Disposition is a type of reputation system which affects how individual characters react to the player, based on their personality type. There are ten personality types; the player disposition toward each is tracked globally based on their responses or ways of dealing with people. Dispositions complement the individual location/group/faction party reputation system, and the companion relationship system.
Overview[edit | edit source]
The player's overall behavior impacts how the world views them. There is no overt morality or judgment associated to these traits. In other words, a "good" character can get in as much trouble as a "bad" character depending on the type of person they engage with at any given time. Personalities are also not one-dimensional. A player known for their honesty might also develop a reputation of eerie stoicism. Non-player characters may act in ways that reflect how they feel about the player. This can encompass anything from giving gifts to attacking on sight.
There are ten different personality types available at the player's discretion, based on their actions or deeds. The type of personality a player has cultivated is visible on the character sheet. By default dialogue options that will impact your dispositions will be tagged with the relevant personality type in front of reply text (e.g. [Aggressive] your aggressive reply). Those indications can be turned off in game modes and are always off when playing in Expert Mode.
Compared to party reputations system for individual communities/factions, fewer people respond to the player dispositions, and only specifically when they particularly care about that kind of reputation. But they tend to have a stronger reaction and allow individual characters to express a personal stance that reflects something contrary to their faction.
- Example: If you save a village by brutalizing the bandits, torturing their accomplices, and executing their leader after he begs for mercy, you will probably be well-liked by most people in the village (positive village rep) but will also earn a separate reputation for being cruel and merciless. The high priest at the temple of the mercy god in the same village won't like you.
Player dispositions affect how people talk to you or treat you as person, often outside of the context of you making those individual choices.
- Example: An NPC might meet you and invite you to a party based on your reputation for wit (even if you're not being particularly witty at the moment). Another person might balk at involving you in a discussion of faith because they assume, based on your reputation, that you're a clown who can't take anything seriously.
People will react to you in beneficial and detrimental ways based on your personality reputations, but they will only react to one specific reputation. If you have a few personality reputation at moderate levels, you will get reactions based on those moderate levels, spread out, but will not get reactions that require a high level in a reputation. It's possible to have points in every reputation, but it's unlikely that more than a handful of reputations would be high enough to let many NPCs react to them.
Personality types[edit | edit source]
There are 10 distinct personality types the players can be disposed toward. The following is a list of them, and examples of how they might be judged:
- Aggressive – Hot-headed, bold, or impatient. Some characters will think that you provoke fights and make only trouble, but others will admire you for taking charge, being decisive, and not letting people push you around.
- Benevolent – Charitable, kind, soft, or weak. May be viewed as charitable and kind but others may consider the player weak or assume he or she will do things for free.
- Clever – Sarcastic, sassy, foppish, or irreverent. May be well received by some as amusing, but other characters will assume that you are not to be taken seriously.
- Cruel – Merciless, sadistic, brutal, or imperious. It doesn't typically earn you a lot of friends, but there are people who respect (and/or fear) brutality.
- Deceptive/Shady – Dishonest, manipulative, or shrewd.
- Diplomatic – Cautious, tame, or courteous. For example gained by remaining silent when two people are arguing and you choose to not interject.
- Honest – Guileless, sincere, or straightforward. Gained for being straightforward. e.g. telling a guard that you broke in the house.
- Passionate – Zealous, romantic, or obsessive.
- Rational – Practical, standoffish, or cold.
- Stoic – Tight-lipped, cool-headed, or simple-minded. Gained for being unmoved/quiet in dialog options.
Disposition gain[edit | edit source]
Dispositions increases primarily through actions or deeds. Each Disposition contains three ranks or titles, which reflect how the character has consistently presented themselves over time. They are tracked separately; gaining points in one disposition will not affect the rest.
You need a specific amount of points to reach each rank.
- In Pillars of Eternity - Minor options give 1 point, Average 3, and Major 7.
