Damage is at the core of combat in Avowed. It is primarily dealt by weapons and abilities, and refers to both the effectiveness of an attack in reducing a target's Health, as well as the loss of health inflicted. The higher your overall damage output, the better off you're likely to fare in combat.
Overview[]
Outgoing attack damage (meaning, prior to any sort of reduction) is determined by the damage value on the source of the attack, whether the attack was a Power Attack and/or a Critical Hit, the attacker's Might attribute, and any bonuses from worn equipment or active status effects. Might increases damage from all sources.
Incoming damage is reduced by the Damage Reduction of the target, expressed as a percentage and a fixed amount in the form of Additional Damage Reduction, and then any bonuses.
Damage types[]
Damage can be categorized into the following types:
Physical Damage[]
Physical Damage is inflicted through physical attacks like sword strikes, arrows hits, or blunt force trauma, dealt in either Melee or Ranged combat. Certain physical damage-dealing attacks can cause Bleed Accumulation on the target.
Elemental Damage[]
Elemental Damage is a form of magical damage based on natural elements, one of: Shock, Fire, Frost, and Poison damage (,
,
,
). It is dealt by all damage-dealing abilities that don't otherwise specify Physical or Explosive Damage (typically wizard spells), wands, and some unique weapons.
Elemental damage is often accompanied with an Accumulation of that element on the character, which applies a relevant status effects on the character once a threshold is reached. This allows them to, for example, freeze enemies solid with Freeze damage, set them on fire with Burn damage, stun them with Shock damage, or dissolve their armor with Corrode damage.
These elements are systemic and interact with each other.[1] During exploration and outside of combat, they're used in interactions and puzzles, for example being able to burn brambles to get through an area, or freeze paths in water to walk over it.[2]
Explosive Damage[]
Explosive Damage is damage dealt in an area of effect. It is functionally similar to Physical Damage. Explosive damage is able to destroy destructible walls.
Sources[]
Might[]
Each point in Might grants additional Damage from all sources.
Might | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage | +0% | +3% | +6% | +9% | +12% | +15% | +17% | +19% | +21% | +23% | +25% | +26% | +27% | +28% | +29% | +30% |
+3% (per point) | +2% (per point) | +1% (per point) |
Weapons[]
All weapons deal Physical Damage, which increases as they are upgraded.
Quality | Rank | Damage dealt by weapons | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Multiplier | Wand | Dagger | Spear, Sword | Axe, Bow | Mace, Pistol | Great Sword | Great Axe | Great Hammer | Arquebus | ||
Common | ×1 | 11 | 13 | 16 | 18 | 23 | 27 | 32 | 37 | 41 | |
×1.5 | 17 (+6) | 20 (+7) | 24 (+8) | 27 (+9) | 35 (+12) | 41 (+14) | 48 (+16) | 56 (+19) | 62 (+21) | ||
×2 | 22 (+5) | 26 (+6) | 32 (+8) | 36 (+9) | 46 (+11) | 54 (+13) | 64 (+16) | 74 (+18) | 82 (+20) | ||
×2.5 | 28 (+6) | 33 (+7) | 40 (+8) | 45 (+9) | 58 (+12) | 68 (+14) | 80 (+16) | 93 (+19) | 103 (+21) | ||
Fine | ×3 | 33 (+5) | 39 (+6) | 48 (+8) | 54 (+9) | 69 (+11) | 81 (+13) | 96 (+16) | 111 (+18) | 123 (+20) | |
