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'''Defense''' stats grant characters protection in combat. The higher a character's defense, the more likely the opponent is to [[Attack Resolution|miss an attack]].
[[Defense]] is a stat, that is compared to an attacker's [[accuracy]]. Every level, every character gains 3 additional points to all defenses.<ref name="values">[http://forums.obsidian.net/topic/64297-character-rollaholic-mea-culpa/page-4#entry1368530 forum post by Josh Sawyer]</ref> The four types of defenses and their respective attacks are:
 
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* [[Deflection]] – direct melee and ranged attacks
 
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Each defense (other than Deflection) is equally influenced by two stats. Aside from level, the [[attribute]]s that contribute to each defense are the primary determining factors of that defense. [[Class]] rarely has a large influence on a character's defenses.<ref name="influence">[http://forums.obsidian.net/topic/64712-attribute-theory/?view=findpost&p=1400407 Forum post by Josh Sawyer]</ref> Defense can also be further modified by spells, [[abilities]], [[talent]]s and equipment.<ref>[http://forums.obsidian.net/topic/64042-are-we-getting-the-pe-we-were-led-to-believe-was-on-the-horizon-during-the-ks/page-14#entry1359289forum post by Josh Sawyer]</ref> Every level, characters gain 3 additional points to all defenses.<ref name="values">[http://forums.obsidian.net/topic/64297-character-rollaholic-mea-culpa/page-4#entry1368530 forum post by Josh Sawyer]</ref>
* [[Fortitude]] – "body system attacks" such as poison or disease
 
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* [[Reflexes]] – area of effect attacks
 
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==Defense types==
* [[Psyche]] – mental attacks
 
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The four types of defenses and their respective attacks are:
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* '''Deflection (DEF)''': Represents a character's ability to deflect direct melee and ranged attacks. It is mostly determined by [[class]]. It can be modified by using a [[Armor#Shields|shield]]. It is influenced by [[Resolve]].<ref name="influence"/>
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* '''Fortitude (FOR)''': Represents a character's endurance to "body system attacks" such as poison or disease. It is based on [[Might]] and [[Constitution]].<ref name="influence"/>
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* '''Reflex (REF)''': Represents a character's ability to dodge area of effect attacks. It is based on [[Dexterity]] and [[Perception]].<ref name="influence"/>
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* '''Will (WIL)''': Represents a character's strength of mind and resistance to mental attack. It is based on [[Intellect]] and [[Resolve]].<ref name="influence"/>
   
 
==Starting defenses==
 
==Starting defenses==
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In {{poe1}}, the character's [[Class#Initial and incremental values|class]] determines the starting value of the Deflection defense. The other three defenses all start at 20 regardless of class.
The character's [[class]] determines the starting point of each defense stat. It is known that fighters start with the highest deflection score,<ref>[http://forums.obsidian.net/topic/64042-are-we-getting-the-pe-we-were-led-to-believe-was-on-the-horizon-during-the-ks/?view=findpost&p=1359289 forum post by Josh Sawyer]</ref> barbarians have a high starting Fortitude defense<ref>[http://forums.somethingawful.com/showthread.php?threadid=3506352&userid=0&perpage=40&pagenumber=337#post411802365 forum post by Josh Sawyer]</ref> and Monks have balanced defenses across the board.<ref>[http://forums.somethingawful.com/showthread.php?threadid=3506352&userid=0&perpage=40&pagenumber=411#post415237090 forum post by Josh Sawyer]</ref>
 
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{| style="margin:0.25em; border:1px solid #666; border-collapse:collapse; text-align:center;" border="1" cellpadding="5" cellspacing="0"
 
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{| class="wikitable"
 
|-
 
|-
! width=100 | Class
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! Class
! width=100 | Deflection
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! Base Deflection
! width=100 | Fortitude
 
! width=100 | Reflexes
 
! width=100 | Psyche
 
 
|-
 
|-
|[[Fighter]]<ref name="values"/>
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| [[Fighter]]
|25
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| 30
|15
 
|10
 
|10
 
 
|-
 
|-
 
| [[Chanter]], [[Monk]]
|[[Rogue]]<ref name="values"/>
 
|15
+
| 25
|10
 
|30
 
|5
 
 
|-
 
|-
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| [[Cipher]], [[Druid]], [[Paladin]], [[Ranger]]
|[[Barbarian]]
 
|
+
| 20
|
 
|
 
|
 
 
|-
 
|-
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| [[Barbarian]], [[Priest]], [[Rogue]]
|[[Wizard]]
 
|
+
| 15
|
 
|
 
|
 
 
|-
 
|-
|[[Cipher]]
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| [[Wizard]]
|
+
| 10
|
 
|
 
|
 
|-
 
|[[Chanter]]
 
|
 
|
 
|
 
|
 
|-
 
|[[Ranger]]
 
|
 
|
 
|
 
|
 
|-
 
|[[Monk]]
 
|
 
|
 
|
 
|
 
|-
 
|[[Druid]]
 
|
 
|
 
|
 
|
 
|-
 
|[[Priest]]
 
|
 
|
 
|
 
|
 
|-
 
|[[Paladin]]
 
|
 
|
 
|
 
|
 
 
|-
 
|-
 
|}
 
|}
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In {{poe2}}, each class starts with different base defense values.
   
 
==References==
 
==References==
 
<references/>
 
<references/>
[[Category:Game mechanics]]
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[[Category:Character stats]]
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[[Category:Ruleset]]

Revision as of 22:02, 6 January 2021

Defense stats grant characters protection in combat. The higher a character's defense, the more likely the opponent is to miss an attack.

Each defense (other than Deflection) is equally influenced by two stats. Aside from level, the attributes that contribute to each defense are the primary determining factors of that defense. Class rarely has a large influence on a character's defenses.[1] Defense can also be further modified by spells, abilities, talents and equipment.[2] Every level, characters gain 3 additional points to all defenses.[3]

Defense types

The four types of defenses and their respective attacks are:

  • Deflection (DEF): Represents a character's ability to deflect direct melee and ranged attacks. It is mostly determined by class. It can be modified by using a shield. It is influenced by Resolve.[1]
  • Fortitude (FOR): Represents a character's endurance to "body system attacks" such as poison or disease. It is based on Might and Constitution.[1]
  • Reflex (REF): Represents a character's ability to dodge area of effect attacks. It is based on Dexterity and Perception.[1]
  • Will (WIL): Represents a character's strength of mind and resistance to mental attack. It is based on Intellect and Resolve.[1]

Starting defenses

In Pillars of Eternity, the character's class determines the starting value of the Deflection defense. The other three defenses all start at 20 regardless of class.

Class Base Deflection
Fighter 30
Chanter, Monk 25
Cipher, Druid, Paladin, Ranger 20
Barbarian, Priest, Rogue 15
Wizard 10

In Pillars of Eternity II: Deadfire, each class starts with different base defense values.

References