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Damage Reduction (also called DR) and Additional Damage Reduction (also called ADR) are character statistics that refer to a general decrease of incoming damage. Having a higher Damage Reduction means that the character negates more damage dealt to them.

Overview[]

It is primarily derived by the armor worn by the character recieving the damage, but it can can be raised (and lowered) through abilities, clothing, accessories, and other effects. Many creatures also have natural DR.

The normal form of Damage Reduction is expressed as a percentage-based reduction on every attack.

Some items specify Additional Damage Reduction (also called ADR), which is a form of Damage Reduction that reduces damage given a fixed value that is subtracted from every attack, prior to the DR reduction. As such, attacks with a damage under the target ADR is completely negated.

As an example, wearing a Common Scale Armor grants the wearer 15% Damage Reduction and 3 Additional Damage Reduction. Excluding any Attack Quality bonuses/penalties, this means that being hit for 20 points of damage will only result in 14.45 points going through to their health, as the armor will absorb 3 damage, then 15% of the remaining damage. The basic formula is (where DR is all DR the character has additively summed together):

Final Damage = (Damage - ADR) × (1 - (DR / 100))

Percentage-based damage reduction is generally more effective the higher the incoming damage, as more of the damage will be blocked relative to the total amount. It does little to protect against low-damage attacks, which is where Additional Damage Reduction is important, as it can completely negate attacks that deal damage under its value.

Sources[]

Armor[]

Armor provides the bulk of your overall Damage Reduction, with heavier armors generally granting more than lighter ones. All armor types give a different amount of DR, while ADR is the same across all types within an armor class.

Type DR ADR
Light Armor All cloth armor 2% 2
All robes 5%
All padded armor 8%
All leather armor 10%
Medium Armor All scale armor 15% 3
All breastplates 18%
All mail armor 20%
Heavy Armor All brigandines 25% 4
All plate armor 30%

Upgrading an armor provides it with increased Additional Damage Reduction at every level:

QualityRankLight ArmorMedium ArmorHeavy Armor
Common
×22 (+1)×33 (+2)×44 (+3)
×55 (+3)×66 (+3)×77 (+3)
×88 (+3)×99 (+3)×1010 (+3)
×1111 (+3)×1212 (+3)×1313 (+3)
Fine
×1414 (+3)×1515 (+3)×1616 (+3)
×1818 (+4)×1919 (+4)×2020 (+4)
×2222 (+4)×2323 (+4)×2424 (+4)
×2626 (+4)×2727 (+4)×2828 (+4)
Exceptional
×3030 (+4)×3131 (+4)×3232 (+4)
×3434 (+4)×3535 (+4)×3636 (+4)
×3838 (+4)×3939 (+4)×4040 (+4)
×4242 (+4)×4343 (+4)×4444 (+4)
Superb
×4646 (+4)×4747 (+4)×4848 (+4)
×5252 (+6)×5353 (+6)×5454 (+6)
×5858 (+6)×5959 (+6)×6060 (+6)
×6464 (+6)×6565 (+6)×6666 (+6)
Legendary
×7070 (+6)×7171 (+6)×7272 (+6)
×7676 (+6)×7777 (+6)×7878 (+6)
×8282 (+6)×8383 (+6)×8484 (+6)
×8888 (+6)×8989 (+6)×9090 (+6)

Buffs[]

Sources that increase Damage Reduction.

Type Source Modifier Notes
Consumables Drink Fruitful Wine +5% For 300 seconds
Prepared Food Magran's Blessing +20% For 300 seconds
Accessories Ring Ring of Deflection +3%
Ring Cipher's Bestowed Focus (Pain Blocker) +5% While your health is below 30%
Ring Ring of Major Deflection (Major Deflection) +5%
Ring Ring of Minor Deflection (Lesser Damage-Proofed) +3%
Armor Light Armor Councilor's Garb (Pargrun-Woven Fabric) +5%
Medium Armor Eothasian Breastplate (Dawn's Reflection) +3% During the day
Heavy Armor Faith and Conviction (Unwavering Conviction) +4% To self and companions
Light Armor Gambeson of the Grand Empire (Steel-Threaded) +3%
Medium Armor Sky Mother's Embrace (Turning Scales) +3%
Medium Armor Vailian Breastplate (Lesser Bulwark) +2%
Light Armor Warmage's Robe (Bulwark) +3%
Light Armor Wolf Armor (Evasive Stride) +4% While sprinting
Weapons Mace Battletrance (Unyielding Vanguard) +5% For 10 seconds on Full Combo Attack
Arquebus Moonstrike / Heavenstrike (Lunar Champion) +5% For 10 seconds on kill
Great Hammer Inevitability (Implacable Foe) +3% For 8 seconds on dealing damage
Great Hammer Inevitability (Death March) +5% For 8 seconds on dealing damage
Spear Wayfinder (Fortuitous Journey) +5% For 20 seconds on kill
Abilities Level 1 Wizard Ability Arcane Veil +25% For 15 seconds
Level 5 Wizard Ability Bristling Frost +10/10/15% For 20 seconds
Level 10 Wizard Ability Ring of Fire +15/15/20% For 20 seconds

Sources that increase Additional Damage Reduction (excluding armor upgrades)

Type Source Modifier Notes
Armor Light Armor Councilor's Garb (Pargrun-Woven Fabric) +3
Medium Armor Eothasian Breastplate (Dawn's Reflection) +3 During the day
Medium Armor Vailian Breastplate (Lesser Bulwark) +1
Light Armor Warmage's Robe (Bulwark) +2

Debuffs[]

Sources that penalize Damage Reduction, effectively increasing the amount of damage taken. Some are penalties that are typically granted alongside a significant boon to another stat. Others are applies applied to enemies.

Type Source Modifier Notes
Accessories Ring Band of Transcendent Suffering (Mortification) -100%
Armor Light Armor Helwalker's Vestments (The Path of Scars) -50%
Weapons Wand Cruel Command (Rewarding Disloyalty) -25% for 10 sec To attacking enemy on parry
Spear Umpara's Spear (Unbalancing Rhythm) -20% for 10 sec To hit enemy on Full Combo Attack
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