Pillars of Eternity Wiki

In response to patch v1.3.7.0.1377 to Pillars of Eternity (June 6, 2024), the random loot tables shown on the wiki have been updated. These changes may take time to propegate.

As a result, random loot data is no longer accurate to old versions of the game, including all console ports. We'll be working to provide a mechanism to switch between pre-patch and post-patch loot for console players.

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Pillars of Eternity Wiki
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Consumables refer to a variety of items that you consume to gain temporary boosts or effects. Most consumables are used by equipping them to a quick item slot.

Pillars of Eternity[ | ]

The available types of consumables are:

  • Food and drink, which can be consumed at any time and provide lesser, but long-lasting bonuses.
  • Drugs, which provide major, long-lasting bonuses, but effectively debilitate the character when they expire.
  • Figurines, summons a creature to aid you in combat once per rest, but break after a limited amount of uses.
  • Potions, which are used from quick slots in combat and provide temporary bonuses.
  • Scrolls, provides a single-use spell which can be cast like an ordinary ability without a resource cost, and only given the user has the required Lore.
  • Traps, can be placed to provide a hazard to enemies that walk over them.

Pillars of Eternity II: Deadfire[ | ]

The available types of consumables are:

  • Food and drink, which can be consumed at rest to provide an effect that lasts until the following rest. Alcoholic drinks have a hangover effect. They are also are required as part of managing the The Defiant's crew, in order to keep them fed and happy.
  • Drugs, can be consumed to provide a temporary effect both in an out of combat, however have a "crash" effect once the initial effect ends, which lasts until the next rest.
  • Unguents, provide temporary benefits to the user, commonly a buff to their skills.
  • Figurines, summons a creature to aid you in combat once per rest, but break after a limited amount of uses.
  • Potions, consumed to provide beneficial effects in combat with no real drawbacks.
  • Scrolls, provides a single-use spell which can be cast like an ordinary ability without a resource cost, and only given the user has the required Arcana.
  • Poisons, can be used on a weapon to apply a negative effect to the next target of your attacks.
  • Explosives, thrown in or out of combat to apply immediate damage and negative effects to all those caught in their AoE.
  • Traps, can be placed to provide a hazard to enemies that walk over them.
  • Wardstones, offer protection against the effects of sigils. Not really a consumable as they don't break.

Most consumables can be crafted, with the exception of unguents, figurines, traps and wardstones.

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