Pillars of Eternity Wiki
Portrait Arkemyr Convo.png
PE2 Arkemyr.png
Biography and appearance
Game Pillars of Eternity II: Deadfire
Race Meadow human
Gender Male
Culture Aedyr
Faction Circle of Archmagi
Class Wizard
Level 20
  • Health: 263
Accuracy 103
Penetration 10
Defenses Def: 87 Fort: 105 Ref: 98 Will: 128
DR 7
Elemental DR Slash: 7
Pierce: 7
Crush: 7
Shock: 7
Freeze: 7
Burn: 7
Corrode: 7
Abilities Fighting Spirit, Arkemyr's Dazzling Lights, Ghost Blades, Wizard's Double, Arcane Veil, Binding Web, Fetid Caress, Miasma of Dull-Mindedness, Arcane Dampener, Arduous Delay of Motion, Llengrath's Displaced Image, Ryngrim's Repulsive Visage, Confusion, Essential Phantom, Maura's Writhing Tentacles, Arkemyr's Wondrous Torment, Call to Slumber, Form of the Helpless Beast, Arkemyr's Brilliant Departure, Arkemyr's Capricious Hex, Gaze of the Adragan, Ninagauth's Killing Bolt, Substantial Phantom, Tayn's Chaotic Orb, Wall of Draining, Arkemyr's Mercurial Madness, Minoletta's Piercing Sigil, Temporal Cocoon, Wall of Many Colors, Arcane Cleanse, Citzal's Enchanted Armory, Minoletta's Missile Salvo, Petrification
Location Arkemyr's Manor, Periki's Overlook
Quests Bekarna's Folly
A Cordial Invitation
Drops Equipped gear, minus robe
Neck Amulet of Greater Health
Body Legendary Robe
Rings Ring of Minor Protection
Ring of Minor Deflection
Feet Boots of Evasion
Waist Trollhide Belt
Grimoire Arkemyr's Grimoire
Weapon Superb Wand
Internal Name
GUID 51012157-4f29-4b29-8dc2-f12e933dead5

Arkemyr is one of the infamous archmages of Eora, and appears in Pillars of Eternity II: Deadfire.


Arkemyr is an archmage of worldwide renown. The spells bearing his name focus largely on illusion and pain - qualities that he prizes in his personal life and teaching philosophy. Over the years he has fostered dozens of students, but none have graduated from their apprenticeship to Arkemyr's satisfaction - opting instead to leave his service in bitterness and resentment over the archmage's notoriously unfair treatment. Fessina, his latest apprentice, bears a particular disdain against Arkemyr, calling him the "Bringer of Foul Wind, the Teat of Suckling Imps, and the Herald of Dirty Slippers." He currently lives in Neketaka at Periki's Overlook, where he operates a local magic shop - the Dark Cupboard.

Arkemyr is a member of the Circle of Archmagi. Depending on who you ask, it's either Eora's equivalent of the Avengers or a club for bumbling fools jumped up on magic. As Aloth points out, the involvement is typically the worst possible outcome, as per the Blackwash Falls incident, where all the water instantly disappeared. Arkemyr's quite in favor of the former opinion, but he's no less annoyed by the fact that he drew the short straw for this decade and had to relocate his estate halfway across the known world to keep an eye on the Deadfire Archipelago.

He is disliked by other archmagi, especially Llengrath. He is a deceptive snake, after all: He relocated his estate to Neketaka after convincing the powers that be that the Kahanga Palace was structurally unstable... And financing the renovations.


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This character starts quests.

Bekarna's Folly

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This character is involved in quests.

A Cordial Invitation

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This character has other interactions.
  • With the Waterlogged Journal in your inventory, you can ask him about "The Sanguine Harvest".
  • If you wear Arkemyr's Old Robe, or if one of your companion wears them, this triggers unique dialogue with Arkrmyr.
  • If you killed Concelhaut in The White March - Part I or Llengrath in The Forgotten Sanctum, he brings this up.
  • With Aloth in the party, he will bring up the Blackwash Falls incident when Arkemyr asks for your help in preparing for the "worst possible outcome".
  • You can tattletale on Fassina for giving you the key to Arkemyr's Manor.
  • With Fassina in the party, he'll have a particularly unsavoury reaction towards her presence in the manor.


Companion reactivity[]

If you or a companion are wearing Arkemyr's Old Robe:

"Your robes - how alike they are to one I keep in my chambers." His eyes narrow to pinpricks.
"Your companion's robes - so similar to my own. How fascinating." His eyes narrow to pinpricks.

After one of the reactions below, he responds

"Again, fascinating." He swivels his gaze back to you.
Companion Dialogue
Aloth "Believe me, I'm looking forward to getting out of them." Aloth wrinkles his nose, plucking at the stiff fabric.
Edér "You got no proof. That giant 'A' on the breast could stand for a lot of things."
Maia Rua "I've worn secondhand uniforms that breathed better than this."
Pallegina "I am as disturbed as you."
Serafen "Were a tad long in the legs, sure, but I be more than half-handy with a pair of shears."
Xoti (Pro-Humor)
"This old thing? I've worn it for ages."

Grinning ear to ear, Xoti gives him her best curtsy.

Tekēhu "Won't someone help me remove them?"

He raises his arms in protest of the stifling cloth.

After he asks for your help in preparing for the "worse possible outcome"

Companion Dialogue
  • Aloth: "Normally, the Circle's involvement constitutes the 'worst possible outcome.'

    "Or have you already forgotten the Blackwash Falls incident?" Aloth watches Arkemyr through narrowed eyes.

  • Arkemyr: "Kalakoth replaced the water. What more do you desire, an apology?"

    Arkemyr turns his nose up at Aloth.

With Fassina in the party, assuming you previously asked her about her use of honorifics when talking about Arkemyr.

Companion Dialogue
  • Arkemyr: "Fassina. Here. Uninvited.

    "I take it you've moved on from apprenticeship to... other pursuits?" Arkemyr unsteeples his fingers to wave dismissively in your direction.

  • Fassina: Her eyes narrow until she's staring through a razor-thin slit. Fassina slowly nods.
  • Arkemyr: "Excellent." He flips open a ledger and scribbles a small check mark next to an entry before snapping it shut and shifting his attention over to you.