Pillars of Eternity Wiki

In response to patch v1. to Pillars of Eternity (June 6, 2024), the random loot tables shown on the wiki have been updated. These changes may take time to propegate.

As a result, random loot data is no longer accurate to old versions of the game, including all console ports. We'll be working to provide a mechanism to switch between pre-patch and post-patch loot for console players.


Pillars of Eternity Wiki
PE2 Character Sheet Reputations

The reputation tab in the character sheet window. The lower, inner semicircle represents player-companion relationships. The list on the right shows the history of relationship changes for the hovered character.

Companion relationship (also known as Companion reputation, attitude, or simply relationship) is a system in Pillars of Eternity II: Deadfire that represents a companions attitude and view towards the player and other companions in the party. A relationship is primarily affected by the reactions that a character has to certain dialogue cues from other party members. This system draws parallels with the faction reputation system - which encompasses the player's (and by extension the party's) standing with groups of people, and the disposition system - encompassing how other, non-companion characters view the player.

Overview[ | ]

A relationship between two characters is influenced by the actions and dialogue expressed between both parties.

All companions (but not sidekicks) have pre-defined conversational topics that resonate with their core beliefs. When these topics are brought up, by either yourself - but more often when other companions interject in conversation, it "triggers" a change in relationship towards the other party, either increasing or decreasing their current relationship score with that character depending on their approval or disapproval of the topic in question.

In addition to topic-triggered changes, some companions have fixed changes that are associated with making certain decisions during the game. For example in the quest Hunting Season, the player has to choose between siding with a group of godlike druids, or the RDC who have invaded their island. Choosing to side with the druids will always give a set negative change in relationship with Maia Rua, skipping any topic-related checks. However, this only ever happens if she is in the party and is there to witness it. Each event such as this has the option to apply only if the companion is active in the party, with some taking effect even if they are not.

Because of this, companion relationships are extremely situational and are greatly influenced by what each party member witnesses and the dialogue options they are exposed to. Composing your party in a way that minimizes exposure of opposing traits and topics, and maximizes exposure to common traits, is key to ensuring that fellow party members get along. The things that companions say or do cannot always be foreseen, so inter-party relationships can be somewhat unpredictable.

Maintaining a healthy relationship with your companions, as well as between them is important. Companions with a positive relationship towards the player will be more open to discuss topics, will give unique gifts to the player, and may even be romanced. Companions with a positive relationship towards other companions will often engage in unique dialogue, and in some situations may even romance each other. On the other hand, companions with a negative relationship will be closed off, and tensions within the party may come to a boil, which can force companions to leave the party.

Directionality[ | ]

Companion relationships are managed on a directional, per-target basis. Every companion has their own individual opinion towards others. This means that while a companion might have positive feelings towards another, those feelings may not be shared, and the other companion may have negative feelings towards them. A relationship is not represented as mutual "link", but rather an "arrow".

In the player's character sheet, relationship links between the player and other companions are considered to be how the companions view the player. Inversely, links shown on a companion's character sheet are considered to be how they view other companions (the player is not shown here).

Technically speaking, the player does not keep a relationship with companions at all - only from the companion to the player (otherwise this would be a contradiction to the Featureless Protagonist model). Because of this, player–companion relationships can be viewed as mutual and non-directional (i.e. how the player and a companion feel about each other).

How it works[ | ]

A relationship is represented as an integer value (as seen in the screenshot above). Positive values indicate a good relationship, and negative values indicate a bad relationship. Doing things that the companion likes or agrees upon will add to the current relationship and vice versa.

Topic–relationship change[ | ]

Whenever an event occurs in conversation that is associated with a topic, all active party members are polled for reactivity with the speaker (be it the player, or another companion). If the companion has a reaction to the topic, they will respond with a generic preset line of dialogue, and the relationship between the speaker and that companion is modified to suit (more specifically the listeners relationship to the speaker).

All topic relationship changes are done using the command TriggerTopic.

Every topic relationship-altering event is assigned the topic itself, and a changeStrength, which is used as base delta for the relationship change. This can be interpreted as the speakers own strength of feelings towards the topic. Internally this is the RelationshipValue property of one of the three ChangeStrengthGameData classes. The strengths are Minor (4), Average (4), and Major (8).

Every topic has its own topicValue, which represents a unified effect that the topic has on people and society. More controversial, polarizing, or greater affecting topics have a higher value, while less serious topics have a lower value. Most topics have a value of 4, though they are listed below.

A weight, and an axis is assigned alongside every companion's react-able topics (in CompanionGameData). The axis is whether the reaction to a topic is a negative or positive one, and the weight can be interpreted as the characters strength of feelings towards the topic. Possible weights are Weak (x1 i.e. no multiplier) or Strong (x2 i.e. double). These are shown in Companion topics table below.

