All attacks in Pillars of Eternity and Pillars of Eternity II: Deadfire - no matter whether they're made with weapons, spells, or other abilities - go through the same attack resolution system. Each attack can result in a Critical Hit, Hit, Graze or Miss. The likelihood of each outcome is based on the difference between the attacker's accuracy vs the target's defense values and can be affected by various abilities.
Attack roll[ | ]
An attack roll represents your attempt to strike your opponent resolved by a single d100 roll (a number between 1 and 100). The attacker's chance to roll a Critical Hit, Hit, Graze or Miss is determined by the difference between their Accuracy value and the relevant defender's defense.
Target defense[ | ]
The defense used against attack accuracy is determined by the type of attack:
- Deflection against direct melee and ranged attacks
- Fortitude against body system attacks like poison and disease
- Reflexes against area of effect damage attacks
- Will against mental attacks
Attack outcomes[ | ]
In Pillars of Eternity[ | ]
According to the attack roll value, one of four attack outcomes will take effect:
Outcome | Effects | Roll | Condition |
---|---|---|---|
Miss | Attack has no effect | 01-15 | < 16 |
Graze | -50% damage or duration | 16-50 | ≤ 50 |
Hit | Standard damage and duration | 51-100 | |
Critical Hit | +50% damage or duration | 101+ | ≥ 101 |
In logical order to determine the attack outcome: Crit → Miss → Graze, everything else is a hit
In Pillars of Eternity II: Deadfire[ | ]
According to the attack roll value, one of four attack outcomes will take effect:
Outcome | Effects | Real-time with pause | Turn-based mode | ||
---|---|---|---|---|---|
Roll | Condition | Roll | Condition | ||
Miss | Attack has no effect | 01-24 | |||
Graze | -50% damage or duration | 25-49 | ≥ 25 | 1-49 | ≥ 1 |
Hit | Standard damage and duration | 50-100 | ≥ 50 | 50-99 | ≥ 50 |
Critical Hit | +25% damage, +25% duration and 1.5x Penetration | 100+ | ≥ 100 | 100+ | ≥ 100 |
Not all attacks are able to Graze or Crit, though all attacks are able to Miss or Hit (with few exceptions). Attacks from destructible objects will never miss.
In logical order to determine the attack outcome: Crit → Hit → Graze, everything else is a miss.
Attack result[ | ]
As can be seen, by default in Pillars of Eternity a Critical Hit is not possible at all (the attack roll is a number between 1 and 100). However, these are only the default ranges used when accuracy and target defense values are exactly the same. Each point of difference between accuracy and target defense effectively "shifts" all ranges by one point.
Note that the ranges themselves do not change - the game uses fixed thresholds, instead the difference between the accuracy and the target's defense is added to the attack roll (it has the same effect, either way). This effectively shifts the minimum and maximum possible rolls, reducing the amount of values that can be rolled above and below certain thresholds. With every point in accuracy the attack is above the target's defense, the minimum and maximum possible attack result roll is shifted up by one, and with every point below, they are shifted down by one.
Therefore, if the accuracy and defense values are balanced, the majority of attacks wind up being Hits or Grazes. On the other hand, when the difference is extremely high, possibility of a Miss or a Critical Hit can sometimes be negated entirely, as their ranges exist beyond the range of the roll (while always allowing the possibility of a Graze or Hit at the extreme ends of the spectrum.[1][2]).