×3.5 | 39 (+6) | 46 (+7) | 56 (+8) | 63 (+9) | 81 (+12) | 95 (+14) | 112 (+16) | 130 (+19) | 144 (+21) | ||
×4 | 44 (+5) | 52 (+6) | 64 (+8) | 72 (+9) | 92 (+11) | 108 (+13) | 128 (+16) | 148 (+18) | 164 (+20) | ||
×4.5 | 50 (+6) | 59 (+7) | 72 (+8) | 81 (+9) | 104 (+12) | 122 (+14) | 144 (+16) | 167 (+19) | 185 (+21) | ||
Exceptional | ×5 | 55 (+5) | 65 (+6) | 80 (+8) | 90 (+9) | 115 (+11) | 135 (+13) | 160 (+16) | 185 (+18) | 205 (+20) | |
×5.5 | 61 (+6) | 72 (+7) | 88 (+8) | 99 (+9) | 127 (+12) | 149 (+14) | 176 (+16) | 204 (+19) | 226 (+21) | ||
×6 | 66 (+5) | 78 (+6) | 96 (+8) | 108 (+9) | 138 (+11) | 162 (+13) | 192 (+16) | 222 (+18) | 246 (+20) | ||
×6.5 | 72 (+6) | 85 (+7) | 104 (+8) | 117 (+9) | 150 (+12) | 176 (+14) | 208 (+16) | 241 (+19) | 267 (+21) | ||
Superb | ×7 | 77 (+5) | 91 (+6) | 112 (+8) | 126 (+9) | 161 (+11) | 189 (+13) | 224 (+16) | 259 (+18) | 287 (+20) | |
×7.5 | 83 (+6) | 98 (+7) | 120 (+8) | 135 (+9) | 173 (+12) | 203 (+14) | 240 (+16) | 278 (+19) | 308 (+21) | ||
×8 | 88 (+5) | 104 (+6) | 128 (+8) | 144 (+9) | 184 (+11) | 216 (+13) | 256 (+16) | 296 (+18) | 328 (+20) | ||
×8.5 | 94 (+6) | 111 (+7) | 136 (+8) | 153 (+9) | 196 (+12) | 230 (+14) | 272 (+16) | 315 (+19) | 349 (+21) | ||
Legendary | ×9 | 99 (+5) | 117 (+6) | 144 (+8) | 162 (+9) | 207 (+11) | 243 (+13) | 288 (+16) | 333 (+18) | 369 (+20) | |
×9.5 | 105 (+6) | 124 (+7) | 152 (+8) | 171 (+9) | 219 (+12) | 257 (+14) | 304 (+16) | 352 (+19) | 390 (+21) | ||
×10 | 110 (+5) | 130 (+6) | 160 (+8) | 180 (+9) | 230 (+11) | 270 (+13) | 320 (+16) | 370 (+18) | 410 (+20) | ||
×10.5 | 116 (+6) | 137 (+7) | 168 (+8) | 189 (+9) | 242 (+12) | 284 (+14) | 336 (+16) | 389 (+19) | 431 (+21) |
Direct[]
Sources that deal a flat amount of Damage directly.
Type | Source | Damage Type | Amount | Notes | |
---|---|---|---|---|---|
Armor | Heavy Armor | Lava-Forged Plate (Volcanic Outburst) | Fire | Varies | To enemies in 10m radius on receiving hit |
Heavy Armor | Steel Garrote Plate (Balanced Scales) | Physical | 50% of incoming | Dealt to attacker when hit for > 25% of your Maximum Health | |
Weapons | Weapon | All weapons | Physical | Varies | |
Throwable | Grenade | Explosive | Varies | ||
Shield | Bastion of Solace (Nandru's Retribution) | Fire | Varies | 25% chance on block | |
Shield | Nature's Ward (Spined Brambles) | Physical | Varies | To attacker on block | |
Axe | Woodman's Labor (Hack and Hew) | Physical | Varies | To enemies in AoE on Full Combo Attack | |
Axe | Woodman's Labor (Clear-Cutting) | Physical | Varies | To enemies in AoE on Full Combo Attack | |
Abilities | Level 1 Fighter Ability | Charge | Explosive | ? | To enemies hit by Charge |
Level 5 Wizard Ability | Grimoire Snap | Explosive | ? | To enemies in AoE | |
Level 5 Wizard Passive | Blast | Explosive | Reduced/Reduced/Normal | With wand attacks, to enemies in AoE around target | |
Level 10 Wizard Ability | Spirit Lance | Explosive | ? | With summoned weapon, for 30/30/45 sec | |
Level 15 Wizard Ability | Freezing Pillar, Rank 2 | Explosive | ? | To enemies in AoE after the pillar takes damage, or at the end of 20 sec duration |
Buffs (outgoing)[]
Sources that modify the amount of Damage dealt, often limited to specific sources.
