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Defense stats grants character's protection in combat. The higher a character's Defence, the more likely the opponent is to miss an attack.

The character's class determines the starting point of each defense stat which can be further modified by attributes, spells, abilities, talents and equipment.</ref>post by Josh Sawyer</ref>Additionally every level, character's gains 3 additional points to all defenses.[1]

The four types of defenses and their respective attacks are:

  • Deflection – ability to deflect direct melee and ranged attacks.
  • Fortitude – ability to stand up to "body system attacks" such as poison or disease.
  • Reflexes – ability to dodge area of effect attacks.
  • Psyche – ability to resist mental attacks.

Starting defenses

The character's class determines the starting point of each defense stat. It is known that fighters start with the highest deflection score,[2] barbarians have a high starting Fortitude and low deflection[3] and Monks have balanced defenses across the board.[4]

Class Deflection Fortitude Reflexes Psyche
Fighter[1] 25 15 10 10
Rogue[1] 15 10 30 5
Barbarian
Wizard
Cipher
Chanter
Ranger
Monk
Druid
Priest
Paladin

References

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