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All attacks in Pillars of Eternity and Pillars of Eternity II: Deadfire - no matter whether they're made with weapons, spells, or other abilities - go through the same attack resolution system. Each attack can result in a Critical Hit, Hit, Graze or Miss. The likelihood of each outcome is based on the difference between the attacker's accuracy vs the target's defense values and can be affected by various abilities.

Attack roll[ | ]

An attack roll represents your attempt to strike your opponent resolved by a single d100 roll (a number between 1 and 100). The attacker's chance to roll a Critical Hit, Hit, Graze or Miss is determined by the difference between their Accuracy value and the relevant defender's defense.

Target defense[ | ]

See: Defense

The defense used against attack accuracy is determined by the type of attack:

  • Deflection against direct melee and ranged attacks
  • Fortitude against body system attacks like poison and disease
  • Reflexes against area of effect damage attacks
  • Will against mental attacks

Attack outcomes[ | ]

In Pillars of Eternity[ | ]

According to the attack roll value, one of four attack outcomes will take effect:

Outcome Effects Roll Condition
Miss Attack has no effect 01-15 < 16
Graze -50% damage or duration 16-50 ≤ 50
Hit Standard damage and duration 51-100
Critical Hit +50% damage or duration 101+ ≥ 101

In logical order to determine the attack outcome: Crit → Miss → Graze, everything else is a hit

In Pillars of Eternity II: Deadfire[ | ]

According to the attack roll value, one of four attack outcomes will take effect:

Outcome Effects Real-time with pause Turn-based mode
Roll Condition Roll Condition
Miss Attack has no effect 01-24
Graze -50% damage or duration 25-49 ≥ 25 1-49 ≥ 1
Hit Standard damage and duration 50-100 ≥ 50 50-99 ≥ 50
Critical Hit +25% damage, +25% duration and 1.5x Penetration 100+ ≥ 100 100+ ≥ 100

Not all attacks are able to Graze or Crit, though all attacks are able to Miss or Hit (with few exceptions). Attacks from destructible objects will never miss.

In logical order to determine the attack outcome: Crit → Hit → Graze, everything else is a miss.

Attack result[ | ]

As can be seen, by default in Pillars of Eternity a Critical Hit is not possible at all (the attack roll is a number between 1 and 100). However, these are only the default ranges used when accuracy and target defense values are exactly the same. Each point of difference between accuracy and target defense effectively "shifts" all ranges by one point.

Note that the ranges themselves do not change - the game uses fixed thresholds, instead the difference between the accuracy and the target's defense is added to the attack roll (it has the same effect, either way). This effectively shifts the minimum and maximum possible rolls, reducing the amount of values that can be rolled above and below certain thresholds. With every point in accuracy the attack is above the target's defense, the minimum and maximum possible attack result roll is shifted up by one, and with every point below, they are shifted down by one.

Therefore, if the accuracy and defense values are balanced, the majority of attacks wind up being Hits or Grazes. On the other hand, when the difference is extremely high, possibility of a Miss or a Critical Hit can sometimes be negated entirely, as their ranges exist beyond the range of the roll (while always allowing the possibility of a Graze or Hit at the extreme ends of the spectrum.[1][2]).

Note: The following chart and table apply to Pillars of Eternity only

See Chart: (credits to Theurgist from forums, see post)

AccuracyMinusDefenceChart

When damage is an element of an attack, it is always the thing that is modified. If it's a "flat" status attack (like a Stun), duration is modified.[3]

Examples

Examples for different accuracy and target defense values (without abilities that modify the default ranges):

Attack Roll + (Accuracy - Defense) = Result

Accuracy vs Defense Accuracy
minus Defense
Effective
result range
Probability of attack outcome Expected
multiplier
Miss (x0.0) Graze (x0.5) Hit (x1.0) Crit (x1.5)
20 Accuracy vs 40 Deflection -20 -19 to 80 -19-15 (35%) 16-50 (35%) 51-80 (30%) - (0%) 0.475
20 Accuracy vs 25 Reflexes -5 -4 to 95 -4-15 (20%) 16-50 (35%) 51-95 (45%) - (0%) 0.625
20 Accuracy vs 20 Deflection 0 1 to 100 1-15 (15%) 16-50 (35%) 51-100 (50%) - (0%) 0.675
25 Accuracy vs 20 Fortitude 5 6 to 105 6-15 (10%) 16-50 (35%) 51-100 (50%) 101-105 (5%) 0.750
40 Accuracy vs 20 Will 20 21 to 120 - (0%) 21-50 (30%) 51-100 (50%) 101-120 (20%) 0.950

