Pillars of Eternity Wiki

In response to patch v1.3.7.0.1377 to Pillars of Eternity (June 6, 2024), the random loot tables shown on the wiki have been updated. These changes may take time to propegate.

As a result, random loot data is no longer accurate to old versions of the game, including all console ports. We'll be working to provide a mechanism to switch between pre-patch and post-patch loot for console players.

READ MORE

Pillars of Eternity Wiki
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The following people were involved with Pillars of Eternity, developed by Obsidian Entertainment.

Leads[ | ]

Animation[ | ]

  • Lead Animator - Mark Bremerkamp
  • Lead Animator - Shon Stewart [2]
  • Character Technical Director - Antonio Govela
  • Animator - Seth McCaughey [3]
  • Animator - Cathy Nichols
  • Animator - Krystina Haggerty
  • Animator - Stephanie Dowling
  • Additional Animation - Kien Tran

Character Art[ | ]

  • Lead Character Artist - Dimitri Berman [1]
  • Character Artist - James Chea
  • Character Artist - J.D. Cerince [4]

Environment Art[ | ]

  • Lead Environment Artist - Hector Espinoza
  • Environment Artist - Sean Dunny
  • Environment Artist - Holly Prado
  • Environment Artist - April Giron
  • Environment Artist - Kelvin Nakamura
  • Environment Artist - Jena Mae Ruhl
  • Environment Artist - Demi Warren
  • Additional Environment Art - Paul Fish
  • Additional Environment Art - Rose Gomez
  • Additional Environment Art - Bobby Hernandez

VFX[ | ]

  • VFX Artist - John Lewis
  • VFX Artist - James Melilli

Concept Art[ | ]

Audio[ | ]

  • Composer & Lead Audio Designer - Justin Bell
  • Audio Designer - Mikey Dowling
  • Audio Designer - Zachary Simon

System Design[ | ]

Narrative Design[ | ]

  • Lead Narrative Designer - Eric Fenstermaker
  • Narrative Design - George Ziets
  • Narrative Design - Chris Avellone
  • Narrative Design - Carrie Patel
  • Narrative Design - Josh Sawyer
  • Narrative Design - Matt McLean
  • Narrative Design - Robert Land

Level Design[ | ]

  • Lead Level Designer - Bobby Null
  • Level Design - Jorge Salgado
  • Level Design - Jeff Husges
  • Level Design - Olivia Veras
  • Level Design - Matt Perez
  • Level Design - Ryan Torres
  • Level Design - Denise McMurray
  • Level Design - Liz Fiacco
  • Additional Level Design - Constant Gaw
  • Design Fellow - Liam Esler
  • World Almanac - Paul Kirsch

Production[ | ]

  • Lead Producer - Brandon Adler [1]
  • Associate Producer - Rose Gomez
  • Additional Production - Justin Britch
  • Additional Production - Carter Thomas

Programming[ | ]

  • Lead Programmer - Adam Brennecke
  • Gameplay Programmer - Tim Cain
  • Gameplay Programmer - Steve Weatherly [1]
  • Gameplay Programmer - Brian Macintosh
  • Gameplay Programmer - Roby Atadero
  • Tools Programmer - David Szymczyk
  • Graphics Programmer - Michael Edwards
  • Graphics Programmer - Jay Fong
  • Additional Programming - Dan Spitzley
  • Additional Programming - George Wang
  • Additional Programming - Jon Burke
  • Additional Programming - Preston Hulcy
  • Additional Programming - Chris Jones
  • Additional Programming - Nate McDorman
  • Additional Programming - Bryson Thill

Quality Assurance[ | ]

  • QA Lead - Matthew Sheets [1]
  • QA Tester - Nick Carver
  • QA Tester - Connor Richards
  • QA Tester - Derek McInvale
  • QA Tester - Steven King
  • QA Tester - Markus J. Burks
  • QA Tester - Blake Cramer
  • QA Tester - Charles Teng
  • QA Tester - Ken Tran

Kickstarter Team[ | ]

  • Adam Brennecke
  • Feargus Urquhart
  • Darren Monahan
  • Chris Avellone
  • Chris Jones
  • Tim Cain
  • Josh Sawyer
  • Robert Nesler
  • Dimitri Berman
  • Hector Espinoza
  • Polina Hristova
  • Justin Bell
  • James Chea
  • Sean Dunny
  • Bobby Null
  • Brian Menze
  • Scott Everts

Special Thanks from the Kickstarter Team[ | ]

  • Joe Bullock
  • Nathan Davis
  • Kazunori Aruga
  • Kieran Yanner
  • Matt Festa
  • Richard Taylor
  • Everyone at Obsidian

Other[ | ]

References

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