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{{Infobox location
 
{{Infobox location
 
| name = Elms' Reach
 
| game = poe1
 
| game = poe1
  +
| icon = Elms' Reach icon.png
 
| map = ar_1301_twin_elms_exterior.jpg
 
| map = ar_1301_twin_elms_exterior.jpg
 
| caption_map =
 
| caption_map =
| name = Elms' Reach
+
| image =
 
| caption =
 
| image2 =
 
| caption2 =
  +
| image3 =
  +
| caption3 =
 
| type = City district
 
| type = City district
 
| description =
 
| description =
| exits =
 
| sub_locations = Blood Sands; Glanfathan home; Hall of Warriors; Teir Evron
 
| related =
 
 
| main_location = Twin Elms
 
| main_location = Twin Elms
 
| sub_locations = Blood Sands; Glanfathan Home; Hall of Warriors; Teir Evron
| merchant =
 
  +
| exits = Hearthsong; Oldsong; Weald of Fates; Pillars of Eternity world map{{!}}World map
| inhabitants =
 
| monsters =
+
| related =
  +
| merchant = Bledha
 
| innkeeper =
 
| innkeeper =
  +
| inhabitants = Arthwn; Bledha; Iswld; Tamrwn
  +
| monsters =
  +
| plants =
 
| internalname = AR_1301_Twin_Elms_Exterior
 
| internalname = AR_1301_Twin_Elms_Exterior
| lsc = Lsc_twin_elms_01.jpg
+
| lsc = LSC TwinElms 01.png
| icon =
 
 
}}
 
}}
 
'''Elms' Reach''' is a district of [[Twin Elms]] in {{poe1}}.
   
'''Elms' Reach''' is a district of [[Twin Elms]] in ''[[Pillars of Eternity]]''.
 
 
==Background==
 
==Background==
The home of the delemgan and Glanfathan druids, within the Reach lies [[Teir Evron]], one of the only towers of the Builders still in perfect condition. Two great elm trees twine around it, protected by two delemgan sisters who predate even the Engwithans. The Hall of Warriors also stands at the other end of the district. Elms' Reach is also where the druids keep their halls. There are the Ovates of the Golden Grove and the Ethik Nol of Blood Sands.
+
The home of the delemgan and Glanfathan druids, within the Reach lies [[Teir Evron]], one of the only towers of the Builders still in perfect condition. Two great elm trees twine around it, protected by two delemgan sisters who predate even the Engwithans. The Hall of Warriors also stands at the other end of the district. Elms' Reach is also where the druids keep their halls. There are the Ovates of the Golden Grove and the Ethik Nôl of Blood Sands.
  +
 
==Points of interest==
 
==Points of interest==
 
* The [[Hall of Warriors]], where the Three-Tusk Stelgaer nest, is in the northwest, bordered by a palisade.
 
* The [[Hall of Warriors]], where the Three-Tusk Stelgaer nest, is in the northwest, bordered by a palisade.
* The entrance to the [[Blood Sands]], temple of the [[Ethik Nol]], is in the cliff in the north.
+
* The entrance to the [[Blood Sands]], temple of the [[Ethik Nôl]], is in the cliff in the north.
* [[Teir Evron]] is in the northeast, guarded by a pair of delemgan spirits, [[Sîdha and Rîhenwn]].
+
* [[Teir Evron]] is in the northeast, guarded by a pair of delemgan spirits, [[Sîdha and Rîhenwn]]. Approaching the bridge will trigger another vision of [[Thaos]], this time requesting the Watcher's aid in taking down [[Iovara]], luring her away from [[Creitum]] to [[Ossionus]].
 
* The Golden Grove, headquarters of the [[Ovates of the Golden Grove]], is in the southeast.
 
* The Golden Grove, headquarters of the [[Ovates of the Golden Grove]], is in the southeast.
===Map===
 
   
<div style="display:table; border:1px solid #734E32; background:rgba(150, 90, 15, 0.15); padding:0.2em"><div style="display:table; position:relative; padding:0">[[File:Map elms reach.jpg|960px|link=]]
 
<div style="background:rgba(255, 255, 255, 0.6); text-shadow: 0px 0px 3px #fff; padding:0 0.5em; border-radius:0.5em; position:absolute; left:44.8%; top:12.9%;">[[Blood Sands|Blood Sands]]</div>
 
