

The difficulty scaling prompt shown just before entering Elmshore
Difficulty scaling is a mechanic in Pillars of Eternity that allows players that exceed the expected level of an area to increase the difficulty in order to keep the game challenging. It is entirely optional, and does not affect the rewards or experience gained.
Overview[]
By default difficulty scaling is disabled. The player is only prompted to enable it in one of four specific situations:
- (ELMSHORE_HIGH_LEVEL) If the player character is level 10 or above, just before entering Elmshore from Stormwall Gorge for the first time.
- (ACT4_HIGH_LEVEL) If the player character is level 13 or above, just before entering Breith Eaman from Burial Isle for the first time.
- (PX1_HIGH_LEVEL) If the player character is level 9 or above, just before entering any The White March - Part I locations (i.e. Stalwart Village) for the first time.
- (PX2_HIGH_LEVEL) If the player character is level 12 or above, after starting The White March - Part II, just before entering any White March locations (excludes Crägholdt) for the first time.
Your party is considered high level for the content in {0}. If you would like, the critical path can be increased in difficulty to give you more of a challenge. The rewards you receive will be the same regardless of the option you choose. Your choice cannot be changed once it has been selected.
In this prompt, the player is given the option of "High Level" (i.e. difficulty scaling enabled), or "Standard", which keeps it disabled. Not picking either (by clicking the 'X') will back out of transitioning to the new zone, therefore a scaling option must be picked before proceeding.
Keep in mind that (without console commands*) difficulty scaling cannot be disabled after it is enabled, and it cannot be enabled after outside of the four potential prompts above. For each prompt, if the player does not meet the requirements before entering the zone, the prompt will not be shown again.
What it affects[]
When scaling is enabled from any source, a set of modifiers are applied to eligable objects:
- +2 to Attributes of NPCs and creatures
- +33% to the level of NPCs and creatures (rounded down)
- +25% to the difficulty level of all hidden traps and objects (rounded up)
- +25% to the difficulty level of all traps (rounded up)
- +20 bonus Accuracy to trap effects against the party
- +33% to trap effect damage and duration
- +25% to skill checks (only to specific extremely uncommon checks, the game has no scaled skill checks in-dialogue)
The following table describes the modifiers applied when a scalable object has multiple scalers applied to it at once. Keep in mind that there are very few instances where an object has multiple scalers on it, so in most cases only the "1" column is applicable.
Multiplicative modifiers are determined using the formula <multiplier> ^ <stacks>
, for example the NPC/creature level modifier with 2 scalers is 1.33 ^ 2 = x1.7689 (+76.89%)
.
Stat | Modifier by amount of scalers | |||
---|---|---|---|---|
1 | 2 | 3 | 4 | |
Creature and NPC attributes | +2 | +4 | +6 | +8 |
Creature and NPC level | +33% | +76.89% | +135.26% | +212.9% |
Trap and detectable difficulty | +25% | +56.25% | +95.31% | +144.14% |
Trap accuracy | +20 | +40 | +60 | +80 |
Trap duration and damage | +33% | +76.89% | +135.26% | +212.9% |
Skill checks | +25% | +56.25% | +95.31% | +144.14% |
When it applies[]
Difficulty scaling applies on a per-object basis, specifically to objects (NPCs, encounters, traps, detectables, and skill checks) that are marked as "scaled" content, and only if the player has the requisite scalers enabled. For example, some objects may only be scaled if the "PX1_HIGH_LEVEL" scaler is active, and others might be scaled if any scalers are active, etc. Multiple scalers may be active at once, and do stack - but this is an extremely rare occurance, with only a few examples in the entire game.
Generally speaking, all objects in a specific area will be scaled based on what scaler is most applicable, but this is not a guarantee as it occurs on a per-object basis. Almost all critical path objects are scaled. Notably, most areas do not scale hidden non-trapped containers, as well as non-combatants, generic, kith and animal NPCs (with few exceptions). The map and container pages on the wiki clearly indicate if a container is scaled.
There are no locations prior to Elmshore that have scaled content, other than the few instances where The White March - Part I and The White March - Part II content (i.e. bounties) are added to base game zones.
The following table lists the scaler that applies in what location, and generally what the scaler applies to. Any areas not listed here don't have content that can be scaled.
