
Crafting is the process of making or enhancing of equippable items. In Pillars of Eternity II: Deadfire you can make consumable goods (such as food, potions and scrolls) or enchantments for weapons, armor, and shields which makes them more effective in combat.
Crafting can be performed outside of combat at any time. To begin crafting, you must have the right level and required ingredients. The crafting interface displays all recipes, broken down into categories, highlighting those that meet all prerequisite requirements. In instances where the player has enough resources to craft multiples of the same item, this will be noted with an “x” followed by the maximum number of possible repeated craftings (e.g. x4).
Recipes[ | ]
Recipes allow you to easily view the combination of ingredients needed to create or enhance an item. Most of them are available from the start (although most are initially not craftable due to higher level requirement), with some being obtainable from NPCs. Higher level recipes usually need rarer ingredients. Almost all of the crafting recipes are used to either create consumables or to add/upgrade properties on existing items.
Crafting recipes[ | ]
Food and drink[ | ]
Item | Effects | Qty | Cost | Ingredients | |||
---|---|---|---|---|---|---|---|
Self:
| x1 | ![]() | 1 | 1 | 1 | 1 | |
Self:
| x1 | ![]() | 2 | 2 | 2 | ||
Self:
| x1 | ![]() | 2 | 1 | 4 | ||
Self:
| x1 | ![]() | 2 | 1 | |||
Self:
| x1 | ![]() | 2 | 1 | 1 | ||
Self:
| x1 | ![]() | 1 | 1 | 1 | ||
Self: | x1 | ![]() | 4 | 2 | |||
Self:
| x1 | ![]() | 1 | 3 | 2 | ||
Self:
| x1 | ![]() | 3 | 2 | 2 | ||
Self:
| x1 | ![]() | 3 | 1 | 1 | ||
Self: | x1 | ![]() | 2 | 1 | 2 | ||
Self:
| x1 | ![]() | 2 | 2 | 1 | ||
Self: | x1 | ![]() | 3 | 3 | |||
Self: | x1 | ![]() | 2 | 2 | 4 | ||
Self:
| x1 | ![]() | 3 | 2 | 2 | ||
Self:
| x1 | ![]() | 2 | 2 | 2 | ||
Self:
| x1 | ![]() | 2 | 1 | 1 | 1 | |
Self:
| x1 | ![]() | 2 | 2 | 2 | ||
Self:
| x1 | ![]() | 1 | 1 | 2 | ||
Self:
| x1 | ![]() | 4 | 1 | 1 | ||
Self:
| x1 | ![]() | 2 | 1 | 2 | ||
Self:
| x1 | ![]() | 3 | 3 | 1 | ||
Potions[ | ]
Item | Effects | Qty | Cost | Ingredients | ||
---|---|---|---|---|---|---|
Self: | x1 | ![]() | 1 | 1 | 1 | |
Self: | x1 | ![]() | 3 | 1 | ||
Self: | x1 | ![]() | 2 | 1 | 1 | |
Self:
| x1 | ![]() | 1 | 1 | 1 | |
Self:
| x1 | ![]() | 1 | 1 | 1 | |
Self:
| x1 | ![]() | 1 | 1 | 1 | |
Self:
| x1 | ![]() | 1 | 1 | 1 | |
Self:
| x1 | ![]() | 1 | 1 | 1 | |
Self: | x1 | ![]() | 1 | 1 | 1 | |
Self:
| x1 | ![]() | 1 | 1 | 1 | |
Self:
| x1 | ![]() | 1 | 1 | 1 | |
Self: | x1 | ![]() | 1 | 1 | 1 | |
Self:
| x1 | ![]() | 1 | 1 | 1 | |
Self:
| x1 | ![]() | 1 | 1 | 1 | |
Self:
| x1 | ![]() | 1 | 1 | 1 | |
Self:
| x1 | ![]() | 1 | 1 | 1 | |
Self:
| x1 | ![]() | 1 | 1 | 1 | |
Self: | x1 | ![]() | 1 | 1 | 1 | |
Self:
| x1 | ![]() | 1 | 1 | 1 | |
Self:
| x1 | ![]() | 1 | 1 | 1 | |
Self:
| x1 | ![]() | 1 | 1 | 1 | |
Self: | x1 | ![]() | 1 | 1 | 1 | |
Self:
| x1 | ![]() | 1 | 1 | 1 | |
Self:
| x1 | ![]() | 1 | 1 | 1 | |
Self:
| x1 | ![]() | 1 | 1 | 1 | |
Self:
| x1 | ![]() | 1 | 1 | 1 | |
Foe AoE: | x1 | ![]() | 1 | 1 | 1 | |
Self: | x1 | ![]() | 1 | 1 | 1 | |
Self:
| x1 | ![]() | 1 | 1 | 1 | |
Self: | x1 | ![]() | 1 | 1 | 1 | |
Self:
| x1 | ![]() | 1 | 1 | 1 | |
Self:
| x1 | ![]() | 1 | 1 | 1 | |
Self:
| x1 | ![]() | 1 | 1 | 1 | |
Self:
| x1 | ![]() | 1 | 1 | 1 | |
Poisons[ | ]
Item | Effects | Qty | Cost | Ingredients | ||
---|---|---|---|---|---|---|
Attack Targets:
Self:
| x1 | ![]() | 2 | 1 | 1 | |
Attack Targets: Self:
| x1 | ![]() | 1 | 1 | 1 | |
Attack Targets:
Self:
| x1 | ![]() | 1 | 1 | 1 | |
Attack Targets: Self:
| x1 | ![]() | 3 | |||
Attack Targets: Self:
| x1 | ![]() | 1 | 2 | ||
Attack Targets: Self:
| x1 | ![]() | 1 | 1 | 1 | |
Attack Targets:
Self:
| x1 | ![]() | 1 | 1 | 1 | |
Drugs[ | ]
Item | Effects | Qty | Cost | Ingredients | ||
---|---|---|---|---|---|---|
Self:
Self (after duration, until rest): | x1 | ![]() | 1 | 1 | 1 | |
Self: Self (after duration, until rest):
| x1 | ![]() | 2 | 1 | ||
Self: Self (after duration, until rest)
| x1 | ![]() | 2 | 1 | ||
Self:
Self (after duration, until rest): | x1 | ![]() | 3 | |||
Self:
Self (after duration, until rest): | x1 | ![]() | 3 | |||
Self:
Self (after duration, until rest):
| x1 | ![]() | 3 | |||
Scrolls[ | ]
Item | Effects | Qty | Cost | Ingredients | ||
---|---|---|---|---|---|---|
Attack Targets: Caster:
| x1 | ![]() | 1 | 1 | 1 | |
AoE:
| x1 | ![]() | 1 | 1 | 1 | |
Friendly AoE:
| x1 | ![]() | 1 | 1 | 1 | |
AoE: | x1 | ![]() | 1 | 1 | 1 | |
Target: Jump Targets (x4): | x1 | ![]() | 1 | 1 | 1 | |
Friendly AoE:
| x1 | ![]() | 1 | 1 | 1 | |
Foe Target + Jump Targets (x2):
| x1 | ![]() | 1 | 1 | 1 | |
Target: | x1 | ![]() | 1 | 1 | 1 | |
AoE:
| x1 | ![]() | 1 | 1 | 1 | |
AoE: | x1 | ![]() | 1 | 1 | 1 | |
Summon Weapon:
| x1 | ![]() | 1 | 1 | 1 | |
Target:
| x1 | ![]() | 1 | 1 | 1 | |
Friendly AoE:
| x1 | ![]() | 1 | 1 | 1 | |
Foe AoE: | x1 | ![]() | 1 | 1 | 1 | |
Foe AoE: | x1 | ![]() | 1 | 1 | 1 | |
AoE: | x1 | ![]() | 1 | 1 | 1 | |
Foe Target + Beam: Allied Target + Beam:
| x1 | ![]() | 1 | 1 | 1 | |
Foe AoE:
| x1 | ![]() | 1 | 1 | 1 | |
Summon Weapon:
| x1 | ![]() | 1 | 1 | 1 | |
Friendly AoE:
| x1 | ![]() | 1 | 1 | 1 | |
AoE: | x1 | ![]() | 1 | 1 | 1 | |