See Chart: (credits to Theurgist from forums, see post)
When damage is an element of an attack, it is always the thing that is modified. If it's a "flat" status attack (like a Stun), duration is modified.[3]
- Examples
Examples for different accuracy and target defense values (without abilities that modify the default ranges):
Attack Roll + (Accuracy - Defense) = Result
Accuracy vs Defense | Accuracy minus Defense |
Effective result range |
Probability of attack outcome | Expected multiplier | |||
---|---|---|---|---|---|---|---|
Miss (x0.0) | Graze (x0.5) | Hit (x1.0) | Crit (x1.5) | ||||
20 Accuracy vs 40 Deflection | -20 | -19 to 80 | -19-15 (35%) | 16-50 (35%) | 51-80 (30%) | - (0%) | 0.475 |
20 Accuracy vs 25 Reflexes | -5 | -4 to 95 | -4-15 (20%) | 16-50 (35%) | 51-95 (45%) | - (0%) | 0.625 |
20 Accuracy vs 20 Deflection | 0 | 1 to 100 | 1-15 (15%) | 16-50 (35%) | 51-100 (50%) | - (0%) | 0.675 |
25 Accuracy vs 20 Fortitude | 5 | 6 to 105 | 6-15 (10%) | 16-50 (35%) | 51-100 (50%) | 101-105 (5%) | 0.750 |
40 Accuracy vs 20 Will | 20 | 21 to 120 | - (0%) | 21-50 (30%) | 51-100 (50%) | 101-120 (20%) | 0.950 |
Class influence[ | ]
Certain classes have abilities that shift the default ranges for attack roll (e.g. rogues Dirty Fighting),[4] have inherent Accuracy bonuses (fighters had an inherent Accuracy bonus with all melee weapons early in development, was cut) and/or start out with an advantage in certain defenses (e.g. barbarians have higher starting Fortitude defense and rogues have higher starting Reflexes defense).[5]
Accuracy and defenses increase as you gain levels. The character defense increases uniformly every level for every class.[6] If you advance a level all defenses will increase by 3 points, regardless of what your class is.[7] On top of all this, both Accuracy and defenses can be boosted with Attributes, Abilities, Talents, spells and items.
Conversion of an attack outcome[ | ]
Certain weapons, abilities and talents grant an additional roll after the accuracy-versus-defense modifier that allows for the outcome of an attack to be converted to a better one.
Only ONE conversion can occur per attack, per "direction" (offensive/defensive), meaning that it is NOT possible for a Graze to be converted to a Hit and then to a Critical.[8] Multiple bonuses to the same conversion type are additive, e.g. using a Flail with Confident Aim results in a 50% chance to convert a Graze to a Hit.
Conversion rolls also can be defensive, converting an incoming Attacks Outcome to the respective lower Tier.
Weapon enchantments that grant an offensive conversion roll modifier
- Reliable: +20% of Grazes converted to Hits
- Predatory: +10% of Hits converted to Crits
- Weapon bonus: Reliable: +30% of Grazes converted to Hits (all flails)
- Durgan-Refined: +20% of Hits converted to Crits
Other items affixes that grant an defensive conversion roll modifier:
Buffs in Pillars of Eternity[ | ]
Weapons[ | ]
Type | Item | Enchantment | Conversion type | Modifier |
---|---|---|---|---|
Hunting bow | Persistence | Reliable | Graze->Hit | +20% |
Sabre | Resolution | |||
Sword | Whispers of Yenwood | |||
Pike | Jêna's Lance | |||
Blunderbuss | Scon Mica's Roar | |||
Arquebus | Long-Feller | |||