<div style="background:rgba(255, 255, 255, 0.6); text-shadow: 0px 0px 3px #fff; padding:0 0.5em; border-radius:0.5em; position:absolute; left:78.5%; top:27.5%;">[[Teir Evron|Teir Evron]]</div>
 
<div style="background:rgba(255, 255, 255, 0.6); text-shadow: 0px 0px 3px #fff; padding:0 0.5em; border-radius:0.5em; position:absolute; left:15.7%; top:33.7%;">[[Hall of Warriors|Hall of Warriors]]</div>
 
<div style="background:rgba(255, 255, 255, 0.6); text-shadow: 0px 0px 3px #fff; padding:0 0.5em; border-radius:0.5em; position:absolute; left:71.0%; top:75.1%;">[[#The Golden Grove|The Golden Grove]]</div>
 
</div>
 
</div>
 
* [[Hall of Warriors]]: Headquarters of the [[Three-Tusk Stelgaer]] clan.
 
 
==Characters==
 
==Characters==
 
;Hall of Warriors
 
;Hall of Warriors
* [[Simoc]], [[Lliras]] &ndash; [[Sacrificial Bloodlines]]
+
* [[Simoc]], [[Lliras]], involved in [[Sacrificial Bloodlines]]
* [[Arthwn]] &ndash; [[Hunter, Brother]]
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* [[Arthwn]], involved in [[Hunter, Brother]]
 
;Golden Grove
 
;Golden Grove
* [[Iswld]] &ndash; [[A Servant of Death]]
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* [[Iswld]], involved in [[A Servant of Death]]
* [[Bledha]] &ndash; [[Sacrificial Bloodlines]]
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* [[Bledha]], involved in [[Sacrificial Bloodlines]], sells potions and ingredients
* [[Tamrwn]] &ndash; [[True to Form]]
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* [[Tamrwn]], involved in [[True to Form]]
 
;Teir Evron
 
;Teir Evron
*[[Sîdha and Rîhenwn]]
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* [[Sîdha and Rîhenwn]]
   
 
==Quests==
 
==Quests==
 
 
These are the quests and tasks which ''start'' in this district:
 
These are the quests and tasks which ''start'' in this district:
   
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! Given by
 
! Given by
 
! Location
 
! Location
! Notes
 
 
|-
 
|-
 
| '''[[Sacrificial Bloodlines]]'''
 
| '''[[Sacrificial Bloodlines]]'''
 
| [[Simoc]]
 
| [[Simoc]]
| [[#Hall of Warriors|Hall of Warriors]]
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| [[Hall of Warriors]]
|
 
 
|-
 
|-
 
| '''[[Council of Stars]]'''
 
| '''[[Council of Stars]]'''
 
| [[Sîdha and Rîhenwn]]
 
| [[Sîdha and Rîhenwn]]
 
| outside of [[Teir Evron]]
 
| outside of [[Teir Evron]]
|
 
 
|-
 
|-
 
| '''[[Court of the Penitents]]'''
 
| '''[[Court of the Penitents]]'''
 
| [[Sîdha and Rîhenwn]]
 
| [[Sîdha and Rîhenwn]]
 
| outside of [[Teir Evron]]
 
| outside of [[Teir Evron]]
|
 
 
|-
 
|-
 
| '''[[A Servant of Death]]'''
 
| '''[[A Servant of Death]]'''
 
| [[Berath]]
 
| [[Berath]]
 
| [[Teir Evron]]
 
| [[Teir Evron]]
|
 
 
|-
 
|-
 
| '''[[Into the White Void]]'''
 
| '''[[Into the White Void]]'''
 
| [[Rymrgand]]
 
| [[Rymrgand]]
 
| [[Teir Evron]]
 
| [[Teir Evron]]
|
 
 
|-
 
|-
 
| '''[[The Nest Above the Clouds]]'''
 
| '''[[The Nest Above the Clouds]]'''
 
| [[Hylea]]
 
| [[Hylea]]
 
| [[Teir Evron]]
 
| [[Teir Evron]]
|
 
 
|-
 
|-
 
| '''[[The Old Queen and the New King]]'''
 
| '''[[The Old Queen and the New King]]'''
 
| [[Galawain]]
 
| [[Galawain]]
 
| [[Teir Evron]]
 
| [[Teir Evron]]
|
 
 
|}
 
|}
  +
==Notable loot==
 
  +
==Loot==
* [[Starlit Garb]]: Hidden under the carpet of the Glanfathan home nearest the Hall of Warriors.
 