With all sources[]
Sources that modify all or multiple sources of damage, but often conditionally.
Type | Source | Modifier | Notes | |
---|---|---|---|---|
Consumables | Prepared Food | Beetle Pie | +10% | For 300 sec |
Prepared Food | Magran's Blessing | +20% | For 300 sec | |
Accessories | Ring | Band of Transcendent Suffering (Mortification) | +35% | With melee damage |
Ring | Ring of the Founder (Hatred Unshackled) | +10% | Against enemies with full health | |
Ring | Ring of the Peerless Marksman (Hawk-Eyed Focus) | +10% | With ranged weapons | |
Armor | Medium Armor | Berserker Scale (Blood Rage) | +25% | While below 30% Health |
Light Armor | Helwalker's Vestments (The Path of Scars) | +25% | With melee damage | |
Heavy Armor | Inspiring Leadership (Battle-Scarred Experience) | +10% | For companions | |
Light Armor | Threads of the Faithful (Litany for the Faithful) | +10% | For self and companions | |
Heavy Armor | Tranton Family Brigandine (Familial Bonds) | +20% | For companions | |
Weapons | Great Hammer | Inevitability (See the End) | -10% | For 10 sec to nearby enemies on kill |
Pistol | The Disappointer (Shared Misery) | -10% | For 15 sec to nearby enemies on Power Attacks | |
Abilities | Level 15 Ranger Passive | Sniper | +25/50/75% | With ranged weapons against unaware enemies. |
With weapon attacks[]
Sources that modify the amount of damage dealt with the equipped weapon. This is often called Attack Damage or Weapon Damage.
Type | Source | Modifier | Notes | |
---|---|---|---|---|
Weapons | Great Hammer | Just Pestle (Grinding Mortar) | +10% | For 12 sec on Full Combo Attack |
Great Hammer | Just Pestle (Give and Receive) | +15% | For 15 sec on Full Combo Attack | |
Sword | Meteor Blade / Ondra's Offense (Lamenting Flurry) | -20% | For 15 sec to hit enemy on Full Combo Attack | |
Sword | Meteor Blade / Ondra's Offense (Crashing Tide) | -40% | For 15 sec to hit enemy on Full Combo Attack | |
Wand | Minoletta's Conduit (Charged Missile) | +5% | ||
Wand | Minoletta's Conduit (Overcharged Missile) | +10% | ||
Pistol | The Disappointer (Terrible) | -10% | ||
Pistol | The Disappointer (Tender Love and Care) | +10% | Negates Terrible, making it a normal pistol | |
Sword | The Emperor's Reach (Rightful Annexation) | +10% | For 6 sec on kill | |
Sword | The Emperor's Reach (Triumph of Conquest) | +15% | For 8 sec on kill | |
Bow | The Long Touch (Lesser Opening Strike) | +5% | Against enemies with full health | |
Bow | The Long Touch (Thrill of the Hunt) | +10% | For 6 sec on kill | |
Dagger | Umbral Needle (Greater Opening Strike) | +15% | Against enemies with full health |
With attack types[]
Sources that modify the amount of damage dealt with specific attack types. Does not include Critical Hit Damage buffs.