Dagger | Aattuuk | Predatory | Hit->Crit | +10% |
Hatchet | Rêghar Konnek | |||
Pike | Tall Grass | |||
Pollaxe | Traitors' Merit | |||
Stiletto | Vent Pick | Durgan-Refined | Hit->Crit | +20% |
Flail | All flails | Weapon bonus: Reliable | Graze->Hit | +30% |
Equipment[ | ]
Type | Item | Enchantment | Conversion type | Modifier |
---|---|---|---|---|
Offensive | ||||
Bracers | Ryona's Vambraces [WM1] | Lucky | Miss->Graze | +5% |
Defensive | ||||
Shield | Thy Clef | Safeguarding | Crit->Hit (incoming) | +10% |
Shield | Old Gerun's Wall | Vigilance | Hit->Graze (incoming) | +10% |
Body | Hirbel's Protective Skin | Safeguarding | Crit->Hit (incoming) | +10% |
Shield | All Durgan-Reinforced shields | Hit->Graze (incoming) | +15% | |
Body | All Durgan-Reinforced armor | Crit->Hit (incoming) | +15% |
Consumable items[ | ]
Type | Item | Conversion type | Modifier |
---|---|---|---|
Potion | Potion of Merciless Gaze | Hit->Crit | +15% |
Abilities/spells[ | ]
Class | Level | Ability | Conversion type | Modifier | Duration | Target |
---|---|---|---|---|---|---|
Offensive | ||||||
Priest | 3rd | Dire Blessing | Hit->Crit (outgoing) | +20% | 30.0 sec | Allied AoE |
Fighter | 3rd | Confident Aim | Graze->Hit (outgoing) | +20% | - | Self |
Rogue | 3rd | Dirty Fighting | Hit->Crit (outgoing) | +10% | - | Self |
Rogue | 3rd | Vicious Fighting | Hit->Crit (outgoing) | +10% | - | Self |
Wizard | 3rd | Merciless Gaze | Hit->Crit (outgoing) | +15% | 45.0 sec | Self |
Paladin | 3rd | Zealous Focus | Graze->Hit (outgoing) | +15% | Modal (while active) | Allied AoE |
Defensive | ||||||
Priest | 3rd | Despondent Blows | Crit->Hit (outgoing) | +15% | 30.0 sec | Foe AoE |
Fighter | 9th | Critical Defense | Crit->Hit (incoming) | +20% | - | Self |
Fighter | 9th | Critical Defense | Hit->Graze (incoming) | +10% | - | Self |
Rogue | 7th | Adept Evasion | Graze->Miss (incoming) | +75% | - | Self (targeting Reflex) |
Rogue | 7th | Adept Evasion | Hit->Graze (incoming) | +50% | - | Self (targeting Reflex) |
Paladin | 3rd | Zealous Endurance | Hit->Graze (incoming) | +15% | Modal (while active) | Allied AoE |
Talents[ | ]
Requirement | Talent | Conversion type | Modifier | Notes |
---|---|---|---|---|
Rogue | Vicious Fighting | Hit->Crit | +10% | Modifies Dirty Fighting |
Paladin | Critical Focus | Hit->Crit | +5% | Modifies Zealous Focus |
Hearth orlan | Minor Threat | Hit->Crit | +10% | When attacking same target as an ally |
All | One-Handed Style | Hit->Crit | +15% | When using one-handed weapon, and nothing in the offhand |
Buffs in Pillars of Eternity II: Deadfire[ | ]
Weapons[ | ]
Weapon enchantments that grant an offensive conversion roll modifier. These only apply to attacks dealt with the weapon itself, for the most part.
Type | Item | Enchantment | Conversion type | Modifier | Notes |
---|---|---|---|---|---|
Crossbow | All crossbows | Bonus Crit Chance | Hit->Crit | +10% | Applies to all attack rolls, not just from the crossbow |
Crossbow | Fleetbreaker | Bonus Crit Chance | Hit->Crit | +10% | |
Precision Close Precision Distant Precision |
Miss->Graze | +30% | |||
Flail | All flails | Arcing Blows | Graze->Hit | +10% | |
Great sword | Sanguine Great Sword | Thirsty Blade | Miss->Graze | +20% | |
