The following is a list of cipher abilities in Pillars of Eternity II: Deadfire.
Ability tree[]
Active abilities[]
Level | Ability | Activation | Cost | Effects | Description | |||
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1st Level Cipher Abilities | ||||||||
1 (I) | ![]() |
Antipathetic Field | Active | 10 Focus |
Beam: |
Creates a toxic physical manifestation of the mutual antipathy between the cipher and the enemy target. Enemies caught in the path between the two will suffer Corrosive damage. | ||
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Eyestrike | Active | 10 Focus |
Foe Target + Foe AoE: |
Shocks a target's visual receptors, Blinding them and nearby enemies. | |||
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Mind Wave | Active | 10 Focus |
Foe Target: Foe AoE: |
The cipher violently lashes out at an enemy, dealing Raw Damage and generating a cone of concussive force behind the target. | |||
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Soul Annihilation (Soul Blade) |
Active | 10 Focus |
Target:
|
A soul enhanced melee strike that consumes the cipher's remaining power pool and converts it into Raw damage on the target. | |||
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Soul Shock | Active | 10 Focus |
Foe AoE: |
Briefly transforms the outer shell of an allied target's soul into energy, releasing an electrical burst around them. Enemies standing in the area around the target take Shock damage. | |||
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Telekinetic Burst (Psion) |
Active | 10 Focus |
Target: AoE: |
Channel a psionic burst of energy from within the target's mind, Interrupting them and throwing back all those nearby. | |||
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Tenuous Grasp | Active | 10 Focus |
Foe Target: |
Assails the target's grasp on reality, causing Shaken and Confuse. | |||
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Valorous Echoes | Active | 10 Focus |
Allied Target:
|
The cipher brings echoes of an ally's past lives to the surface, inspiring the ally to greater feats of heroism. Provides Strong and Insightful Inspirations. | |||
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Whisper of Treason | Active | 10 Focus |
Foe Target: |
The cipher bends the mind of an enemy to their will, Charming them for the duration. | |||
2nd Level Cipher Abilities | ||||||||
2 (II) | ![]() |
Amplified Thrust | Active | 20 Focus |
Foe Target:
|
Bounces psychic energy harmlessly off of an allied target and onto the closest nearby enemy, causing Pierce damage and violently pushing them backward. | ||
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Mental Binding | Active | 20 Focus |
Foe Target: Foe AoE:
|
Overwhelms the target's mental ability to communicate with its own body, Paralyzing it and causing its soul to emit a shockwave that can leave nearby enemies Immobilized. | |||
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Mind Blades | Active | 20 Focus |
Foe Target:
|
Co-opts the target's essence, generating a Slashing blade of force that attacks them before leaping to additional targets. | |||
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Phantom Foes | Active | 20 Focus |
Foe AoE: |
Invades the minds of targets in the area of effect, causing them to believe they are surrounded by phantom foes - leaving them Flanked for the duration. | |||
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Psychovampiric Shield | Active | 20 Focus |
Self:
|
The cipher uses the target's strength of mind against it, stealing a portion of its Resolve in order to gain the Steadfast Inspiration. | |||
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Recall Agony | Active | 20 Focus |
Foe Target:
|
Causes the target to relive the psychic trauma of an injury moments after receiving it, experiencing the Damage all over again. | |||
3rd Level Cipher Abilities | ||||||||
3 (III) | ![]() |
Ectopsychic Echo | Active | 30 Focus |
Foe Beam: |
Generates a rebounding wave of psychic feedback between the cipher and an ally that causes Crush damage to enemies caught in between. | ||
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Fractured Volition | Active | 30 Focus |
Foe Target: |
Violates an enemy's memories to bring vivid recollections of past failures to the surface, leaving the target Hobbled and Weakened. | |||
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Pain Link | Active | 30 Focus |
Allied Target:
|
Mentally links an ally to those around them, forcing attackers to experience a portion of all damage the ally suffers. | |||
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Puppet Master | Active | 30 Focus |
Foe Target: |
Destroys a target's psychic defenses, leaving them Dominated by the cipher for the duration. | |||
