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This page is a complete list of fixed and random loot from containers in Crägholdt Bluffs.

List of containers[]

Note: The random loot received depends on the current day of the month (among other factors). This is shown in the bottom left of the text that appears when hovering over the clock in the action bar (e.g "2 Fonprima"). It is not to be confused with the days since the start of the adventure, shown as "Day X" in the top left of the same panel.
ContainerLocationFixed lootRandom loot
Western half1st2nd3rd4th5th6th7th8th9th10th11th12th13th14th15th16th17th18th19th20th
Armor Rack
🎲
Random loot
(Armor_Exceptional)
🎲Contains random loot — One of the following 20 sets of items is present depending on the day of the month
Container_2D_Rack_Armor_01
Armor_Exceptional
Container_2D_Rack_Armor_01
PX1 Mercenary Camp Rack Armor 01.pngSouthwestern corner, next to the tent
Barrel
📌
Fixed loot
📌Contains fixed loot always present on opening
Container_2D_Barrel_01
Container_2D_Barrel_01
PX1 Mercenary Camp Barrel 01.pngNext to the yurt southwest of the field infirmary
Corpse
📌
Fixed loot
📌Contains fixed loot always present on opening
NPC_DEAD_FRONT
NPC_DEAD_FRONT
PX1 Mercenary Camp NPC DEAD FRONT.pngField infirmary, corpse in the left bed
Corpse
📌
Fixed loot
📌Contains fixed loot always present on opening
NPC_DEAD_SIDE
NPC_DEAD_SIDE
PX1 Mercenary Camp NPC DEAD SIDE.pngField infirmary, corpse in the right bed
Surgery Table
📌
Fixed loot
Hidden
Hidden (Difficulty 11)
📌Contains fixed loot always present on opening

CUR noLOS noarrow.png  Container is hidden (Difficulty 11)

  • Requires at least Mechanics 11 (in Scouting Mode) to be detected at a 1 meter distance
Container_2D_Wood_H
Container_2D_Wood_H
PX1 Mercenary Camp Wood H.pngThe table on the right side of the field infirmary
Chest
🎲
Random loot
(TE_Accessory_11_12)
Trapped
Trapped (Difficulty 14)
Hidden
Hidden (Difficulty 12)
🎲Contains random loot — One of the following 20 sets of items is present depending on the day of the month

CUR disarm noarrow.png  Container is trapped (Difficulty 14)

CUR noLOS noarrow.png  Trap is hidden (Difficulty 12)

  • Requires at least Mechanics 12 (in Scouting Mode) to be detected at a 1 meter distance
Container_2D_Chest_01
TE_Accessory_11_12
Container_2D_Chest_01
PX1 Mercenary Camp Chest 01.pngNext to the tent on the raised section near the western edge of the area
Chest
📌
Fixed loot
Locked
Locked (Difficulty 14, Orlan's Key)
📌Contains fixed loot always present on opening

CUR locked noarrow.png  Container is locked (Difficulty 14)

Container_2D_Chest
Container_2D_Chest
PX1 Mercenary Camp Chest 02.pngNext to the drunken orlan's tent in the southwestern corner
Eastern half1st2nd3rd4th5th6th7th8th9th10th11th12th13th14th15th16th17th18th19th20th
Chest
🎲
Random loot
(Dyr_Consumable_9_10)
🎲Contains random loot — One of the following 20 sets of items is present depending on the day of the month
Container_2D_Chest_01
Dyr_Consumable_9_10
Container_2D_Chest_01
PX1 Mercenary Camp Chest 03.pngNext to a tent on the southern central edge of the area
Table
🎲
Random loot
(TE_Consumable_11_12)
🎲Contains random loot — One of the following 20 sets of items is present depending on the day of the month
Container_2D_Table_01
TE_Consumable_11_12
Container_2D_Table_01
PX1 Mercenary Camp Table 01.pngSouthwest of the command tent
Table
🎲
Random loot
(TE_Currency_11_12)
🎲Contains random loot — One of the following 20 sets of items is present depending on the day of the month
Container_2D_Table_03
TE_Currency_11_12
Container_2D_Table_03
PX1 Mercenary Camp Table 03.pngNext to the tent south of the command tent, and southwest of the training grounds
Table
📌
Fixed loot
📌Contains fixed loot always present on opening
Container_2D_Table
Container_2D_Table
PX1 Mercenary Camp Table 04.pngWest of the command tent
Table
📌
Fixed loot
📌Contains fixed loot always present on opening
Container_2D_Table_02
Container_2D_Table_02
PX1 Mercenary Camp Table 02.pngIn the command tent
Chest
📌
Fixed loot
Locked
Locked (Difficulty 15, Small Bronze Key)
Trapped
Trapped (Difficulty 14)
Hidden
Hidden (Difficulty 14)
📌Contains fixed loot always present on opening

CUR locked noarrow.png  Container is locked (Difficulty 15)

CUR disarm noarrow.png  Container is trapped (Difficulty 14)

CUR noLOS noarrow.png  Trap is hidden (Difficulty 14)

  • Requires at least Mechanics 14 (in Scouting Mode) to be detected at a 1 meter distance
Container_2D_Chest
Container_2D_Chest
PX1 Mercenary Camp Chest 04.pngLeft of the training grounds
Shelf
📌
Fixed loot
📌Contains fixed loot always present on opening
Container_2D_Rack_01
Container_2D_Rack_01
PX1 Mercenary Camp Rack 01.pngLeft of the training grounds
Corpse
📌
Fixed loot
📌Contains fixed loot always present on opening
Container_2D_Generic
Container_2D_Generic
PX1 Mercenary Camp Generic.pngSlumped over the edge of the fountain in the ruins of Crägholdt
Water
📌
Fixed loot
Hidden
Hidden (Difficulty 12)
📌Contains fixed loot always present on opening

CUR noLOS noarrow.png  Container is hidden (Difficulty 12)

  • Requires at least Mechanics 12 (in Scouting Mode) to be detected at a 1 meter distance
Container_2D_Water
Container_2D_Water
PX1 Mercenary Camp Water.pngHidden in fountain in the ruins of Crägholdt
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