Consumables refer to a variety of items that you consume to gain temporary boosts or effects. Most consumables are used by equipping them to a quick item slot.
Pillars of Eternity[]
The available types of consumables are:
- Food and drink, which can be consumed at any time and provide lesser, but long-lasting bonuses.
- Drugs, which provide major, long-lasting bonuses, but effectively debilitate the character when they expire.
- Figurines, summons a creature to aid you in combat once per rest, but break after a limited amount of uses.
- Potions, which are used from quick slots in combat and provide temporary bonuses.
- Scrolls, provides a single-use spell which can be cast like an ordinary ability without a resource cost, and only given the user has the required Lore.
- Traps, can be placed to provide a hazard to enemies that walk over them.
Pillars of Eternity II: Deadfire[]
The available types of consumables are:
- Food and drink, which can be consumed at rest to provide an effect that lasts until the following rest. Alcoholic drinks have a hangover effect. They are also are required as part of managing the The Defiant's crew, in order to keep them fed and happy.
- Drugs, can be consumed to provide a temporary effect both in an out of combat, however have a "crash" effect once the initial effect ends, which lasts until the next rest.
- Unguents, provide temporary benefits to the user, commonly a buff to their skills.
- Figurines, summons a creature to aid you in combat once per rest, but break after a limited amount of uses.
- Potions, consumed to provide beneficial effects in combat with no real drawbacks.
- Scrolls, provides a single-use spell which can be cast like an ordinary ability without a resource cost, and only given the user has the required Arcana.
- Poisons, can be used on a weapon to apply a negative effect to the next target of your attacks.
- Explosives, thrown in or out of combat to apply immediate damage and negative effects to all those caught in their AoE.
- Traps, can be placed to provide a hazard to enemies that walk over them.
- Wardstones, offer protection against the effects of sigils. Not really a consumable as they don't break.
Most consumables can be crafted, with the exception of unguents, figurines, traps and wardstones.