- In Pillars of Eternity II: Deadfire - Minor options give 1 point, Average 4, and Major 8.
|Points required for rank|
|None||Rank 1||Rank 2||Rank 3||Rank 4|
|Pillars of Eternity||0 or less||1 to 24||25 to 49||50 to 74||75 or more|
|Pillars of Eternity II: Deadfire||3 or less||4 to 11||12 to 24||25 to 44||45 or more|
|The values in this table are inclusive, meaning that if you have 25 disposition points in poe1, your rank will be 2|
Other bonuses[edit | edit source]
- Faith and Conviction (Deadfire): Defenses is calculated with
8 + (0.9 * paladinOrderMultiplier)
- Faith and Conviction (Deadfire): Defenses is calculated with
Bonus multiplier[edit | edit source]
A multiplier is used to scale the effects of the above effects. This only applies to the Watcher, and not to any companions or non-player characters. For NPC's this multiplier defaults to 1.0.
First, a per-disposition bonus is calculated for each disposition aligned with favoured and condemned dispositions. Favoured dispositions give a positive bonus, while condemned dispositions result in a negative bonus.
|None||Rank 1||Rank 2||Rank 3||Rank 4|
|Negative (poe2, post-adjustment)||0||-0.25||-0.666...||-1.5||-1.5|
The above bonus is determined for each positive and each negative disposition.
The intended design has the multiplier at 1 (100% - no change). Each rank in the list of favoured dispositions gives a +0.2/+20% modifier, while ranks in the opposed dispositions give a -0.2/-20% modifier (caps at ±60% per Disposition). The modifier is calculated additively.
Due to the way the multiplier/adjustment system works in Pillars of Eternity II: Deadfire, negative values are not treated the same as positive ones (this may have been an oversight in how this system was designed, since Pillars of Eternity does not exhibit this behaviour):
- Positive values keep the same value:
(bonus + 1) - 1
- Negative values are adjusted with:
1 - (1 / (bonus + 1))
The resulting adjusted bonuses are then added together. In Deadfire, the resulting multiplier is
summedBonuses + 1 if the sum of the bonuses is positive, and
1.0 / (1.0 - summedBonuses) if the sum of the bonuses is negative.
Example 1 - Priest of Berath, mixed dispositions:
Stoic (Positive) - Rank 2 Bonus is 0.4 Adjusted bonus is (0.4 + 1) - 1 = 0.4 Rational (Positive) - Rank 2 Bonus is 0.4 Adjusted bonus is (0.4 + 1) - 1 = 0.4 Cruel (Negative) - Rank 1 Bonus is -0.2 Adjusted bonus is 1 - (1 / (-0.2 + 1)) = -0.25 Passionate (Negative) - Rank 2 Bonus is -0.4 Adjusted bonus is 1 - (1 / (-0.4 + 1)) = -0.666666667 Sum of bonuses 0.4 + 0.4 + -0.2 + -0.666666667 = -0.116666667 Multiplier for negative summed bonus is: 1.0 / (1.0 - -0.116666667) = 0.895522388
Example 2 - Priest of Wael, positive dispositions:
Shady (Positive) - Rank 4 Bonus is 0.6 Adjusted bonus is (0.6 + 1) - 1 = 0.6 Clever (Positive) - Rank 4 Bonus is 0.6 Adjusted bonus is (0.6 + 1) - 1 = 0.6 Rational (Negative) - Rank 1 Bonus is -0.2 Adjusted bonus is 1 - (1 / (-0.2 + 1)) = -0.25 Honest (Negative) - Rank 0 Bonus is 0 Adjusted bonus is (0 + 1) - 1 = 0 Sum of bonuses 0.6 + 0.6 + -0.25 + 0 = 0.95 Multiplier for positive summed bonus is: 0.95 + 1 = 1.95
Example 3 - No dispositions:
Sum of bonuses = 0 Multiplier for positive summed bonus is: 0 + 1 = 1.0
Reactions to Dispositions[edit | edit source]
|Benevolent||1||A Mother's Plea||Anslög's Compass||Ranga||She acknowledges your kindness for coming all the way down to her in place of Aufra.|
|Honest||1||Against the Grain||Gilded Vale – The Black Hound Inn||Pasca||She acknowledges your honesty and will agree to give Sweynur and his friends drinks for free.|
|Rational||1||Against the Grain||Gilded Vale – Trumbel's Mill||Trumbel||If you agree to negotiate with Sweynur, he says that the villagers think of you as a reasonable person.|