Parch Blade | Miss->Graze | +30% | Modifies Thirsty Blade | ||
Greater Blood Gift | Hit->Crit | +10% | Modifies Blood Gift | ||
Great sword | The Twin Eels [BW] | Death's Embrace | Hit->Crit | +5% | Scales with Religion |
Morning star | The Willbreaker | Unavoidable Demise | Hit->Crit | +10% | |
Make Them Flinch | Miss->Graze | +25% | |||
Pike | Ngati's Tusk [SSS] | Barbed | Hit->Crit | +5% | |
Clean Strikes | Hit->Crit | +10% | |||
Quarterstaff | Shea's War Staff | Channeled Strike | Hit->Crit | +15% | In Melee for 10.0 sec after casting a spell |
Sabre | Aldris Blade of Captain Crow | Blood Honed | Hit->Crit | +10% | |
Sabre | Min's Fortune | Long Odds | Hit->Crit | +2% | Stacks 50 times and resets on Crit |
Sceptre | Current's Rush | Ebb | Hit->Crit | +1% per sec | Reset on Crit |
Sword | Duskfall | Flesh Seeking | Miss->Graze | +25% | |
Sword | Whispers of Yenwood | Reliable | Miss->Graze | +25% | |
Unfailing | |||||
Unfailing | Graze->Hit | +10% | |||
Wand | The Weyc's Wand | Wael's Sight | Miss->Graze | +100% | With Empowered attacks |
Armor[ | ]
Type | Armor | Enchantment | Conversion type | Modifier | Notes |
---|---|---|---|---|---|
Brigandine | Nomad's Brigandine | Battle Roamer | Hit->Graze (incoming) | +20% | While there are no allies within 4m |
Cloth armor | Robes of the Weyc [FS] | Illusory Fabrics | Crit->Hit (incoming) | +10% | |
Hit->Graze (incoming) | +10% | ||||
Graze->Miss (incoming) | +10% | ||||
Hide armor | Pale Hide | Clad in Mist | Hit->Graze (incoming) | +15% | |
Ghost in White | +20% | ||||
Hide armor | Swift Hunter's Garb | Lithe Motion | Crit->Hit (incoming) | +10% | |
Leather armor | Fleshmender | Boiled Leather | Hit->Graze (incoming) | +5% | |
Leather armor | Garari Cuirass | Segmented Scutum | Hit->Graze (incoming) | +10% | From weapons |
Treated Scutum | +15% | ||||
Padded armor | Sharpshooter's Garb | Return Fire | Hit->Crit | +15% | For 6.0 sec after missed by ranged weapon attack |
Equipment[ | ]
Type | Item | Enchantment | Conversion type | Modifier | Notes |
---|---|---|---|---|---|
Amulet | Bone Setter's Torc | Anatomist | Hit->Crit | +5% | With weapons |
Amulet | The Third Eye [FS] | Critical Vision | Hit->Crit | +10% | With spells |
Belt | Girdle of Mortal Protection | Mortal Protection | Crit->Hit (incoming) | +15% | |
Gauntlets | Gauntlets of Reliability | Of Reliability | Miss->Graze | +15% | With proficient weapons |
Gauntlets | Gauntlets of Greater Reliability | Of Greater Reliability | Miss->Graze | +25% | With proficient weapons |
Gauntlets | Swordsman's Bracers | Glancing Strikes | Hit->Graze (incoming) | +10% | For melee attacks |
Hat | Blackblade's Hood | Hawk-eye | Hit->Crit | +5% | With ranged weapons |
Hat | Fair Favor | Swashbuckling | Hit->Crit | +10% | With Daggers, Rapiers, Sabres, Stilettos, and Swords |
Helm | Helm of the Falcon | Falcon's Wings | Hit->Graze (incoming) | +15% | From ranged weapons |
Helm | Helm of the White Void [BW] | Crystallized Armor | Graze->Miss (incoming) | +10% | |
Ring | Ring of Prosperity's Fortune [DMT] | The Power of Money | Hit->Crit | +3% to +15% | Based on the party's current wealth |
Shields[ | ]
Type | Shield | Enchantment | Conversion type | Modifier | Notes |
