The following is a list of druid abilities in Pillars of Eternity II: Deadfire.
Ability tree[ | ]
Subclass abilities[ | ]
Animist | Fury | Lifegiver | Shifter | Ancient | Watershaper | ||||||||||||||||||||||
Counters: Water, Frost The druid coalesces tiny nature spirits into the form of a great stag made of flame. The stag has a persistent flame shield and the spirits inside can be made to disperse violently, destroying the stag but doing Fire or Pierce damage to anyone caught in the blast. | |||||||||||||||||||||||||||
Active abilities[ | ]
Level | Ability | Activation | Cost | Effects | Description | |||
---|---|---|---|---|---|---|---|---|
Core Druid Abilities | ||||||||
Core | Cat Flurry Attack | Active | 1 per encounter |
Self:
|
Briefly accelerates the attack rate of the druid when in cat form. | |||
Druid Bear Terrifying Roar | Active | 1 per encounter |
Foe AoE:
|
Lets out a terrifying roar, Frightening enemies in the area of effect. | ||||
Druid Stag Carnage | Active | 1 per encounter |
Target:
|
While in stag form, a druid can attack a large area with reckless abandon. With every successful melee attack, the stag form makes reduced-damage attacks at all other enemies within 1m of the target. | ||||
Knock Down | Active | 1 per encounter |
Target: |
Shoves an enemy with enormous force, knocking them Prone and causing damage. | ||||
Spiritshift Bear | Modal | 1 per encounter |
Self:
|
Draws upon the druid's natural connection to the bear, temporarily allowing them to assume that form. The bear spiritshift can engage targets, has a high Armor Rating, and can invoke a terrifying roar. | ||||
Spiritshift Bear (Shifter) |
Modal | 1 per encounter |
Self: |
Draws upon the druid's natural connection to the bear, temporarily allowing them to assume that form. The bear spiritshift can engage targets, has a high Armor Rating, and can invoke a terrifying roar. | ||||
Spiritshift Boar | Modal | 1 per encounter |
Attack Targets (when scoring a hit with an attack):
|
Draws upon the druid's natural connection to the boar, temporarily allowing them to assume that form. The boar spiritshift can engage targets, regenerates Health, and inflicts damage over time with its melee attacks. | ||||
Spiritshift Boar (Shifter) |
Modal | 1 per encounter |
Attack Targets (when scoring a hit with an attack):
|
Draws upon the druid's natural connection to the boar, temporarily allowing them to assume that form. The boar spiritshift can engage targets, regenerates Health, and inflicts damage over time with its melee attacks. | ||||
Spiritshift Cat | Modal | 1 per encounter |
Self:
|
Draws upon the druid's natural connection to the cat, temporarily allowing them to assume that form. The cat spiritshift has a naturally fast attack and can burst into even faster attacks for short periods of time. | ||||
Spiritshift Cat (Shifter) |
Modal | 1 per encounter |
Self:
|
Draws upon the druid's natural connection to the cat, temporarily allowing them to assume that form. The cat spiritshift has a naturally fast attack and can burst into even faster attacks for short periods of time. | ||||
Spiritshift Shark (Watershaper) |
Modal | 1 per encounter |
Self:
|
Draws upon the druid's natural connection to the shark, temporarily allowing them to assume that form. The shark spiritshift has immunity to Dexterity Afflictions. | ||||
Spiritshift Stag | Modal | 1 per encounter |
Self:
|
Draws upon the druid's natural connection to the stag, temporarily allowing them to assume that form. The stag spiritshift has higher defenses and can attack groups of enemies with its melee Carnage attack. | ||||
Spiritshift Stag (Shifter) |
Modal | 1 per encounter |
Self: |
Draws upon the druid's natural connection to the stag, temporarily allowing them to assume that form. The stag spiritshift has higher defenses and can attack groups of enemies with its melee Carnage attack. | ||||
