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Damage Reduction (DR) is the primary means of reducing damage from a hit. It is usually derived from armor, but it can can be raised through magic, abilities, talents, and items. Many creatures also have natural DR.

Damage Reduction is subtracted directly from all incoming damage E.g., a hit that initially does 20 damage to a target with 7 DR will be reduced to 13 damage. Damage will never be reduced below 20% of the initial incoming amount. When this minimum value is reached, a MIN message will be displayed in the relevant attack line of the combat log.

Different suits of armor, as well as different creatures, will grant different DR values against different damage types. For example, Plate armor is vulnerable against Shock damage: its Shock DR modifier is -50% so a plate armor would have 6 shock DR instead of the normal 12 DR and a fine plate armor would have 7 shock DR instead of the 14 base DR.

Buffs in Pillars of Eternity[]

The primary way to increase characters Damage Reduction is to simply wear an armor. Protection of armors can be further enhanced through enchanting by increasing quality or damage proofing them.

The following section lists various other means to (temporarily) increase a character's Damage Reduction. These can be always combined with armor-related protection (i.e., they stack with Damage Reduction from armors).

Passive talents learned as a reward (Watcher-only)[]

Unlimitedpermanently active once learned

Type Source Effect Gained by
Quest reward talent Blooded Hunter +1 Damage Reduction (DR) (Slash, Pierce), +1 Stealth Talk to Alwah if you saved her in Prison of Ice.
Quest reward talent Song of the Heavens +2 Damage Reduction (DR) (Shock), +1 Perception Reward for the task Songs of the Wild when you give Delem all 3 birds
Faction talent
(Knights of the Crucible)
Second Skin +2 Damage Reduction (DR) when wearing armor Reward for Winds of Steel
Effigy's Resentment talent Effigy's Resentment: Hiravias +1 Damage Reduction (DR) (Slash), +1 Dexterity Sacrifice Hiravias to the Blood Pool
Effigy's Resentment talent Effigy's Resentment: Pallegina +1 Damage Reduction (DR) (Shock), +1 Resolve Sacrifice Pallegina to the Blood Pool

Passive abilities and talents learned via level-up (any character)[]

Unlimitedpermanently active once learned

Type Source Level Effect
Racial ability
(Pale elf)
Elemental Endurance 1 (auto) +10 Damage Reduction (DR) (Burn, Freeze)
Racial ability
(Fire godlike)
Battle-Forged 1 (auto) +4 Damage Reduction (DR), Target (Attacker): 2 Burn Damage when below 50% Endurance
Barbarian ability Thick-skinned 7+ +3 Damage Reduction (DR) (Slash, Pierce, Crush)
Monk ability Iron Wheel [WM1] 11+ +1 Damage Reduction (DR) per Wound
Utility talent Scion of Flame 2+ +5 Damage Reduction (DR) (Burn), +20% to all burn damage you deal
Utility talent Heart of the Storm 2+ +5 Damage Reduction (DR) (Shock), +20% to all shock damage you deal
Utility talent Spirit of Decay 2+ +5 Damage Reduction (DR) (Corrode), +20% to all corrode damage you deal
Utility talent Secrets of Rime 2+ +5 Damage Reduction (DR) (Freeze), +20% to all freeze damage you deal

Weapons[]

Unlimitedwhile equipped

Slot Item Effect
Burn Damage Reduction (DR) bonuses
Estoc Drake's Bell +3 Damage Reduction (DR) (Burn) (Burn-Proofed)

Equipment[]