|Aggressive||2||At All Costs||Copperlane – The Goose and Fox||Danna Doemenel||Taking the aggressive conversation option she compliments you, saying she might have a use for someone like you.|
|Honest||1||His Old Self||Copperlane – The Goose and Fox||Kaenra||She will say that you are trustworthy and give you her engagement ring.|
|Benevolent||2||His Old Self||Copperlane – The Goose and Fox||Kaenra||She says that she doesn't usually trust strangers, but has heard that you have a good heart and therefore gives you the engagement ring.|
|Honest||2||His Old Self||Copperlane – The Goose and Fox||Kaenra||If you decline the errand, she acknowledges your honesty.|
|Diplomatic||2||His Old Self||Copperlane – The Goose and Fox||Kaenra||She will say that she sends somebody with your charm to solve the situation without violence.|
|Honest||2||His Old Self||Copperlane – The Goose and Fox||Kaenra||If you tell her about Purnisc's svef dealing, she will only believe you because of your reputation as honest person.|
|Benevolent||2||His Old Self||Copperlane – The Goose and Fox||Kaenra||If you break a lance for Purnisc at the end of the quest, she will acknowledge that you always see the best in people.|
|Rational||2||His Old Self||Copperlane – Purnisc's House||Purnisc||He will say that you figured him out faster than his supplier and tells you how this all started.|
|Diplomatic||2||His Old Self||Copperlane – Purnisc's House||Purnisc||Saying that you will try to convince Nyrid to leave will cause Purnisc to warn you that diplomacy probably won't work on him.|
|Diplomatic||2||His Old Self||Copperlane – Purnisc's House||Purnisc (Nyrid)||If you ask him about his business, he remarks that you're quite a cautious customer.|
|Diplomatic||2||His Old Self||Copperlane – Purnisc's House||Nyrid||If you push for an agreement, he will notice your tendency for negotiations. He'll be open for proposals.|
|Diplomatic||2||Rogue Knight||Copperlane – Admeth's Den Expedition Hall||Osric||When returning Osric's Family Breastplate, after telling him that Penhelm listened to reason, he comments about your persuasive abilities.|
|Honest||2||The Parable of Wael||Copperlane – The Hall of Revealed Mysteries||Grimda||She will say that she trusts in you bringing the scroll back to the temple.|
|Honest||2||The Parable of Wael||Copperlane – The Hall of Revealed Mysteries||Grimda||She will reward you for taking the alternative solution, saying that had it been anybody else she would have called them a liar.|
|Deceptive||2||The Parable of Wael||Copperlane – The Hall of Revealed Mysteries||Grimda||She will not reward you for taking the alternative solution. (Overrides Honest response)|
|Honest||2||Unwanted||Copperlane – Catacombs||Eorn||If you tell him you'll keep his secret safe he will thank you, knowing you're honest.|
|Benevolent||2||Unwanted||Copperlane – Catacombs||Eorn||If you give him money to buy a passage out of the city, your kindness leaves him speechless.|
|Clever||2||A Voice from the Past||Copperlane – Catacombs||Helig of Thein||If you tell him that Moedred didn't have his grimoire, he gets frustrated and angry because you didn't understand his "joke".|
|Rational||2||The Final Act||Copperlane – Catacombs||Lumdala||She explains how she knew that you were sent by Dunryd Row.|
|Rational||2||Cinders of Faith||First Fires – Ducal Palace||Fyrga||She notes you might be skeptical about her religious vision.|
|Passionate||2||Cinders of Faith||First Fires – Ducal Palace||Fyrga||She notes that you seem like the kind of person to understand her. (Overrides Rational response if taken the Passionate response in the conversation with her)|
|Diplomatic||2||First Fires – Crucible Keep||Justiciar Aldmar||He has something against orlans and orlan ciphers in particular because of their hostile nature. He thinks you are an exception. (Orlan only.)|