Class influence[ | ]

Certain classes have abilities that shift the default ranges for attack roll (e.g. rogues Dirty Fighting),[4] have inherent Accuracy bonuses (fighters had an inherent Accuracy bonus with all melee weapons early in development, was cut) and/or start out with an advantage in certain defenses (e.g. barbarians have higher starting Fortitude defense and rogues have higher starting Reflexes defense).[5]

Accuracy and defenses increase as you gain levels. The character defense increases uniformly every level for every class.[6] If you advance a level all defenses will increase by 3 points, regardless of what your class is.[7] On top of all this, both Accuracy and defenses can be boosted with Attributes, Abilities, Talents, spells and items.

Conversion of an attack outcome[ | ]

Certain weapons, abilities and talents grant an additional roll after the accuracy-versus-defense modifier that allows for the outcome of an attack to be converted to a better one.

Only ONE conversion can occur per attack, per "direction" (offensive/defensive), meaning that it is NOT possible for a Graze to be converted to a Hit and then to a Critical.[8] Multiple bonuses to the same conversion type are additive, e.g. using a Flail with Confident Aim results in a 50% chance to convert a Graze to a Hit.

Conversion rolls also can be defensive, converting an incoming Attacks Outcome to the respective lower Tier.

Weapon enchantments that grant an offensive conversion roll modifier

Other items affixes that grant an defensive conversion roll modifier:

Buffs in Pillars of Eternity[ | ]

Weapons[ | ]

Type Item Enchantment Conversion type Modifier
Hunting bow Persistence Reliable Graze->Hit +20%
Sabre Resolution
Sword Whispers of Yenwood
Pike Jêna's Lance
Blunderbuss Scon Mica's Roar
Arquebus Long-Feller
Dagger Aattuuk Predatory Hit->Crit +10%
Hatchet Rêghar Konnek
Pike Tall Grass
Pollaxe Traitors' Merit
Stiletto Vent Pick Durgan-Refined Hit->Crit +20%
Flail All flails Weapon bonus: Reliable Graze->Hit +30%

Equipment[ | ]

Type Item Enchantment Conversion type Modifier
Offensive
Bracers Ryona's Vambraces [WM1] Lucky Miss->Graze +5%
Defensive
Shield Thy Clef Safeguarding Crit->Hit (incoming) +10%
Shield Old Gerun's Wall Vigilance Hit->Graze (incoming) +10%
Body Hirbel's Protective Skin Safeguarding Crit->Hit (incoming) +10%
Shield All Durgan-Reinforced shields Hit->Graze (incoming) +15%
Body All Durgan-Reinforced armor Crit->Hit (incoming) +15%

Consumable items[ | ]

Type Item Conversion type Modifier
Potion Potion of Merciless Gaze Hit->Crit +15%

Abilities/spells[ | ]

Class Level Ability Conversion type Modifier Duration Target
Offensive
Priest 3rd Dire Blessing Hit->Crit (outgoing) +20% 30.0 sec Allied AoE
Fighter 3rd Confident Aim Graze->Hit (outgoing) +20% - Self
Rogue 3rd Dirty Fighting Hit->Crit (outgoing) +10% - Self
Rogue 3rd Vicious Fighting Hit->Crit (outgoing) +10% - Self
Wizard 3rd Merciless Gaze Hit->Crit (outgoing) +15% 45.0 sec Self
Paladin 3rd Zealous Focus Graze->Hit (outgoing) +15% Modal (while active) Allied AoE
Defensive
Priest 3rd Despondent Blows Crit->Hit (outgoing) +15% 30.0 sec Foe AoE
Fighter 9th Critical Defense Crit->Hit (incoming) +20% - Self
Fighter 9th Critical Defense Hit->Graze (incoming) +10% - Self
Rogue 7th Adept Evasion Graze->Miss (incoming) +75% - Self (targeting Reflex)
Rogue 7th Adept Evasion Hit->Graze (incoming) +50% - Self (targeting Reflex)
Paladin 3rd Zealous Endurance Hit->Graze (incoming) +15% Modal (while active) Allied AoE

Talents[ | ]

Requirement Talent Conversion type Modifier Notes
Rogue Vicious Fighting Hit->Crit +10% Modifies Dirty Fighting
Paladin Critical Focus Hit->Crit +5% Modifies Zealous Focus
Hearth orlan Minor Threat Hit->Crit +10% When attacking same target as an ally
All One-Handed Style Hit->Crit +15% When using one-handed weapon, and nothing in the offhand

Buffs in Pillars of Eternity II: Deadfire[ | ]

Weapons[ | ]

Weapon enchantments that grant an offensive conversion roll modifier. These only apply to attacks dealt with the weapon itself, for the most part.