Spiritshift Storm Blight (Fury) |
Modal | 1 per encounter |
Self:
|
Draws upon the druid's spiritual connection to the storm, temporarily allowing them to assume the form of a storm blight. The storm blight's basic attacks can strike multiple targets from afar. The druid will also gain the ability to teleport short distances and call down a bolt of lightning from the sky. | ||||
Spiritshift Wolf | Modal | 1 per encounter |
Self:
|
Draws upon the druid's natural connection to the wolf, temporarily allowing them to assume that form. The wolf spiritshift moves quickly and has an attack that can knock enemies Prone. | ||||
Spiritshift Wolf (Shifter) |
Modal | 1 per encounter |
Self: |
Draws upon the druid's natural connection to the wolf, temporarily allowing them to assume that form. The wolf spiritshift moves quickly and has an attack that can knock enemies Prone. | ||||
1st Level Druid Abilities | ||||||||
1 (I) | Charm Beast | Active |
Foe AoE: |
The druid utilizes their innate connection with the natural world to Charm enemy animals in the area of effect. | ||||
Dancing Bolts | Active |
Foe AoE: |
Summons a flurry of thin bolts of lightning, zapping enemies in the area of effect for Shock damage. | |||||
Nature's Mark | Active |
Foe AoE:
|
Causes enemies in the area of effect to glow with pale green light, making them easier targets. Affected enemies suffer decreased Deflection and Reflex. | |||||
Nature's Vigor | Active |
Friendly AoE:
|
Draws on the invigorating power of nature, granting a brief Fit Inspiration effect in an area. | |||||
Ondra's Whip (Watershaper) |
Active |
Summon:
|
Use water shaping to form a whip-like entity that is capable of striking foes. | |||||
Shifting Storm (Fury) |
Active | 1 per encounter |
Self:
|
Convert into a bolt of pure energy and teleport to a target location. | ||||
Storm's Rage (Fury) |
Active | 1 per encounter |
Target:
|
Conjure a powerful bolt of lightning from the sky to strike the target, dealing Shock damage and Stunning them. | ||||
Summon Sporelings (Ancient) |
Active |
Summon 2 of:
|
Call two sporelings to the battlefield to fight for the druid. | |||||
Sunbeam | Active |
AoE: |
Calls down a shaft of intense sunlight, burning and potentially Blinding those caught in the area of effect. | |||||
Talons' Reach | Active |
AoE:
|
Conjures a giant taloned claw under the target, causing Slash damage to all in the area of effect. | |||||
Tanglefoot | Active |
AoE: |
Rapidly grows a patch of twisted vines that surround and entangle anyone unlucky enough to get caught inside. Characters who set foot inside the area of effect become Hobbled. | |||||
Touch of Rot | Active |
AoE:
|
The caster's hands emanate decay, causing immediate Corrosive damage and then more damage over time to any in the area of effect. | |||||
Vile Thorns | Active |
AoE:
|
Shoots sharp-thorned brambles at nearby enemies, causing Pierce damage and potentially Sickening anyone in the area of effect. | |||||
Winter Wind | Active |
AoE: |
Causes an icy wind of incredible power to arise, pushing back all in the area of effect and inflicting Freeze damage. | |||||
2nd Level Druid Abilities | ||||||||
2 (II) | Autumn's Decay | Active |
AoE:
|
Creates a cone of putrefaction, causing immediate Corrosive damage and then more damage over time to any in the area of effect. | ||||
Blizzard | Active |
AoE: |
Conjures a violent storm of ice and snow, inflicting Freeze damage upon any in the area of effect and slowing their Action Speed. | |||||
Burst of Summer Flame | Active |
AoE: |
Quickly generates an explosive flash of flame, inflicting Burn damage to anyone in the area of effect. | |||||
Conjure Lesser Blight | Active |
Summon 1 of:
|
Gathers a few stray soul fragments, coalescing them into a Lesser Flame, Storm, Sand, Ice, or Earth Blight. | |||||