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Secret Horrors | Active | 30 Focus |
Foe AoE:
|
Causes enemies in the area of effect to believe their worst fears have been realized, Frightening and Sickening them for the duration. | |||
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Soul Ignition | Active | 30 Focus |
Target:
|
Forces an enemy's soul to "leak" energy, igniting the air around them and Burning them over time. | |||
4th Level Cipher Abilities | ||||||||
4 (IV) | ![]() |
Body Attunement | Active | 40 Focus |
Self:
|
The cipher probes the mind and soul of the enemy target, finding the strengths of its defenses and stealing them for their own. Drains a portion of the target's Armor Rating, granting the same amount as a bonus to the cipher. | ||
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Mind Lance | Active | 40 Focus |
Target: |
Impales the target with a lance of pure force, inflicting major Pierce damage to all in the line of attack and interrupting enemy actions. | |||
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Pain Block | Active | 40 Focus |
Allied Target:
|
Provides an ally with a mental block on their pain, granting them the Robust Inspiration. | |||
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Silent Scream | Active | 40 Focus |
Foe Target: Foe AoE: |
Produces a psychic howl in the target's area, Stunning the target as well as dealing Raw damage and interrupting all nearby enemies. | |||
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Wild Leech | Active | 40 Focus |
Target (Random Effect): |
Latches onto some characteristic of the target's psyche and drains it, granting the same amount as a bonus to the cipher. Applies a random low tier Affliction to the enemy and the matching Inspiration to the cipher. | |||
5th Level Cipher Abilities | ||||||||
5 (V) | ![]() |
Borrowed Instinct | Active | 50 Focus |
Self: Foe Target:
|
Ransacks an enemy's Intellect and Perception for energy, causing damage to those enemy Attributes while boosting the cipher's Defenses and Accuracy. | ||
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Detonate | Active | 50 Focus |
Target: |
Splinters the target's soul with sheer force, inflicting Raw damage to them - Near Death targets explode, causing Crush damage to all in the area of effect. | |||
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Echoing Shield | Active | 50 Focus |
Allied AoE:
|
Cause a reverberating wave to wash over all those near a target ally, granting friendly characters the Resolute Inspiration and removing Concentration from enemies. | |||
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Ringleader | Active | 50 Focus |
Foe Target: Foe AoE: |
Imprints an insidious and powerful compulsion to obey the cipher across all enemies in the area of effect, Dominating the target and Charming all others. | |||
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Tactical Meld | Active | 50 Focus |
Allied Target + Self: |
Connects the cipher's mind with an ally's, granting the cipher and their ally the Aware Inspiration and increased Engagement Limit. | |||
6th Level Cipher Abilities | ||||||||
6 (VI) | ![]() |
Amplified Wave | Active | 60 Focus |
Foe AoE: |
Manifests the target ally's mental strengths and projects them outward forcefully, causing a shockwave that inflicts Crush damage and knocks enemies in the area of effect Prone. | ||
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Disintegration | Active | 60 Focus |
Target:
|
Burns away the ethereal sinew that holds together the mind, body, and soul of the target enemy, causing it to rapidly take Raw damage. Targets that have their Health reduced to zero disintegrate into nonexistence. | |||
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Mind Plague | Active | 60 Focus |
Foe Target + Jump Targets (x5): |
Destroys an enemy's memory with calculated accuracy, Confusing and Dazing them before rapidly jumping to additional enemies. | |||
7th Level Cipher Abilities | ||||||||
7 (VII) | ![]() |
Ancestor's Memory | Active | 70 Focus |
Allied Target:
|
Unlocks the hidden repositories of an allies' mind and soul, granting them the Brilliant Inspiration for a short time. | ||
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Screaming Souls | Active | 70 Focus |
AoE:
|
The cipher targets a spirit or vessel and tears at the coalesced soul energy inside of them, causing them and any immediate spirit or vessels to emit a deafening scream that Distracts and deals Raw Damage to those nearby. | |||
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Stasis Shell | Active | 70 Focus |
Foe Target: |
The cipher is able to isolate a single enemy from the world, leaving them unable to act, but also unable to be affected by outside parties. | |||