Type Item Enchantment Conversion type Modifier Notes
Crossbow All crossbows Bonus Crit Chance Hit->Crit +10% Applies to all attack rolls, not just from the crossbow
Crossbow Fleetbreaker Bonus Crit Chance Hit->Crit +10%
Precision
Close Precision
Distant Precision
Miss->Graze +30%
Flail All flails Arcing Blows Graze->Hit +10%
Great sword Sanguine Great Sword Thirsty Blade Miss->Graze +20%
Parch Blade Miss->Graze +30% Modifies Thirsty Blade
Greater Blood Gift Hit->Crit +10% Modifies Blood Gift
Great sword The Twin Eels [BW] Death's Embrace Hit->Crit +5% Scales with Religion
Morning star The Willbreaker Unavoidable Demise Hit->Crit +10%
Make Them Flinch Miss->Graze +25%
Pike Ngati's Tusk [SSS] Barbed Hit->Crit +5%
Clean Strikes Hit->Crit +10%
Quarterstaff Shea's War Staff Channeled Strike Hit->Crit +15% In Melee for 10.0 sec after casting a spell
Sabre Aldris Blade of Captain Crow Blood Honed Hit->Crit +10%
Sabre Min's Fortune Long Odds Hit->Crit +2% Stacks 50 times and resets on Crit
Sceptre Current's Rush Ebb Hit->Crit +1% per sec Reset on Crit
Sword Duskfall Flesh Seeking Miss->Graze +25%
Sword Whispers of Yenwood Reliable Miss->Graze +25%
Unfailing
Unfailing Graze->Hit +10%
Wand The Weyc's Wand Wael's Sight Miss->Graze +100% With Empowered attacks

Armor[ | ]

Type Armor Enchantment Conversion type Modifier Notes
Brigandine Nomad's Brigandine Battle Roamer Hit->Graze (incoming) +20% While there are no allies within 4m
Cloth armor Robes of the Weyc [FS] Illusory Fabrics Crit->Hit (incoming) +10%
Hit->Graze (incoming) +10%
Graze->Miss (incoming) +10%
Hide armor Pale Hide Clad in Mist Hit->Graze (incoming) +15%
Ghost in White +20%
Hide armor Swift Hunter's Garb Lithe Motion Crit->Hit (incoming) +10%
Leather armor Fleshmender Boiled Leather Hit->Graze (incoming) +5%
Leather armor Garari Cuirass Segmented Scutum Hit->Graze (incoming) +10% From weapons
Treated Scutum +15%
Padded armor Sharpshooter's Garb Return Fire Hit->Crit +15% For 6.0 sec after missed by ranged weapon attack

Equipment[ | ]

Type Item Enchantment Conversion type Modifier Notes
Amulet Bone Setter's Torc Anatomist Hit->Crit +5% With weapons
Amulet The Third Eye [FS] Critical Vision Hit->Crit +10% With spells
Belt Girdle of Mortal Protection Mortal Protection Crit->Hit (incoming) +15%
Gauntlets Gauntlets of Reliability Of Reliability Miss->Graze +15% With proficient weapons
Gauntlets Gauntlets of Greater Reliability Of Greater Reliability Miss->Graze +25% With proficient weapons
Gauntlets Swordsman's Bracers Glancing Strikes Hit->Graze (incoming) +10% For melee attacks
Hat Blackblade's Hood Hawk-eye Hit->Crit +5% With ranged weapons
Hat Fair Favor Swashbuckling Hit->Crit +10% With Daggers, Rapiers, Sabres, Stilettos, and Swords
Helm Helm of the Falcon Falcon's Wings Hit->Graze (incoming) +15% From ranged weapons
Helm Helm of the White Void [BW] Crystallized Armor Graze->Miss (incoming) +10%
Ring Ring of Prosperity's Fortune [DMT] The Power of Money Hit->Crit +3% to +15% Based on the party's current wealth

Shields[ | ]

Type Shield Enchantment Conversion type Modifier Notes
Large shield Wintertide Bulwark [BW] Glacial Momentum Graze->Miss +20% While afflicted
Medium shield Nerian's Ward Father's Masterwork Crit->Hit (incoming) +15%
Hit->Graze (incoming) +15%
Graze->Miss (incoming) +15%