Firebrand | Active |
Self:
|
Forms a powerful sword with a blade of pure fire in the caster's hands that inflicts Burn damage. Switching to another weapon ends the spell. | |||||
Hold Beasts | Active |
Foe AoE (Beasts only): |
Forces a shrieking cry from the caster's throat, Paralyzing all but the most fearsome of animals. | |||||
Insect Swarm | Active |
Foe AoE:
|
Attracts a swarm of aggressive insects, causing damage over time and preventing all affected targets from possessing Concentration. | |||||
Taste of the Hunt | Active |
Target:
|
Caster's melee weapon becomes an ideal instrument for hunting, adding continuous Raw Damage to a single enhanced attack and restoring Health to the caster. | |||||
The Moon's Light | Active |
Friendly AoE:
|
Call to the moon for rays of healing moonlight, applying a regenerating effect to nearby allies. | |||||
Woodskin | Active |
Friendly AoE:
|
Creates a thick layer of bark over allies in the area of effect, affording them an Armor Rating bonus to Pierce, Burn, and Shock. | |||||
3rd Level Druid Abilities | ||||||||
3 (III) | Beetle Shell | Active |
Friendly Target:
|
Encases the target in a protective shell, absorbing a fixed amount of damage before shattering, but preventing the target from taking actions (including moving). | ||||
Chill Fog (Watershaper) |
Active |
Foe AoE: |
Calls a blindingly white icy fog into existence, inflicting Blindness and Freeze damage over time to any in the area of effect. | |||||
Infestation of Maggots | Active |
Foe AoE:
|
Enemies in the area of effect have their skin infested by hordes of burrowing maggots, inflicting Raw damage over time. The more wounded the target, the greater the damage. A target at maximum Health takes no damage from the spell. | |||||
Nature's Balm | Active |
Friendly AoE:
|
Draws on the healing power of nature, imbuing the Robust Inspiration for a rapid regeneration effect on party members. | |||||
Purge of Toxins | Active |
Friendly Target:
|
Purifies the target of any toxic presence in its body, granting a temporary immunity to Poison and Disease effects. | |||||
Returning Storm | Active |
Foe AoE: |
Brings a powerful storm into being, striking a random single enemy in the area of effect periodically with bolts of lightning that Stun and deal Shock damage. | |||||
Spreading Plague | Active |
Target + Jump Targets (x5): |
Infects the target with a virulent and debilitating disease, Hobbling and Weakening them before spreading to other enemies. | |||||
Stag's Horn | Active |
Target:
|
Conjures an enormous stag horn to fly forth, hitting the first target in its path. Stag's Horn causes Piercing damage and inflicts a penalty to Deflection and Reflex. | |||||
Twin Stones | Active |
Target:
|
Sends two deadly boulders flying out from the druid's position, dealing Crush damage to anyone in their path and exploding on contact with a solid surface, causing the fragments to Pierce anyone nearby. | |||||
Wild Growth (Ancient) |
Active |
Friendly Target (Beast or Primordial summon only): |
Infuse a summoned beast or primordial with natural energy, granting it the Robust Inspiration and increasing its size. | |||||
4th Level Druid Abilities | ||||||||
4 (IV) | Boiling Spray | Active |
AoE: |
Everyone in the cone area of effect takes Burn damage and is pushed back. | ||||
Calling the World's Maw | Active |
AoE: |
Summons jagged rocks to stab upward from the ground, dealing Pierce damage to targets and knocking them Prone. | |||||
Conjure Blight | Active |
Summon 1 of:
|
Gathers a moderate amount of stray soul fragments, coalescing them into a Flame, Storm, Sand, Ice, or Earth Blight. | |||||
Form of the Delemgan | Active |
Friendly AoE:
|
Allies gain a protective layer of wooden "skin" and are imbued with the characteristics of a delemgan, becoming faster, less vulnerable to Disengagement attacks, and immune to Dexterity Afflictions. | |||||
