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Damage is at the core of combat in Avowed. It is primarily dealt by weapons and abilities, and refers to both the effectiveness of an attack in reducing a target's Health, as well as the loss of health inflicted. The higher your overall damage output, the better off you're likely to fare in combat.

Overview[]

Outgoing attack damage (meaning, prior to any sort of reduction) is determined by the damage value on the source of the attack, whether the attack was a Power Attack and/or a Critical Hit, the attacker's Might attribute, and any bonuses from worn equipment or active status effects. Might increases damage from all sources.

Incoming damage is reduced by the Damage Reduction of the target, expressed as a percentage and a fixed amount in the form of Additional Damage Reduction, and then any bonuses.

Damage types[]

Damage can be categorized into the following types:

Physical Damage[]

Physical Damage is inflicted through physical attacks like sword strikes, arrows hits, or blunt force trauma, dealt in either Melee or Ranged combat. Certain physical damage-dealing attacks can cause Bleed Accumulation on the target.

Elemental Damage[]

Elemental Damage is a form of magical damage based on natural elements, one of: Shock, Fire, Frost, and Poison damage (Shock, Burn, Freeze, Corrode). It is dealt by all damage-dealing abilities that don't otherwise specify Physical or Explosive Damage (typically wizard spells), wands, and some unique weapons.

Elemental damage is often accompanied with an Accumulation of that element on the character, which applies a relevant status effects on the character once a threshold is reached. This allows them to, for example, freeze enemies solid with Freeze damage, set them on fire with Burn damage, stun them with Shock damage, or dissolve their armor with Corrode damage.

These elements are systemic and interact with each other.[1] During exploration and outside of combat, they're used in interactions and puzzles, for example being able to burn brambles to get through an area, or freeze paths in water to walk over it.[2]

Explosive Damage[]

Explosive Damage is damage dealt in an area of effect. It is functionally similar to Physical Damage. Explosive damage is able to destroy destructible walls.

Sources[]

Might[]

Each point in Might grants additional Damage from all sources.

Might 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Damage +0% +3% +6% +9% +12% +15% +17% +19% +21% +23% +25% +26% +27% +28% +29% +30%
+3% (per point) +2% (per point) +1% (per point)

Weapons[]

All weapons deal Physical Damage, which increases as they are upgraded.

QualityRankDamage dealt by weapons
MultiplierWandDaggerSpear, SwordAxe, BowMace, PistolGreat SwordGreat AxeGreat HammerArquebus
Common
×1111316182327323741
×1.517 (+6)20 (+7)24 (+8)27 (+9)35 (+12)41 (+14)48 (+16)56 (+19)62 (+21)
×222 (+5)26 (+6)32 (+8)36 (+9)46 (+11)54 (+13)64 (+16)74 (+18)82 (+20)
×2.528 (+6)33 (+7)40 (+8)45 (+9)58 (+12)68 (+14)80 (+16)93 (+19)103 (+21)
Fine
×333 (+5)39 (+6)48 (+8)54 (+9)69 (+11)81 (+13)96 (+16)111 (+18)123 (+20)
×3.539 (+6)46 (+7)56 (+8)63 (+9)81 (+12)95 (+14)112 (+16)130 (+19)144 (+21)
×444 (+5)52 (+6)64 (+8)72 (+9)92 (+11)108 (+13)128 (+16)148 (+18)164 (+20)
×4.550 (+6)59 (+7)72 (+8)81 (+9)104 (+12)122 (+14)144 (+16)167 (+19)185 (+21)
Exceptional
×555 (+5)65 (+6)80 (+8)90 (+9)115 (+11)135 (+13)160 (+16)185 (+18)205 (+20)
×5.561 (+6)72 (+7)88 (+8)99 (+9)127 (+12)149 (+14)176 (+16)204 (+19)226 (+21)
×666 (+5)78 (+6)96 (+8)108 (+9)138 (+11)162 (+13)192 (+16)222 (+18)246 (+20)
×6.572 (+6)85 (+7)104 (+8)117 (+9)150 (+12)176 (+14)208 (+16)241 (+19)267 (+21)
Superb
×777 (+5)91 (+6)112 (+8)126 (+9)161 (+11)189 (+13)224 (+16)259 (+18)287 (+20)
×7.583 (+6)98 (+7)120 (+8)135 (+9)173 (+12)203 (+14)240 (+16)278 (+19)308 (+21)
×888 (+5)104 (+6)128 (+8)144 (+9)184 (+11)216 (+13)256 (+16)296 (+18)328 (+20)
×8.594 (+6)111 (+7)136 (+8)153 (+9)196 (+12)230 (+14)272 (+16)315 (+19)349 (+21)
Legendary
×999 (+5)117 (+6)144 (+8)162 (+9)207 (+11)243 (+13)288 (+16)333 (+18)369 (+20)
×9.5105 (+6)124 (+7)152 (+8)171 (+9)219 (+12)257 (+14)304 (+16)352 (+19)390 (+21)
×10110 (+5)130 (+6)160 (+8)180 (+9)230 (+11)270 (+13)320 (+16)370 (+18)410 (+20)
×10.5116 (+6)137 (+7)168 (+8)189 (+9)242 (+12)284 (+14)336 (+16)389 (+19)431 (+21)

