Crafting is the process of making or enhancing of equippable items. In Pillars of Eternity you can make consumable goods (such as food, potions and scrolls) or enchantments for weapons, armor, and shields which makes them more effective in combat.
Crafting can be performed outside of combat at any time. To begin crafting consumable items, click the "Crafting" button next to the stash in the inventory window. To begin enchanting an item, click the "Enchant" button at the bottom of the inspect window for the item (weapon, armor, or shield) that you want to enchant. Each interface displays all recipes, broken down into categories, highlighting those that meet all prerequisite requirements. In instances where the player has enough resources to craft multiples of the same item, this will be noted with an "x" followed by the maximum number of possible repeated craftings (e.g. x4).
In order to craft or enchant an item you must meet the level requirements and have the appropriate ingredients on hand. Enchantments typically require 3 ingredients (1 plant, 1 gem and 1 monster part), as well as an amount of copper pands relative to the strength of the power of the enchantment. When a two-handed item is enchanted, the ingredient and copper cost is doubled.
Recipes[ | ]
Recipes allow you to easily view the combination of ingredients needed to create or enhance an item. Most of them are available from the start (although most are initially not craftable due to higher level requirement), with some being obtainable from NPCs (Savory Pie is the only example of this) or as a result of quests (e.g. Cladhalíath enchantments, Durgan-Refined and Durgan-Reinforced enchantments, and the recipe for Refined Durgan Iron Ingot). Higher level recipes usually need rarer ingredients. Almost all of the crafting recipes are used to either create consumables or to add/upgrade properties on existing items.
Crafting recipes[ | ]
Food[ | ]
Name | Effects | Duration | Value | Ingredients | Amount |
---|---|---|---|---|---|
|
300 seconds | 11 | 1 | ||
|
150 seconds | 9 | 1 | ||
|
300 seconds | 2,800 |
|
1 | |
150 seconds | 3,300 |
|
1 | ||
|
300 seconds | 8 | 1 | ||
|
300 seconds | 8 | 1 | ||
|
150 seconds | 9 | 1 | ||
|
300 seconds | 8 | 1 | ||
|
300 seconds | 8 | 1 | ||
|
150 seconds | 9 | 1 | ||
|
150 seconds | 12 | 1 | ||
[WM1] |
|
200 sec | 3 | 1 |
Potions[ | ]
Name | Effects | Duration | Value | Ingredients | Amount |
---|---|---|---|---|---|
Level 1 Potions (Level 1 required) | |||||
10 sec | 100 |
|
2 | ||
|
30 sec | 100 |
|
2 | |
Over 12 sec | 100 |
|
2 | ||
|
45 sec | 100 |
|
2 | |
Until hit or critically hit | 100 |
|
2 | ||
Level 2 Potions (Level 3 required) | |||||
60 sec | 300 |
|
2 | ||
45 sec | 300 |
|
2 | ||
Until hit or critically hit | 300 |
|
2 | ||
60 sec | 300 |
|
2 | ||
300 |
|
2 | |||
|
30 sec | 300 |
|
2 | |
Until hit or critically hit for 60 sec | 60 |
|
2 | ||
|
20 sec | 300 |
|
2 | |
Level 3 Potions (Level 5 required) | |||||
|
30 sec | 500 |
|
2 | |
45 sec | 500 |
|
2 | ||
Over 15 sec | 500 |
|
2 | ||
Level 4 Potions (Level 7 required) | |||||
700 |
|
2 | |||
|
30 sec | 700 |
|
2 | |
[WM1] |
|
20 sec | 700 |
|
2 |
[WM1] |
|
45 sec | 700 |
|
2 |
Scrolls[ | ]
Name | Effects | Duration | Value | Ingredients | Amount |
---|---|---|---|---|---|
Level 1 Scrolls (Level 1 required, Lore 2 to cast) | |||||
100 |
|
2 | |||
|
100 |
|
2 | ||
|
100 |
|
2 | ||
|
30 sec | 100 |
|
2 | |
|
20 sec | 100 |
|
2 | |
|
100 |
|
2 | ||
20 sec | 100 |
|
2 | ||
Level 2 Scrolls (Level 3 required, Lore 4 to cast) | |||||
10 sec | 300 |
|
2 | ||
300 |
|
2 | |||
|
15 sec | 300 |
|
2 | |
|
10 sec | 300 |
|
2 | |
20 sec | 300 |
|
2 | ||
|
15 sec | 300 |
|
2 | |
10 sec | 300 |
|
2 | ||
|
300 |
|
2 | ||
300 |
|
2 | |||
Level 3 Scrolls (Level 5 required, Lore 6 to cast) | |||||
500 |
|
2 | |||
100 |
|
2 | |||
|
500 |
|
2 | ||
20 sec | 500 |
|
2 | ||
|
500 |
|
2 | ||
|
500 |
|
2 | ||
|
10 sec | 500 |
|
2 | |
500 |
|
2 | |||
Level 4 Scrolls (Level 7 required, Lore 8 to cast) | |||||
700 |
|
2 | |||
8 sec | 700 |
|
2 | ||
|
700 |
|
2 | ||
60 sec | 700 |
|
2 | ||
6 sec | 500 |
|
2 | ||
20 sec | 700 |
|
2 | ||
|
700 |
|
2 | ||
|
15 sec | 700 |
|
2 | |
30 sec | 700 |
|
2 | ||
[WM1] |
700 |
|
2 | ||
Level 5 Scrolls (Level 9 required, Lore 10 to cast) | |||||
900 |
|
2 | |||
[WM1] |
|
700 |
|
2 | |
[WM2] |
20 sec | 1,000 |
|
2 | |
Level 6 Scrolls (Level 11 required, Lore 12 to cast) | |||||
[WM2] |
20 sec | 1,400 |
|
2 |
Enchanting recipes[ | ]
Some enchantments can be added to weapons, shields and armor, while others are unique and can only be found on unique items. For more information, see the page on enchantments.
