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Disambig.png This article is about companions in Pillars of Eternity II: Deadfire. For companions in Pillars of Eternity and expansions, see Companions.

In Pillars of Eternity II: Deadfire, there are seven companions you can recruit for your party. Three of them return from the previous game - if they died during the events of the previous game, they won't be available for hire. Some companions can be romanced by Watchers (regardless of gender).

PE2 Companions Page.png

Companions are divided into two groups. One are full fledged companions with narrative, story interaction, romance and personal quests. The others are unique characters which may be acquired through quests that have their own voice actors, but will not offer any further interaction once hired. These companions are called sidekicks.

A maximum of four companions / sidekicks may be chosen to accompany the player on their adventure at any given time.


Name Class Option 1[1][2] Option 2 Option 3 Race Culture Background Found at Available Romance
Aloth Wizard Battlemage (Wizard + Fighter) Spellblade (Wizard + Rogue) Wood elf Aedyre Gentry Engwithan Digsite east of Port Maje Yes
Edér Fighter Rogue Swashbuckler (Fighter + Rogue) Meadow human The Dyrwood Farmer Available from the beginning No
Maia Rua Ranger Scout (Ranger + Rogue) Geomancer (Ranger + Wizard) Island aumaua Rauatai Marksman Kahanga Palace in the Serpent's Crown area of Neketaka Yes
Pallegina Paladin Crusader (Paladin + Fighter) Herald (Paladin + Chanter) Avian godlike The Vailian Republics Soldier Neketaka: In Kahanga Palace in the Serpent's Crown area OR in front of the docks at Queen's Berth (depending on her personal quest in the first game) If she failed her mission in the original game, you will need to follow the main quest to Kahanga Palace, and then find her in the Valian Trading Company Headquarters afterwards to recruit her No
Serafen Cipher Barbarian Witch (Barbarian + Cipher) Wild orlan Príncipi sen Patrena Raider Ship encounter shortly after fixing the Defiant Yes (limited)
Tekēhu Druid Chanter Theurge (Druid + Chanter) Marine godlike Deadfire Archipelago Artist Watershaper's Guild in the Periki's Outlook area of Neketaka Yes
Xoti Priest Monk Contemplative (Priest + Monk) Savannah + meadow human Readceras Farmer Port Maje Harbor or at the Temple of Gaun in Neketaka (depending on your actions). If you have searched the Engwithan Digsite before coming to Port Maje, she will be at the Temple of Gaun in Neketaka. Yes

Companion relations[]

Each of the companions will establish relationships with you and other companions in the course of the game's events and conversations. What each companion likes and dislikes is determined by his character traits (helpfully displayed on the reputation pages) and eventually builds up to either like or dislike. Notably, friction between different companions can get to the point where they will issue an ultimatum and demand that you choose one of them and leave. This is particularly common with characters that have opposing traits:

  • Aloth dislikes the pride that both Serafen and Tekēhu demonstrate. Even Xoti can get on his nerves, though this is offset by her dutiful responses.
  • Xoti and Pallegina won't get along due to their opposing views on religion.

A way to minimize exposure is to ensure that you don't mix characters of opposing traits too much - and put those with common traits together.


There are also six sidekicks that can join your party. Sidekicks are a new character type that sits somewhere between a companion and a hired-adventurer in terms of depth of detail. Sidekicks give you more options as to who can join your party - though they don't expand the current party cap of five. [3]

Name Option 1[1][2] Option 2 Option 3 Race Culture Background Found at Available
Fassina Wizard Loremaster (Wizard + Chanter) Sorcerer (Wizard + Druid) Ocean folk Vailian Republics Arcane Apprentice The Dark Cupboard at Periki's Overlook, Nekateka Via dialogue without additional checks after completing the quest "The Archmage's Vault"
Konstanten Chanter Barbarian Howler (Chanter + Barbarian) Mountain dwarf Dyrwood Drifter The Wild Mare (Second floor)
Mirke Monk Brawler (Monk + Fighter) Shadowdancer (Monk + Rogue) Hearth orlan Príncipi sen Patrena Raider Deadlight Court at Fort Deadlight before confronting Benweth Rum Runner's Pack
Rekke Fighter Brawler (Fighter + Monk) Brute (Fighter + Barbarian) Storm folk Yezuha Missionary Flotsam event, eastern edge of the world map at 15° 9' S, 69° 7' E.
Vatnir Priest Celebrant (Priest + Chanter) Zealot (Priest + Rogue) Endings godlike The White that Wends Drifter Harbinger's Watch Beast of Winter
Ydwin Mindstalker (Cipher + Rogue) Cipher Rogue Pale elf The White that Wends Scientist The Sacred Stair: Spire of the Soul-Seers