Big Head Mode is a setting in Pillars of Eternity and Pillars of Eternity II: Deadfire that, when enabled, causes the heads (and hats) of most in-game character models to be disproportionately large compared to the rest of their body. Its existence is purely for comedic purposes, and enabling it has no impact on the gameplay or game mechanics.
Trivia[]
- Josh Sawyer, the game director on Pillars of Eternity and Deadfire, asked for the mode to be added to the game.[1] He said that it was always a dream of his to work on a game with a big head mode,[2] and that one of the inspirations for it was the game, Tony Hawk's Pro Skater which featured a similar mode.[3]
- From the 30th to the 31st of October, enabling Big Head Mode in Pillars of Eternity gives characters a pumpkin head. This was added to celebrate Halloween alongside The Small Harvest.
- Some NPCs in the game can't have big heads, even with the setting enabled. For example, some cutscenes with Thaos ix Arkannon.
Gallery[]
References
- ↑ Josh Sawyer [@jesawyer] (April 13, 2022). "@ValerioSchiavi Yes. I asked for big head mode in Pillars 1. Tyranny and Deadfire used the same code." (Tweet) via Twitter.
- ↑ Pillars of Eternity: Josh Sawyer talks mods, PC-first focus, Big Head mode, and more PCWorld
- ↑ Josh Sawyer [@jesawyer] (September 2, 2019). "The inspiration for Big Head Mode in Pillars of Eternity" (Tweet) via Twitter.