Direct[]

Sources that deal a flat amount of Damage directly.

Type Source Damage Type Amount Notes
Armor Heavy Armor Lava-Forged Plate (Volcanic Outburst) Fire Varies To enemies in 10m radius on receiving hit
Heavy Armor Steel Garrote Plate (Balanced Scales) Physical 50% of incoming Dealt to attacker when hit for > 25% of your Maximum Health
Weapons Weapon All weapons Physical Varies
Throwable Grenade Explosive Varies
Shield Bastion of Solace (Nandru's Retribution) Fire Varies 25% chance on block
Shield Nature's Ward (Spined Brambles) Physical Varies To attacker on block
Axe Woodman's Labor (Hack and Hew) Physical Varies To enemies in AoE on Full Combo Attack
Axe Woodman's Labor (Clear-Cutting) Physical Varies To enemies in AoE on Full Combo Attack
Abilities Level 1 Fighter Ability Charge Explosive ? To enemies hit by Charge
Level 5 Wizard Ability Grimoire Snap Explosive ? To enemies in AoE
Level 5 Wizard Passive Blast Explosive Reduced/Reduced/Normal With wand attacks, to enemies in AoE around target
Level 10 Wizard Ability Spirit Lance Explosive ? With summoned weapon, for 30/30/45 sec
Level 15 Wizard Ability Freezing Pillar, Rank 2 Explosive ? To enemies in AoE after the pillar takes damage, or at the end of 20 sec duration

Buffs (outgoing)[]

Sources that modify the amount of Damage dealt, often limited to specific sources.

With all sources[]

Sources that modify all or multiple sources of damage, but often conditionally.

Type Source Modifier Notes
Consumables Prepared Food Beetle Pie +10% For 300 sec
Prepared Food Magran's Blessing +20% For 300 sec
Accessories Ring Band of Transcendent Suffering (Mortification) +35% With melee damage
Ring Ring of the Founder (Hatred Unshackled) +10% Against enemies with full health
Ring Ring of the Peerless Marksman (Hawk-Eyed Focus) +10% With ranged weapons
Armor Medium Armor Berserker Scale (Blood Rage) +25% While below 30% Health
Light Armor Helwalker's Vestments (The Path of Scars) +25% With melee damage
Heavy Armor Inspiring Leadership (Battle-Scarred Experience) +10% For companions
Light Armor Threads of the Faithful (Litany for the Faithful) +10% For self and companions
Heavy Armor Tranton Family Brigandine (Familial Bonds) +20% For companions
Weapons Great Hammer Inevitability (See the End) -10% For 10 sec to nearby enemies on kill
Pistol The Disappointer (Shared Misery) -10% For 15 sec to nearby enemies on Power Attacks
Abilities Level 15 Ranger Passive Sniper +25/50/75% With ranged weapons against unaware enemies.

With weapon attacks[]

Sources that modify the amount of damage dealt with the equipped weapon. This is often called Attack Damage or Weapon Damage.

Type Source Modifier Notes
Weapons Great Hammer Just Pestle (Grinding Mortar) +10% For 12 sec on Full Combo Attack
Great Hammer Just Pestle (Give and Receive) +15% For 15 sec on Full Combo Attack
Sword Meteor Blade / Ondra's Offense (Lamenting Flurry) -20% For 15 sec to hit enemy on Full Combo Attack
Sword Meteor Blade / Ondra's Offense (Crashing Tide) -40% For 15 sec to hit enemy on Full Combo Attack
Wand Minoletta's Conduit (Charged Missile) +5%
Wand Minoletta's Conduit (Overcharged Missile) +10%
Pistol The Disappointer (Terrible) -10%
Pistol The Disappointer (Tender Love and Care) +10% Negates Terrible, making it a normal pistol
Sword The Emperor's Reach (Rightful Annexation) +10% For 6 sec on kill
Sword The Emperor's Reach (Triumph of Conquest) +15% For 8 sec on kill
Bow The Long Touch (Lesser Opening Strike) +5% Against enemies with full health
Bow The Long Touch (Thrill of the Hunt) +10% For 6 sec on kill
Dagger Umbral Needle (Greater Opening Strike) +15% Against enemies with full health

With attack types[]

Sources that modify the amount of damage dealt with specific attack types. Does not include Critical Hit Damage buffs.

