Pillars of Eternity Wiki

In response to patch v1.3.7.0.1377 to Pillars of Eternity (June 6, 2024), the random loot tables shown on the wiki have been updated. These changes may take time to propegate.

As a result, random loot data is no longer accurate to old versions of the game, including all console ports. We'll be working to provide a mechanism to switch between pre-patch and post-patch loot for console players.

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Pillars of Eternity Wiki
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Damage Reduction (DR) is the primary means of reducing damage from a hit. It is usually derived from armor, but it can can be raised through magic, abilities, talents, and items. Many creatures also have natural DR.

Damage Reduction is subtracted directly from all incoming damage E.g., a hit that initially does 20 damage to a target with 7 DR will be reduced to 13 damage. Damage will never be reduced below 20% of the initial incoming amount. When this minimum value is reached, a MIN message will be displayed in the relevant attack line of the combat log.

Different suits of armor, as well as different creatures, will grant different DR values against different damage types. For example, Plate armor is vulnerable against Shock damage: its Shock DR modifier is -50% so a plate armor would have 6 shock DR instead of the normal 12 DR and a fine plate armor would have 7 shock DR instead of the 14 base DR.

Buffs in Pillars of Eternity[ | ]

The primary way to increase characters Damage Reduction is to simply wear an armor. Protection of armors can be further enhanced through enchanting by increasing quality or damage proofing them.

The following section lists various other means to (temporarily) increase a character's Damage Reduction. These can be always combined with armor-related protection (i.e., they stack with Damage Reduction from armors).

Passive talents learned as a reward (Watcher-only)[ | ]

Unlimitedpermanently active once learned

Type Source Effect Gained by
Quest reward talent Blooded Hunter +1 Damage Reduction (DR) (Slash, Pierce), +1 Stealth Talk to Alwah if you saved her in Prison of Ice.
Quest reward talent Song of the Heavens +2 Damage Reduction (DR) (Shock), +1 Perception Reward for the task Songs of the Wild when you give Delem all 3 birds
Faction talent
(Knights of the Crucible)
Second Skin +2 Damage Reduction (DR) when wearing armor Reward for Winds of Steel
Effigy's Resentment talent Effigy's Resentment: Hiravias +1 Damage Reduction (DR) (Slash), +1 Dexterity Sacrifice Hiravias to the Blood Pool
Effigy's Resentment talent Effigy's Resentment: Pallegina +1 Damage Reduction (DR) (Shock), +1 Resolve Sacrifice Pallegina to the Blood Pool

Passive abilities and talents learned via level-up (any character)[ | ]

Unlimitedpermanently active once learned

Type Source Level Effect
Racial ability
(Pale elf)
Elemental Endurance 1 (auto) +10 Damage Reduction (DR) (Burn, Freeze)
Racial ability
(Fire godlike)
Battle-Forged 1 (auto) +4 Damage Reduction (DR), Target (Attacker): 2 Burn Damage when below 50% Endurance
Barbarian ability Thick-skinned 7+ +3 Damage Reduction (DR) (Slash, Pierce, Crush)
Monk ability Iron Wheel [WM1] 11+ +1 Damage Reduction (DR) per Wound
Utility talent Scion of Flame 2+ +5 Damage Reduction (DR) (Burn), +20% to all burn damage you deal
Utility talent Heart of the Storm 2+ +5 Damage Reduction (DR) (Shock), +20% to all shock damage you deal
Utility talent Spirit of Decay 2+ +5 Damage Reduction (DR) (Corrode), +20% to all corrode damage you deal
Utility talent Secrets of Rime 2+ +5 Damage Reduction (DR) (Freeze), +20% to all freeze damage you deal

Weapons[ | ]

Unlimitedwhile equipped

Slot Item Effect
Burn Damage Reduction (DR) bonuses
EstocDrake's Bell +3 Damage Reduction (DR) (Burn) (Burn-Proofed)

Equipment[ | ]