Hail Storm | Active |
AoE: |
Calls down a savage storm of sleet and ice chunks, causing Crush and Freeze damage to any in the area of effect. | |||||
Moonwell | Active |
Friendly AoE: |
Channels lunar energy into a localized source of power, regenerating the Health of allies in the area of effect and granting a minor bonus to all Defenses. | |||||
Overwhelming Wave | Active |
Target: |
Conjures a rolling wave of water that plows through everything in its path, causing Crush damage and the Stun affliction. | |||||
Wicked Briars | Active |
AoE:
|
Sprouts thick, thorny vines from the ground, causing persistent Pierce damage to and Hobbling any that remain in the area of effect. | |||||
5th Level Druid Abilities | ||||||||
5 (V) | Cleansing Wind | Active |
Foe Target: Target:
|
Creates a rolling cloud of purification, healing the Health of allies and pushing back enemies. | ||||
Embrace of the Earth Talon | Active |
AoE: |
A trio of stone claws erupt from the ground, turning flesh to stone, Paralyzing and inflicting Slash damage on everyone caught in the area. | |||||
Firebug | Active |
Foe Target:
|
A fearsome ball of fire bounces from enemy to enemy, causing Burn damage. | |||||
Nature's Terror | Active |
AoE:
|
Calls upon the dreadful strength of the storm, granting an electrical aura that deals Shock damage to and Frightens anyone nearby. | |||||
Ocean Burst (Watershaper) |
Active |
Foe AoE: |
Summons a watery ball of liquid force that explodes at a targeted location, causing Crush damage to all in the area of effect. | |||||
Plague of Insects | Active |
Foe AoE:
|
Summons an enormous infestation of venomous insects, dealing Raw damage over time and Sickening anyone in the area of effect. While affected, targets cannot have Concentration. | |||||
Relentless Storm | Active |
Foe AoE: |
Brings a deadly storm into being, striking enemies frequently in the area of effect with lightning bolts that Stun and deal Shock damage. | |||||
Wall of Thorns | Active |
Hazard AoE: |
Creates a thick wall of gnarled thorns that inflicts Pierce damage and applies a Poison that causes a Weakened state. | |||||
6th Level Druid Abilities | ||||||||
6 (VI) | Conjure Greater Blight | Active |
Summon 1 of:
|
Gathers an immense quantity of stray soul fragments and coalesces them into a Greater Flame, Storm, Sand, Ice, or Earth Blight. | ||||
Garden of Life | Active |
Friendly AoE:
|
Hastens Berath's Wheel, causing rejuvenating plants to spring up in the corpses of the fallen and heal allies in the area of effect. | |||||
Rot Skulls | Active |
Self:
|
Creates rotting, disease-riddled skulls in hand of the caster, acting as a ranged weapon that causes Crush damage and applies a Disease-based Corrode area of effect that does damage over time. | |||||
Sunlance | Active |
Target:
|
Calls down a powerful lance of sunlight from the sky, inflicting Pierce and Burn damage upon a single target. | |||||
Venombloom | Active |
AoE:
|
Grows a beautiful but panic-inducing field of poisonous flowers that Frighten, Weaken and deal Raw Damage over time to those in the area of effect. | |||||
Watery Double (Watershaper) |
Active |
Summon:
|
Creates a liquid copy of the druid that can cast a small set of low-level spells (Ondra's Whip, Boiling Spray, and Ocean Burst). | |||||
7th Level Druid Abilities | ||||||||
7 (VII) | Blast of Frost (Watershaper) |
Active |
Foe AoE: |
Creates a bitter surge of ice and freezing cold air, inflicting Freeze damage on anyone caught in the conical area of effect. | ||||
Call to the Primordials | Active |
Summon 3 of:
|
The druid pulls the raw spiritual energy of nature together into the physical forms of random oozes and slimes. | |||||
Lashing Vine | Active |
Summon:
|