|Passionate||2||Rogue Knight||First Fires – Crucible Keep||Penhelm||He describes you as sentimental and stuck in the past.|
|Rational||2||Rogue Knight||First Fires – Crucible Keep||Penhelm||He notes that to someone as logical as you it should be obvious that Osric is lying about the forgery.|
|Honest||3||Winds of Steel||First Fires – Crucible Keep||Commander Clyver||If you ask him for more work after Built to Last, he says that he needs someone he can trust to deliver the research to Anslög's Compass. He emphasizes that you've proven your integrity.|
|Passionate||3||Winds of Steel||First Fires – Crucible Keep||Commander Clyver||If you agree with him that the Forge Knights are too unpredictable, he comments that he's glad someone so principled agrees with his assessment.|
|Passionate||2||Built to Last||First Fires – Crucible Keep||Dunstan||If you mention that he doesn't sound too happy about this plan, he admits that he's not and expresses surprise that a strong-willed person such as yourself went along with it.|
|Benevolent||3||Built to Last||First Fires – Crucible Keep||Dunstan||If you mention that he doesn't sound too happy about this plan, he admits that he's not and expresses surprise that a compassionate person such as yourself went along with it.|
|Cruel||1||The Child of Five Suns||First Fires – Vailian Embassy||Vicent Agosti||If you try to be diplomatic, he simply turns to Pallegina and tells her she really need to keep better company.|
|Diplomatic||2||The Child of Five Suns||First Fires – Vailian Embassy||Vicent Agosti||If you try to be diplomatic, he acknowledges your reputation in both Defiance Bay and the Vailian Republics.|
|Benevolent||2||The Theorems of Pandgram||Brackenbury||Nedyn||She notes that it's kind of you to listen to her about her troubles.|
|Rational||2||The Theorems of Pandgram||Brackenbury||Nedyn||If you criticize animancers, she notes that she thought you had more sense than to say something like that.|
|Benevolent||3||A Return to Court||Brackenbury – The Charred Barrel||Captain Emery||She will turn against her employer, Lord Gathbin, regretting having taken in with him, after you offer her a better life.|
|Cruel||3||A Return to Court||Brackenbury – The Charred Barrel||Captain Emery||She will turn against her employer, Lord Gathbin.|
|Aggressive||2||Far from Home||Brackenbury – The Charred Barrel||Thristwn||He says he wont back down, even if Serel sends thugs like you.|
|Rational||2||Far from Home||Brackenbury – The Charred Barrel||Thristwn||If asked why he can't take his money and return home, he explains that a community is something more than just a place where people live.|
|Diplomatic||3||Far from Home||Brackenbury – The Charred Barrel||Thristwn||If you offer him to talk to Serel, he states that you are persuasive enough that you may as well succeed, but he begs you to do her no harm.|
|Clever||2||The Wailing Banshee||Brackenbury – The Charred Barrel (upper floor)||Maerwith||She insinuates a setup when you tell her that someone in the Ondra's Gift Lighthouse Ruin was looking for her.|
|Honest||2||The Wailing Banshee||Brackenbury – The Charred Barrel (upper floor)||Maerwith||She doesn't take you for a liar, but she doesn't believe you either, demanding an explanation. (Overrides Clever response)|
|Aggressive||2||A Two Story Job||Brackenbury – Doemenel Manor||Abrecan Doemenel||If you consider keeping the Heart of the White March for yourself, Abrecan gets irritated and asks if there is no honor among thieves.|
|Clever||2||Ondra's Gift – Salty Mast||Maea||She perceives your inquiry about the Salty Mast as clever humor.|
|Aggressive||2||Ondra's Gift – Salty Mast||Maea||When paying for a night with Serel she warns you to keep your temper in check, or the guards will intervene.|
|Passionate||2||Supply and Demand||Ondra's Gift – Salty Mast||Maea||She notes that there are not many who care about what happens in places like the Gift, you being an exception.|