Target:
Foe AoE: | x1 | ![]() | 1 | 1 | 1 | |
Friendly AoE:
| x1 | ![]() | 1 | 1 | 1 | |
Friendly AoE:
| x1 | ![]() | 1 | 1 | 1 | |
Friendly AoE:
| x1 | ![]() | 1 | 1 | 1 | |
Friendly AoE: | x1 | ![]() | 1 | 1 | 1 | |
Foe AoE:
| x1 | ![]() | 1 | 1 | 1 | |
AoE: | x1 | ![]() | 1 | 1 | 1 | |
Foe AoE:
| x1 | ![]() | 1 | 1 | 1 | |
Ally or Self:
| x1 | ![]() | 1 | 1 | 1 | |
Ally or Self:
| x1 | ![]() | 1 | 1 | 1 | |
AoE: | x1 | ![]() | 1 | 1 | 1 | |
Target + Beam: | x1 | ![]() | 1 | 1 | 1 | |
Allied AoE:
| x1 | ![]() | 1 | 1 | 1 | |
Target:
| x1 | ![]() | 1 | 1 | 1 | |
Foe AoE: | x1 | ![]() | 1 | 1 | 1 | |
Target:
| x1 | ![]() | 1 | 1 | 1 | |
AoE: | x1 | ![]() | 1 | 1 | 1 | |
AoE: | x1 | ![]() | 1 | 1 | 1 | |
Foe Target: Jump Targets (x3): Foe Target (Random Effect) + | x1 | ![]() | 1 | 1 | 1 | |
Target: | x1 | ![]() | 1 | 1 | 1 | |
AoE: | x1 | ![]() | 1 | 1 | 1 | |
AoE: | x1 | ![]() | 1 | 1 | 1 | |
Target:
AoE: | x1 | ![]() | 1 | 1 | 1 | |
AoE: | x1 | ![]() | 1 | 1 | 1 | |
AoE: | x1 | ![]() | 1 | 1 | 1 | |
Friendly Target: | x1 | ![]() | 1 | 1 | 1 | |
Bombs[ | ]
Item | Effects | Qty | Cost | Ingredients | |||
---|---|---|---|---|---|---|---|
AoE: | x1 | ![]() | 1 | 1 | 1 | ||
AoE: | x1 | ![]() | 1 | 1 | 1 | ||
AoE: | x1 | ![]() | 1 | 1 | 1 | ||
AoE: | x1 | ![]() | 1 | 1 | 1 | 1 | |
AoE:
| x1 | ![]() | 1 | 1 | 1 | ||
AoE: | x1 | ![]() | 1 | 1 | 1 | ||
AoE: | x1 | ![]() | 1 | 1 | 1 | ||
AoE: | x1 | ![]() | 1 | 1 | 1 | ||
AoE: | x1 | ![]() | 1 | 1 | 1 | ||
AoE:
| x1 | ![]() | 1 | 1 | 1 | ||
AoE: | x1 | ![]() | 1 | 1 | 1 | ||
AoE:
| x1 | ![]() | 3 | 1 | |||
Enchanting recipes[ | ]
Most unique items (including armor, weapons and shields) are able to be upgraded by enchanting them with new properties and effects. These enchantments may either add new effects, increase the potency of the existing effects, and/or remove a previous enchantment and its effects entirely. Often an item will have more than one upgrade path that you'll have to pick between. For example; Vion-ceth's Wood Splitter enchantment can be upgraded to either Feller or to Wood Bane, but not both.
Unlike Pillars of Eternity, most enchantments are unique to their items (with few exceptions, including quality type enchantments). Only items marked as "unique" can be upgraded with new enchantments. Non-unique items cannot be upgraded, but may still have enchantments.
- Quality enchantments
In addition to unique enchantments, all enchant-able items also have a quality-type enchantments. Weapons, armor, and shield quality enchantments differ in their effects, but will generally become more powerful at higher qualities.