Consumables[ | ]

Type Item Conversion type Modifier Duration Notes
Potion Compassionate Soul Essence Crit->Hit (incoming) +50% 15.0 sec With non-Veil Piercing attacks
Potion Potion of Insubstantial Form Crit->Hit (incoming) +25% 30.0 sec
Hit->Graze (incoming) +25%
Graze->Miss (incoming) +25%
Potion Potion of Merciless Gaze Hit->Crit +15% 45.0 sec
Potion Potion of Perfect Aim Miss->Graze +25% 30.0 sec
Graze->Hit +25%
Hit->Crit +25%
Potion Potion of Spatial Alacrity Miss->Graze +25% 45.0 sec
Drink Saucco Miss->Graze +25% Until rest
Trinket Eye of Rymrgand [BW] Crit->Hit (incoming) +100% 6.0 sec Allied AoE via Winter's Veil

Pets[ | ]

Enchantment Pet Conversion type Modifier Target
Pet party effect: Attacks - Miss to Graze Desert Wurm Hatchling, Noah Miss->Graze (with weapons) +25% Party
Pet party effect: Attacks - Hit to Crit with weapons Pes, Sheba, Trixie Hit->Crit (with weapons) +5% Party
Pet party effect: Attacks - Hit to Crit with spells Milx Hit->Crit (with spells) +5% Party
Pet bonus: Attacks - Incoming Hit to Graze Rare Dan, Rasper, Bonnie, Nikki Hit->Graze (incoming) +5% Self
Pet party effect: Attacks - Incoming Hit to Graze Kaz Hit->Graze (incoming) +5% Party
Pet party effect: Attacks - Incoming Hit to Graze weapons Chauncey, Dude the Six-Toes Cat, Elmo, Ludde, Luna, Rex, Ulk Hit->Graze (incoming from weapons) +5% Party
Pet party effect: Attacks - Incoming Crit to Hit weapons Ginger L. Esry "Pumpkin Eater", Gosha, Mirri, Bonnie Hit->Crit (incoming from weapons) +10% Party

Abilities/spells[ | ]

Class Level Ability Conversion type Modifier Duration Target
Barbarian 1st Frenzy (Berserker)
Spirit Frenzy (Berserker)
Spirit Tornado (Berserker)
Hit->Crit +30% 15.0 sec Self (with melee weapons)
Barbarian 2nd Barbaric Blow
Barbaric Smash
Crushing Blow
Hit->Crit +30% - Self (on target of Blow/Smash)
Barbarian 2nd Bloody Slaughter Hit->Crit +30% - Self (against ≤ 25% health targets)
Barbarian 2nd Blood Frenzy (Berserker)
Blood Storm (Berserker)
Hit->Crit +30% 15.0 sec Self (with melee weapons)
Cipher 5th Tactical Meld Graze->Hit (Aware) +50% 30.0 sec Allied Target + Self
Cipher 8th A Soul's Echo Hit->Crit +15% - Self (with Cipher spells vs. Will)
Druid 8th Entropy Hit->Crit (incoming) +100% For 3 hits Target
Fighter 2nd Confident Aim Graze->Hit +30% - Self (with proficient weapons)
Fighter 1st
3rd
3rd
Disciplined Barrage
Tactical Barrage
Disciplined Strikes
Graze->Hit (Aware/Intuitive) +50% 15.0 sec Self
Fighter 3rd Disciplined Strikes Hit->Crit (Intuitive) +25% 15.0 sec Self
Fighter 8th Critical Defense Crit->Hit (incoming) +10% - Self
Fighter 9th Chopping Wood Hit->Crit +100% - Self (with empowered attacks)
Paladin 4th Exalted Focus Hit->Crit +5% Modal (white active) Self
Paladin 4th Exalted Charge Hit->Graze (incoming) +10% Modal (white active) Self
Priest 3rd Dire Blessing Graze->Hit (Aware) +50% 30.0 sec Friendly AoE
Priest 3rd Despondent Blows Crit->Hit +15% 30.0 sec Foe AoE
Priest 4th Llengrath's Displaced Image (Priest of Wael) Hit->Graze (incoming) +30% 45.0 sec Self (attacks targeting Deflection or Reflex)
Priest 7th Minor Avatar Graze->Hit (Aware/Intuitive) +50% 30.0 sec Self
Ranger 8th Bonded Fury Graze->Hit (Aware) +50% 30.0 sec Animal Companion
Ranger 1st Sharpshooter (passive) Hit->Crit +15% - Self (with ranged weapons against > 4m distance targets)
Rogue 1st Debonaire (passive) Hit->Crit +100% - Self (against Charmed targets)
Hit->Graze (incoming) +15% - Self (when not afflicted)
Rogue 2nd Dirty Fighting Hit->Crit +10% - Self
Rogue 4th Adept Evasion Graze->Miss (incoming) +100% - Self (from attacks vs. Reflex)
Rogue 4th Llengrath's Displaced Image (Trickster) Hit->Graze (incoming) +30% 45.0 sec Self (attacks targeting Deflection or Reflex)
Rogue 8th Gambit Hit->Crit +10% * Guile - Self (on target of Gambit)
Rogue 9th Murderous Intent Hit->Crit +100% - Self (with empowered attacks on ≤ 50% health targets)
Wizard 1st Eldritch Aim Graze->Hit (Aware) +50% 10.0 sec Self
Wizard 3rd Llengrath's Displaced Image Hit->Graze (incoming) +30% 45.0 sec Self (attacks targeting Deflection or Reflex)
Wizard 2nd Merciless Gaze Hit->Crit +15% 45.0 sec Self
Wizard 7th Bekarna's Midnight Daydream [FS] Graze->Hit (Aware)* +50% 12.0 sec Allied Target (Random Effect)
Watcher-only Ability Mien of Death's Herald Graze->Hit (Aware/Intuitive) +50% 30.0 sec Self
Hit->Crit (Intuitive) +25%
All 2nd One-Handed Style Hit->Crit +20% Permanent Self (while wielding a single one-handed weapon)
All 5th Uncanny Luck Hit->Crit +5% Permanent Self

