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Eir Glanfath, Part 2: Conflict and Unexpected Alliance is a book in Pillars of Eternity, it is about Eir Glanfath.

Description[ | ]

Items in italics are quoted directly from the game.

In 2652, everything started to deteriorate. It was uncovered that a number of ruin sites had been looted and all signs pointed to the Aedyrans breaking the treaty. Glanfathans held off judgment for as long as they could, but when the evidence became overwhelming, they retaliated with all the strength they could muster. Regd once again took up the mantle of leadership and led his people against the Aedyrans. Instead of facing Edrang Hadret again, this time Regd crossed swords with Admeth Hadret, Edrang's son. Admeth proved to be just as, if not more, capable than his father and used a tactic no Glanfathan expected. In order to clear out the battlefield and ensure there would be no place for troops to hide, Admeth set the entire forest on fire near the Isce Uar River, and blocked all retreating forces with his army. While some escaped the slaughter, most of the Glanfathan troops died. Regd was captured in the mayhem and transferred to New Heomar for holding. While many more battles occurred - some of which resulted in Admeth using the same tactic - the Glanfathan forces were now disorganized and had lost their resolve. They were easily routed and by the end of that same year, the War of the Black Trees (as it is now known) was over.

In order to again repair relations between the two groups, Admeth introduced new laws restricting the taking of new slaves from Eir Glanfath. The laws also gave Glanfathans the opportunity to buy their fellows out of bondage. While not entirely happy with the prospect of having to buy their countrymen - who had already been free - the Glanfathans took this gesture as the good will it was and ceased their hostilities again. Seven years pass with the Dyrwood under Admeth's rule. The Glanfathans felt, for the first time, that true peace could return to their land. This peace lead to what is likely the biggest treaty negotiation between Eir Glanfath and the Dyrwood in its history. Admeth set into place the "Ten Years" Treaties (so named because it had been ten years since the War of Black Trees). A timeline was set, and at the end of it all Glanfathan slaves had to be released. The citizens of Eir Glanfath watched the Dyrwood with a cautious hope. With the extended peace between the two peoples and these new treaties, they truly hoped conflict was a thing of the past.

In 2665, Galven Medhra, an elven woman who had taken over for Regd, brought news to Admeth. Some Dyrwoodan people were found taking artifacts from one of the tombs. Initial investigation uncovered several more that had already been plundered. As they seemed to be isolated incidents and it had been stopped early, Medhra did not want a war to start again after so long being at peace. Admeth was grateful for this courtesy and wasted no time tracking down who was responsible. Medhra gave Admeth use of her brishalgwin ‘mind hunters’ and with their help found evidence pointing directly back to the fercönyng. Admeth and Medhra, now jointly allied against the Aedyran fercönyng, used everything at their disposal to prevent the fercönyng's agents from getting into the ruins.

In 2668 AI, when Admeth declared independence from Aedyr to create the Free Palatinate of Dyrwood, the Glanfathans stood behind him, offering their support and troops. While the war didn't affect the Glanfathan people directly, there were casualties. In the end, the Dyrwoodan people became free and the bond between the two people was strengthened through their shared suffering. Admeth became the beloved as ruler of the Dyrwood - known and respected by Dyrwoodans and Glanfathans alike.

Acquisition[ | ]

Random loot[ | ]

Containers with loot containing Eir Glanfath, Part 2: Conflict and Unexpected Alliance
LocationContainerFixedRandom loot (amount on each day of month)?
1234567891011121314151617181920
Command PostPoint-icon
Doemenel ManorPoint-icon
Dyrford RuinsPoint-icon
Elms Reach Dwelling (west)Point-icon
Galvino's WorkshopPoint-icon
Hall of WarriorsPoint-icon
LibraryPoint-icon
Lumdala's HousePoint-icon
Raedric's Hold DungeonsPoint-icon
SanitariumPoint-icon
Teir NownethPoint-icon
The Black HoundPoint-icon
The Charred BarrelPoint-icon
Vailian EmbassyPoint-icon
Item statistics 
Number of containers14 of 1413 (0.99%) - 2 fixed, 12 random
Item probability0.18% (52 of 28260 possible outcomes)
Maximum available items14 (in 14 occurrences)
Minimum available items2 (in 2 occurrences)
Best day(s)13th (3)
Worst day(s)-
Best container(s) by probability-
Best container(s) by quantity-


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