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==Trivia==
 
==Trivia==
 
The ancient Engwithan [[language]] (used by the previous residents of Eír Glanfath) is based on Cornish. Glanfathan (used by the current Glanfathan tribes) is based on Old Irish and contemporary Irish. <ref>[http://forums.obsidian.net/topic/63958-constructed-languages-and-intuitive-culture-feels/#entry1341507 obsidian forum post] by [[Josh Sawyer]]</ref>
 
The ancient Engwithan [[language]] (used by the previous residents of Eír Glanfath) is based on Cornish. Glanfathan (used by the current Glanfathan tribes) is based on Old Irish and contemporary Irish. <ref>[http://forums.obsidian.net/topic/63958-constructed-languages-and-intuitive-culture-feels/#entry1341507 obsidian forum post] by [[Josh Sawyer]]</ref>
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Eir Glanfath, Part 1: Early Contact
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Eir Glanfath, Part 2: Conflict and Unexpected Alliance
   
 
==References==
 
==References==

Revision as of 09:27, 11 September 2014

PE-TempleEntrance01-1920x1080

Temple ruins in Eír Glanfath.

Eir Glanfath coa

Coat of Arms.

Eír Glanfath was an ancient kingdom dead for two millennia, that covered the entire forest southeast of the Bael River, inhabited by the Engwithan. Now Eír Glanfath is a confederation of tribes, each run by an anamfath ("soul prince") and advised by a council of raoithe ("wise ones") and modern natives of the Eír Glanfath are called the Glanfathan.[1]

Description

Though they were not technologically advanced compared to contemporary civilizations, they had accomplished a number of architectural and astronomical feats that explorers and scholars are still trying to understand. Whatever the extent of Eír Glanfath's kingdom was, its ruins had been abandoned for centuries, possibly even millennia, before Vailians or Aedyr arrived in the area. The so-called "Glanfathan" elves in the forest seemed to have no cultural connection to the kingdom and were living in nomadic communities instead of the old structures. Eír Glanfath's ruins are not understood by anyone, and early misinterpretations over their significance resulted in two small-scale conflicts: the Broken Stone War and the War of the Black Trees, the latter of which ended with a fire that consumed a vast section of the Dyrwood forest.[2]

After the Dyrwoodan revolution for independence, the Dyrwood officially stopped the Aedyr Empire's practice of exploring and plundering Eir Glanfath's sacred ruins. In the years that followed, the tribal princes of Eir Glanfath allowed Dyrwoodan animancers to speak with some of their brîshalgwin ("mind hunters"), the elite warriors that had terrorized Aedyrans and Dyrwoodans in past wars.[3]

Glanfathan tribes consist of mostly elves, Orlans and some dwarves. Glanfathans are at Early Middle Ages technology but have no problem using the more advanced technology of their neighbors.

  • Glanfathan virtues: cleverness, subterfuge, frugality, communality, mathematic aptitude.
  • Glanfathan vices: selfishness, cowardice, vanity, social intoxication, token gestures (as opposed to meaningful action).[4]

Notable locations

Trivia

The ancient Engwithan language (used by the previous residents of Eír Glanfath) is based on Cornish. Glanfathan (used by the current Glanfathan tribes) is based on Old Irish and contemporary Irish. [5]

Eir Glanfath, Part 1: Early Contact Eir Glanfath, Part 2: Conflict and Unexpected Alliance

References

References