Highest for each damage typewhile equipped

Slot Item Effect
General Damage Reduction (DR) bonuses
Neck Cloak of Comfort +3 Damage Reduction (DR) (Slash, Pierce, Crush) (Damage-Proofed)
Feet Frythr's Plated Greaves [WM2] +3 Damage Reduction (DR) (Slash, Pierce, Crush) (Damage-Proofed)
Crush Damage Reduction (DR) bonuses
Armor Blackwarden's Breast [WM2] +3 Damage Reduction (DR) (Crush) (Crush-Proofed)
Armor Elardh Dwr +3 Damage Reduction (DR) (Crush) (Crush-Proofed)
Neck Hiro's Mantle +3 Damage Reduction (DR) (Crush) (Crush-Proofed)
Pierce Damage Reduction (DR) bonuses
Waist Blunting Belt +5 Damage Reduction (DR) (Pierce) (Pierce DR Bonus)
Armor Hirbel's Protective Skin +3 Damage Reduction (DR) (Pierce) (Pierce-Proofed)
Armor Saint's War Armor +3 Damage Reduction (DR) (Pierce) (Pierce-Proofed)
Neck Hiro's Mantle +3 Damage Reduction (DR) (Pierce) (Pierce-Proofed)
Fingers Orlan's Bramble Ring +3 Damage Reduction (DR) (Pierce) (Pierce-Proofed)
Slash Damage Reduction (DR) bonuses
Waist Blunting Belt +5 Damage Reduction (DR) (Slash) (Slash DR Bonus)
Hands Ryona's Vambraces [WM1] +5 Damage Reduction (DR) (Slash) (Slash DR Bonus)
Armor Wurmwull +3 Damage Reduction (DR) (Slash) (Slash-Proofed)
Burn Damage Reduction (DR) bonuses
Armor The Golden Scales [WM1] +5 Damage Reduction (DR) (Burn) (Burn DR Bonus)
Neck Cloak of Minor Missiles +5 Damage Reduction (DR) (Burn) (Burn DR Bonus)
Hands Forgemaster's Gloves +5 Damage Reduction (DR) (Burn) (Burn DR Bonus)
Fingers Frigid Claim [WM1] +5 Damage Reduction (DR) (Burn) (Burn DR Bonus)
Waist Nature's Embrace +5 Damage Reduction (DR) (Burn) (Burn DR Bonus)
Armor Autumn Fire +3 Damage Reduction (DR) (Burn) (Burn-Proofed)
Armor Durance's Robe +3 Damage Reduction (DR) (Burn) (Burn-Proofed)
Armor Wurmwull +3 Damage Reduction (DR) (Burn) (Burn-Proofed)
Neck Amulet of Summer Solstice +3 Damage Reduction (DR) (Burn) (Burn-Proofed)
Corrode Damage Reduction (DR) bonuses
Feet Bilestompers +5 Damage Reduction (DR) (Corrode) (Corrode DR Bonus)
Fingers Wyrwood Ring +5 Damage Reduction (DR) (Corrode) (Corrode DR Bonus)
Neck Shroud of Mourning +3 Damage Reduction (DR) (Corrode) (Corrode-Proofed)
Freeze Damage Reduction (DR) bonuses
Feet Naasitaqi Boots +5 Damage Reduction (DR) (Freeze) (Freeze DR Bonus)
Waist Nature's Embrace +5 Damage Reduction (DR) (Freeze) (Freeze DR Bonus)
Neck Rymrgand's Mantle +5 Damage Reduction (DR) (Freeze) (Freeze DR Bonus)
Fingers Wyrwood Ring +5 Damage Reduction (DR) (Freeze) (Freeze DR Bonus)
Armor Heldrik's Coat +3 Damage Reduction (DR) (Freeze) (Freeze-Proofed)
Neck Cloak of the Frozen Hunt [WM1] +3 Damage Reduction (DR) (Freeze) (Freeze-Proofed)
Neck Shroud of Mourning +3 Damage Reduction (DR) (Freeze) (Freeze-Proofed)
Shock Damage Reduction (DR) bonuses
Neck Cloak of Minor Missiles +5 Damage Reduction (DR) (Shock) (Shock DR Bonus)
Feet Animancer's Boots +3 Damage Reduction (DR) (Shock) (Shock-Proofed)
Conditional Damage Reduction (DR) bonuses
Fingers Iron Circle [WM2] +15% Armor Damage Reduction (DR) when Endurance below 26% (Adamant)
Armor He Carries Many Scars +50% Armor Damage Reduction (DR) when under 25% Health (Defiant)
Armor Pallegina's Breastplate +50% Armor Damage Reduction (DR) when under 25% Health (Defiant)

Resting bonuses[]

Only onesee table for duration

Location Inn Room Effect Lasts for
Dyrford Village Dracogen Inn Wurm's Nest +6 Damage Reduction (DR) (Burn), +2 Dexterity 2 rests
anywhere Camping Bonus from Survival +1/+2/+3 Damage Reduction (DR) (1/7/13 Survival) 1 rest

Consumable items[]

Highest for each damage typetemporary bonus when used

Consumables include:

Foods and Drinksconsumable only before combat[]

Type Source Effect Duration
Drink Ale +2 Damage Reduction (DR) 150 seconds
Drink Beer +1 Damage Reduction (DR) 300 seconds
Drink Mead +1 Damage Reduction (DR) 300 seconds
Drink White Ynefer [WM1] +3 Damage Reduction (DR) 120 seconds

Potionsconsumable only during combat[]

Type Source Effect Duration
Level 1 Potion of Spirit Shield +3 Damage Reduction (DR), +30 Concentration 45 sec
Level 2 Potion of Bulwark Against The Elements +15 Damage Reduction (DR) (Burn, Shock, Corrode, Freeze) 60 sec
Level 2 Potion of Iron Skin +8 Damage Reduction (DR) Until hit or critically hit
Level 4 Potion of Flame Shield [WM1] +10 Damage Reduction (DR) (Freeze), Characters hitting User: 10-15 Burn damage (Accuracy +10 vs. Reflex) 45 sec

Modal or active buffs[]

⚠️‑TODO‑⚠️

Buffs in Pillars of Eternity II: Deadfire[]

⚠️‑TODO‑⚠️

Development History[]

  • Earlier in development DR would reduce the damage by a percentage and Damage Threshold would subtract directly from the damage. But later in developement the percentage reduction was removed and the direct subtraction was now called Damage Reduction instead of Damage Threshold.
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