Type | Source | Modifier | Notes | |
---|---|---|---|---|
Accessories | Ring | Ring of Greater Overseeing (Greater Overseeing) | +20% | With area of effect damage |
Clothing | Gloves | Berserker Gloves (Blademaster's Might) | +15% | With Power Attacks with melee weapons |
Gloves | Brigandine Sleeves | +5% | With Power Attacks | |
Gloves | Gloves of the Strangler (Lesser Ambushing) | +15% | With Stealth Attacks | |
Gloves | Skald's Gauntlets | +5% | With Power Attacks | |
Gloves | Thirdborn Gloves | +5% | With Power Attacks | |
Gloves | Tranton Family Gauntlets | +5% | With Power Attacks | |
Armor | Light Armor | Arcanist's Gambeson (Overseeing) | +15% | With area of effect damage |
Light Armor | Blackwing Armor (Ambushing) | +30% | With Stealth Attacks | |
Light Armor | Councilor's Garb (Cutthroat Politics) | +50% | With Stealth Attacks | |
Light Armor | Helwalker's Vestments (Shared Transcendence) | +50% | With crits with melee weapons | |
Light Armor | Robes of Surpassing Brilliance (Overseeing) | +15% | With area of effect damage | |
Weapons | Great Hammer | Inevitability (Unavoidable Fate) | +20% | With Power Attacks against enemies with low health |
Great Sword | Unmaker (Fall Into Ruin) | +15% | With Power Attacks | |
Great Sword | Unmaker (Fall Into Ruin) | +20% | With Power Attacks |
With weapon types[]
Sources that modify the amount of damage dealt with specific weapon types.
Type | Source | Modifier | Notes | |
---|---|---|---|---|
Accessories | Amulet | Wahaki Tua (Elite Prowess) | +10% | With maces and spears |
Ring | Ashfall's Legacy (Expertise of Ashfall) | +10% | With pistols and arquebuses attacks | |
+20% | With pistols and arquebuses crits | |||
Clothing | Gloves | Eothasian Gauntlets (The Martyr's Fist) | +15% | With maces and great hammers |
Gloves | Skald's Gauntlets (And Their Champion Fell, Sundered) | +15% | With great swords, great hammers, and great axes | |
Gloves | Vailian Gauntlets (Duelist's Edge) | +15% | With swords and daggers | |
Abilities | Level 1 Fighter Passive | Brawn | +25/40/50% | With two-handed melee weapons |
Level 1 Ranger Passive | Finesse | +25/40/50% | With one-handed melee weapons | |
Level 1 Ranger Passive | Marksmanship | +25/40/50% | With bows, pistols, and arquebuses | |
Level 1 Wizard Ability | Wand Mastery | +25/40/50% | With wands | |
Level 5 Ranger Passive | Piercing Thrusts | +25/35/40% | On Power Attacks with daggers, swords, and spears. |
Against enemy types[]
Sources that modify the amount of damage dealt against specific enemy types.
Type | Source | Modifier | Notes | |
---|---|---|---|---|
Consumables | Prepared Food | Kith Meat | +20% | Against Kith for 300 sec |
Accessories | Ring | Warden's Oath (Guardian of Galawain's Tusks) | +20% | Against Beasts and Wilders |
Weapons | Sword | Carnet's Cutlass (Kith Slaying) | +20% | Against Kith |
Great Axe | Emerald Splitter (Primordial Slaying) | +20% | Against Primordials | |
Spear | Giant's Slumber (Vessel Slaying) | +20% | Against Vessels | |
Axes | Woodman's Labor (Woodland Woe) | +15% | Against Beasts and Primordials |
With elemental damage types[]
Sources that modify the amount of elemental damage dealt. Note that if a source does not deal this type of damage to begin with, then no additional damage is dealt.
Type | Source | Damage Type | Modifier | Notes | |
---|---|---|---|---|---|
Clothing | Gloves | Death Knight Gloves (Rymrgand's Touch) | Frost | +15% | |
Gloves | Magran's Force (Blazing Spirit) | Fire | +15% | ||
Gloves | Ninagauth's Gruesome Grasp (Rymrgand's Touch) | Frost | +15% | ||
Boots | Stormdancer Boots (Static Charge) | Shock | +10% | After Dodging | |
Gloves | The Hands Occult (Lesser Shocking Affinity) | Shock | +10% | ||
Gloves | Warmage's Bracers (Harness the Storm) | Shock | +15% |
Bonus damage[]
Sources that deal additional damage, typically elemental damage of a particular type on top of the original damage dealt, as a percentage of that damage. On weapons, this is always with attacks made with that weapon.