---|---|---|---|---|---|
Large shield | Wintertide Bulwark [BW] | Glacial Momentum | Graze->Miss | +20% | While afflicted |
Medium shield | Nerian's Ward | Father's Masterwork | Crit->Hit (incoming) | +15% | |
Hit->Graze (incoming) | +15% | ||||
Graze->Miss (incoming) | +15% |
Consumables[ | ]
Type | Item | Conversion type | Modifier | Duration | Notes |
---|---|---|---|---|---|
Potion | Compassionate Soul Essence | Crit->Hit (incoming) | +50% | 15.0 sec | With non-Veil Piercing attacks |
Potion | Potion of Insubstantial Form | Crit->Hit (incoming) | +25% | 30.0 sec | |
Hit->Graze (incoming) | +25% | ||||
Graze->Miss (incoming) | +25% | ||||
Potion | Potion of Merciless Gaze | Hit->Crit | +15% | 45.0 sec | |
Potion | Potion of Perfect Aim | Miss->Graze | +25% | 30.0 sec | |
Graze->Hit | +25% | ||||
Hit->Crit | +25% | ||||
Potion | Potion of Spatial Alacrity | Miss->Graze | +25% | 45.0 sec | |
Drink | Saucco | Miss->Graze | +25% | Until rest | |
Trinket | Eye of Rymrgand [BW] | Crit->Hit (incoming) | +100% | 6.0 sec | Allied AoE via Winter's Veil |
Pets[ | ]
Enchantment | Pet | Conversion type | Modifier | Target |
---|---|---|---|---|
Pet party effect: Attacks - Miss to Graze | Desert Wurm Hatchling, Noah | Miss->Graze (with weapons) | +25% | Party |
Pet party effect: Attacks - Hit to Crit with weapons | Pes, Sheba, Trixie | Hit->Crit (with weapons) | +5% | Party |
Pet party effect: Attacks - Hit to Crit with spells | Milx | Hit->Crit (with spells) | +5% | Party |
Pet bonus: Attacks - Incoming Hit to Graze | Rare Dan, Rasper, Bonnie, Nikki | Hit->Graze (incoming) | +5% | Self |
Pet party effect: Attacks - Incoming Hit to Graze | Kaz | Hit->Graze (incoming) | +5% | Party |
Pet party effect: Attacks - Incoming Hit to Graze weapons | Chauncey, Dude the Six-Toes Cat, Elmo, Ludde, Luna, Rex, Ulk | Hit->Graze (incoming from weapons) | +5% | Party |
Pet party effect: Attacks - Incoming Crit to Hit weapons | Ginger L. Esry "Pumpkin Eater", Gosha, Mirri, Bonnie | Hit->Crit (incoming from weapons) | +10% | Party |
Abilities/spells[ | ]
Class | Level | Ability | Conversion type | Modifier | Duration | Target |
---|---|---|---|---|---|---|
Barbarian | 1st | Frenzy (Berserker) Spirit Frenzy (Berserker) Spirit Tornado (Berserker) |
Hit->Crit | +30% | 15.0 sec | Self (with melee weapons) |
Barbarian | 2nd | Barbaric Blow Barbaric Smash Crushing Blow |
Hit->Crit | +30% | - | Self (on target of Blow/Smash) |
Barbarian | 2nd | Bloody Slaughter | Hit->Crit | +30% | - | Self (against ≤ 25% health targets) |
Barbarian | 2nd | Blood Frenzy (Berserker) Blood Storm (Berserker) |
Hit->Crit | +30% | 15.0 sec | Self (with melee weapons) |
Cipher | 5th | Tactical Meld | Graze->Hit (Aware) | +50% | 30.0 sec | Allied Target + Self |
Cipher | 8th | A Soul's Echo | Hit->Crit | +15% | - | Self (with Cipher spells vs. Will) |
Druid | 8th | Entropy | Hit->Crit (incoming) | +100% | For 3 hits | Target |
Fighter | 2nd | Confident Aim | Graze->Hit | +30% | - | Self (with proficient weapons) |
Fighter | 1st 3rd 3rd |
Disciplined Barrage Tactical Barrage Disciplined Strikes |
Graze->Hit (Aware/Intuitive) | +50% | 15.0 sec | Self |
