|This article is about the skill. For the unique enchantment, see Athletic.|
- 1 Description
- 2 Effects
- 3 Initial bonuses
- 4 Buffs in Pillars of Eternity
- 5 Buffs in Pillars of Eternity II: Deadfire
- 6 Notable uses in Pillars of Eternity
- 7 Notable uses in Pillars of Eternity II: Deadfire
Adventuring is tiring work. In addition to the hazards of mortal combat, adventurers have walls to climb, rivers to cross, and pits to leap over. Once per encounter, characters with Athletics can use the Second Wind ability to recover lost Health. A higher Athletics score increases the effect of Second Wind.
In conversations and scripted interactions, Athletics is used for physical feats like climbing, swimming, and jumping.
- Grants Second Wind, which can be used to recover lost Endurance (Health in Pillars of Eternity II: Deadfire). A higher Athletics score increases the effect of Second Wind according to the following calculation:
Endurance = 20 + (Athletics * 4)- At 1 Athletics, it will increase healing done by 24 points. At 12 Athletics, it increases healing done by 68 points.
Health = 15 + (Athletics * 5)- At 1 Athletics, it will increase healing done by 20 points. At 12 Athletics, it increases healing done by 75 points.
- As with all other skills, Athletics can be checked during conversations and scripted interactions - and is primarily used to determine whether a character can successfully complete a physical feat.
The following bonuses are applied as a result of a character's class and background.
In Pillars of Eternity
In Pillars of Eternity II: Deadfire
Buffs in Pillars of Eternity
In addition to a character's base Athletics, there are various ways to gain further bonuses. Some of these buffs are permanent or can be activated for as long as desired, while others must be enabled and then expire after their duration runs out. Some can only applied to the character themselves, while others apply to allies. Some buffs stack, others are mutually exclusive.
A character's Athletics score for a certain attack can benefit from the given number of bonuses from each of the following tables at the same time.
|Armor||Husk of the Great Western Stag||+2|
|Feet||Boots of the Long March||+2|
|Neck||Cloak of Many Feathers||+2|
|Head||He Carries Many Scars Helm [WM2]||+2|
|Rite of Youthful Spirits||+3||120 s|
|Copperlane||The Goose and Fox||Fletcher's Stay||+1||2 rests|
|Ondra's Gift||Salty Mast||Shiny Pearl||+2||2 rests|
|Caed Nua||Brighthollow||Woodland Trails||+2||3 rests|
Buffs in Pillars of Eternity II: Deadfire
|Belt||Mewnan's Broad Belt||Tumbler||+2|
|Belt||Ngati's Girdle||Against the Tide||+1|
|Belt||The Undying Burden||Dig Deep||+1|
|Boots||Dreamwalker's Tread [FS]||Preservation of Slumber||+1|
|Gloves||Burglar's Gloves||Second-story Work||+2|
|Ring||Chameleon's Touch||Versatile||+1 (as Fighter)|
|Unguent||Unguent of Animalism||+2||120 sec|
Notable uses in Pillars of Eternity
|Quest||Location||NPC||Description||Athletics required||Other requirements|
|A Moment's Respite||Encampment||Glanfathan Leader||Rush to him to save Heodan.||1|
In scripted interactions the Athletics score is checked for actions that require some physical training. Some situations allow to choose which party member will perform the action, sometimes a certain member, the player or the whole party will be checked.
|Quest||Location||Object||Description||Athletics required||Party member checked||Other requirements|
|Valewood – Ruins||Wall||Scale the wall.||5||Selectable|
|Lord of a Barren Land||Raedric's Hold (western side, ext.)||Vines||Climb up the vines. Failing will result in getting fatigued.||3||All party members|
|A Two Story Job||Brackenbury||Vines on a wall under an open window||Climb the vines. Failing will result in getting fatigued.||3||All party members|
|Dyrford Ruins||Bridge||A party member failing this check will get fatigued.||3||All party members|
|Lle a Rhemen||Stairs||Failing this check will give a Swollen Eye.||2||Weakest party member|
|Dyrford Crossing||Cliff||Climb the cliff without a rope.||5||Selectable|
|Clîaban Rilag||Bridge||Failing to jump over the gap in the broken bridge from the valley to the cave will give a Sprained Wrist. If the injury was received by a party member, the reverse jump will not risk a Twisted Ankle on them.||4|
|Clîaban Rilag||Bridge||Failing to jump over the gap in the broken bridge from the cave to the valley will give a Twisted Ankle. If the injury was received by a party member, the reverse jump will not risk a Sprained Wrist on them.||4|
|Galawain's Maw||Rope||A party member failing this check will get fatigued.||4|
|Northweald||Staircase to Temple of Hylea||A party member failing this check will suffer from both bruised ribs and concussions.||5||Weakest party member|
|Endless Paths of Od Nua Level 15||Collapsed Staircase||A party member failing this check will suffer from Twisted Ankle.||5|
Notable uses in Pillars of Eternity II: Deadfire
|Large shield||Cadhu Scalth||Heavy Shard||Deflection|
|Breastplate||Contender's Armor [SSS]||Heavy Mobility||Recovery time|