Summon a large living vine from the earth that will attack and pull enemies. | |||||
Nature's Bounty | Active |
Allied AoE:
|
All unoccupied quick slots in the party are filled with wondrous nectar that can be consumed for combat bonuses and healing. | |||||
Rusted Armor | Active |
Target:
|
Erodes the target's armor, significantly impacting their Armor Rating. | |||||
Weather the Storm | Active |
Friendly AoE:
|
The druid casts a powerful aegis against the forces of nature over their allies, granting Armor Rating against Burn, Corrode, Freeze, and Shock damage. | |||||
8th Level Druid Abilities | ||||||||
8 (VIII) | Avenging Storm | Active |
Attack Targets: Attackers: Self:
|
The druid becomes a conduit for the power of a storm. Any target they strike with a weapon, or who strikes them with a weapon, is attacked by a bolt of lightning. | ||||
Entropy | Active |
Target: |
Tears at the target's defenses, shifting attack results against the target from Hits to Critical Hits. After receiving a certain number of strikes, this effect will fade. | |||||
Fire Stag | Active |
Summon:
|
The druid coalesces tiny nature spirits into the form of a great stag made of flame. The stag has a persistent flame shield and the spirits inside can be made to disperse violently, destroying the stag but doing Fire or Pierce damage to anyone caught in the blast. | |||||
Regenerate | Active |
Allied Target: |
Revive a fallen ally and grant them the Robust Inspiration for an extended time. | |||||
Wall of Frost (Watershaper) |
Active |
Hazard AoE: |
Generates a fearsome vertical sheet of ice, inflicting Frost damage on anyone moving through it. | |||||
9th Level Druid Abilities | ||||||||
9 (IX) | Aspect of Galawain | Active |
Summon 1 of:
|
Summons a giant beast of unnatural size. A true aspect of the deity, Galawain. | ||||
Great Maelstrom | Active |
AoE: |
A cataclysm of wind, fire, lightning, and rain tears through the targeted area. Those caught in the maelstrom take damage of a variety of types. | |||||
Ninagauth's Freezing Pillar (Watershaper) |
Active |
Foe AoE: |
Calls down an enormous spike of ice, pulsing Freeze damage on all in the area of effect and creating an intense circle of frost that can Hobble those it touches. | |||||
Pollen Patch | Active |
Friendly AoE:
|
Rejuvenative plant-life follows the druid's footsteps, rapidly healing all those in the area. If an ally is defeated while in the pollen patch, the ally is revived, but the pollen patch's magic fades. | |||||
Tornado | Active |
AoE: |
Conjures a destructive vortex of wind that can lift its victims into the air and deal crush damage to all it touches. | |||||
Touch of Death | Active |
Target: |
Decay magic surrounds the target and quells their life essence. If the target's will to survive is not strong enough, they are killed outright. (This spell may only be used on those Near Death) |
Passive abilities[ | ]
Level | Ability | Activation | Cost | Effects | Description | |||
---|---|---|---|---|---|---|---|---|
Core Druid Passives | ||||||||
Core | Fury (Fury) |
Passive |
Self:
|
Furies embrace storms as the essential wild spirit of nature. Instead of spiritshifting into an animal form, furies transform themselves into a storm blight. Despite their name, furies are not known for being particularly violent, but are known for being loud, boisterous, and generally impossible to shut up. | ||||
Lifegiver (Lifegiver) |
Passive |
Self:
|
While not pacifists, lifegiver groves tend to be the most peaceful gatherings of druids. They focus heavily on healing magic, but lack the ability to summon allies. They are commonly found in rural communities where feuds and tempers run high, such as the Dyrwood. | |||||
Living Surge (Lifegiver) |
Passive |
Self (on Spiritshift):
|