Fighter | 3rd | Disciplined Strikes | Hit->Crit (Intuitive) | +25% | 15.0 sec | Self |
Fighter | 8th | Critical Defense | Crit->Hit (incoming) | +10% | - | Self |
Fighter | 9th | Chopping Wood | Hit->Crit | +100% | - | Self (with empowered attacks) |
Paladin | 4th | Exalted Focus | Hit->Crit | +5% | Modal (white active) | Self |
Paladin | 4th | Exalted Charge | Hit->Graze (incoming) | +10% | Modal (white active) | Self |
Priest | 3rd | Dire Blessing | Graze->Hit (Aware) | +50% | 30.0 sec | Friendly AoE |
Priest | 3rd | Despondent Blows | Crit->Hit | +15% | 30.0 sec | Foe AoE |
Priest | 4th | Llengrath's Displaced Image (Priest of Wael) | Hit->Graze (incoming) | +30% | 45.0 sec | Self (attacks targeting Deflection or Reflex) |
Priest | 7th | Minor Avatar | Graze->Hit (Aware/Intuitive) | +50% | 30.0 sec | Self |
Ranger | 8th | Bonded Fury | Graze->Hit (Aware) | +50% | 30.0 sec | Animal Companion |
Ranger | 1st | Sharpshooter (passive) | Hit->Crit | +15% | - | Self (with ranged weapons against > 4m distance targets) |
Rogue | 1st | Debonaire (passive) | Hit->Crit | +100% | - | Self (against Charmed targets) |
Hit->Graze (incoming) | +15% | - | Self (when not afflicted) | |||
Rogue | 2nd | Dirty Fighting | Hit->Crit | +10% | - | Self |
Rogue | 4th | Adept Evasion | Graze->Miss (incoming) | +100% | - | Self (from attacks vs. Reflex) |
Rogue | 4th | Llengrath's Displaced Image (Trickster) | Hit->Graze (incoming) | +30% | 45.0 sec | Self (attacks targeting Deflection or Reflex) |
Rogue | 8th | Gambit | Hit->Crit | +10% * Guile | - | Self (on target of Gambit) |
Rogue | 9th | Murderous Intent | Hit->Crit | +100% | - | Self (with empowered attacks on ≤ 50% health targets) |
Wizard | 1st | Eldritch Aim | Graze->Hit (Aware) | +50% | 10.0 sec | Self |
Wizard | 3rd | Llengrath's Displaced Image | Hit->Graze (incoming) | +30% | 45.0 sec | Self (attacks targeting Deflection or Reflex) |
Wizard | 2nd | Merciless Gaze | Hit->Crit | +15% | 45.0 sec | Self |
Wizard | 7th | Bekarna's Midnight Daydream [FS] | Graze->Hit (Aware)* | +50% | 12.0 sec | Allied Target (Random Effect) |
Watcher-only Ability | Mien of Death's Herald | Graze->Hit (Aware/Intuitive) | +50% | 30.0 sec | Self | |
Hit->Crit (Intuitive) | +25% | |||||
All | 2nd | One-Handed Style | Hit->Crit | +20% | Permanent | Self (while wielding a single one-handed weapon) |
All | 5th | Uncanny Luck | Hit->Crit | +5% | Permanent | Self |
Race[ | ]
Race | Ability | Conversion type | Modifier | Target |
---|---|---|---|---|
Boreal dwarf | Hunter's Instincts | Miss->Graze | +50% | Self (against Wilder and Primordials) |
Hearth orlan | Minor Threat | Hit->Crit | +10% | Self (when attacking same target as an ally) |
Debuffs in Pillars of Eternity[ | ]
Passive effects[ | ]
Name | Conversion type | Modifier |
---|---|---|
Major Injury | Crit->Hit | +50% |
Critical Injury | Crit->Hit | +100% |
Attack resistance[ | ]
Attack resistance is a mechanic added in Pillars of Eternity II: Deadfire that gives incoming attacks a flat chance to miss, regardless of the attack roll. It is akin to a Graze / Hit / Crit to Miss conversion. Typically attack resistance will be filtered by source, for example only to Spells, or only to Melee weapons, or only to attacks with specific keywords.