Scaler | Locations | Applies to | Notes | |||
---|---|---|---|---|---|---|
NPCs | Encounters | Traps | Detectables | |||
ELMSHORE_HIGH_LEVEL | ||||||
Elmshore | Excludes wisps | |||||
Stormwall Gorge | Lions and delemgans are scaled | |||||
Northweald | All kith are excluded, with the exception of Cwineth | |||||
Elmshore Cave | Nalrend the Wise and co. is not scaled | |||||
Hearthsong | Around 1/3rd of all NPCs are scaled | |||||
The Passage of the Six | Only Rîdaî, Arthwn, and some of the glanfathans are scaled | |||||
Hearthsong Dwelling (north) | Only Alarhî and co. | |||||
The Celestial Sapling | The monks, Cwineth, and the ogres are scaled | |||||
Oldsong | Excludes all animal companions, and all children | |||||
Galawain's Maw | Excludes all animal companions, hidden containers | |||||
Noonfrost | Only one trap is scaled | |||||
Temple of Hylea | Only the Sky Dragon is scaled | |||||
Elms' Reach | Around half of all NPCs are scaled | |||||
Hall of Warriors | Excludes children and some warriors | |||||
Blood Sands | Excludes supplicants and Tallan | |||||
Burial Isle | ||||||
ACT4_HIGH_LEVEL | ||||||
Breith Eaman | ||||||
Sun in Shadow | Shadows, Thaos ix Arkannon and heralds only | |||||
PX1_HIGH_LEVEL | ||||||
Stalwart Village | All kith are excluded | |||||
Gréf's Rest Cellar | Excludes hidden compartment and chest | |||||
Flames-That-Whisper Upper Cavern | ||||||
Flames-That-Whisper Lower Cavern | Excludes skeleton (containing Wayfarer's Hide) | |||||
Durgan's Battery | Excludes all kith, War Dog, Deer (but not Stag), and those involved in Bounty: Meztla | |||||
The Great Hall (PX1) | Various exclusions | |||||
The Mines | ||||||
The Foundry | Burning Golem | |||||
Galvino's Cabin | ||||||
Galvino's Workshop | ||||||
Russetwood | Excludes all kith, horse deer and stag | |||||
Ice Cave (Russetwood) | Excludes all kith | |||||
Ice Cave (Durgan's Battery) | ||||||
Longwatch Falls | Includes only some groups of Lagufaeth | |||||
The Great Hall (PX2) | ||||||
Ondra's Gift | Lafda and co. only | |||||
PX2_HIGH_LEVEL | ||||||
The Abbey of the Fallen Moon | All blights, horses, a few Ondrites | |||||
The Halls of Presence | ||||||
The Halls of Silence | Rising/release NPCs | |||||
Cayron's Scar | Ogre's, some lagufaeth, blights | |||||
Ionni Brathr Fragment | Only eyeless are scaled | |||||
Iron Flail Fort | Various NPCs are excluded, as are the pigs and the starcrossed lovers to the northwest. | |||||
Command Post | Delegates and ondrites | |||||
Whitestone Hollow | About half of all creatures and encounters are scaled | |||||
West Tower Lower | ||||||
West Tower Upper | All kith | |||||
West Tower Artillery Lift | ||||||
Stalwart Mines | All kith, 1x Xaurip Forager, Rotting Flesh Construct (use both PX1 and PX2 scalers) | |||||
Vithrack Common House | ||||||
Luminescent Caves | Terenat | |||||
Dyrford Mill | Cevestin add co. only | |||||
Searing Falls | Roedwith and co. only |
Notes[]
- Four sets of scaler values are available (represented by each of the prompts above), however all 4 provide the same scaling values.
- Scaling information can be shown with
ShowScalers
. Scaling may be toggled on and off freely (without the use ofIRoll20s
) with the console commandToggleScaler
, with the only parameter being one of the four scaler tags aboveELMSHORE_HIGH_LEVEL
,ACT4_HIGH_LEVEL
,PX1_HIGH_LEVEL
, andPX2_HIGH_LEVEL
. - Bestiary entries aren't scaled with difficulty scaling, and will always show the base level and stats.