Highest for each damage typewhile equipped

Slot Item Effect
General Damage Reduction (DR) bonuses
NeckCloak of Comfort +3 Damage Reduction (DR) (Slash, Pierce, Crush) (Damage-Proofed)
FeetFrythr's Plated Greaves [WM2]+3 Damage Reduction (DR) (Slash, Pierce, Crush) (Damage-Proofed)
Crush Damage Reduction (DR) bonuses
ArmorBlackwarden's Breast [WM2]+3 Damage Reduction (DR) (Crush) (Crush-Proofed)
ArmorElardh Dwr +3 Damage Reduction (DR) (Crush) (Crush-Proofed)
NeckHiro's Mantle +3 Damage Reduction (DR) (Crush) (Crush-Proofed)
Pierce Damage Reduction (DR) bonuses
WaistBlunting Belt +5 Damage Reduction (DR) (Pierce) (Pierce DR Bonus)
ArmorHirbel's Protective Skin +3 Damage Reduction (DR) (Pierce) (Pierce-Proofed)
ArmorSaint's War Armor +3 Damage Reduction (DR) (Pierce) (Pierce-Proofed)
NeckHiro's Mantle +3 Damage Reduction (DR) (Pierce) (Pierce-Proofed)
FingersOrlan's Bramble Ring +3 Damage Reduction (DR) (Pierce) (Pierce-Proofed)
Slash Damage Reduction (DR) bonuses
WaistBlunting Belt +5 Damage Reduction (DR) (Slash) (Slash DR Bonus)
HandsRyona's Vambraces [WM1]+5 Damage Reduction (DR) (Slash) (Slash DR Bonus)
ArmorWurmwull +3 Damage Reduction (DR) (Slash) (Slash-Proofed)
Burn Damage Reduction (DR) bonuses
ArmorThe Golden Scales [WM1]+5 Damage Reduction (DR) (Burn) (Burn DR Bonus)
NeckCloak of Minor Missiles +5 Damage Reduction (DR) (Burn) (Burn DR Bonus)
HandsForgemaster's Gloves +5 Damage Reduction (DR) (Burn) (Burn DR Bonus)
FingersFrigid Claim [WM1]+5 Damage Reduction (DR) (Burn) (Burn DR Bonus)
WaistNature's Embrace +5 Damage Reduction (DR) (Burn) (Burn DR Bonus)
ArmorAutumn Fire +3 Damage Reduction (DR) (Burn) (Burn-Proofed)
ArmorDurance's Robe +3 Damage Reduction (DR) (Burn) (Burn-Proofed)
ArmorWurmwull +3 Damage Reduction (DR) (Burn) (Burn-Proofed)
NeckAmulet of Summer Solstice +3 Damage Reduction (DR) (Burn) (Burn-Proofed)
Corrode Damage Reduction (DR) bonuses
FeetBilestompers +5 Damage Reduction (DR) (Corrode) (Corrode DR Bonus)
FingersWyrwood Ring +5 Damage Reduction (DR) (Corrode) (Corrode DR Bonus)
NeckShroud of Mourning +3 Damage Reduction (DR) (Corrode) (Corrode-Proofed)
Freeze Damage Reduction (DR) bonuses
FeetNaasitaqi Boots +5 Damage Reduction (DR) (Freeze) (Freeze DR Bonus)
WaistNature's Embrace +5 Damage Reduction (DR) (Freeze) (Freeze DR Bonus)
NeckRymrgand's Mantle +5 Damage Reduction (DR) (Freeze) (Freeze DR Bonus)
FingersWyrwood Ring +5 Damage Reduction (DR) (Freeze) (Freeze DR Bonus)
ArmorHeldrik's Coat +3 Damage Reduction (DR) (Freeze) (Freeze-Proofed)
NeckCloak of the Frozen Hunt [WM1]+3 Damage Reduction (DR) (Freeze) (Freeze-Proofed)
NeckShroud of Mourning +3 Damage Reduction (DR) (Freeze) (Freeze-Proofed)
Shock Damage Reduction (DR) bonuses
NeckCloak of Minor Missiles +5 Damage Reduction (DR) (Shock) (Shock DR Bonus)
FeetAnimancer's Boots +3 Damage Reduction (DR) (Shock) (Shock-Proofed)
Conditional Damage Reduction (DR) bonuses
HeadTempered Helm [WM1]+5 Damage Reduction (DR) (Corrode, Burn, Freeze, Shock) for +20 sec per kill (Bloodthirst)
FingersIron Circle [WM2]+15% Armor Damage Reduction (DR) when Endurance below 26% (Adamant)

Resting bonuses[ | ]

Only onesee table for duration

Location Inn Room Effect Lasts for
Dyrford Village Dracogen Inn Wurm's Nest +6 Damage Reduction (DR) (Burn), +2 Dexterity 2 rests
anywhere Camping Bonus from Survival +1/+2/+3 Damage Reduction (DR) (1/7/13 Survival) 1 rest

Consumable items[ | ]

Highest for each damage typetemporary bonus when used

Consumables include:

Foods and Drinksconsumable only before combat[ | ]

Type Source Effect Duration
Drink Ale +2 Damage Reduction (DR) 150 seconds
Drink Beer +1 Damage Reduction (DR) 300 seconds
Drink Mead +1 Damage Reduction (DR) 300 seconds
Drink White Ynefer [WM1] +3 Damage Reduction (DR) 120 seconds

Potionsconsumable only during combat[ | ]

Type Source Effect Duration
Level 1 Potion of Spirit Shield +3 Damage Reduction (DR), +30 Concentration 45 sec
Level 2 Potion of Bulwark Against The Elements +15 Damage Reduction (DR) (Burn, Shock, Corrode, Freeze) 60 sec
Level 2 Potion of Iron Skin +8 Damage Reduction (DR) Until hit or critically hit
Level 4 Potion of Flame Shield [WM1] +10 Damage Reduction (DR) (Freeze), Characters hitting User: 10-15 Burn damage (Accuracy +10 vs. Reflex) 45 sec

Modal or active buffs[ | ]

⚠️‑TODO‑⚠️

Buffs in Pillars of Eternity II: Deadfire[ | ]

⚠️‑TODO‑⚠️

Development History[ | ]

  • Earlier in development DR would reduce the damage by a percentage and Damage Threshold would subtract directly from the damage. But later in developement the percentage reduction was removed and the direct subtraction was now called Damage Reduction instead of Damage Threshold.
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