Pillars of Eternity Wiki
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{{Infobox ability
{{Ability infobox
 
|name = Escape
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| name = Escape
|race =
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| icon = Escape icon.png
 
| description = Allows the rogue to break Engagement and expertly avoid the next attack, diving out of range to a specific location and granting a temporary defense bonus.
|subrace =
 
|class = rogue
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| added_in = poe1
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| class = Rogue
|activation= active
 
|type =
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| activation = Active
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| activation_req = Combat only
|defense =
 
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| learn_type = Optional
|damage type=
 
|range =
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| learn_level = 3
|area =
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| speed = Fast
|speed =
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| range = 8m
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| area =
|restoration= per Encounter
 
|uses = 1
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| interrupt =
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| duration = 10.0 seconds
|spell level=
 
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| accuracy_mod =
|learned=automatically learned on level 2
 
 
| defense =
|icon=escape icon.jpg
 
 
| damage =
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| damage_type =
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| effects = +25 [[Deflection]], +25 [[Reflex]] for 10.0 sec
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| uses = 1
 
| restoration = Encounter
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| abilities =
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| talents =
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| items =
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| internalname = escape
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| guid = 2b8bb763-c659-43a5-8d42-bee9f5fb5438
 
}}
 
}}
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{{DisambigMsg|the ability in {{game|poe1}}|the ability in {{game|poe2}}|Escape (Deadfire)}}
Allows the rogue to break Engagement and expertly avoid the next attack, diving out of range to a specific location.
 
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'''Escape''' is a [[rogue]] ability in {{poe1}}.
==Notes==
 
   
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==Description==
It's not a teleport. If the path to its destination point is blocked by objects, allies or enemies, Escape may be cut short.
 
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{{Description|{{#var:description}}}}
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==Effects==
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{{#var:effects_formatted}}
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== Notes ==
 
* Escape is not a teleport. If the path to its destination point is blocked by objects, allies or enemies, Escape will not fail outright but may be cut short.

Latest revision as of 11:18, 29 May 2021

Disambig
This article is about the ability in Pillars of Eternity. For the ability in Pillars of Eternity II: Deadfire, see Escape (Deadfire).

Escape is a rogue ability in Pillars of Eternity.

Description[ | ]

Items in italics are quoted directly from the game.

Allows the rogue to break Engagement and expertly avoid the next attack, diving out of range to a specific location and granting a temporary defense bonus.

Effects[ | ]

Notes[ | ]

  • Escape is not a teleport. If the path to its destination point is blocked by objects, allies or enemies, Escape will not fail outright but may be cut short.