Race[ | ]

Race Ability Conversion type Modifier Target
Boreal dwarf Hunter's Instincts Miss->Graze +50% Self (against Wilder and Primordials)
Hearth orlan Minor Threat Hit->Crit +10% Self (when attacking same target as an ally)

Debuffs in Pillars of Eternity[ | ]

Passive effects[ | ]

Name Conversion type Modifier
Major Injury Crit->Hit +50%
Critical Injury Crit->Hit +100%

Attack resistance[ | ]

Attack resistance is a mechanic added in Pillars of Eternity II: Deadfire that gives incoming attacks a flat chance to miss, regardless of the attack roll. It is akin to a Graze / Hit / Crit to Miss conversion. Typically attack resistance will be filtered by source, for example only to Spells, or only to Melee weapons, or only to attacks with specific keywords.

It should not be confused with Resistance to afflictions, which is a separate mechanic entirely. In-game, any effect text with the keyword "Resistance" will show the tooltip for affliction resistance, which can lead to further confusion.

Standard stacking rules apply, and multiple sources of attack resistance will stack.

Buffs in Pillars of Eternity II: Deadfire[ | ]

Shields[ | ]

Type Item Enchantment Modifier Notes
Medium shield Lethandria's Devotion Lustrous Crystal +15% Against Intellect Affliction attacks
Medium shield Mundane Shell Apostatism +15% Against Punishment / Condemnation attacks
Arcane Interference +15% Against Evocation / Conjuration / Illusions attacks
Arcane Suppression +25% Against Evocation / Conjuration / Illusions attacks
Medium shield All medium shields Block +30% Against weapons
Small shield Xoti's Lantern Light of the Dawnstar +5% (Allied Aura) Against spells, scales with Religion

Armor[ | ]

Type Armor Enchantment Modifier Notes
Cloth armor Humility Accusers' Spears +10% Against Pierce damage attacks
Enemies' Blades +10% Against Slash damage attacks
Persecutors' Blows +10% Against Crush damage attacks
Leather armor Miscreant's Leathers Lucky +5% Against all attacks
Padded armor Gipon Prudensco Safety at a Distance +5% Against ranged weapons

Accessories[ | ]

Type Item Enchantment Modifier Notes
Amulet Rotward Amulet Rotward +15% Against Poison / Disease / Decay attacks
Trinket Kaihōa [BW] Lost in Time +100% Against all attacks (Foe Target for 8.0 sec)

Class[ | ]

Type Name Modifier Notes
Subclass Mage Slayer +25% Against spells (Hostile and Friendly)

Abilities/spells[ | ]

Class Level Ability Modifier Notes
Priest 2nd Withdraw +100% Against all attacks for 20.0 sec
All 5th Uncanny Luck +5% Against all attacks
All 6th Spell Resistance +10% Against spells

Resting bonuses[ | ]

Location Room Cost Modifier Notes
Temple of Revelation [FS] Deep Slumber Copper pires (cp)250 +5% Against spells

Critical hit multiplier[ | ]

Bonuses to the critical hit multiplier are handled additively, and are applied on top of the base crit multiplier of x1.5 in Pillars of Eternity and x1.25 in Pillars of Eternity II: Deadfire.

