Pillars of Eternity Wiki
Advertisement
Cleanup
This article may need cleanup to meet quality standards.

Please help improve this if you can. The Discussion page may contain suggestions.

Reason: "Icons missing – information missing – information possibly outdated"

No Image
This article needs new or improved image(s) to meet quality standards.

This article is marked {{Image wanted}}. Please help improve it if you can.
Reason: "Many icons are missing"

Crafting is the process of making or enhancing of equippable items. In Pillars of Eternity you can make consumable goods (such as food, potions and scrolls) or enchantments for weapons, armor, and shields which makes them more effective in combat.

Crafting can be performed outside of combat at any time. To begin crafting, you must have the right level and required ingredients. The crafting interface displays all recipes, broken down into categories, highlighting those that meet all prerequisite requirements. In instances where the player has enough resources to craft multiples of the same item, this will be noted with an “x” followed by the maximum number of possible repeated craftings (e.g. x4).


Ingredients

Main article: Ingredients

To craft or enhance an item, you must have the appropriate ingredients in your inventory. These materials may be bought, gathered, looted or salvaged. During the process the ingredients are usually used up, but sometimes they are reusable. And for recipes like enchantments, the main ingredient is not used up but is instead improved by the addition of a new bonus.[1]

All enchanting is done using three ingredients: a critter part, a plant/herb, and a gem. The counts of each ingredient may vary, but there are always three ingredients. Additionally, there may be a copper cost that's subtracted directly from your total wealth.[2]

Recipes

Recipes allow you to easily view the combination of ingredients needed to create or enhance an item. Most of them are available from the start (although most are initially not craftable due to higher level requirement), with some being obtainable from NPCs. Higher level recipes usually need rarer ingredients. Almost all of the crafting recipes are used to either create consumables or to add/upgrade properties on existing items.

Crafting Recipes

Food

Name Effect Duration Value Ingredients

300 seconds Copper pands (cp)11
1

150 seconds Copper pands (cp)9
1

300 seconds Copper pands (cp)2,800 1

150 seconds Copper pands (cp)3,300 1

300 seconds Copper pands (cp)8 1

300 seconds Copper pands (cp)8
1

150 seconds Copper pands (cp)9 1

300 seconds Copper pands (cp)8 1

300 seconds Copper pands (cp)8 1

150 seconds Copper pands (cp)9
1

150 seconds Copper pands (cp)12 1

[WM1]
200 sec Copper pands (cp)3 1

Potions

Icon Name Ingredients Effects Duration
[sec]
Level 1 Potions (Require Level 1)
Potion of eldritch aim icon Potion of Eldritch Aim 10.0
Potion of fleet feet icon Potion of Fleet Feet 30.0
Potion of minor regeneration icon Potion of Minor Regeneration 12.0
Potion of spirit shield icon Potion of Spirit Shield 45.0
Potion of wizards double icon Potion of Wizard's Double
Level 2 Potions (Require Level 3)
Potion of bulwark icon Potion of Bulwark Against The Elements 60.0
Potion of infuse icon Potion of Infuse with Vital Essence 45.0
Potion of iron skin icon Potion of Iron Skin
File:Potion of merciless icon.png Potion of Merciless Gaze
  • +15% of Hits converted to Crits
60.0
Potion of minor endurance icon Potion of Minor Endurance
Potion of minor recovery icon Potion of Minor Recovery
  • -2 Duration of active hostile effects
30.0
File:Potion of mirrored images icon.png Potion of Mirrored Image
  • +20 Deflection, until damaged (reduced with each hit taken)
60.0
Potion of power icon Potion of Power 20.0
Level 3 Potions (Require Level 5)
Potion of deleterious icon Potion of Deleterious Alacrity of Motion 30.0
Potion of displaced icon Potion of Llengrath's Displaced Image 45.0
Potion of major regeneration icon Potion of Major Regeneration 15.0
Level 4 Potions (Require Level 7)
Potion of Barring Death's Door
  • Prevent Death
20.0
Potion of Flame Shield
  • +10 Damage Reduction (Freeze)
  • Characters hitting user: 13 – 19 Burn damage with Accuracy +10 vs. Reflex
45.0
Potion of major endurance icon Potion of Major Endurance
Potion of major recovery icon Potion of Major Recovery
  • -4 Duration of active hostile effects
30.0