It should not be confused with Resistance to afflictions, which is a separate mechanic entirely. In-game, any effect text with the keyword "Resistance" will show the tooltip for affliction resistance, which can lead to further confusion.
Standard stacking rules apply, and multiple sources of attack resistance will stack.
Buffs in Pillars of Eternity II: Deadfire[ | ]
Shields[ | ]
Type | Item | Enchantment | Modifier | Notes |
---|---|---|---|---|
Medium shield | Lethandria's Devotion | Lustrous Crystal | +15% | Against Intellect Affliction attacks |
Medium shield | Mundane Shell | Apostatism | +15% | Against Punishment / Condemnation attacks |
Arcane Interference | +15% | Against Evocation / Conjuration / Illusions attacks | ||
Arcane Suppression | +25% | Against Evocation / Conjuration / Illusions attacks | ||
Medium shield | All medium shields | Block | +30% | Against weapons |
Small shield | Xoti's Lantern | Light of the Dawnstar | +5% | (Allied Aura) Against spells, scales with Religion |
Armor[ | ]
Type | Armor | Enchantment | Modifier | Notes |
---|---|---|---|---|
Cloth armor | Humility | Accusers' Spears | +10% | Against Pierce damage attacks |
Enemies' Blades | +10% | Against Slash damage attacks | ||
Persecutors' Blows | +10% | Against Crush damage attacks | ||
Leather armor | Miscreant's Leathers | Lucky | +5% | Against all attacks |
Padded armor | Gipon Prudensco | Safety at a Distance | +5% | Against ranged weapons |
Accessories[ | ]
Type | Item | Enchantment | Modifier | Notes |
---|---|---|---|---|
Amulet | Rotward Amulet | Rotward | +15% | Against Poison / Disease / Decay attacks |
Trinket | Kaihōa [BW] | Lost in Time | +100% | Against all attacks (Foe Target for 8.0 sec) |
Class[ | ]
Type | Name | Modifier | Notes |
---|---|---|---|
Subclass | Mage Slayer | +25% | Against spells (Hostile and Friendly) |
Abilities/spells[ | ]
Class | Level | Ability | Modifier | Notes |
---|---|---|---|---|
Priest | 2nd | Withdraw | +100% | Against all attacks for 20.0 sec |
All | 5th | Uncanny Luck | +5% | Against all attacks |
All | 6th | Spell Resistance | +10% | Against spells |
Resting bonuses[ | ]
Location | Room | Cost | Modifier | Notes |
---|---|---|---|---|
Temple of Revelation [FS] | Deep Slumber | 250 | +5% | Against spells |
Critical hit multiplier[ | ]
Bonuses to the critical hit multiplier are handled additively, and are applied on top of the base crit multiplier of x1.5 in Pillars of Eternity and x1.25 in Pillars of Eternity II: Deadfire.
