengagement attacks
Small shield Tuotilo's Palm Precision Striker +5 With unarmed attacks
Ring Ring of Focused Flame Focused Flame +10 With fire attacks
Ring Ring of the Marksman Marksmanship +4 With ranged weapons
All medium shields - -4
All large shields - -8

Bonus accuracy[ | ]

unlimited, bonus accuracy stacksBonus accuracy is granted only to the attack or effect made by the ability itself.

Type Name Enchantment Modifier
Belt Ngati's Girdle Fathoms' Redress +10
Cloak Mantle of the Seven Bolts Storm of Seven Bolts +2 (per power level)
Cloak Ragged Cloak Vestment of Skaen +7
Cloth armor Effigy's Husk Skaen's Hatred +5
Cloth armor Spider Silk Robe Dripping Fangs +10
Gauntlets Gatecrashers Reeling Blow +10
Hat Mask of the Grotto Deep Toxic Coils +10
Shadow Fang +10
Helm Heaven's Cacophony Shout of Hosts +10
Large shield Cadhu Scalth Soul Smite +5

Consumables[ | ]

oneon attacks made as a result of consumable items

Type Item Modifier Duration Target Condition
Bomb All bombs except Cinder Bomb +100 Target When reverse pickpocketing
Drug Deadeye +5 180.0 sec Self
Potion Potion of Deftness +5 20.0 sec Self

Pets[ | ]

unlimitedEither to self with the pet equipped (Watcher only), or to all members in the party.

Pet Modifier Target Condition
Atlas +3 Party With ranged weapons
Blinky [FS] +5 Party With melee weapons
Boras [FS] +5 Party With spells
Chloë +3 Self With melee weapons
Flame Nāga Hatchling +3 Party With Fire attacks
Frau Nils +3 Self With melee weapons
Frosty [BW] +4 Party With Frost attacks
Harley +3 Party With ranged weapons
Newly-formed Wisp +5 Party Against spirits
Nikki +3 Party With melee weapons
Obsidian Wurm +3 Party Against flanked targets
Retina [FS] +5 Party Against distant enemies
Sky Dragon Wurm +3 Party Against distant enemies

Passive effects[ | ]

unlimitedobtained during gameplay

Name Modifier Duration
Berath's Gift +4 (against spirits) Permanent
Galawain's Gift +2-8 (against beasts) Permanent
Rymrgand's Gift +2-8 (against vessels) Permanent
Nature's Resolve +10 Until rest
Effigy's Resentment: Sagani +2 (against > 4m targets) Permanent

Character stats[ | ]

Type As Name Modifier Condition
Race Human Fighting Spirit +7 ≤ 50% Health

Misc[ | ]

Source Modifier
Enemies on Hard difficulty +8
Enemies on Path of the Damned difficulty +15

Debuffs in Pillars of Eternity II: Deadfire[ | ]

Abilities/spells[ | ]

unlimited, all passives stack

Type Ability Modifier Condition Target
Core Fighter (Tactician) Passive Tactician -5 When attacking a target that is not being attacked by an ally Self
Core Fighter (Devoted) Passive Devoted -10 With non-proficient weapons Self
Core Ranger (Arcane Archer) Passive Arcane Archer -5 From non Imbue / Elements / Fire / Frost / Acid / Electricity / Spell attacks Self
Core Rouge (Debonaire) Passive Cowardice -10 While no allies nearby Self

one, highest bonus from active ability (including modals and phrases) – temporary penality when used, mostly combat only

Type Ability Modifier Duration Condition Target
Core Cipher (Wild Mind) Passive* Wild Mind -10 (Blinded) 8.0 sec Target (random)
1st Level Cipher Spell Eyestrike -10 (Blinded) 12.0 sec Foe Target + Foe AoE
3rd Level Chanter Phrase The Fox from the Farmer Did Run and Leap -20 20.0 sec With Disengagement Attacks Foe Target
1st Level Druid Spell Sunbeam -10 (Blinded) 8.0 sec AoE
3rd Level Druid (Watershaper) Spell Chill Fog (Watershaper) -10 (Blinded) 15.0 sec Foe AoE
2nd Level Rogue Ability Blinding Strike -10 (Blinded) 15.0 sec Target
3rd Level Rogue Ability Confounding Blind / Gouging Strike -10 (Blinded) 15.0 sec Target
3rd Level Paladin Ability Glorious Beacon -10 (Blinded) 8.0 sec Foe AoE
5th Level Paladin Ability Enduring Beacon / Inspired Beacon -10 (Blinded) 8.0 sec Foe AoE
1st Level Priest (Eothas) Spell Sunbeam (Priest of Eothas) -10 (Blinded) 8.0 sec AoE
3rd Level Priest Spell Despondent Blows -15 30.0 sec With melee attacks Foe AoE
4th Level Priest Spell Devotions for the Faithful -10 30.0 sec Foe AoE
5th Level Priest Spell Searing Seal -10 (Blinded) 15.0 sec Hazard AoE
8th Level Priest (Magran) Spell Symbol of Magran -10 (Blinded) 4.0 sec Foe AoE
9th Level Priest Spell Revenge of Skaen -10 (Blinded) 6.0 sec AoE
9th Level Priest Spell Blessing of Wael -10 (Blinded) 8.0 sec Attackers
1st Level Wizard Spell Chill Fog -10 (Blinded) 15.0 sec AoE
1st Level Wizard Spell Kalakoth's Sunless Grasp -10 10.0 sec Target
2nd Level Wizard Spell Curse of Blackened Sight -10 (Blinded) 20.0 sec Foe AoE
7th Level Wizard Spell Tayn's Chaotic Orb -10 (Blinded) 6.0 sec Foe Target + Jump Targets (x3) (random)

Weapons[ | ]

All accuracy[ | ]

unlimitedBonus granted to attacks using the weapon, sometimes all outgoing effects while the weapon is equipped, never with a duration, and typically under certain conditions.

Type Weapon Enchantment Modifier Condition
Arquebus All arquebuses Inaccurate -5 With ranged attacks using arquebuses
Blunderbuss All blunderbusses Inaccurate -5 With attacks using blunderbusses
Blunderbuss Xefa's Empirical Explication Full Choke -10 With attacks using blunderbusses
Crossbow Scourge of Bezzello Inaccurate -10 With attacks using crossbows
Flail Keeper of the Flame [SSS] Sickening Aroma -4 To enemies in 3m radius
Pistol Thundercrack Pistol Charged Field -5 Against enemies and allies in 5m radius with a shield, medium armor, or heavy armor
Any weapon enchanted with Poor -8
To weapon with 30-45 wear Minor Damage -4
To weapon with 45-50 wear Moderate Damage -8
To weapon with 60-70 wear Near Broken -12

Equipment[ | ]

All accuracy[ | ]

unlimitedAccuracy granted to all sources while the item is equipped, sometimes with a duration and/or under certain conditions.

Type Name Enchantment Modifier Condition
Helm Copperhead's Helm Spell Scattering -8 With spells

Passive effects[ | ]

unlimitedobtained during gameplay

Name Modifier Duration
Bonded Grief -10 While Animal Companion unconscious
Fatigue -5 Until rest
Maimed -10 Until rest
Swollen Eye -10 Until rest
Curse of Darkness -5 While within range of Sigil of Darkness

Consumables[ | ]

oneOn attacks made as a result of consumable items

Type Ability Modifier Duration Target
Bomb Cinder Bomb -10 (Blinded) 8.0 sec AoE
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