Buffs in Pillars of Eternity[ | ]

Weapons[ | ]

Type Weapon Enchantment Multiplier Notes
Battle axe All battle axes Weapon bonus: Increased crit damage +0.5
Arquebus All arquebuses Weapon bonus: Reduced crit damage -0.3
Blunderbuss All blunderbusses
Pistols All pistols
Great sword Firebrand Annihilation +0.5
Great sword The Hours of St. Rumbalt
Pistol Dulcanale +0.5 (total of +0.2)
Sabre Purgatory
Sabre Resolution
War bow Sabra Marie [WM1]
War hammer Shatterstar

Equipment[ | ]

Type Item Enchantment Multiplier
Hands Rabbit Fur Gloves Of Crit Multiplier Bonus +0.1
Head Azalin's Helmet

Talents[ | ]

Requirement Talent Multiplier
Complete The Changing of the Guard (Watcher only) The Merciless Hand +0.3
Complete At the Mercy of the Tribes, and let the looters survive (Watcher only) Dungeon Delver +0.1

Buffs in Pillars of Eternity II: Deadfire[ | ]

Weapons[ | ]

Type Item Enchantment Modifier Notes
Battle axe All battle axes Bonus Crit Damage +20%
Arbelest All arbalests Blunted Criticals -15%
Arquebus All arquebuses
Blunderbuss All blunderbusses
Pistol All pistols
Estoc Blade of the Endless Paths Strike True +15%
Great sword Karabörü Annihilation +10%
Wolf's Ferocity +2% (per kill) Stacks 10 times (+20%)
Wolf's Tenacity +5% (on each ally downed) Stacks 4 times (+20%)
Pike Ngati's Tusk [SSS] Barbed +10%
Clean Strikes +15% Replaces Barbed
Pistol Scordeo's Trophy Critical Shot
Penetrating Crit
+15% Negates Blunted Criticals
Obliterating Crit +25% Replaces Critical Shot
Sabre Min's Fortune Lucky Strike +15%
Scepter Current's Rush [BW] Low Tide +10%
Sword Duskfall Heart Seeking +10%
Sword Whispers of Yenwood Whetted +10%

Armor[ | ]

Type Armor Enchantment Modifier
Leather armor Fleshmender Hardened Buckskin -10% (incoming)
Leather armor Miscreant's Leathers Chest Guard -10% (incoming)

Equipment[ | ]

Type Item Enchantment Modifier Notes
Amulet Precognition Heads, I Win -75% (incoming) To the first 2 crits taken in combat
Tails, You Lose +25% To the first 2 crits given in combat
Gloves Killer's Gloves Sure Strike +10% With weapons
Hat Fair Favor Swashbuckling +10% With Daggers, Rapiers, Sabres, Stilettos, and Swords

Shields[ | ]

Type Shield Enchantment Modifier Notes
Medium shield Lethandria's Devotion Hardened Crystal -15% (incoming)

Consumables[ | ]

Type Item Modifier
Potion Vrer Chiora [RRP] +25%

Abilities/spells[ | ]

Class Level Ability Modifier Duration Target
Barbarian 2nd Barbaric Blow +50% - Self (on target of Blow)
Barbarian 2nd Bloody Slaughter +50% - Self (with weapons against ≤ 25% health targets)
Fighter 1st Devoted +25% - Self (with proficient weapons)
Monk 9th Inner Death +300% - Self (on target of Inner Death)
Rogue 1st Assassinate +50% - Self (while stealthed or invisible)
Rogue 1st Streetfighter - (On The Edge) +100% - Self (with weapons while flanked and <= 50% health)
Rogue 8th Gambit +20% * Guile - Self (on target of Gambit)
Rogue 9th Murderous Intent +100% - Self (with empowered attacks on ≤ 50% health targets)
Wizard 1st Conjure Familiar (spider) +10% 60.0 sec Party
All 6th Improved Critical +10% - Self

References

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