 
===Notable loot===
 
* [[Starlit Garb]]: Hidden under the carpet of the [[Elms Reach Dwelling (north)|Glanfathan home]] nearest the [[Hall of Warriors]].
  +
* [[Tiny Sporeling]]: Sold by [[Bledha]] in the Golden Grove.
  +
  +
===Containers===
  +
{{Note|For a complete list of [[random loot]] found in {{PAGENAME}}, see [[/Loot|here]].}}
  +
{{collist|column-width=300px|
  +
{{colitem|Vase (left)|Random potion/scroll;Random gem;Random currency;([[Loot lists#TE_Consumable_5_6|TE_Consumable_5_6]])}}
  +
{{colitem|Vase (right)|Random potion ([[Loot lists#Potion_2|Potion_2]])}}
  +
{{colitem|Crate|2x [[Vegetable]];3x [[Fruit]]}}
  +
{{colitem|Crate|Random weapon;Random potion/scroll;Random currency;([[Loot lists#TE_Med_Weapons_5_6|TE_Med_Weapons_5_6]])}}
  +
}}
  +
  +
==Behind the scenes==
  +
{{Quote|Elms' Reach was first called Twin Elms in honor of the giant trees that give this glanfathan city its name. The area was laid out by Bobby Null, the lead designer of the team, and Hector Espinosa, our lead environment artist, did an amazing job with the 3D render and bringing it to life.
  +
  +
At its bottom right corner, you'll notice perhaps a cool archway made by roots from one of the elms. This led to an area that we had to cut, a mystical forest called the [[Weald of Fates]] where you'd be sent to speak with the ancestor stones, a collection of souls of glanfathan leaders, whose wisdom is revered by the tribes. The catch was of course that you could only do so by ingesting hallucinogenic mushrooms that would lead your "vision quest" towards its stones. The realities of game development sometimes result in awesome things like this having to get cut so that you can focus polish into something else, some other areas of the game. The lesson for aspiring designers is: structure areas, stories, and quests in a modular way so that you can, if need be, take things out without affecting other aspects of the game.|Jorge Salgado, Designer}}
  +
[[File:jorge_salgado_elms_reach_exterior.ogg|thumb|center|Developer commentary by Jorge Salgado]]
  +
 
==Map==
  +
{{map}}

Revision as of 06:36, 27 October 2021

Elms' Reach is a district of Twin Elms in Pillars of Eternity.

Background

The home of the delemgan and Glanfathan druids, within the Reach lies Teir Evron, one of the only towers of the Builders still in perfect condition. Two great elm trees twine around it, protected by two delemgan sisters who predate even the Engwithans. The Hall of Warriors also stands at the other end of the district. Elms' Reach is also where the druids keep their halls. There are the Ovates of the Golden Grove and the Ethik Nôl of Blood Sands.

Points of interest

Characters

Hall of Warriors
Golden Grove
Teir Evron

Quests

These are the quests and tasks which start in this district:

Quest Given by Location
Sacrificial Bloodlines Simoc Hall of Warriors
Council of Stars Sîdha and Rîhenwn outside of Teir Evron
Court of the Penitents Sîdha and Rîhenwn outside of Teir Evron
A Servant of Death Berath Teir Evron
Into the White Void Rymrgand Teir Evron
The Nest Above the Clouds Hylea Teir Evron
The Old Queen and the New King Galawain Teir Evron

Loot

Notable loot

Containers

Note: For a complete list of random loot found in Elms' Reach, see here.
Vase (left):
Vase (right):
Crate:
Crate:

Behind the scenes

Elms' Reach was first called Twin Elms in honor of the giant trees that give this glanfathan city its name. The area was laid out by Bobby Null, the lead designer of the team, and Hector Espinosa, our lead environment artist, did an amazing job with the 3D render and bringing it to life.

At its bottom right corner, you'll notice perhaps a cool archway made by roots from one of the elms. This led to an area that we had to cut, a mystical forest called the Weald of Fates where you'd be sent to speak with the ancestor stones, a collection of souls of glanfathan leaders, whose wisdom is revered by the tribes. The catch was of course that you could only do so by ingesting hallucinogenic mushrooms that would lead your "vision quest" towards its stones. The realities of game development sometimes result in awesome things like this having to get cut so that you can focus polish into something else, some other areas of the game. The lesson for aspiring designers is: structure areas, stories, and quests in a modular way so that you can, if need be, take things out without affecting other aspects of the game.
~ Jorge Salgado, Designer

Map