8th Level Cipher Abilities | ||||||||
8 (VIII) | ![]() |
Defensive Mindweb | Active | 80 Focus |
Allied AoE:
|
Link to the minds of all allies within a short distance. Any incoming attack against an ally in the mindweb must overcome the highest applicable defense of anyone in the web. If a character in the mindweb takes damage, they are removed from the web. | ||
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Reaping Knives | Active | 80 Focus |
Allied Target:
|
The cipher uses an ally's soul to create "blades" of pure energy that emerge from both hands. The blades do Raw damage and generate Focus for the cipher who created them. | |||
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Time Parasite | Active | 80 Focus |
Self:
|
By siphoning power from enemies' souls, the cipher is able to slow them down and increase their own Action Speed. | |||
9th Level Cipher Abilities | ||||||||
9 (IX) | ![]() |
Death of 1,000 Cuts | Active | 90 Focus |
Target:
|
Fracture the target's soul, causing them to receive Raw damage over time. Shred spells used on this target will cause another fracture, dealing Raw damage instantly and extending the duration of the effect. | ||
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Driving Echoes | Active | 90 Focus |
Allied Target:
|
Echo an ally's attacks with each of their soul's memories, granting them a significant Penetration bonus. | |||
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Haunting Chains | Active | 90 Focus |
Target: |
Haunt the target's mind with dark memories of those they've lost and killed, Terrifying and Hobbling them. |
Passive abilities[]
Level | Ability | Activation | Cost | Effects | Description | |||
---|---|---|---|---|---|---|---|---|
Core Cipher Passives | ||||||||
Core | ![]() |
Ascendant (Ascendant) |
Passive |
Self: |
Ascendant ciphers train to use their powers when they are at full Focus. This can make their powers devastating when they are finally unleashed, but leaves them underpowered in other circumstances. Whether earned or not, ascendants have a reputation for being cocky and overconfident. | |||
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Ascended (Ascendant) |
Passive |
Self:
|
When an ascendant has full Focus, they receive a damage bonus from Soul Whip and their cipher spells gain a large Power Level bonus and cost no Focus. When this effect ends, the cipher's Focus is reduced to zero. | ||||
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Beguiler (Beguiler) |
Passive |
Self on scoring Hit (with Cipher Deception spells):
|
Beguilers emphasize the mind-bending powers of ciphers, relying on deception and illusion to defeat their enemies. Some beguilers are known for their odd sense of humor, love of riddles, and fondness for Wael, god of dreams and secrets. | ||||
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Focus Starved (Ascendant) |
Passive |
Self:
|
When an ascendant is below max Focus, their cipher spells receive a penalty to Power Level. | ||||
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Psion (Psion) |
Passive |
Self:
|
Psions are quite rare, often beginning as prodigal young minds that slowly unlock secrets deemed incomprehensible to even the wisest scholars. Their powers require intense meditation, but can allow them to manipulate the conscious mind or move objects with incredible force.
Bonus Gain Telekinetic Burst ability. Penalty Receiving damage disables Soul Mind briefly. | ||||
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Soul Blade (Soul Blade) |
Passive |
Self per kill (on kill):
|
Soul blades focus all of their energy on offensive powers and the use of their soul whip. Among ciphers, they are known for their aggression and short tempers, though not all soul blades have such a hostile disposition. | ||||
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Soul Mind (Psion) |
Passive |
Self:
|
When free to focus, the cipher's mind sharpens, allowing them to tap into hidden power and generate Focus passively. However, if the cipher receives damage from an attack this effect is briefly disabled. | ||||
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Soul Whip (Ascendant) |
Passive |
Self: |
Causes the cipher's weapons to generate a field of parasitic energy that lashes out at the target, increasing Damage inflicted and generating Focus for the cipher.
(Ascendant) - Soul Whip does not turn off at Max Focus and provides more bonus damage when at Max Focus. | ||||
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Soul Whip (Beguiler) |
Passive |
Self: |
Causes the cipher's weapons to generate a field of parasitic energy that lashes out at the target, increasing Damage inflicted and generating Focus for the cipher.