Scrolls

Icon Name Ingredients Effects Duration
[sec]
Level 1 Scrolls (Require Level 1 and Lore 2 to cast)
Scroll of Fan of Flames
  • 38 – 53 Burn Damage in a cone
Scroll of Jolting Touch
  • 25 – 44 Shock Damage and jumps to next 2 foes
Scroll of Minoletta's Minor Missiles
  • 3 Missiles with 18 – 33 Crush Damage
Scroll of Nature's Mark
  • -10 Deflection in AoE
  • -10 Reflex in AoE
30.0
Scroll of Prayer Against Fear
  • Immunity to Frightened & Terrified
20.0
Scroll of Restore Minor Endurance
  • +12 Endurance in AoE for Allies
Scroll of Tanglefoot
  • Hobbled for 4.0 sec in AoE for everyone
20.0
Level 2 Scrolls (Require Level 3 and Lore 4 to cast)
Scroll of Binding Web
Scroll of Burst of Summer Flame
Scroll of Defense
Scroll of Insect Swarm
Scroll of Prayer Against Infirmity
Scroll of Protection
Scroll of Ray of Fire
Scroll of Restore Light Endurance
Scroll of Rolling Flame
Level 3 Scrolls (Require Level 5 and Lore 6 to cast)
Scroll of Crackling Bolt
Scroll of Fireball
Scroll of Minoletta's Bounding Missiles
Scroll of Paralysis
Scroll of Prayer Against Restraint
Scroll of Restore Moderate Endurance
Scroll of Revival
Scroll of Stag's Horn
Scroll of Twin Stones
Level 4 Scrolls (Require Level 7 and Lore 8 to cast)
Scroll of Boiling Spray
Scroll of Confusion
Scroll of Missile Barrage
Scroll of Moonwell
Scroll of Prayer Against Bewilderment
Scroll of Restore Major Endurance
Scroll of Valor
Scroll of Wall of Flame
Level 5 Scrolls (Require Level 9 and Lore 10 to cast)
Scroll of Maelstrom
Scroll of Prayer Against Imprisonment
Scroll of Restore Critical Endurance
Level 6 Scrolls (Require Level 11 and Lore 12 to cast)
Scroll of Prayer Against Treachery

Enchanting Recipes

Some enchantments can be added to weapons, shields and armor, while others are unique and can only be found on unique items. For more information, see the page on enchantments.

Armor

Name Effects Required Level Enchantment Points Ingredients Cost
Quality
Fine (armor)
  • +2 Damage Reduction (DR)
4 2 Anvils 600Copper pands (cp)
Exceptional (armor)
  • +4 Damage Reduction (DR)
8 4 Anvils 2,100Copper pands (cp)
Superb (armor)
  • +6 Damage Reduction (DR)
12 6 Anvils 4,500Copper pands (cp)
Legendary (armor) [WM2]
  • +8 Damage Reduction (DR)
16 8 Anvils 10,000Copper pands (cp)
Proofing
Burn-Proofed
  • +3 Damage Reduction (DR) vs Burn damage
6 1 Anvils 100Copper pands (cp)
Corrode-Proofed
  • +3 Damage Reduction (DR) vs Corrode damage
6 1 Anvils 100Copper pands (cp)
Crush-Proofed
  • +3 Damage Reduction (DR) vs Crush damage
6 1 Anvils 100Copper pands (cp)
Freeze-Proofed
  • +3 Damage Reduction (DR) vs Freeze damage
6 1 Anvils 100Copper pands (cp)
Pierce-Proofed
  • +3 Damage Reduction (DR) vs Pierce damage
6 1 Anvils 100Copper pands (cp)
Shock-Proofed
  • +3 Damage Reduction (DR) vs Shock damage
6 1 Anvils 100Copper pands (cp)
Slash-Proofed
  • +3 Damage Reduction (DR) vs Slash damage
6 1 Anvils 100Copper pands (cp)
Attribute Bonus
Of Constitution 1 2 2 Anvils 300Copper pands (cp)
Of Dexterity 1 2 2 Anvils 300Copper pands (cp)
Of Intellect 1 2 2 Anvils 300Copper pands (cp)
Of Might 1 2 2 Anvils 300Copper pands (cp)
Of Perception 1 2 2 Anvils 300Copper pands (cp)
Of Resolve 1 2 2 Anvils 300Copper pands (cp)
Of Constitution 2 5 4 Anvils 1,000Copper pands (cp)
Of Dexterity 2 5 4 Anvils 1,000Copper pands (cp)
Of Intellect 2 5 4 Anvils 1,000Copper pands (cp)
Of Might 2 5 4 Anvils 1,000Copper pands (cp)
Of Perception 2 5 4 Anvils 1,000Copper pands (cp)
Of Resolve 2 5 4 Anvils 1,000Copper pands (cp)
White Forge
Durgan-Reinforced (armor) [WM1]
  • +15% of Incoming Crits converted to Hits
  • -15% Armor Speed penalty
0 Anvils 600Copper pands (cp)

