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Defense stats grants character's protection in combat. The higher a character's Defence, the more likely the opponent is to miss an attack.

Each defense (other than Deflection) is equally influenced by two stats. Aside from level, the attributes that contribute to each defense are the primary determining factors of that defense. Class rarely has a large influence on a character's defenses.[1] Defense can also be further modified by spells, abilities, talents and equipment.[2]Additionally every level, character's gains 3 additional points to all defenses.[3]

Defense types

The four types of defenses and their respective attacks are:

  • Deflection (DEF): Represents a character's ability to deflect direct melee and ranged attacks, and can be modified by a shield. It is mostly determined by level and class and is not influenced by any attribute.[1]
  • Fortitude (FOR): Represents a character's endurance to "body system attacks" such as poison or disease. It is based on Might and Constitution.[1]
  • Reflex (REF): Represents a character's ability to dodge area of effect attacks. It is based on Dexterity and Perception.[1]
  • Psyche (PSY): Represents a character's strength of mind and resistance to mental attack. It is based on Intellect and Resolve.[1]

Starting defenses

The character's class determines the starting point of each defense stat. It is known that fighters start with the highest deflection score,[4] barbarians have a high starting Fortitude and low deflection[5] and Monks have balanced defenses across the board.[6]

Class Deflection Fortitude Reflexes Psyche
Fighter[3] 25 15 10 10
Rogue[3] 15 10 30 5
Barbarian
Wizard
Cipher
Chanter
Ranger
Monk
Druid
Priest
Paladin

References

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