The following is a list of barbarian abilities in Pillars of Eternity II: Deadfire.
Ability tree[ | ]
Active abilities[ | ]
Level | Ability | Activation | Cost | Effects | Description | |||
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Core Barbarian Abilities | ||||||||
Core | ![]() |
Flesh Communion (Corpse-Eater) |
Active | -1 Rage |
Target:
|
Target a hostile deceased Kith, Wilder, or Beast to devour their corpse healing the barbarian and granting them Rage. | ||
1st Level Barbarian Abilities | ||||||||
1 (I) | ![]() |
Barbaric Yell | Active | 1 Rage |
Foe AoE: |
Let out a frightful yell, causing enemies in the area of effect to be Shaken. | ||
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Frenzy (Berserker) |
Active | 1 Rage |
Self:
|
Sends the barbarian into a frenzied state, granting Strong and Fit Inspirations as well as an Action Speed bonus. While frenzied, the barbarian receives a Deflection penalty.
(Berserker) - Grants Tenacious and Hardy Inspirations, instead of Fit and Strong. Hit to Crit on melee attacks and carnage is greatly increased while frenzied. However, the barbarian is confused, cannot see their health, and takes continuous Raw damage while frenzied. | |||
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Frenzy | Active | 1 Rage |
Self:
|
Sends the barbarian into a frenzied state, granting Strong and Fit Inspirations as well as an Action Speed bonus. While frenzied, the barbarian receives a Deflection penalty. | |||
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Shape Ward: Frenzy (Furyshaper) |
Active | 1 Rage |
Summon:
|
Shape a ward on the battlefield that inspires rage in your allies, granting them Action Speed while the totem persists. | |||
2nd Level Barbarian Abilities | ||||||||
2 (II) | ![]() |
Barbaric Blow | Active | 2 Rage |
Target:
|
The barbarian deals a massive blow, increasing the likeliness and damage of Critical Hits and applying Carnage in a larger area. | ||
3rd Level Barbarian Abilities | ||||||||
3 (III) | ![]() |
Wild Sprint | Active | 1 Rage |
Self:
|
The barbarian becomes able to charge with reckless abandon, gaining the Nimble Inspiration as well as immunity to Engagement. | ||
4th Level Barbarian Abilities | ||||||||
4 (IV) | ![]() |
Barbaric Roar | Active | 1 Rage |
Foe Target: |
Let out a frightful yell, causing enemies in the area of effect to be Shaken.
(Barbaric Roar) - Enemies in a line are now affected and the force can knock foes down. | ||
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Barbaric Shout | Active | 1 Rage |
Foe AoE: Self:
|
Let out a frightful yell, causing enemies in the area of effect to be Shaken.
(Barbaric Shout) - Enemies all around the barbarian are now affected, afterwards the barbarian receives bonus Engagement. | |||
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Blood Frenzy | Active | 1 Rage |
Attack Targets (when scoring a critical hit):
|
Sends the barbarian into a frenzied state, granting Strong and Fit Inspirations as well as an Action Speed bonus. While frenzied, the barbarian receives a Deflection penalty.
(Blood Frenzy) - While active, critical hits bleed targets for Raw Damage over time. | |||
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Blood Frenzy (Berserker) |
Active | 1 Rage |
Attack Targets (when scoring a critical hit):
|
Sends the barbarian into a frenzied state, granting Strong and Fit Inspirations as well as an Action Speed bonus. While frenzied, the barbarian receives a Deflection penalty.
(Berserker) - Grants Tenacious and Hardy Inspirations, instead of Fit and Strong. Hit to Crit on melee attacks and carnage is greatly increased while frenzied. However, the barbarian is confused, cannot see their health, and takes continuous Raw damage while frenzied. (Blood Frenzy) - While active, critical hits bleed targets for Raw Damage over time. | |||
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Savage Defiance | Active | 3 Rage |
Self:
|
The barbarian channels their own irrepressible determination, granting the Robust Inspiration for a short time. | |||
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Shape Ward: Fear (Furyshaper) |
Active | 2 Rage |
Summon:
|
Shape a ward on the battlefield that evokes horrific visages, Terrifying nearby enemies while the totem persists. | |||
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Spirit Frenzy | Active | 1 Rage |
Attack Targets (when scoring a hit with an attack):
|
Sends the barbarian into a frenzied state, granting Strong and Fit Inspirations as well as an Action Speed bonus. While frenzied, the barbarian receives a Deflection penalty.