(Beguiler) - Soul Whip provides less bonus damage and generates less Focus if the cipher's target is not vulnerable to Sneak Attack. | ||||
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Soul Whip | Passive |
Self:
|
Causes the cipher's weapons to generate a field of parasitic energy that lashes out at the target, increasing Damage inflicted and generating Focus for the cipher. | ||||
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Wild Mind (Wild Mind) |
Passive |
Self:
|
A cipher who developed their powers without formal training. Never learning to properly focus their energy, the wild mind is capable of violent surges of fantastic power that manifest in unpredictable ways.
Bonus Penalty | ||||
1st Level Cipher Passives | ||||||||
1 (I) | ![]() |
Arms Bearer | Passive |
Self:
|
Gain an additional Weapon Set. | |||
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Iron Will | Passive |
Self:
|
The cipher's sense of self is much stronger than most, granting them a bonus to Will. | ||||
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Lingering Echoes | Passive |
Self:
|
Increases the duration of Afflictions caused by the cipher. | ||||
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Monastic Unarmed Training | Passive |
Self:
|
Gain scaling effectiveness in Unarmed attacks. Though, not as effective as a Monk's unarmed strikes, benefit from Increased Accuracy, Damage, and Penetration as you gain levels. | ||||
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Penetrating Visions | Passive |
Self:
|
Increases the Penetration of cipher spells. | ||||
2nd Level Cipher Passives | ||||||||
2 (II) | ![]() |
Biting Whip (Ascendant) |
Passive |
Self: |
Causes the cipher's weapons to generate a field of parasitic energy that lashes out at the target, increasing Damage inflicted and generating Focus for the cipher.
(Ascendant) - Soul Whip does not turn off at Max Focus and provides more bonus damage when at Max Focus. (Biting Whip) - The cipher's Soul Whip bites deeper, granting a greater bonus to Damage. | |||
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Biting Whip (Beguiler) |
Passive |
Self:
|
Causes the cipher's weapons to generate a field of parasitic energy that lashes out at the target, increasing Damage inflicted and generating Focus for the cipher.
(Beguiler) - Soul Whip provides less bonus damage and generates less Focus if the cipher's target is not vulnerable to Sneak Attack. (Biting Whip) - The cipher's Soul Whip bites deeper, granting a greater bonus to Damage. | ||||
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Biting Whip | Passive |
Self:
|
Causes the cipher's weapons to generate a field of parasitic energy that lashes out at the target, increasing Damage inflicted and generating Focus for the cipher.
(Biting Whip) - The cipher's Soul Whip bites deeper, granting a greater bonus to Damage. | ||||
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Draining Whip (Ascendant) |
Passive |
Self: |
Causes the cipher's weapons to generate a field of parasitic energy that lashes out at the target, increasing Damage inflicted and generating Focus for the cipher.
(Ascendant) - Soul Whip does not turn off at Max Focus and provides more bonus damage when at Max Focus. (Draining Whip) - Enhances the draining power of the cipher's Soul Whip, regenerating Focus more quickly. | ||||
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Draining Whip (Beguiler) |
Passive |
Self:
|
Causes the cipher's weapons to generate a field of parasitic energy that lashes out at the target, increasing Damage inflicted and generating Focus for the cipher.
(Beguiler) - Soul Whip provides less bonus damage and generates less Focus if the cipher's target is not vulnerable to Sneak Attack. (Draining Whip) - Enhances the draining power of the cipher's Soul Whip, regenerating Focus more quickly. | ||||
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Draining Whip | Passive |
Self:
|
Causes the cipher's weapons to generate a field of parasitic energy that lashes out at the target, increasing Damage inflicted and generating Focus for the cipher.