Craftable enchantments are grouped into several categories:
- Armor, shields and weapons — Quality, White Forge
- Armor only — Attribute Bonus, Proofing
- Weapons only — Secondary Damage, Slaying
Only one enchantment from each category may be added to the item. If the item already has an enchantment of that category, "(1/1)" will be shown next to the category name.
Armor[ | ]
Shields[ | ]
Name | Effects | Req. level | Anvils | Ingredients | Cost |
---|---|---|---|---|---|
Quality | |||||
Fine (shield) |
|
4 | 2 |
|
600 |
Exceptional (shield) |
|
8 | 4 |
|
2,100 |
Superb (shield) |
|
12 | 6 |
|
4,500 |
Legendary (shield) [WM2] |
|
16 | 8 |
|
10,000 |
White Forge | |||||
Durgan-Reinforced (shield) [WM1] | 0 | 600 |
Weapons[ | ]
Ingredients[ | ]
To craft or enhance an item, you must have the appropriate ingredients in your inventory. These materials may be bought, gathered, looted or salvaged. During the process the ingredients are usually used up, but sometimes they are reusable. And for recipes like enchantments, the main ingredient is not used up but is instead improved by the addition of a new bonus.[1]
All enchanting is done using three ingredients: a monster part, a plant/herb, and a gem. The counts of each ingredient may vary, but there are always three ingredients. Additionally, there may be a copper cost that's subtracted directly from your total wealth.[2] When enchanting a two-handed weapon (or any item that occupies both weapon slots), the ingredient and copper cost of the enchantment is doubled.
Monster parts[ | ]
A monster part is something salvaged from a dead creature.
There are few "unique" monster parts, which have their total number strictly limited in game:
All the other monster parts are "common" and can be found both as random loot drops or generated in Curio Shop:
- Antelope Hide
- Awakened Adra
- Awakened Root
- Awakened Wood
- Bear Hide
- Beetle Shell
- Binding Copper
- Boar Hide
- Dank Spores
- Drake Talon
- Elder Antelope Horn
- Elder Bear Claw
- Elder Boar Tusk
- Elder Lion Fang
- Elder Stag Horn
- Elder Stelgaer Fang
- Elder Wolf Fang
- Greyjaw's Hide [WM1]
- Lagufaeth Liver [WM1]
- Lion Hide
- Ogre Blood
- Ooze Plasma
- Primal Flame
- Primal Rock
- Primal Water
- Primal Wind
- Shattered Animat Armor
- Skuldr Ear
- Spear Spider Leg
- Spider Venom Sac
- Spirit Residue
- Stag Hide
- Stelgaer Hide
- Stelgaer Tooth
- Troll Skin
- Vessel Bone
- Vessel Flesh
- Vithrack Brain
- Wolf hide
- Wurm Wing
- Xaurip Tongue
Plants[ | ]
Plants are organic ingredients that are picked from bushes or trees in the world. They can be generated by Botanical Garden.
Gems[ | ]
Gems are rare minerals that are often found as loot.
Foods and drink[ | ]
Although food and drink themselves are consumable items in Pillars of Eternity, some of them can be further used to craft (prepare) cooked foods.
Special ingredients[ | ]
- Refined Durgan Iron Ingot - Used for Durgan-Refined and Durgan-Reinforced enchantments.
- Infused Soul Vessel - The only ingredient in a recipe to enchant the unique spear Cladhalíath. Its enchantments are affected by various choices the player makes while in Lle a Rhemen.
Development history[ | ]
Tim Cain, one of the lead designers of Fallout: A Post Nuclear Role Playing Game, designed and programmed the recipe and crafting system as a result of the overwhelming success of the Kickstarter for Pillars of Eternity, with modifications from Josh Sawyer to integrate it more with the lore.[3].
During development of the game, you could only craft at appropriate crafting locations/stations:[1]
- Forges – These blacksmithing locations could be used to make all of the equippable gear.
- Labs – These alchemical tables were used to make any enchantments, as well as all alchemical consumables like potions, scrolls or figurines (which let you summon a creature that will fight for you).
- Hearths – These cooking spots were used to make food and drink that can give you long-term benefits when you ingest them.
Also during development, some recipes were said to have additional prerequisites, including requiring you or a companion to have a certain talent or ability or even skill at an appropriate level.[1] Access to new recipes were initially obtained through vendors, as loot during your adventures or as rewards for finishing quests.[1][4] However, most of that was removed from the final version of the game, with level and ingredients remaining as the only requirements.
Some food recipes have been renamed in later versions of the game, mainly to give them a stronger connection to the different cultures of Eora.
References