Shield

Name Effects Required Level Enchantment Points Ingredients Cost
Quality
Fine (shield) 4 2 Anvils 600Copper pands (cp)
Exceptional (shield) 8 4 Anvils 2,100Copper pands (cp)
Superb (shield) 12 6 Anvils 4,500Copper pands (cp)
Legendary (shield) [WM2] 16 8 Anvils 10,000Copper pands (cp)
White Forge
Durgan-Reinforced (shield) [WM1]
  • 10% of Ranged attacks Reflected back at attacker
  • +15% of Incoming Hits converted to Grazes
  • -15% Single-weapon Speed penalty
0 Anvils 600Copper pands (cp)


Weapons

Name Effects Required Level Enchantment Points Ingredients Cost
Quality
Accurate 1
  • +4 Accuracy
1 1 Anvils 100Copper pands (cp)
Damaging 1
  • +15% Damage
1 1 Anvils 100Copper pands (cp)
Accurate 2
  • +8 Accuracy
3 2 Anvils 300Copper pands (cp)
Damaging 2
  • +30% Damage
3 2 Anvils 300Copper pands (cp)
Fine (weapon)
  • +4 Accuracy
  • +15% Damage
4 2 Anvils 600Copper pands (cp)
Exceptional (weapon)
  • +8 Accuracy
  • +30% Damage
8 4 Anvils 2,100Copper pands (cp)
Superb (weapon)
  • +12 Accuracy
  • +45% Damage
12 6 Anvils 4,500Copper pands (cp)
Legendary (weapon) [WM2]
  • +15 Accuracy
  • +55% Damage
16 8 Anvils 10,000Copper pands (cp)
Secondary Damage

No results

Slaying
Slaying (Beast) 5 2 Anvils 300Copper pands (cp)
Slaying (Primordial) 5 2 Anvils 300Copper pands (cp)
Slaying (Spirit) 5 2 Anvils 300Copper pands (cp)
Slaying (Vessel) 5 2 Anvils 300Copper pands (cp)
Slaying (Wilder) 5 2 Anvils 300Copper pands (cp)
Slaying (Kith) 5 4 Anvils 900Copper pands (cp)
White Forge
Durgan-Refined [WM1] 0 Anvils 1,200Copper pands (cp)

Development history

During development of the game, you could only craft at appropriate crafting locations:[1]

  • Forges – These blacksmithing locations could be used to make all of the equippable gear.
  • Labs – These alchemical tables were used to make any enchantments, as well as all alchemical consumables like potions, scrolls or figurines (which let you summon a creature that will fight for you).
  • Hearths – These cooking spots were used to make food and drink that can give you long-term benefits when you ingest them.

Also during development, some recipes were said to have additional prerequisites, including requiring you or a companion to have a certain talent or ability or even skill at an appropriate level.[1] Access to new recipes were initially obtained through vendors, as loot during your adventures or as rewards for finishing quests.[1][3] However, most of that was removed from the final version of the game, with level and ingredients remaining as the only requirements.

Some food recipes have been renamed in later versions of the game, mainly to give them a stronger connection to the different cultures of Eora.

References

Advertisement