(Draining Whip) - Enhances the draining power of the cipher's Soul Whip, regenerating Focus more quickly. | ||||
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One-Handed Style | Passive |
Self: |
While wielding a single one-handed weapon, some of the attacker's Hits are converted to Crits. | ||||
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Two Weapon Style | Passive |
Self:
|
Specialized training increases the character's Action Speed while using a weapon in each hand. | ||||
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Two-Handed Style | Passive |
Self:
|
Grants a Damage bonus while wielding a two-handed weapon. | ||||
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Weapon and Shield Style | Passive |
Self:
|
Equipped shields' Deflection bonuses are increased and grant an equal bonus to the character's Reflex. | ||||
3rd Level Cipher Passives | ||||||||
3 (III) | ![]() |
Bear's Fortitude | Passive |
Self:
|
Increases the character's Fortitude defense. | |||
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Combat Focus | Passive |
Self: |
Gain Concentration at the start of each combat. | ||||
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Hammering Thoughts | Passive |
Self:
|
The cipher is able to use the echoes of time to drive home strikes from their weapons, increasing their Penetration. | ||||
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Psychic Backlash | Passive | 1 per encounter |
Attackers: |
Invokes a retaliatory strike, Stunning an enemy whenever they target the cipher's Will defense. | |||
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Snake's Reflexes | Passive |
Self:
|
Increases the character's Reflex defense. | ||||
4th Level Cipher Passives | ||||||||
4 (IV) | ![]() |
Greater Focus | Passive |
Self:
|
The cipher has an increased maximum and starting Focus. | |||
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Tumbling | Passive |
Self:
|
Gain additional defense against Disengagement attacks. | ||||
5th Level Cipher Passives | ||||||||
5 (V) | ![]() |
Brutal Backlash | Passive | 1 per encounter |
Attackers: |
Invokes a retaliatory strike, Stunning an enemy whenever they target the cipher's Will defense.
(Brutal Backlash) - The cipher's backlash becomes especially traumatic inflicting additional Raw damage to the target. | ||
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Farcasting | Passive |
Self:
|
Gain the ability to cast ranged spells over longer distances. | ||||
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Keen Mind | Passive |
Self:
|
The cipher begins combat with additional Focus. | ||||
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Rapid Casting | Passive |
Self:
|
Reduces the time it takes to complete a spell's cast. | ||||
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Tough | Passive |
Self:
|
Increases the base maximum health that you gain with each level. | ||||
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Uncanny Luck | Passive |
Self: |
Gain a small chance to completely avoid any attack and to convert some Hits to Critical Hits. | ||||
6th Level Cipher Passives | ||||||||
6 (VI) | ![]() |
Improved Critical | Passive |
Self:
|
Increases the amount of damage dealt by Critical Hits. | |||
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Spell Resistance | Passive |
Self:
|
Grants a chance to completely resist the effects of a hostile spell. | ||||
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The Empty Soul | Passive |
Self: |
Cipher spell effects that target the enemies' Will gain bonus Accuracy. | ||||
7th Level Cipher Passives | ||||||||
7 (VII) | ![]() |
Accurate Empower | Passive |
Self:
|
Empowered attacks gain increased Accuracy. | |||
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Echoing Horror | Passive |
Foe AoE per kill:
|
When the cipher kills an enemy, a nearby enemy may become Frightened. | ||||
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Lasting Empower | Passive |
Self:
|
Empowered attacks gain increased duration on Affliction and Inspiration effects. | ||||
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Penetrating Empower | Passive |
Self:
|
Empowered attacks gain increased Penetration. | ||||
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Potent Empower | Passive |
Self:
|
Empowered attacks gain increased Damage. | ||||
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The Complete Self | Passive |
Self on Critical Hit (when scoring a critical hit):
|
When the cipher critically hits with a cipher spell, there is a chance to recover some of the focus spent. | ||||
8th Level Cipher Passives | ||||||||
8 (VIII) | ![]() |
A Soul's Echo | Passive |
Self: |
The cipher's spells that target Will convert some of their Hits to Crits. | |||
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Great Soul | Passive |
Self:
|
Increases the maximum number of times Empower can be used before resting. | ||||
9th Level Cipher Passives | ||||||||
9 (IX) | ![]() |
Prestige | Passive |
Self:
|
Increases your Power Level, increasing the effectiveness of all abilities. | |||
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Protective Soul | Passive |
Self when critically hit (when critically hit):
|
When the cipher is struck by a critical attack, he or she builds a protective barrier that prevents some damage, until broken or fading naturally. | ||||
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Shared Nightmare | Passive |
Self:
|
The cipher's area effects increase in size the more Focus the cipher has. |