Pillars of Eternity Wiki
(Attribute influence to Deflection, also stated by Pillars manual (page 15).)
(→‎Starting defenses: adding that poe2 is different)
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==Defense types==
 
==Defense types==
 
The four types of defenses and their respective attacks are:
 
The four types of defenses and their respective attacks are:
* Deflection (DEF): Represents a character's ability to deflect direct melee and ranged attacks. It is mostly determined by [[class]]. It can be modified by using a [[Armor#Shields|shield]]. It is not influenced by any attributes.<ref name="influence"/>
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* '''Deflection (DEF)''': Represents a character's ability to deflect direct melee and ranged attacks. It is mostly determined by [[class]]. It can be modified by using a [[Armor#Shields|shield]]. It is influenced by [[Resolve]].<ref name="influence"/>
* Fortitude (FOR): Represents a character's endurance to "body system attacks" such as poison or disease. It is based on [[Might]] and [[Constitution]].<ref name="influence"/>
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* '''Fortitude (FOR)''': Represents a character's endurance to "body system attacks" such as poison or disease. It is based on [[Might]] and [[Constitution]].<ref name="influence"/>
* Reflex (REF): Represents a character's ability to dodge area of effect attacks. It is based on [[Dexterity]] and [[Perception]].<ref name="influence"/>
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* '''Reflex (REF)''': Represents a character's ability to dodge area of effect attacks. It is based on [[Dexterity]] and [[Perception]].<ref name="influence"/>
* Will (WIL): Represents a character's strength of mind and resistance to mental attack. It is based on [[Intellect]] and [[Resolve]].<ref name="influence"/>
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* '''Will (WIL)''': Represents a character's strength of mind and resistance to mental attack. It is based on [[Intellect]] and [[Resolve]].<ref name="influence"/>
   
 
==Starting defenses==
 
==Starting defenses==
The character's [[Class#Initial and incremental values|class]] determines the starting value of the Deflection defense. The other 3 defenses all start at 20 regardless of class.
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In {{poe1}}, the character's [[Class#Initial and incremental values|class]] determines the starting value of the Deflection defense. The other three defenses all start at 20 regardless of class.
   
 
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In {{poe2}}, each class starts with different base defense values.
   
 
==References==
 
==References==
 
<references/>
 
<references/>
 
[[Category:Character stats]]
 
[[Category:Character stats]]
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[[Category:Ruleset]]

Revision as of 22:02, 6 January 2021

Defense stats grant characters protection in combat. The higher a character's defense, the more likely the opponent is to miss an attack.

Each defense (other than Deflection) is equally influenced by two stats. Aside from level, the attributes that contribute to each defense are the primary determining factors of that defense. Class rarely has a large influence on a character's defenses.[1] Defense can also be further modified by spells, abilities, talents and equipment.[2] Every level, characters gain 3 additional points to all defenses.[3]

Defense types

The four types of defenses and their respective attacks are:

  • Deflection (DEF): Represents a character's ability to deflect direct melee and ranged attacks. It is mostly determined by class. It can be modified by using a shield. It is influenced by Resolve.[1]
  • Fortitude (FOR): Represents a character's endurance to "body system attacks" such as poison or disease. It is based on Might and Constitution.[1]
  • Reflex (REF): Represents a character's ability to dodge area of effect attacks. It is based on Dexterity and Perception.[1]
  • Will (WIL): Represents a character's strength of mind and resistance to mental attack. It is based on Intellect and Resolve.[1]

Starting defenses

In Pillars of Eternity, the character's class determines the starting value of the Deflection defense. The other three defenses all start at 20 regardless of class.

Class Base Deflection
Fighter 30
Chanter, Monk 25
Cipher, Druid, Paladin, Ranger 20
Barbarian, Priest, Rogue 15
Wizard 10

In Pillars of Eternity II: Deadfire, each class starts with different base defense values.

References