Buffs in Pillars of Eternity[ | ]
Weapons[ | ]
Type | Weapon | Enchantment | Multiplier | Notes |
---|---|---|---|---|
Battle axe | All battle axes | Weapon bonus: Increased crit damage | +0.5 | |
Arquebus | All arquebuses | Weapon bonus: Reduced crit damage | -0.3 | |
Blunderbuss | All blunderbusses | |||
Pistols | All pistols | |||
Great sword | Firebrand | Annihilation | +0.5 | |
Great sword | The Hours of St. Rumbalt | |||
Pistol | Dulcanale | +0.5 (total of +0.2) | ||
Sabre | Purgatory | |||
Sabre | Resolution | |||
War bow | Sabra Marie [WM1] | |||
War hammer | Shatterstar |
Equipment[ | ]
Type | Item | Enchantment | Multiplier |
---|---|---|---|
Hands | Rabbit Fur Gloves | Of Crit Multiplier Bonus | +0.1 |
Head | Azalin's Helmet |
Talents[ | ]
Requirement | Talent | Multiplier |
---|---|---|
Complete The Changing of the Guard (Watcher only) | The Merciless Hand | +0.3 |
Complete At the Mercy of the Tribes, and let the looters survive (Watcher only) | Dungeon Delver | +0.1 |
Buffs in Pillars of Eternity II: Deadfire[ | ]
Weapons[ | ]
Type | Item | Enchantment | Modifier | Notes |
---|---|---|---|---|
Battle axe | All battle axes | Bonus Crit Damage | +20% | |
Arbelest | All arbalests | Blunted Criticals | -15% | |
Arquebus | All arquebuses | |||
Blunderbuss | All blunderbusses | |||
Pistol | All pistols | |||
Estoc | Blade of the Endless Paths | Strike True | +15% | |
Great sword | Karabörü | Annihilation | +10% | |
Wolf's Ferocity | +2% (per kill) | Stacks 10 times (+20%) | ||
Wolf's Tenacity | +5% (on each ally downed) | Stacks 4 times (+20%) | ||
Pike | Ngati's Tusk [SSS] | Barbed | +10% | |
Clean Strikes | +15% | Replaces Barbed | ||
Pistol | Scordeo's Trophy | Critical Shot Penetrating Crit |
+15% | Negates Blunted Criticals |
Obliterating Crit | +25% | Replaces Critical Shot | ||
Sabre | Min's Fortune | Lucky Strike | +15% | |
Scepter | Current's Rush [BW] | Low Tide | +10% | |
Sword | Duskfall | Heart Seeking | +10% | |
Sword | Whispers of Yenwood | Whetted | +10% |
Armor[ | ]
Type | Armor | Enchantment | Modifier |
---|---|---|---|
Leather armor | Fleshmender | Hardened Buckskin | -10% (incoming) |
Leather armor | Miscreant's Leathers | Chest Guard | -10% (incoming) |
Equipment[ | ]
Type | Item | Enchantment | Modifier | Notes |
---|---|---|---|---|
Amulet | Precognition | Heads, I Win | -75% (incoming) | To the first 2 crits taken in combat |
Tails, You Lose | +25% | To the first 2 crits given in combat | ||
Gloves | Killer's Gloves | Sure Strike | +10% | With weapons |
Hat | Fair Favor | Swashbuckling | +10% | With Daggers, Rapiers, Sabres, Stilettos, and Swords |
Shields[ | ]
Type | Shield | Enchantment | Modifier | Notes |
---|---|---|---|---|
Medium shield | Lethandria's Devotion | Hardened Crystal | -15% (incoming) |
Consumables[ | ]
Type | Item | Modifier |
---|---|---|
Potion | Vrer Chiora [RRP] | +25% |
Abilities/spells[ | ]
Class | Level | Ability | Modifier | Duration | Target |
---|---|---|---|---|---|
Barbarian | 2nd | Barbaric Blow | +50% | - | Self (on target of Blow) |
Barbarian | 2nd | Bloody Slaughter | +50% | - | Self (with weapons against ≤ 25% health targets) |
Fighter | 1st | Devoted | +25% | - | Self (with proficient weapons) |
Monk | 9th | Inner Death | +300% | - | Self (on target of Inner Death) |
Rogue | 1st | Assassinate | +50% | - | Self (while stealthed or invisible) |
Rogue | 1st | Streetfighter - (On The Edge) | +100% | - | Self (with weapons while flanked and <= 50% health) |
Rogue | 8th | Gambit | +20% * Guile | - | Self (on target of Gambit) |
Rogue | 9th | Murderous Intent | +100% | - | Self (with empowered attacks on ≤ 50% health targets) |
Wizard | 1st | Conjure Familiar (spider) | +10% | 60.0 sec | Party |
All | 6th | Improved Critical | +10% | - | Self |