|This article is about crafting in Pillars of Eternity and expansions. For crafting in Pillars of Eternity II: Deadfire, see Crafting (Deadfire).|
Crafting is the process of making or enhancing of equippable items. In Pillars of Eternity you can make consumable goods (such as food, potions and scrolls) or enchantments for weapons, armor, and shields which makes them more effective in combat.
Crafting can be performed outside of combat at any time. To begin crafting, you must have the right level and required ingredients. The crafting interface displays all recipes, broken down into categories, highlighting those that meet all prerequisite requirements. In instances where the player has enough resources to craft multiples of the same item, this will be noted with an “x” followed by the maximum number of possible repeated craftings (e.g. x4).
Recipes allow you to easily view the combination of ingredients needed to create or enhance an item. Most of them are available from the start (although most are initially not craftable due to higher level requirement), with some being obtainable from NPCs. Higher level recipes usually need rarer ingredients. Almost all of the crafting recipes are used to either create consumables or to add/upgrade properties on existing items.
|Level 1 Potions (Level 1 required)|
|Over 12 sec||100||2|
|Until hit or critically hit||100||2|
|Level 2 Potions (Level 3 required)|
|Until hit or critically hit||300||2|
|Until hit or critically hit for 60 sec||60||2|
|Level 3 Potions (Level 5 required)|
|Over 15 sec||500||2|
|Level 4 Potions (Level 7 required)|
|Level 1 Scrolls (Level 1 required, Lore 2 to cast)|
|Level 2 Scrolls (Level 3 required, Lore 4 to cast)|
|Level 3 Scrolls (Level 5 required, Lore 6 to cast)|
|Level 4 Scrolls (Level 7 required, Lore 8 to cast)|
|Level 5 Scrolls (Level 9 required, Lore 10 to cast)|
|Level 6 Scrolls (Level 11 required, Lore 12 to cast)|
|Legendary (armor) [WM2]||16||8||10,000|
|Of Constitution 1||
|Of Dexterity 1||
|Of Intellect 1||
|Of Might 1||
|Of Perception 1||
|Of Resolve 1||
|Of Constitution 2||
|Of Dexterity 2||
|Of Intellect 2||
|Of Might 2||
|Of Perception 2||
|Of Resolve 2||
|Durgan-Reinforced (armor) [WM1]||0||600|
|Legendary (shield) [WM2]||
|Durgan-Reinforced (shield) [WM1]||0||600|
|Legendary (weapon) [WM2]||16||8||10,000|
To craft or enhance an item, you must have the appropriate ingredients in your inventory. These materials may be bought, gathered, looted or salvaged. During the process the ingredients are usually used up, but sometimes they are reusable. And for recipes like enchantments, the main ingredient is not used up but is instead improved by the addition of a new bonus.
All enchanting is done using three ingredients: a critter part, a plant/herb, and a gem. The counts of each ingredient may vary, but there are always three ingredients. Additionally, there may be a copper cost that's subtracted directly from your total wealth.
A monster part is something salvaged from a dead creature.
There are few "unique" monster parts, which have their total number strictly limited in game:
All the other monster parts are "common" and can be found both as random loot drops or generated in Curio Shop:
- Antelope Hide
- Awakened Adra
- Awakened Root
- Awakened Wood
- Bear Hide
- Beetle Shell
- Binding Copper
- Boar Hide
- Dank Spores
- Drake Talon
- Elder Antelope Horn
- Elder Bear Claw
- Elder Boar Tusk
- Elder Lion Fang
- Elder Stag Horn
- Elder Stelgaer Fang
- Elder Wolf Fang
- Greyjaw's Hide [WM1]
- Lagufaeth Liver [WM1]
- Lion Hide
- Ogre Blood
- Ooze Plasma
- Primal Flame
- Primal Rock
- Primal Water
- Primal Wind
- Shattered Animat Armor
- Skuldr Ear
- Spear Spider Leg
- Spider Venom Sac
- Spirit Residue
- Stag Hide
- Stelgaer Hide
- Stelgaer Tooth
- Troll Skin
- Vessel Bone
- Vessel Flesh
- Vithrack Brain
- Wolf hide
- Wurm Wing
- Xaurip Tongue
Plants are organic ingredients that are picked from bushes or trees in the world. They can be generated by Botanical Garden.
Gems are rare minerals that are often found as loot.
Foods and Drinks
During development of the game, you could only craft at appropriate crafting locations:
- Forges – These blacksmithing locations could be used to make all of the equippable gear.
- Labs – These alchemical tables were used to make any enchantments, as well as all alchemical consumables like potions, scrolls or figurines (which let you summon a creature that will fight for you).
- Hearths – These cooking spots were used to make food and drink that can give you long-term benefits when you ingest them.
Also during development, some recipes were said to have additional prerequisites, including requiring you or a companion to have a certain talent or ability or even skill at an appropriate level. Access to new recipes were initially obtained through vendors, as loot during your adventures or as rewards for finishing quests. However, most of that was removed from the final version of the game, with level and ingredients remaining as the only requirements.