The calculation is then simply:

relationship change = (changeStrength * topicValue) * weight

If the axis is positive, it is added to the current score, otherwise it is subtracted.

Direct relationship change[ | ]

Direct relationship changes are - as the name suggests - more straightforward than topic changes. They can only ever be directed at a single companion, and simply have:

  • A source and a target character. The source can never be the player
  • A strength value (as above, Minor (4), Average (4), and Major (8))
  • An axis - which determines whether the value is added to or subtracted from the companions current relationship with the speaker
  • A boolean which determines if the change should only be applied if the companion is in the party.

All direct relationship changes are done using the command CompanionAddRelationship

Relationship thresholds[ | ]

A relationship threshold is the current standing of the relationship, and is determined by the relationship score. Whenever the threshold changes, a new set of dialogue is triggered for that threshold (but only once per threshold).

Note that in the table below, the decimal relationship threshold value is multiplied by a scale of 200 to get an integer threshold value. The current threshold is determined by a check to see if the current score is greater than the relationship threshold value (or less than in the case of negative values), starting from the most extreme. If the value is not greater than either positive threshold, less than either negative threshold, or is exactly zero - it is Neutral.

The "displayed as" value is the representation of the threshold in the character sheet's relationship node map. It is shown in a circle on top of the character the relationship pertains to.

Very Negative Negative Neutral Positive Very Positive
Value (unscaled) -0.75 -0.2 0 0.2 0.75
Value (scaled) -150 -40 0 40 150
Value range (inclusive) -∞ to -151 -150 to -41 -40 to 40 41 to 150 151 to ∞
Displayed as -2 -1 0 1 2

Companion topics[ | ]

Companion Positive (likes) Negative (dislikes)

List of topics[ | ]

