Pillars of Eternity Wiki

In response to patch v1.3.7.0.1377 to Pillars of Eternity (June 6, 2024), the random loot tables shown on the wiki have been updated. These changes may take time to propegate.

As a result, random loot data is no longer accurate to old versions of the game, including all console ports. We'll be working to provide a mechanism to switch between pre-patch and post-patch loot for console players.

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This article is about crafting in Pillars of Eternity II: Deadfire. For crafting in Pillars of Eternity and expansions, see Crafting.

Crafting is the process of making or enhancing of equippable items. In Pillars of Eternity II: Deadfire you can make consumable goods (such as food, potions and scrolls) or enchantments for weapons, armor, and shields which makes them more effective in combat.

Crafting can be performed outside of combat at any time. To begin crafting, you must have the right level and required ingredients. The crafting interface displays all recipes, broken down into categories, highlighting those that meet all prerequisite requirements. In instances where the player has enough resources to craft multiples of the same item, this will be noted with an “x” followed by the maximum number of possible repeated craftings (e.g. x4).

Recipes[ | ]

Recipes allow you to easily view the combination of ingredients needed to create or enhance an item. Most of them are available from the start (although most are initially not craftable due to higher level requirement), with some being obtainable from NPCs. Higher level recipes usually need rarer ingredients. Almost all of the crafting recipes are used to either create consumables or to add/upgrade properties on existing items.

Crafting recipes[ | ]

Food and drink[ | ]

List of food and drink recipes:
Item Effects Qty Cost Ingredients

Self:

x1Copper pires (cp)01111

Self:

x1Copper pires (cp)0222

Self:

x1Copper pires (cp)0214

Self:

x1Copper pires (cp)021

Self:

x1Copper pires (cp)0211

Self:

x1Copper pires (cp)0111

Self:

x1Copper pires (cp)042

Self:

x1Copper pires (cp)0132

Self:

  • +3 Might
  • +30% Healing received
x1Copper pires (cp)0322

Self:

x1Copper pires (cp)0311

Self:

x1Copper pires (cp)0212

Self:

x1Copper pires (cp)0221

Self:

  • -25% Hostile effect duration
  • Immunity to Poison / Disease attacks
x1Copper pires (cp)033

Self:

x1Copper pires (cp)0224

Self:

x1Copper pires (cp)0322

Self:

x1Copper pires (cp)0222

Self:

x1Copper pires (cp)02111

Self:

x1Copper pires (cp)0222

Self:

x1Copper pires (cp)0112

Self:

x1Copper pires (cp)0411

Self:

x1Copper pires (cp)0212

Self:

x1Copper pires (cp)0331

Potions[ | ]

List of potion recipes:
Item Effects Qty Cost Ingredients

Self:

x1Copper pires (cp)0111

Self:

  • 50% enemy Crit to Hit chance with non-Veil Piercing attacks
  • -25% incoming Damage from non-Veil Piercing attacks
x1Copper pires (cp)031

Self:

x1Copper pires (cp)0211

Self:

x1Copper pires (cp)0111

Self:

x1Copper pires (cp)0111

Self:

x1Copper pires (cp)0111

Self:

x1Copper pires (cp)0111

Self:

x1Copper pires (cp)0111

Self:

x1Copper pires (cp)0111

Self:

  • 50% Chance to Reflect against Spells (for a total of 18 spell levels)
x1Copper pires (cp)0111

Self:

  • 75% Chance to Reflect against Spells for 60.0 sec (for a total of 36 spell levels)
x1Copper pires (cp)0111

Self:

x1Copper pires (cp)0111

Self:

  • Break Engagements
  • Invisible
  • Immune to Engagement
  • Untargetable
x1Copper pires (cp)0111

Self:

x1Copper pires (cp)0111

Self:

x1Copper pires (cp)0111

Self:

  • -10 sec Duration of hostile effects
x1Copper pires (cp)0111

Self:

x1Copper pires (cp)0111

Self:

x1Copper pires (cp)0111

Self:

x1Copper pires (cp)0111

Self:

x1Copper pires (cp)0111

Self:

x1Copper pires (cp)0111

Self:

x1Copper pires (cp)0111

Self:

x1Copper pires (cp)0111

Self:

x1Copper pires (cp)0111

Self:

  • +10 Health Restored per 3.0 sec
  • Untargetable
  • Paralyzed
x1Copper pires (cp)0111

Self:

x1Copper pires (cp)0111

Foe AoE:

x1Copper pires (cp)0111

Self:

  • +20% Action Speed with Ranged attacks
  • 25% of Misses converted to Grazes with Ranged attacks
x1Copper pires (cp)0111