Poor → Normal → Fine → Exceptional → Superb → Legendary → Mythic | ||
Quality | Type | Effects |
---|---|---|
Poor | Poor weapon | -30% Damage, -8 Accuracy, -2 Penetration |
Fine | Fine weapon | +15% Damage, +4 Accuracy, +1 Penetration |
Fine armor | +1 Armor Rating | |
Fine shield | +2 Shield Deflection | |
Exceptional | Exceptional weapon | +30% Damage, +8 Accuracy, +2 Penetration |
Exceptional armor | +2 Armor Rating | |
Exceptional shield | +4 Shield Deflection | |
Superb | Superb weapon | +45% Damage, +12 Accuracy, +3 Penetration |
Superb armor | +3 Armor Rating | |
Superb shield | +6 Shield Deflection | |
Legendary | Legendary weapon | +60% Damage, +15 Accuracy, +4 Penetration |
Legendary armor | +4 Armor Rating | |
Legendary shield | +8 Shield Deflection | |
Mythic | Mythic weapon | +75% Damage, +18 Accuracy, +5 Penetration |
Mythic armor | +5 Armor Rating | |
Mythic shield | +10 Shield Deflection |
Ingredients[ | ]
To craft or enchant an item, you must have the appropriate ingredients in your inventory. These materials may be bought, gathered, looted, or salvaged. During the process the ingredients are usually used up, but sometimes they are reusable. And for recipes like enchantments, the main ingredient is not used up but is instead improved by the addition of a new bonus.[1]
Most enchanting is done using three ingredients: a critter part, a plant/herb, and a gem. The counts of each ingredient may vary, but there are usually three ingredients. Additionally, there may be a copper cost that's subtracted directly from your total wealth.[2]
Steel is by far the most common metal used for making armor and weapons.[3]
Monster parts[ | ]
A monster part is something salvaged from a dead creature.
Antler
Awakened Adra
Awakened Root
Awakened Wood
Binding Copper
Brutish Blood
Carapace
Chitin Leg
Claw
Dank Spores
Fang
Horn
Kraken's Eye
Lagufaeth Liver
Large Fang
Larvae
Leathery Wing
Living Iron
Living Steel
Magma Dragon Gizzard Stone
Mythical Adra Stone
Ooze Plasma
Pelt
Porokoa's Eye [SSS]
Primal Flame
Primal Rock
Primal Water
Primal Wind
Reptilian Blood
Reptilian Eye
Scales
Sea Dragon Scale
Skuldr Ear
Spirit Residue
Talon
Troll Skin
Tusk
Venom Sack
Vessel Bone
Vessel Flesh
Vithrack Brain
Xaurip Tongue
Plants[ | ]
Plants are organic ingredients that are picked from bushes or trees in the world.
Gems[ | ]
Gems are rare minerals that are often found as loot.
Food and drink[ | ]
Some food and drink items are also classified as ingredients.
Aged Shark Meat
Ale
Arrack
Bloatbelly Eel
Cuttlefish
Delver's Stew
Egg
Fine Aedyran Mead
Fire Kelp
Fresh Fruit
Glacial Ysae [BW]
Grog
Hagfish
Hardtack
Herfwarts
Khapa Leaf
Kith Meat
Koīki Fruit
Lager
Luminous Lobster
Midnight Mead
Milk
Mohorā Meat
Murkberries
Oysters
Palm Stone
Palohe Nuts
Pork
Poultry
Rice
Rice Wine
Roe
Rum
Rymsjódda Lager [BW]
Silverfin
Swordfish
Tahiwa Snapper
Vegetables
Water
Components[ | ]
Other ingredients fit into the components category, and are often used as a key ingredient in many recipes.
Special ingredients[ | ]
Few special ingredients are used to upgrade items to either Mythic or Legendary quality. These ingredients can only be obtained once, so choose wisely!
- Legendary
Culmination Stone [SSS]
Magma Dragon Gizzard Stone
Outer Godseed Fragment [FS]
Outer Godseed Fragment [FS]
Porokoa's Eye [SSS]
- Mythic
- Other