Type Source Modifier Notes
Accessories Ring Ring of Greater Overseeing (Greater Overseeing) +20% With area of effect damage
Clothing Gloves Berserker Gloves (Blademaster's Might) +15% With Power Attacks with melee weapons
Gloves Brigandine Sleeves +5% With Power Attacks
Gloves Gloves of the Strangler (Lesser Ambushing) +15% With Stealth Attacks
Gloves Skald's Gauntlets +5% With Power Attacks
Gloves Thirdborn Gloves +5% With Power Attacks
Gloves Tranton Family Gauntlets +5% With Power Attacks
Armor Light Armor Arcanist's Gambeson (Overseeing) +15% With area of effect damage
Light Armor Blackwing Armor (Ambushing) +30% With Stealth Attacks
Light Armor Councilor's Garb (Cutthroat Politics) +50% With Stealth Attacks
Light Armor Helwalker's Vestments (Shared Transcendence) +50% With crits with melee weapons
Light Armor Robes of Surpassing Brilliance (Overseeing) +15% With area of effect damage
Weapons Great Hammer Inevitability (Unavoidable Fate) +20% With Power Attacks against enemies with low health
Great Sword Unmaker (Fall Into Ruin) +15% With Power Attacks
Great Sword Unmaker (Fall Into Ruin) +20% With Power Attacks

With weapon types[]

Sources that modify the amount of damage dealt with specific weapon types.

Type Source Modifier Notes
Accessories Amulet Wahaki Tua (Elite Prowess) +10% With maces and spears
Ring Ashfall's Legacy (Expertise of Ashfall) +10% With pistols and arquebuses attacks
+20% With pistols and arquebuses crits
Clothing Gloves Eothasian Gauntlets (The Martyr's Fist) +15% With maces and great hammers
Gloves Skald's Gauntlets (And Their Champion Fell, Sundered) +15% With great swords, great hammers, and great axes
Gloves Vailian Gauntlets (Duelist's Edge) +15% With swords and daggers
Abilities Level 1 Fighter Passive Brawn +25/40/50% With two-handed melee weapons
Level 1 Ranger Passive Finesse +25/40/50% With one-handed melee weapons
Level 1 Ranger Passive Marksmanship +25/40/50% With bows, pistols, and arquebuses
Level 1 Wizard Ability Wand Mastery +25/40/50% With wands
Level 5 Ranger Passive Piercing Thrusts +25/35/40% On Power Attacks with daggers, swords, and spears.

Against enemy types[]

Sources that modify the amount of damage dealt against specific enemy types.

Type Source Modifier Notes
Consumables Prepared Food Kith Meat +20% Against Kith for 300 sec
Accessories Ring Warden's Oath (Guardian of Galawain's Tusks) +20% Against Beasts and Wilders
Weapons Sword Carnet's Cutlass (Kith Slaying) +20% Against Kith
Great Axe Emerald Splitter (Primordial Slaying) +20% Against Primordials
Spear Giant's Slumber (Vessel Slaying) +20% Against Vessels
Axes Woodman's Labor (Woodland Woe) +15% Against Beasts and Primordials

With elemental damage types[]

Sources that modify the amount of elemental damage dealt. Note that if a source does not deal this type of damage to begin with, then no additional damage is dealt.

Type Source Damage Type Modifier Notes
Clothing Gloves Death Knight Gloves (Rymrgand's Touch) Frost +15%
Gloves Magran's Force (Blazing Spirit) Fire +15%
Gloves Ninagauth's Gruesome Grasp (Rymrgand's Touch) Frost +15%
Boots Stormdancer Boots (Static Charge) Shock +10% After Dodging
Gloves The Hands Occult (Lesser Shocking Affinity) Shock +10%
Gloves Warmage's Bracers (Harness the Storm) Shock +15%

Bonus damage[]

Sources that deal additional damage, typically elemental damage of a particular type on top of the original damage dealt, as a percentage of that damage. On weapons, this is always with attacks made with that weapon.