Self:

x1Copper pires (cp)0111

Self:

x1Copper pires (cp)0111

Self:

x1Copper pires (cp)0111

Self:

x1Copper pires (cp)0111

Self:

x1Copper pires (cp)0111

Self:

x1Copper pires (cp)0111

Poisons[ | ]

List of poison recipes:
Item Effects Qty Cost Ingredients

Attack Targets:

Self:

  • Applies the poison on the next weapon attack. This effect clears on weapon switch for 15.0 sec
x1Copper pires (cp)0211

Attack Targets:

Self:

  • Applies the poison on the next weapon attack. This effect clears on weapon switch for 15.0 sec
x1Copper pires (cp)0111

Attack Targets:

Self:

  • Applies the poison on the next weapon attack. This effect clears on weapon switch for 15.0 sec
x1Copper pires (cp)0111

Attack Targets:

Self:

  • Applies the poison on the next weapon attack. This effect clears on weapon switch for 15.0 sec
x1Copper pires (cp)03

Attack Targets:

Self:

  • Applies the poison on the next weapon attack. This effect clears on weapon switch for 15.0 sec
x1Copper pires (cp)012

Attack Targets:

Self:

  • Applies the poison on the next weapon attack. This effect clears on weapon switch for 15.0 sec
x1Copper pires (cp)0111

Attack Targets:

Self:

  • Applies the poison on the next weapon attack. This effect clears on weapon switch for 15.0 sec.
x1Copper pires (cp)0111

Drugs[ | ]

List of drug recipes:
Item Effects Qty Cost Ingredients

Self:

Self (after duration, until rest):

  • -10% Max Health (reduced by 0.25% per point in Alchemy)
  • -20% Action Speed (reduced by 0.5% per point in Alchemy)
x1Copper pires (cp)0111

Self:

Self (after duration, until rest):

x1Copper pires (cp)021

Self:

Self (after duration, until rest)

x1Copper pires (cp)021

Self:

Self (after duration, until rest):

x1Copper pires (cp)03

Self:

Self (after duration, until rest):

x1Copper pires (cp)03

Self:

Self (after duration, until rest):

x1Copper pires (cp)03

Scrolls[ | ]

List of scroll recipes:
Item Effects Qty Cost Ingredients

Attack Targets:

Caster:

  • Storm persists for 20.0 sec
x1Copper pires (cp)0111

AoE:

x1Copper pires (cp)0111

Friendly AoE:

x1Copper pires (cp)0111

AoE:

x1Copper pires (cp)0111

Target:

Jump Targets (x4):

x1Copper pires (cp)0111

Friendly AoE:

x1Copper pires (cp)0111

Foe Target + Jump Targets (x2):

x1Copper pires (cp)0111

Target:

x1Copper pires (cp)0111

AoE:

x1Copper pires (cp)0111

AoE:

x1Copper pires (cp)0111

Summon Weapon:

x1Copper pires (cp)0111

Target:

x1Copper pires (cp)0111

Friendly AoE:

  • +12 Health Restored per 6.0 sec per 3.0 sec
x1Copper pires (cp)0111

Foe AoE:

x1Copper pires (cp)0111

Foe AoE:

  • 40-70 Raw, Destroy Spirit, Vessel, or Summoned Creatures below the caster's level | Accuracy vs. Will
x1Copper pires (cp)0111

AoE:

x1Copper pires (cp)0111

Foe Target + Beam:

Allied Target + Beam:

  • +25 Health Restored per 1.0 sec
x1Copper pires (cp)0111

Foe AoE:

x1Copper pires (cp)0111

Summon Weapon:

x1Copper pires (cp)0111

Friendly AoE:

x1Copper pires (cp)0111

AoE:

x1Copper pires (cp)0111

Target:

Foe AoE:

x1Copper pires (cp)0111

Friendly AoE:

x1Copper pires (cp)0111

Friendly AoE:

x1Copper pires (cp)0111

Friendly AoE:

x1Copper pires (cp)0111

Friendly AoE:

  • +8 Health Restored per 3.0 sec for 15.0 sec
  • +10 All Defenses for 15.0 sec
x1Copper pires (cp)0111

Foe AoE:

x1Copper pires (cp)0111

AoE:

x1Copper pires (cp)0111

Foe AoE:

x1Copper pires (cp)0111

Ally or Self:

  • Fit for 60.0 sec
x1Copper pires (cp)0111

Ally or Self:

x1Copper pires (cp)0111

AoE:

x1Copper pires (cp)0111

Target + Beam:

x1Copper pires (cp)0111

Allied AoE:

x1Copper pires (cp)0111

Target:

x1Copper pires (cp)0111

Foe AoE:

x1Copper pires (cp)0111

Target:

x1Copper pires (cp)0111

AoE:

x1Copper pires (cp)0111

AoE:

x1Copper pires (cp)0111

Foe Target:

  • 20-30 Crush

Jump Targets (x3):

  • 10-15 Crush

Foe Target (Random Effect) +
Jump Targets (x3) (Random Effect):

x1Copper pires (cp)0111

Target:

  • 10-18 Pierce
x1Copper pires (cp)0111

AoE:

x1Copper pires (cp)0111

AoE:

x1Copper pires (cp)0111

Target:

AoE:

x1Copper pires (cp)0111

AoE:

x1Copper pires (cp)0111

AoE:

x1Copper pires (cp)0111

Friendly Target:

  • Invisible
  • +10 Health Restored per 3.0 sec
  • Untargetable
  • Stunned for 20.0 sec
x1Copper pires (cp)0111

Bombs[ | ]

List of bomb recipes:
Item Effects Qty Cost Ingredients

AoE:

x1Copper pires (cp)0111

AoE:

x1Copper pires (cp)0111

AoE:

x1Copper pires (cp)0111

AoE:

x1Copper pires (cp)01111

AoE:

x1Copper pires (cp)0111

AoE:

x1Copper pires (cp)0111

AoE:

x1Copper pires (cp)0111

AoE:

x1Copper pires (cp)0111

AoE:

x1Copper pires (cp)0111

AoE:

x1Copper pires (cp)0111

AoE:

x1Copper pires (cp)0111

AoE:

  • +6 Health Restored per 6.0 sec for 12.0 sec
x1Copper pires (cp)031

Enchanting recipes[ | ]

Most unique items (including armor, weapons and shields) are able to be upgraded by enchanting them with new properties and effects. These enchantments may either add new effects, increase the potency of the existing effects, and/or remove a previous enchantment and its effects entirely. Often an item will have more than one upgrade path that you'll have to pick between. For example; Vion-ceth's Wood Splitter enchantment can be upgraded to either Feller or to Wood Bane, but not both.

Unlike Pillars of Eternity, most enchantments are unique to their items (with few exceptions, including quality type enchantments). Only items marked as "unique" can be upgraded with new enchantments. Non-unique items cannot be upgraded, but may still have enchantments.

Quality enchantments

In addition to unique enchantments, all enchant-able items also have a quality-type enchantments. Weapons, armor, and shield quality enchantments differ in their effects, but will generally become more powerful at higher qualities.

Poor → Normal → FineExceptionalSuperbLegendaryMythic
Quality Type Effects
Poor Poor weapon -30% Damage, -8 Accuracy, -2 Penetration
Fine Fine weapon +15% Damage, +4 Accuracy, +1 Penetration
Fine armor +1 Armor Rating
Fine shield +2 Shield Deflection
Exceptional Exceptional weapon +30% Damage, +8 Accuracy, +2 Penetration
Exceptional armor +2 Armor Rating
Exceptional shield +4 Shield Deflection
Superb Superb weapon +45% Damage, +12 Accuracy, +3 Penetration
Superb armor +3 Armor Rating
Superb shield +6 Shield Deflection
Legendary Legendary weapon +60% Damage, +15 Accuracy, +4 Penetration
Legendary armor +4 Armor Rating
Legendary shield +8 Shield Deflection
Mythic Mythic weapon +75% Damage, +18 Accuracy, +5 Penetration
Mythic armor +5 Armor Rating
Mythic shield +10 Shield Deflection
Note: A "normal" item is one that does not have an existing quality enchantment.

Ingredients[ | ]

To craft or enchant an item, you must have the appropriate ingredients in your inventory. These materials may be bought, gathered, looted, or salvaged. During the process the ingredients are usually used up, but sometimes they are reusable. And for recipes like enchantments, the main ingredient is not used up but is instead improved by the addition of a new bonus.[1]

Most enchanting is done using three ingredients: a critter part, a plant/herb, and a gem. The counts of each ingredient may vary, but there are usually three ingredients. Additionally, there may be a copper cost that's subtracted directly from your total wealth.[2]

Steel is by far the most common metal used for making armor and weapons.[3]

Monster parts[ | ]

A monster part is something salvaged from a dead creature.

Plants[ | ]

Plants are organic ingredients that are picked from bushes or trees in the world.

Gems[ | ]

Gems are rare minerals that are often found as loot.

Food and drink[ | ]

Some food and drink items are also classified as ingredients.

Components[ | ]

Other ingredients fit into the components category, and are often used as a key ingredient in many recipes.

Special ingredients[ | ]

Few special ingredients are used to upgrade items to either Mythic or Legendary quality. These ingredients can only be obtained once, so choose wisely!

Legendary
Mythic
Other

References

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