Pillars of Eternity Wiki
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== Gender ==
 
== Gender ==
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The first step of character creation is choosing a gender. Characters may be male or female. This has no mechanical impact.
   
 
== Race ==
 
== Race ==
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:''See also: [[Race]]''
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The second step involves selecting a race and subrace. All races get small bonuses to certain attributes and some races also have a slight penalty to another attribute.
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{|class="wikitable"
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! style="width:75px;" | Race
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! style="width:100px;" | Attributes
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! style="min-width:225px;" | Description
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|-
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! [[Human]]
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| style="text-align:center;"| MIG +1<br/>RES +1
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| ''Humans (commonly called "folk") are the most common race in the Dyrwood, the Aedyr Empire, Old Vailia and the Vailian Republics. Though not as large as the towering aumaua, humans are known for their strength and willpower.''
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|-
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! [[Aumaua]]
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|
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|
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|-
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! [[Dwarf]]
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| style="text-align:center;"| MIG +2<br/>DEX -1<br/>CON +1
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| ''By virtue of land covered and number of colonies settled, dwarves are the most well-traveled race in the world. They are commonly found in the Dyrwood, the Vailian Republics, and almost any colonized land. Dwarves are known for their great strength and tenacity.''
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|-
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! [[Elf]]
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| style="text-align:center;"| DEX +1<br/>PER +1
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| ''Elves are the dominant race in Eir Glanfath and The White that Wends and are extremely common in the Dyrwood and Aedyr. Elves are known for their speed and intelligence as well as a commonly isolationist nature.''
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|-
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! [[Orlan]]
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| style="text-align:center;"| RES +1<br/>MIG -1<br/>PER +2
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| ''Orlans are the smallest of the kith races. though many cultures don't consider them to be civilized at all. Also notable for their large ears, two-toned skin, and hirsute bodies, orlans are commonly found in Eir Glanfath, the Ixamitl Plains, and parts of the Dyrwood. They are known for their mental intensity and quickness.''
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|-
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! [[Godlike]]
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| style="text-align:center;"| DEX +1<br/>INT +1
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| ''The godlike are children of the kith ("civilized" races) who have been blessed with physical aspects associated with the gods (though some do not consider it a blessing). These aspects may take many forms an often come with mystical powers. Because of their unusual nature and their inability to reproduce, godlike are often viewed with fear and wonder.''
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|}
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After selecting a race, a list of subraces is brought up. Subrace has no effect on attributes, but each subrace (except the human subraces) provides access to a unique passive ability.
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{|class="wikitable"
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! style="width:75px;" |Race
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! style="width:75px;" |Subrace
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! style="min-width:250px;" | Passive
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! style="min-width:250px;" | Description
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|-
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| rowspan="3" style="text-align:center;"| Human
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| style="text-align:center;" | Meadow
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| style="text-align:center;" | --
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| ''The most common humans in the Dyrwood, the Meadow Folk (or Thyrtan) have lived in that area for almost 2,000 years. Meadow Folk traditionally live at the edges of elven forests working the open plains - hence their name. Most humans in the Dyrwood are Thyrtan.''
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|-
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| style="text-align:center;" | Ocean
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| style="text-align:center;" | --
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|
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|-
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| style="text-align:center;" | Savannah
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| style="text-align:center;" | --
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|
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|-
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| rowspan="2" style="text-align:center;"| Aumaua
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| style="text-align:center;" | Coastal
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|
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|
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|-
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| style="text-align:center;" | Island
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|
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|
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|-
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| rowspan="2" style="text-align:center;"| Dwarf
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| style="text-align:center;" | Boreal
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|
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|
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|-
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| style="text-align:center;" | Mountain
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|
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|
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|-
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| rowspan="2" style="text-align:center;"| Elf
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| style="text-align:center;" | Pale
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|
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|
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|-
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| style="text-align:center;" | Wood
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|
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|
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|-
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| rowspan="2" style="text-align:center;"| Orlan
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| style="text-align:center;" | Hearth
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|
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|
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|-
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| style="text-align:center;" | Wild
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|
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|
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|-
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| rowspan="4" style="text-align:center;"| Godlike
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| style="text-align:center;" | Death
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| '''Death's Usher''' &ndash; When Death Godlike attack an enemy with 15% or less Stamina, their damage is increased.
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| ''Death Godlike are the most distrusted of their kind. Strange growths cover their eyes - or, in some cases, entire faces - giving them a sinister appearance. The growths are transparent for the Godlike but opaque from the outside, hiding their features. Death Godlike are commonly killed at birth because many cultures them to be harbingers of doom.''
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|-
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| style="text-align:center;" | Nature
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| '''Wellspring of Life''' &ndash; All Stamina regeneration that occurs over time happens 25% faster for Nature Godlike.
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| ''Nature Godlike appear to be a fusion of human and animal features, often covered by plants, moss, or fungi. This has led to the common stigma that they are diseased, and many are killed at birth because of it. Many druidic orders have a keen interest in Nature Godlike because of their general curiosity as to how souls occupy animals, plants, and stones.''
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|-
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| style="text-align:center;" | Moon
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| '''Silver Tide''' &ndash; Every encounter, when reduced below 75%, 50%, and 25% Stamina, moon godlike generate waves of healing moonlight that restore Stamina to them and their allies.
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| ''Moon Godlike are the most tolerated of the godlike. While their skin tone and a large moon-like growth on their foreheads may be strange to some, their appearances are generally considered more palatable by the other kith. Sailors have many beliefs about Moon Godlike and their propensity to bring luck, though there is little agreement as to what kind of luck they tend to bring.''
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|-
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| style="text-align:center;" | Fire
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| '''Battle-Forged''' &ndash; When reduced below 50% Stamina, Fire Godlike glow like metal in a forge, gaining Damage Threshold and doing...
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| ''The bodies of Fire Godlike often resemble hot metal, burnt wood, or stone, with harmless flames that erupt from the cracks in their skin. Fire Godlike are objects of both reverence and fear in the Deadfire Archipelago. Many locals believe they have the power to awaken volcanos[sic] - or that killing one will cause a volcano to awaken. In the Dyrwood, Fire Godlike are often seen as a sign of the blessing of Magran, goddess of war and fire.''
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|}
   