(Spirit Frenzy) - While active, attacks can Stagger foes. | |||
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Spirit Frenzy (Berserker) |
Active | 1 Rage |
Attack Targets (when scoring a hit with an attack):
|
Sends the barbarian into a frenzied state, granting Strong and Fit Inspirations as well as an Action Speed bonus. While frenzied, the barbarian receives a Deflection penalty.
(Berserker) - Grants Tenacious and Hardy Inspirations, instead of Fit and Strong. Hit to Crit on melee attacks and carnage is greatly increased while frenzied. However, the barbarian is confused, cannot see their health, and takes continuous Raw damage while frenzied. (Spirit Frenzy) - While active, attacks can Stagger foes. | |||
5th Level Barbarian Abilities | ||||||||
5 (V) | ![]() |
Barbaric Smash | Active | 2 Rage |
Target:
|
The barbarian deals a massive blow, increasing the likeliness and damage of Critical Hits and applying Carnage in a larger area.
(Barbaric Smash) - If the hit kills the target, the Rage cost is refunded. | ||
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Crushing Blow | Active | 2 Rage |
Target:
|
The barbarian deals a massive blow, increasing the likeliness and damage of Critical Hits and applying Carnage in a larger area.
(Crushing Blow) - If the barbarian kills the target, their recovery is instantly refreshed. | |||
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Leap | Active | 2 Rage |
Foe AoE: |
Drawing upon reserves of intense spiritual power, barbarians are able to leap high into the air and crash down upon their foes, Dazing them. | |||
6th Level Barbarian Abilities | ||||||||
6 (VI) | ![]() |
Lion's Sprint | Active | 1 Rage |
Self: |
The barbarian becomes able to charge with reckless abandon, gaining the Nimble Inspiration as well as immunity to Engagement.
(Lion's Sprint) - The next attack made during the sprint gains a large amount of Accuracy. | ||
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Ram's Sprint | Active | 1 Rage |
Foe AoE: Self:
|
The barbarian becomes able to charge with reckless abandon, gaining the Nimble Inspiration as well as immunity to Engagement.
(Ram's Sprint) - Shove nearby enemies back when activated. | |||
7th Level Barbarian Abilities | ||||||||
7 (VII) | ![]() |
Blood Storm | Active | 1 Rage |
Attack Targets (when scoring a critical hit):
|
Sends the barbarian into a frenzied state, granting Strong and Fit Inspirations as well as an Action Speed bonus. While frenzied, the barbarian receives a Deflection penalty.
(Blood Frenzy) - While active, critical hits bleed targets for Raw Damage over time. (Blood Storm) - While active, kills increase the frenzy duration. | ||
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Blood Storm (Berserker) |
Active | 1 Rage |
Attack Targets (when scoring a critical hit):
|
Sends the barbarian into a frenzied state, granting Strong and Fit Inspirations as well as an Action Speed bonus. While frenzied, the barbarian receives a Deflection penalty.
(Berserker) - Grants Tenacious and Hardy Inspirations, instead of Fit and Strong. Hit to Crit on melee attacks and carnage is greatly increased while frenzied. However, the barbarian is confused, cannot see their health, and takes continuous Raw damage while frenzied. (Blood Frenzy) - While active, critical hits bleed targets for Raw Damage over time. (Blood Storm) - While active, kills increase the frenzy duration. | |||
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Savage Courage | Active | 3 Rage |
Self:
|
The barbarian channels their own irrepressible determination, granting the Robust Inspiration for a short time.
(Savage Courage) - Gain Concentration when activated. | |||
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Spirit Tornado | Active | 1 Rage |
Foe AoE:
|
Sends the barbarian into a frenzied state, granting Strong and Fit Inspirations as well as an Action Speed bonus. While frenzied, the barbarian receives a Deflection penalty.
(Spirit Frenzy) - While active, attacks can Stagger foes. (Spirit Tornado) - Ghostly spirits spin outwards when activated, causing Freeze damage and Terrify. | |||
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Spirit Tornado (Berserker) |
Active | 1 Rage |
Foe AoE:
|
Sends the barbarian into a frenzied state, granting Strong and Fit Inspirations as well as an Action Speed bonus. While frenzied, the barbarian receives a Deflection penalty.
(Berserker) - Grants Tenacious and Hardy Inspirations, instead of Fit and Strong. Hit to Crit on melee attacks and carnage is greatly increased while frenzied. However, the barbarian is confused, cannot see their health, and takes continuous Raw damage while frenzied. (Spirit Frenzy) - While active, attacks can Stagger foes. (Spirit Tornado) - Ghostly spirits spin outwards when activated, causing Freeze damage and Terrify. | |||
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Stalwart Defiance | Active | 2 Rage |
Self:
|
The barbarian channels their own irrepressible determination, granting the Robust Inspiration for a short time.