While spiritshifted the lifegiver will receive a significant power level bonus towards Rejuvenation spells, afterwards these spells are weakened from exhaustion, until combat ends. | |||||
1st Level Druid Passives | ||||||||
1 (I) | Arms Bearer | Passive |
Self:
|
Gain an additional Weapon Set. | ||||
Fast Runner | Passive |
Self:
|
The character becomes more fleet and nimble, increasing Stride and granting a defensive bonus against Disengagement Attacks. | |||||
2nd Level Druid Passives | ||||||||
2 (II) | One-Handed Style | Passive |
Self: |
While wielding a single one-handed weapon, some of the attacker's Hits are converted to Crits. | ||||
Two Weapon Style | Passive |
Self:
|
Specialized training increases the character's Action Speed while using a weapon in each hand. | |||||
Two-Handed Style | Passive |
Self:
|
Grants a Damage bonus while wielding a two-handed weapon. | |||||
Weapon and Shield Style | Passive |
Self:
|
Equipped shields' Deflection bonuses are increased and grant an equal bonus to the character's Reflex. | |||||
Wildstrike Burn | Passive |
Self:
|
The druid's knowledge of the forces of nature allows them to automatically inflict additional Burn damage when spiritshifted. | |||||
Wildstrike Corrode | Passive |
Self:
|
The druid's knowledge of the forces of nature allows them to automatically inflict additional Corrode damage when spiritshifted. | |||||
Wildstrike Freeze | Passive |
Self:
|
The druid's knowledge of the forces of nature allows them to automatically inflict additional Freeze damage when spiritshifted. | |||||
Wildstrike Shock | Passive |
Self:
|
The druid's knowledge of the forces of nature allows them to automatically inflict additional Shock damage when spiritshifted. | |||||
3rd Level Druid Passives | ||||||||
3 (III) | Bear's Fortitude | Passive |
Self:
|
Increases the character's Fortitude defense. | ||||
Bull's Will | Passive |
Self:
|
Increases the character's Will defense. | |||||
Combat Focus | Passive |
Self: |
Gain Concentration at the start of each combat. | |||||
Snake's Reflexes | Passive |
Self:
|
Increases the character's Reflex defense. | |||||
4th Level Druid Passives | ||||||||
4 (IV) | Greater Wildstrike Burn | Passive |
Self:
|
The druid's knowledge of the forces of nature allows them to automatically inflict additional Burn damage when spiritshifted.
(Greater Wildstrike Burn) - With greater knowledge of the forces of nature, inflict even more additional Burn damage when spiritshifted. | ||||
Greater Wildstrike Corrode | Passive |
Self:
|
The druid's knowledge of the forces of nature allows them to automatically inflict additional Corrode damage when spiritshifted.
(Greater Wildstrike Corrode) - With greater knowledge of the forces of nature, inflict even more additional Corrode damage when spiritshifted. | |||||
Greater Wildstrike Freeze | Passive |
Self:
|
The druid's knowledge of the forces of nature allows them to automatically inflict additional Freeze damage when spiritshifted.
(Greater Wildstrike Freeze) - With greater knowledge of the forces of nature, inflict even more additional Freeze damage when spiritshifted. | |||||
Greater Wildstrike Shock | Passive |
Self:
|
The druid's knowledge of the forces of nature allows them to automatically inflict additional Shock damage when spiritshifted.
(Greater Wildstrike Shock) - With greater knowledge of the forces of nature, inflict even more additional Shock damage when spiritshifted. | |||||
Heart of the Storm | Passive |
Self:
|
Gain increased Penetration with Electricity attacks. | |||||
Scion of Flame | Passive |
Self:
|
Gain increased Penetration with Fire attacks. | |||||
Secrets of Rime | Passive |
Self:
|
Gain increased Penetration with Frost and Water attacks. | |||||
Spell Shaping | Passive |
Self:
|
While casting targeted area of effect spells, gain the ability to increase or decrease the size of the area at the cost or benefit of Power Level.