Topic Value Axis Companions Description
Rep pro animalcruelty Animal Cruelty 5 Positive {0:Name} responds well to people who are pointedly cruel or callous toward animals.
Negative {0:Name} has a negative reaction to people who are cruel or callous toward animals.
Rep pro animalkindness Animal Kindness 5 Positive {0:Name} appreciates kindness and sentimentality toward animals of all kinds.
Negative {0:Name} does not appreciate sentimentality toward animals.
Rep anti eothas Anti-Eothas 3 Positive {0:Name} has a negative view of Eothas and his actions.
Negative {0:Name} does not appreciate derogatory or hostile comments about Eothas.
Rep pro eothas Pro-Eothas 3 Positive {0:Name} supports Eothas and believes in his inherent virtue.
Negative {0:Name} has a negative view of Eothas and his actions.
Rep anti eothasians Anti-Eothasians 4 Positive {0:Name} has a problem with the followers of Eothas and supports criticism of them.
Negative {0:Name} does not respond well to criticism of or hostility toward the followers of Eothas.
Rep pro eothasians Pro-Eothasians 5 Positive {0:Name} supports followers of Eothas.
Negative {0:Name} distrusts and dislikes followers of Eothas.
Rep anti gods Antireligious 3 Positive {0:Name} dislikes and distrusts the gods and organized religions and appreciates criticism of them.
Negative {0:Name} believes the gods and religions serve a useful purpose for mortals and dislikes irreverence or insults directed at them.
Rep pro gods Piety 3 Positive {0:Name} is pious and believes others should show respect and reverence for religions and the gods.
Negative {0:Name} dislikes religious reverence and piety and has negative views toward those who express such characteristics.
Rep anti huana Anti-Huana 2 Positive {0:Name} dislikes and distrusts the Huana culture and its people.
Negative {0:Name} does not respond well to criticism against or hostility toward the Huana culture or its people.
Rep pro huana Pro-Huana 4 Positive {0:Name} supports the various Huana tribes and communities of the Deadfire Archipelago.
Negative {0:Name} dislikes and opposes the native Huana of the Deadfire Archipelago.
Rep anti principi Anti-Príncipi 4 Positive {0:Name} opposes the pirates of the Príncipi sen Patrena and appreciates those who do likewise.
Negative {0:Name} supports the pirates of the Príncipi sen Patrena and dislikes those who act against them.
Rep pro vailian Pro-Vailian Republics 4 Positive {0:Name} believes in and supports the Vailian Republics and takes a positive view of those who do likewise.
Negative {0:Name} dislikes the Vailian Republics and has a negative view of people who openly support them.
Rep pro rauatai Pro-Rauatai 4 Positive {0:Name} supports Rauatai and the Royal Deadfire Company.
Negative {0:Name} dislikes and opposes Rauatai and the Royal Deadfire Company.
Rep anti leadenkey Anti-Leaden Key 5 Positive {0:Name} despises the Leaden Key and the violence and manipulation for which it is responsible.
Negative {0:Name} thinks the Leaden Key serves a practical purpose and dislikes unfair criticisms of it.
Rep pro leadenkey Pro-Leaden Key 5 Positive {0:Name} believes in the potential of the Leaden Key to do good in the world.
Negative {0:Name} distrusts the Leaden Key and those who make excuses for it.
Rep anti tradition Progressive 4 Positive {0:Name} believes in outlooks and actions that seek to reform society and are not held back by traditional ideas.
Negative {0:Name} does not appreciate progressive attitudes that disregard or disrespect traditional ways.
Rep pro tradition Traditional 4 Positive {0:Name} respects and enjoys cultural traditions and believes they are worthwhile to observe and practice.
Negative {0:Name} is wary of traditionalism for its own sake and distrusts those who adhere rigidly to old habits and rituals.
Rep pro irresponsibility Irresponsibility 4 Positive {0:Name} appreciates people who do not take duty and responsibility too seriously.
Negative {0:Name} finds it distasteful when others do not take their duties seriously or attempt to evade their rightful responsibilities.
Rep pro duty Dutiful 2 Positive {0:Name} admires people who take responsibility and don't shirk the tasks presented to them.
Negative {0:Name} dislikes it when others assume responsibilities that should not be theirs and rigidly dedicate themselves to tasks.
Rep pro autonomy Autonomy 4 Positive {0:Name} believes kith should have the freedom to determine their own futures and appreciates efforts that support this principle.
Negative {0:Name} is skeptical of handing ordinary kith too much power and believes that most people need guidance and care instead.
Rep pro stewardship Stewardship 3 Positive {0:Name} believes in benevolent authoritarianism.
Negative {0:Name} is leery of attempts to impose authority over others, even if well-intentioned.
Rep pro animancy Pro-Animancy 3 Positive {0:Name} views animancy as vital for the progress of the world and responds well to those who support its research and practice.
Negative {0:Name} believes animancy is dangerous and irresponsible and dislikes open support of its practice.
Rep pro deceit Skulduggery 4 Positive {0:Name} appreciates people who use lies, deception, and general chicanery to get their way.
Negative {0:Name} takes a dim view of people who employ underhanded and deceptive tactics to get their way.
Rep pro gods Pro-Godlike 2 Positive {0:Name} believes that the godlike are inherently beneficial influences on Eora, impacting religion and society for the better.
Negative {0:Name} dislikes reverence for or admiration of godlike.
Rep pro humor Lighthearted 3 Positive {0:Name} appreciates jokes and levity in life, even in the darkest of circumstances.
Negative {0:Name} does not appreciate jokes, pranks, and similar antics.
Rep pro immodesty Pride 4 Positive {0:Name} respects those with a healthy sense of self-worth and the candor to be open about it.
Negative {0:Name} is put off by people who proclaim their own merits in defiance of all decorum and decency.
Rep pro passion Impassioned 3 Positive {0:Name} is a passionate person and responds well to people with similarly strong emotions.
Negative {0:Name} favors emotional restraint and takes a poor view of strong emotional displays.
Rep pro resourcefulness Resourcefulness 2 Positive {0:Name} respects those who are independent and resourceful.
Negative -
Rep pro worldly Provincial 3 Positive {0:Name} finds rural and provincial expressions and ways of life charming and endearing.
Negative -
Rep pro worldly Worldly 3 Positive {0:Name} appreciates a cosmopolitan lifestyle and outlook on life.
Negative -
Rep pro racism Racism 4 Positive {0:Name} believes in the inherent superiority of and incompatible differences between kith of different races and responds positively to people with similar views.
Negative {0:Name} takes a dim view of racist comments and attitudes.

List of topic reactions[ | ]