(Stalwart Defiance) - Rage cost is reduced. | |||
8th Level Barbarian Abilities | ||||||||
8 (VIII) | ![]() |
Dragon Leap | Active | 2 Rage |
Foe AoE: |
Drawing upon reserves of intense spiritual power, barbarians are able to leap high into the air and crash down upon their foes, Dazing them.
(Dragon Leap) - Adds a Burn damage area of effect on the impact of Leap. | ||
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Heart of Fury | Active | 4 Rage |
AoE:
|
The barbarian swings viciously in a lightning-quick flurry, taking on all comers. Each equipped weapon attacks every nearby enemy, doing extra damage and inflicting Carnage if applicable. | |||
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Panther's Leap | Active | 2 Rage |
Foe AoE:
|
Drawing upon reserves of intense spiritual power, barbarians are able to leap high into the air and crash down upon their foes, Dazing them.
(Panther's Leap) - Thrash at all enemies near the impact site, dealing Slash Damage and Raw Damage over time. | |||
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Shape Ward: Blood (Furyshaper) |
Active | 3 Rage |
Summon:
|
Shape a ward on the battlefield that inspires bloodlust, granting allies health based on the damage they deal. | |||
9th Level Barbarian Abilities | ||||||||
9 (IX) | ![]() |
Dazing Shout | Active | 1 Rage |
Foe AoE: Self:
|
Let out a frightful yell, causing enemies in the area of effect to be Shaken.
(Barbaric Shout) - Enemies all around the barbarian are now affected, afterwards the barbarian receives bonus Engagement. (Dazing Shout) - Enemies also take Crush Damage and are Dazed. | ||
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Driving Roar | Active | 1 Rage |
Foe Target: |
Let out a frightful yell, causing enemies in the area of effect to be Shaken.
(Barbaric Roar) - Enemies in a line are now affected and the force can knock foes down. (Driving Roar) - Enemies are also pushed and take Crush Damage. | |||
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Instrument of Boundless Rage | Active | 3 Rage |
Target: Foe AoE: |
The barbarian hurls a large rage-imbued weapon at their target, exploding into a ball of fire on impact and knocking the target Prone. |
Passive abilities[ | ]
Level | Ability | Activation | Cost | Effects | Description | |||
---|---|---|---|---|---|---|---|---|
Core Barbarian Passives | ||||||||
Core | ![]() |
Carnage | Passive |
Self: |
The barbarian's attacks become so forceful as to impact others around the target enemy. For every successful melee attack, the barbarian makes reduced-damage attacks at all other enemies within a short distance of the target. | |||
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Furyshaper (Furyshaper) |
Passive |
Self: |
Furyshapers carry a burden of trauma in their past lives, suffering when those emotions inexplicably bleed into their current psyche. These rare individuals can manifest their emotions in a physical form, inflicting their rage, terror, or madness onto the world. | ||||
1st Level Barbarian Passives | ||||||||
1 (I) | ![]() |
Arms Bearer | Passive |
Self:
|
Gain an additional Weapon Set. | |||
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Blooded | Passive |
Self:
|
Causes the barbarian to lash out when in pain, granting a bonus to damage for as long as he or she is Bloodied or Near Death. | ||||
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Fast Runner | Passive |
Self:
|
The character becomes more fleet and nimble, increasing Stride and granting a defensive bonus against Disengagement Attacks. | ||||
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Monastic Unarmed Training | Passive |
Self:
|
Gain scaling effectiveness in Unarmed attacks. Though, not as effective as a Monk's unarmed strikes, benefit from Increased Accuracy, Damage, and Penetration as you gain levels. | ||||
2nd Level Barbarian Passives | ||||||||
2 (II) | ![]() |
Accurate Carnage | Passive |
Self:
|
The barbarian learns to line up their most savage blows, improving the Accuracy of secondary attacks from Carnage. | |||
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One-Handed Style | Passive |
Self: |
While wielding a single one-handed weapon, some of the attacker's Hits are converted to Crits. | ||||
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Thick Skinned | Passive |
Self:
|
Toughens the barbarian's naturally thick skin, raising their Armor Rating and allowing a more dominant combat presence. | ||||
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Two Weapon Style | Passive |
Self:
|
Specialized training increases the character's Action Speed while using a weapon in each hand. | ||||
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Two-Handed Style | Passive |
Self:
|
Grants a Damage bonus while wielding a two-handed weapon. | ||||
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Weapon and Shield Style | Passive |
Self:
|
