All attacks with weapons have a random chance to be a Critical Hit when they strike, which deals increased damage to the enemy.
The likelihood that an attack results in a critical, the Critical Hit Chance, is based on both the weapon used, as well as the Perception attribute of the wielder. The amount of damage dealt by a critical, the Critical Hit Damage Bonus, is a base of +50%.
Critical Hits are represented by a yellow circle with yellow text inside it, and are accompanied with a "twinkly" sound.
Sources[]
Perception[]
Each point in Perception grants additional Critical Hit Chance:
Perception | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Critical Hit Chance | +0% | +3% | +6% | +9% | +12% | +15% | +17% | +19% | +21% | +23% | +25% | +26% | +27% | +28% | +29% | +30% |
+5% (per point) | +2% (per point) | +1% (per point) |
Weapons[]
All weapons have a base chance for their attacks to crit, which does not change as they are upgraded. Compared to generic weapons, some unique weapons have a different base Critical Hit Chance.
Since the player can wield a different weapon in each hand, the Critical Hit Chance of primary and secondary weapon attacks are tracked separately.
Weapon class | Weapon type | Crit chance |
---|---|---|
One-Handed Melee Weapon | Unarmed | 9% |
Axe | 6% | |
Dagger | 9% | |
Mace | 3% | |
Spear | 6% | |
Sword | 3% | |
Two-Handed Melee Weapon | Great Axe | 6% |
Great Hammer | 3% | |
Great Sword | 3% | |
One-Handed Ranged Weapon | Pistol | 3% |
Wand | 6% | |
Two-Handed Ranged Weapon | Arquebus | 3% |
Bow | 9% |
Buffs[]
Critical Hit Chance[]
Sources that increase Critical Hit Chance (other than Perception and the equipped weapon type stats) on all attacks.
Type | Source | Modifier | Notes | |
---|---|---|---|---|
Accessories | Ring | Ring of Prosperity's Fortune (The Power of Money) | +1-5% | For every 7,500 |
Clothing | Gloves | Blackwing Gloves | +1% | |
Gloves | Deerskin Gloves | +1% | ||
Gloves | Gloves of the Strangler | +3% | ||
Gloves | Obsidian Order Gauntlets (Martial Finesse) | +3% | ||
Gloves | The Hands Occult | +1% | ||
Gloves | Trickster's Gloves | +1% | ||
Gloves | Wildwalker Gloves | +1% | ||
Gloves | Wolf Gloves | +1% | ||
Armor | Medium Armor | Berserker Scale (Merciless Ravager) | +5% | |
Light Armor | Wavebinder Robes (Nautical Marksmanship) | +25% | With pistols and arquebuses | |
Weapons | Great Hammer | Just Pestle (Nothing Left to Chance) | +15% | For 10 seconds after Power Attack |
Spear | Giant's Slumber (Titan's Bane) | +10% | With Power Attacks | |
Pistol | Fair Play (Vengeful Shot) | +100% | Against enemies that Incapacitate companions | |
Great Axe | Seven Strivings (Vicious Strikes) | +5% | ||
Bow | The Long Touch (Grim Focus) | +10% | With Power Attacks while Fine Aiming | |
Bow | The Long Touch (Lethal Focus) | +20% | With Power Attacks while Fine Aiming | |
Consumables | Prepared Food | The Black Broth | +5% | For 300 sec |
Critical Hit Damage[]
Sources that increase Critical Hit Damage.
Type | Source | Modifier | Notes | |
---|---|---|---|---|
Accessories | Ring | Ring of Pain Amplification (Critical Damage) | +15% | |
Clothing | Gloves | Blackwing Gloves (Lesser Annihilation) | +10% | |
Gloves | Engwithan Gauntlets (Builders' Might) | +20% | ||
Gloves | Trickster's Gloves (Fatal Misdirection) | +25% | ||
Armor | Medium Armor | Berserker Scale (Blood Rage) | +50% | While below 30% Health |
Light Armor | Helwalker's Vestments (Shared Transcendence) | +50% | With melee weapons | |
Weapons | Spear | Umpara's Spear (Strike the Heart) | +25% | |
Consumables | Prepared Food | The Black Broth | +50% | For 300 sec |
On crit effects[]
Sources that trigger an effect when the wearer/wielder critically hits.
Type | Source | Effects | Notes | |
---|---|---|---|---|
Accessories | Ring | Vindictive Band | Critical Hits deal Poison Damage | |
Clothing | Gloves | Wildwalker Gloves (Ensnaring Strike) | Critical Hits have a 15% chance to Root the enemy in place |