Buffs (incoming)[]
Sources that modify the amount of Damage taken, often limited to specific sources. These are often negative effects.
From all sources[]
Sources that modify the amount of damage taken from all sources.
Type | Source | Modifier | Notes | |
---|---|---|---|---|
Accessories | Ring | Band of Transcendent Suffering (Mortification) | +100% |
From enemy types[]
Sources that modify the amount of damage taken by specific enemy types.
Type | Source | Modifier | Notes | |
---|---|---|---|---|
Accessories | Amulet | Kithwarder (Discerning Guard) | -3% | From Kith |
Amulet | Kithwarder (Discerning Guard) | +10% | From all enemies except Kith | |
Amulet | Umpara's Promise (Trapsmith's Safeguard) | -100% | From traps | |
Ring | Chitin Band (Primal Aura) | -5% | From Beasts | |
Ring | Civilizing Influence (Ward of Civilization) | -4% | From Beasts, Primordials, and Wilders | |
Weapons | Shield | Nimanna's Ward (Spirit Ward) | -5% | From Spirits |
From damage types[]
Sources that modify the amount of elemental damage taken.
Type | Source | Damage Type | Modifier | Notes | |
---|---|---|---|---|---|
Clothing | Boots | Berserker Boots | Fire/Frost/Shock | -10% | |
Boots | Climber's Crampons | Fire/Frost/Shock | -10% | ||
Boots | Metal Greaves | Fire/Frost/Shock | -10% | ||
Boots | Stormdancer Boots | Fire/Frost/Shock | -10% | ||
Armor | Light Armor | Hjilde's Handy Hide (All Seasons) | Fire/Frost/Shock | -10% | |
Light Armor | Many-Hued Doublet (Weatherproofing Threads) | Fire/Frost/Shock | -15% | ||
Medium Armor | Sentinel Mail (Defy the Elements) | Fire/Frost/Shock | -30% | ||
Weapons | Shield | Tree of Life (Greater All Seasons) | Fire/Frost/Shock | -15% |
Chance to negate[]
Sources that have a chance to entirely negate damage from attacks.
Type | Source | Chance | Notes | |
---|---|---|---|---|
Accessories | Ring | Sands' Shroud (Desert Mirage) | 10% | On receiving ranged damage |
Ring | Vailian Dueling Ring (Glancing Strikes) | 7% | On receiving melee damage | |
Armor | Medium Armor | Sentinel Mail (Deflecting Palisade) | 10% | On receiving ranged damage |
Medium Armor | Stormdancer's Scale (Sheltering Gale) | 5% | On receiving ranged damage | |
Weapons | Shield | Time's Tarnish (Dull the Edge, Blunt the Point) | 10% | On receiving melee damage |
Shield | Unflinching Duty (Lesser Glancing Strikes) | 10% | On receiving melee damage |
Type conversion[]
Sources that convert a type of damage usually dealt to another type, typically a percentage of. This is distinct from bonus damage in that no more damage is actually dealt.
Type | Source | Conversion | Notes | |
---|---|---|---|---|
Accessories | Ring | Vindictive Band (Laced Strike) | Physical to Poison | With Critical Hits |
Trivia[]
- In Pillars of Eternity and Pillars of Eternity II: Deadfire, the elemental damage types were called Shock, Burn, Freeze, and Corrode, while in Avowed they're changed to Shock, Fire, Frost, and Poison.
See also[]
References
- ↑ Wes Fenlon (June 11, 2023). "Exclusive: Obsidian breaks 3-year silence to spill the secrets of Avowed, its next big RPG" - PC Gamer.
- ↑ Xbox [@xbox] (January 22, 2024). "Avowed Extended Gameplay Breakdown with Obsidian | Official Xbox Podcast" - YouTube.