Type Source Damage Type Modifier Notes
Accessories Ring Stormdancer Ring (Sky-Mother's Punishment) Shock +10%
Clothing Gloves Bracers of Bloodletting (Bloodletting) Physical +5% With hits
Gloves Gauntlets of Devotion (Flames of Devotion) Fire +5% With hits
Gloves Stormdancer Gloves (Thundering Blows) Shock +5% With Power Attacks
Gloves Tranton Family Gauntlets (Shocking Lash) Shock +5% With Power Attacks
Gloves Wayfarer's Gloves (Searing Stroke) Fire +5% With Power Attacks
Gloves Xaurip Paws (Draconic Blessing) Fire +10% With unarmed attacks
Weapons Wand Cruel Command (Burning Lash) Fire +10%
Sword Drawn in Winter (Lesser Freezing Lash) Frost +10%
Great Sword Hel's Tongue (Emotional) Fire +10% Against enemies above 50% Health
Great Sword Horsecutter (Cull the Herd) Bleed +10%
Sword Last Light of Day (Dawn's Remembrance) Fire +7%
Great Axe Limb-Taker (Bleeding Lash) Bleed +10%
Arquebus Moonstrike / Heavenstrike (Freezing Lash) Frost +10%
Sword Meteor Blade / Ondra's Offense (Freezing Lash) Frost +10%
Wand Minoletta's Conduit (Shocking Lash) Shock +10%
Dagger Sheathed in Summer (Burning Lash) Fire +10%
Great Sword The Philosopher's Riddle (Lesser Poison Lash) Poison +5%
Axes Sheda Le Subi (Shocking Lash) Shock +10%
Bow Storm-Sworn (Shocking Lash) Shock +10%
Dagger Survivor's Guilt (Freezing Lash) Frost +10%
Pistol The Disappointer (Bleeding Lash) Bleed +10%
Wand Whisper of Exiles (Freezing Lash) Frost +10%

Buffs (incoming)[]

Sources that modify the amount of Damage taken, often limited to specific sources. These are often negative effects.

From all sources[]

Sources that modify the amount of damage taken from all sources.

Type Source Modifier Notes
Accessories Ring Band of Transcendent Suffering (Mortification) +100%

From enemy types[]

Sources that modify the amount of damage taken by specific enemy types.

Type Source Modifier Notes
Accessories Amulet Kithwarder (Discerning Guard) -3% From Kith
Amulet Kithwarder (Discerning Guard) +10% From all enemies except Kith
Amulet Umpara's Promise (Trapsmith's Safeguard) -100% From traps
Ring Chitin Band (Primal Aura) -5% From Beasts
Ring Civilizing Influence (Ward of Civilization) -4% From Beasts, Primordials, and Wilders
Weapons Shield Nimanna's Ward (Spirit Ward) -5% From Spirits

From damage types[]

Sources that modify the amount of elemental damage taken.

Type Source Damage Type Modifier Notes
Clothing Boots Berserker Boots Fire/Frost/Shock -10%
Boots Climber's Crampons Fire/Frost/Shock -10%
Boots Metal Greaves Fire/Frost/Shock -10%
Boots Stormdancer Boots Fire/Frost/Shock -10%
Armor Light Armor Hjilde's Handy Hide (All Seasons) Fire/Frost/Shock -10%
Light Armor Many-Hued Doublet (Weatherproofing Threads) Fire/Frost/Shock -15%
Medium Armor Sentinel Mail (Defy the Elements) Fire/Frost/Shock -30%
Weapons Shield Tree of Life (Greater All Seasons) Fire/Frost/Shock -15%

Chance to negate[]

Sources that have a chance to entirely negate damage from attacks.

Type Source Chance Notes
Accessories Ring Sands' Shroud (Desert Mirage) 10% On receiving ranged damage
Ring Vailian Dueling Ring (Glancing Strikes) 7% On receiving melee damage
Armor Medium Armor Sentinel Mail (Deflecting Palisade) 10% On receiving ranged damage
Medium Armor Stormdancer's Scale (Sheltering Gale) 5% On receiving ranged damage
Weapons Shield Time's Tarnish (Dull the Edge, Blunt the Point) 10% On receiving melee damage
Shield Unflinching Duty (Lesser Glancing Strikes) 10% On receiving melee damage

Type conversion[]

Sources that convert a type of damage usually dealt to another type, typically a percentage of. This is distinct from bonus damage in that no more damage is actually dealt.

Type Source Conversion Notes
Accessories Ring Vindictive Band (Laced Strike) Physical to Poison With Critical Hits

Trivia[]

See also[]

References

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