(Use Zoom Controls while targeting a spell to shape it, note some spells may not be shaped) | |||||
Spirit of Decay | Passive |
Self:
|
Gain increased Penetration with Acid and Decay attacks. | |||||
5th Level Druid Passives | ||||||||
5 (V) | Farcasting | Passive |
Self:
|
Gain the ability to cast ranged spells over longer distances. | ||||
Practiced Healer | Passive |
Self:
|
Increase the effectiveness of any healing you cause. | |||||
Rapid Casting | Passive |
Self:
|
Reduces the time it takes to complete a spell's cast. | |||||
Tough | Passive |
Self:
|
Increases the base maximum health that you gain with each level. | |||||
6th Level Druid Passives | ||||||||
6 (VI) | Improved Critical | Passive |
Self:
|
Increases the amount of damage dealt by Critical Hits. | ||||
Martial Caster | Passive |
Self:
|
Reduces the time it takes to complete a weapon summoning spell's cast. | |||||
Quick Summoning | Passive |
Self:
|
Reduces the time it takes to complete a creature summoning spell's cast. | |||||
Spell Resistance | Passive |
Self:
|
Grants a chance to completely resist the effects of a hostile spell. | |||||
7th Level Druid Passives | ||||||||
7 (VII) | Accurate Empower | Passive |
Self:
|
Empowered attacks gain increased Accuracy. | ||||
Lasting Empower | Passive |
Self:
|
Empowered attacks gain increased duration on Affliction and Inspiration effects. | |||||
Penetrating Empower | Passive |
Self:
|
Empowered attacks gain increased Penetration. | |||||
Potent Empower | Passive |
Self:
|
Empowered attacks gain increased Damage. | |||||
8th Level Druid Passives | ||||||||
8 (VIII) | Great Soul | Passive |
Self:
|
Increases the maximum number of times Empower can be used before resting. | ||||
Wildstrike Frenzy - Burn | Passive |
Foe AoE:
|
The druid's knowledge of the forces of nature allows them to automatically inflict additional Burn damage when spiritshifted.
(Greater Wildstrike Burn) - With greater knowledge of the forces of nature, inflict even more additional Burn damage when spiritshifted. (Wildstrike Frenzy Burn) - Each kill while spiritshifted will increase the duration of the spiritshift effect and will Burn and deal damage over time to nearby enemies. | |||||
Wildstrike Frenzy - Corrode | Passive |
Foe AoE:
|
The druid's knowledge of the forces of nature allows them to automatically inflict additional Corrode damage when spiritshifted.
(Greater Wildstrike Corrode) - With greater knowledge of the forces of nature, inflict even more additional Corrode damage when spiritshifted. (Wildstrike Frenzy Corrode) - Each kill while spiritshifted will increase the duration of the spiritshift effect and will Corrode and lower the Armor Rating of nearby enemies. | |||||
Wildstrike Frenzy - Freeze | Passive |
Foe AoE: Self per kill (on kill):
|
The druid's knowledge of the forces of nature allows them to automatically inflict additional Freeze damage when spiritshifted.
(Greater Wildstrike Freeze) - With greater knowledge of the forces of nature, inflict even more additional Freeze damage when spiritshifted. (Wildstrike Frenzy Freeze) - Each kill while spiritshifted will increase the duration of the spiritshift effect and will Freeze and slow the Action Speed of nearby enemies. | |||||
Wildstrike Frenzy - Shock | Passive |
Foe AoE: Self per kill (on kill):
|
The druid's knowledge of the forces of nature allows them to automatically inflict additional Shock damage when spiritshifted.
(Greater Wildstrike Shock) - With greater knowledge of the forces of nature, inflict even more additional Shock damage when spiritshifted. (Wildstrike Frenzy Shock) - Each kill while spiritshifted will increase the duration of the spiritshift effect and will Shock and Interrupt nearby enemies. | |||||
9th Level Druid Passives | ||||||||
9 (IX) | Prestige | Passive |
Self:
|
Increases your Power Level, increasing the effectiveness of all abilities. |