|Benevolent||2||Supply and Demand||Ondra's Gift – Salty Mast||Maea||She notes that there are not many who care about what happens in places like the Gift, you being an exception.|
|Rational||2||Supply and Demand||Ondra's Gift – Ramshackle House||Aefre||She tries to convince you to adopt her point of view.|
|Honest||2||Supply and Demand||Ondra's Gift – Ramshackle House||Aefre||She comments that you are known as an honest broker.|
|Benevolent||2||At All Costs||Ondra's Gift – Vailian Trading Company Warehouse||Verzano||If you leave him to his fate (to be killed by the Doemenels) he will beg for his life, for you to save him. (There is no actual new option to do so.)|
|Benevolent||2||All Hands on Deck||Ondra's Gift||Marceno||If you ask him about his problem, he states that people were right, saying you have a kind heart.|
|Benevolent||2||All Hands on Deck||Ondra's Gift||Marceno||If you deliver him the intact chest, he at first appears happily surprised you succeeded, but clarifies, saying he knew you would come through.|
|Honest||2||All Hands on Deck||Ondra's Gift||Marceno||If you opened the stolen chest (Mechanics 3) without actually taking anything from it and return it to him, he trusts you that everything is complete.|
|Diplomatic||1||Any||Pallegina||When asked how she thinks things are going, she's glad the Watcher – as her brotherhood does – prefers a diplomatic approach to problems.|
|Aggressive||2||Any||Pallegina||When asked how she thinks things are going, she'll compare you to a Dyrwoodian; always ready to start a fight, which doesn't solve all problems. (Overrides Diplomatic response)|
|Stoic||1||Cat and Mouse||Dyrford Village||Medreth||When asked what Nyfre took, he comments that somebody as stoic as you should know how this works.|
|Diplomatic||2||Cat and Mouse||Dyrford Village||Medreth||When asked what your role in this is, he explains that you should be able to smooth-talk Nyfre out of hiding.|
|Stoic||2||Cat and Mouse||Dyrford Village – Dracogen Inn (upper floor)||Nyfre||Asking her rationally what this is about, she tells you her backstory with the Doemenels.|
|Deceptive||2||Cat and Mouse||Dyrford Village – Dracogen Inn (upper floor)||Nyfre||She will not attack you, even if you have taken the task to kill her.|
|Cruel||2||Nest Egg||Dyrford Village||Hendyna||She's surprised about your offer to help her with the egg.|
|Honest||2||Nest Egg||Dyrford Village||Hendyna||When you ask her how she got burned, she asks you to tell her straight how bad it looks.|
|Benevolent||2||Blood Legacy||Dyrford Village – Dracogen Inn||Dengler||He will give you information for the quest.|
|Honest||3||Blood Legacy||Dyrford Village – Dracogen Inn||Dengler||He will give you information for the quest.|
|Clever||1||Blood Legacy||Dyrford Village – Trygil's Curriery||Trygil||He's annoyed about your perceptive assumption, Lady Aelys wouldn't have simply met with him.|
|Cruel||1||Dyrford Ruins||Blood Pool||Gain the option to sacrifice one of your companions in exchange for the talent Effigy's Resentment.|
|Cruel||2||Lle a Rhemen||Nridek||She will attack you even if you want to let her go.|
|Deceptive||2||Lle a Rhemen||Nridek||She will attack you even if you want to let her go.|
|Benevolent||2||Siege of Crägholdt||Crägholdt Bluffs||Mercenary Soldier||She will comment on your good deeds.|
|Stoic||2||Lord of a Barren Land||Magran's Fork - Ruined House||Giacco||Needed to convince him to leave before you fight with Kolsc.|
|Benevolent||2||Lord of a Barren Land||Magran's Fork - Ruined House||Giacco||Needed to convince him to leave before you fight with Kolsc.|
Trivia[edit | edit source]
- Josh Sawyer noted that the disposition system developed for Pillars of Eternity is very similar to the reputation system for the canceled game Baldur's Gate 3: The Black Hound.