 
== Class ==
 
== Class ==

Revision as of 04:26, 15 August 2014

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Character creation is a multi-step process that guides a player through the creation of a new character.

General

  1. Select a gender.
  2. Select a race and subrace.
  3. Select a class.
  4. Modify attributes.
  5. Select a culture.
  6. Select a background.
  7. Customize appearance.
  8. Select a voice.
  9. Name the character.

Gender

The first step of character creation is choosing a gender. Characters may be male or female. This has no mechanical impact.

Race

See also: Race

The second step involves selecting a race and subrace. All races get small bonuses to certain attributes and some races also have a slight penalty to another attribute.

Race Attributes Description
Human MIG +1
RES +1
Humans (commonly called "folk") are the most common race in the Dyrwood, the Aedyr Empire, Old Vailia and the Vailian Republics. Though not as large as the towering aumaua, humans are known for their strength and willpower.
Aumaua
Dwarf MIG +2
DEX -1
CON +1
By virtue of land covered and number of colonies settled, dwarves are the most well-traveled race in the world. They are commonly found in the Dyrwood, the Vailian Republics, and almost any colonized land. Dwarves are known for their great strength and tenacity.
Elf DEX +1
PER +1
Elves are the dominant race in Eir Glanfath and The White that Wends and are extremely common in the Dyrwood and Aedyr. Elves are known for their speed and intelligence as well as a commonly isolationist nature.
Orlan RES +1
MIG -1
PER +2
Orlans are the smallest of the kith races. though many cultures don't consider them to be civilized at all. Also notable for their large ears, two-toned skin, and hirsute bodies, orlans are commonly found in Eir Glanfath, the Ixamitl Plains, and parts of the Dyrwood. They are known for their mental intensity and quickness.
Godlike DEX +1
INT +1
The godlike are children of the kith ("civilized" races) who have been blessed with physical aspects associated with the gods (though some do not consider it a blessing). These aspects may take many forms an often come with mystical powers. Because of their unusual nature and their inability to reproduce, godlike are often viewed with fear and wonder.

After selecting a race, a list of subraces is brought up. Subrace has no effect on attributes, but each subrace (except the human subraces) provides access to a unique passive ability.

Race Subrace Passive Description
Human Meadow -- The most common humans in the Dyrwood, the Meadow Folk (or Thyrtan) have lived in that area for almost 2,000 years. Meadow Folk traditionally live at the edges of elven forests working the open plains - hence their name. Most humans in the Dyrwood are Thyrtan.
Ocean --
Savannah --
Aumaua Coastal
Island
Dwarf Boreal
Mountain
Elf Pale
Wood
Orlan Hearth
Wild
Godlike Death Death's Usher – When Death Godlike attack an enemy with 15% or less Stamina, their damage is increased. Death Godlike are the most distrusted of their kind. Strange growths cover their eyes - or, in some cases, entire faces - giving them a sinister appearance. The growths are transparent for the Godlike but opaque from the outside, hiding their features. Death Godlike are commonly killed at birth because many cultures them to be harbingers of doom.
Nature Wellspring of Life – All Stamina regeneration that occurs over time happens 25% faster for Nature Godlike. Nature Godlike appear to be a fusion of human and animal features, often covered by plants, moss, or fungi. This has led to the common stigma that they are diseased, and many are killed at birth because of it. Many druidic orders have a keen interest in Nature Godlike because of their general curiosity as to how souls occupy animals, plants, and stones.
Moon Silver Tide – Every encounter, when reduced below 75%, 50%, and 25% Stamina, moon godlike generate waves of healing moonlight that restore Stamina to them and their allies. Moon Godlike are the most tolerated of the godlike. While their skin tone and a large moon-like growth on their foreheads may be strange to some, their appearances are generally considered more palatable by the other kith. Sailors have many beliefs about Moon Godlike and their propensity to bring luck, though there is little agreement as to what kind of luck they tend to bring.
Fire Battle-Forged – When reduced below 50% Stamina, Fire Godlike glow like metal in a forge, gaining Damage Threshold and doing... The bodies of Fire Godlike often resemble hot metal, burnt wood, or stone, with harmless flames that erupt from the cracks in their skin. Fire Godlike are objects of both reverence and fear in the Deadfire Archipelago. Many locals believe they have the power to awaken volcanos[sic] - or that killing one will cause a volcano to awaken. In the Dyrwood, Fire Godlike are often seen as a sign of the blessing of Magran, goddess of war and fire.

Class

Attributes

Culture

Background

Appearance

Voice

Name

After creation