Equipped shields' Deflection bonuses are increased and grant an equal bonus to the character's Reflex. | ||||
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Wilder Hunter | Passive |
Self:
|
Grants a damage bonus against all Wilder. | ||||
3rd Level Barbarian Passives | ||||||||
3 (III) | ![]() |
Bear's Fortitude | Passive |
Self:
|
Increases the character's Fortitude defense. | |||
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Bloodlust | Passive |
Self per kill (on kill):
|
Imparts an unquenchable bloodlust to the Barbarian, increasing their Action Speed for a short time once he or she has personally downed an enemy. | ||||
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Bloody Slaughter | Passive |
Self: |
All attacks made against Near Death enemies convert some Hits to Crits and those Crits do additional damage. | ||||
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Bull's Will | Passive |
Self:
|
Increases the character's Will defense. | ||||
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Combat Focus | Passive |
Self: |
Gain Concentration at the start of each combat. | ||||
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One Stands Alone | Passive |
Self:
|
The barbarian makes a courageous stand against all attackers. Grants a melee damage bonus when the barbarian is near two or more enemies and the barbarian requires an additional threatening enemy to become Flanked. | ||||
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Snake's Reflexes | Passive |
Self:
|
Increases the character's Reflex defense. | ||||
4th Level Barbarian Passives | ||||||||
4 (IV) | ![]() |
Tumbling | Passive |
Self:
|
Gain additional defense against Disengagement attacks. | |||
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Unflinching | Passive |
Self: |
While Hurt or better the barbarian gains resistance against Body Afflictions. | ||||
5th Level Barbarian Passives | ||||||||
5 (V) | ![]() |
Interrupting Blows | Passive |
Self:
|
The Barbarian's melee attacks gain a chance to interrupt on critical hits. | |||
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Tough | Passive |
Self:
|
Increases the base maximum health that you gain with each level. | ||||
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Uncanny Luck | Passive |
Self: |
Gain a small chance to completely avoid any attack and to convert some Hits to Critical Hits. | ||||
6th Level Barbarian Passives | ||||||||
6 (VI) | ![]() |
Brute Force | Passive |
Self:
|
The barbarian hits so hard that ordinary means of defense can be easily overpowered. On attacks that normally target Deflection, the barbarian will instead attack fortitude if it is the lower defense. | |||
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Improved Critical | Passive |
Self:
|
Increases the amount of damage dealt by Critical Hits. | ||||
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Spell Resistance | Passive |
Self:
|
Grants a chance to completely resist the effects of a hostile spell. | ||||
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Threatening Presence | Passive |
Self:
|
The barbarian cannot be engaged by enemies that are of a lower level. | ||||
7th Level Barbarian Passives | ||||||||
7 (VII) | ![]() |
Accurate Empower | Passive |
Self:
|
Empowered attacks gain increased Accuracy. | |||
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Blood Thirst | Passive |
Self per kill (on kill):
|
After killing an enemy, the barbarian's recovery bar is immediately refreshed. | ||||
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Lasting Empower | Passive |
Self:
|
Empowered attacks gain increased duration on Affliction and Inspiration effects. | ||||
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Penetrating Empower | Passive |
Self:
|
Empowered attacks gain increased Penetration. | ||||
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Potent Empower | Passive |
Self:
|
Empowered attacks gain increased Damage. | ||||
8th Level Barbarian Passives | ||||||||
8 (VIII) | ![]() |
Great Soul | Passive |
Self:
|
Increases the maximum number of times Empower can be used before resting. | |||
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Vengeful Defeat | Passive |
AoE (on Unconscious):
|
When a barbarian is reduced to 0 Health and has melee weapons equipped, he or she immediately makes instant Full Attacks at everyone in range. (These attacks trigger Carnage) | ||||
9th Level Barbarian Passives | ||||||||
9 (IX) | ![]() |
Barbaric Retaliation | Passive |
Attackers (on Critically Hit):
|
The barbarian lashes out at anyone who Critically Hits them in melee, making a Full Attack against them. | |||
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Blood Surge | Passive |
Self:
|
Each time the barbarian kills an enemy, they have a chance to gain Rage. | ||||
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Prestige | Passive |
Self:
|
Increases your Power Level, increasing the effectiveness of all abilities. |