Companion Axis Strength Dialogue
Aloth Negative Minor
  • Aloth rolls his eyes.
  • Aloth sighs through his nose.
  • Aloth massages his temples, shaking his head.
  • Aloth gives you a pained look.
  • Aloth blinks incredulously.
  • Aloth presses his lips into a thin line.
  • Aloth's face is as still as a mask, but his eyes blaze.
  • Color rises in Aloth's cheeks. He shakes his head.
Positive Minor
  • Aloth nods, a quiet smile etched across his lips.
  • Aloth hums approvingly.
  • Aloth flashes a quick, pleased glance.
  • Aloth tents his fingers and smiles.
  • Aloth nods fiercely.
  • Aloth smiles broadly.
  • Aloth applauds, chuckling.
  • Aloth peers over his grimoire with a broad grin.
Edér Negative Minor
  • Edér tugs at his beard, a sour look on his face.
  • Edér glowers nearby.
  • Edér raises a disapproving eyebrow.
  • Edér looks skyward. He shakes his head.
  • Edér makes a grunt of displeasure.
  • Edér presses his lips together. He spits as though to remove a bitter taste.
  • Edér turns away in disgust.
  • Edér buries his face in his palm.
  • Edér heaves a sigh.
Positive Minor
  • Edér nods in agreement.
  • Edér seems pleased.
  • The faint trace of a smile forms on Edér's lips.
  • Edér gives a nod and a wink.
  • Edér points affably in approval.
  • Edér looks impressed.
  • Edér's eyebrows rise high on his forehead. He smiles crookedly.
  • Edér appears genuinely moved.
Maia Negative Minor
  • Maia rolls her eyes.
  • Maia sighs through her nose.
  • Maia pinches the bridge of her nose.
  • Maia grimaces and focuses her attention elsewhere.
  • Maia furrows her brow and sighs through her nose.
  • Maia balls her hands into fists at her side,
Positive Minor
  • Maia smirks and folds her arms.
  • Maia cocks her head and listens.
  • Maia thumbs her chin, nodding.
  • Maia chuckles and nods to herself.
  • Maia props her chin on her fist and listens, wearing a broad smile.
  • Maia smirks and playfully taps Ishiza with her toe.
Pallegina Negative Minor
  • Pallegina's golden eyes narrow.
  • Pallegina's feathers ruffle as she lets out a faint sigh.
  • Pallegina shakes her head and adjusts her clothing.
  • Pallegina sets her jaw and grinds her teeth.
  • Pallegina's feathers audibly ruffle. She exhales sharply and smooths her plumage.
  • Pallegina sneers and makes a dismissive gesture.
Positive Minor
  • Pallegina tips her head up and smiles.
  • Pallegina nods, the corners of her mouth turning to a faint grin.
  • Pallegina holds up her hand, rubbing the tip of her middle finger against her thumb and nodding.
  • Pallegina gives a sharp nod and broad smile.
  • Pallegina purses her lips and nods.
  • Pallegina grins broadly.
Serafen Negative Minor
  • With a sigh, Serafen rolls his large eyes.
  • Serafen frowns, brow knitting.
  • Scowling, Serafen taps his foot.
  • An ear twitching, Serafen narrows his eyes.
  • Serafen growls, ears lowering.
  • Serafen's lips tremble as his eyes narrow.
  • Serafen growls, long and threatening.
  • His fists balled tight at his sides, Serafen glares.
Positive Minor
  • Serafen's eyes close as he nods along.
  • Serafen snickers quietly.
  • Hands on his hips, Serafen grins.
  • Serafen strokes his braided beard beneath a quiet smirk.
  • Serafen smiles, bearing crooked teeth.
  • Serafen whistles innocently.
  • Rubbing his hands together, Serafen smirks.
  • Serafen chuckles and scratches his belly.
Tekēhu Negative Minor
  • Tekēhu worries one of his hairs between two fingers.
  • Tekēhu furrows his brow, sighing through his nose.
  • Tekēhu folds his arms and watches carefully.
  • Tekēhu raises his finger to speak up, but slowly lowers it.
  • Tekēhu draws a quick breath of astonishment.
  • Tekēhu flares his nostrils and crosses his arms.
  • Tekēhu tugs on a strand of hair so hard that it comes off in his hand. He flicks it away.
  • Tekēhu narrows his black eyes into slits.
Positive Minor
  • Tekēhu's lips curve in an approving smirk.
  • Tekēhu grins and pats down a nest of his writhing hair.
  • Tekēhu pinches his lower lip and smiles.
  • Tekēhu rocks back on his heels, nodding to himself.
  • Tekēhu barks out an uninhibited laugh.
  • Tekēhu cranes his neck and listens with delight.
  • Tekēhu drums his fingertips on his cheek as he hides a smile.
  • Tekēhu's brow shoots up at attention.
Xoti Negative Minor
  • Xoti puffs out a heated breath.
  • Xoti's eyes narrow, dark lashes fusing.
  • Xoti flicks her sickle back and forth, agitated.
  • Irked, Xoti runs her tongue over her teeth.
  • A sound of frustration breaks from the back of Xoti's throat.
  • Xoti scowls and shakes her head.
  • Xoti pops her jaw.
  • Xoti bites at her bottom lip, beading it with blood.
Positive Minor
  • Xoti nibbles on her lips to hide a spreading smile.
  • Xoti's eyes gleam with a dark amusement.
  • Xoti lifts her chin in interest.
  • Thoughtful, Xoti rubs a knuckle along the edge of her jaw.
  • Xoti chokes back a laugh. Doubled over, she slaps one knee then the other.
  • Xoti grins, wide and slow and easy.
  • Xoti purrs throatily in agreement.
  • Blushing, Xoti ducks her head.