Pillars of Eternity Wiki
(→‎top: replace infobox, replaced: {{Ability infobox → {{Infobox ability, |name = Escape |race = |subrace = |class = rogue |activation= active |type = |defense = |damage type= |range = 8m |area =Self |speed =Fast |restoration...)
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{{Infobox ability
 
{{Infobox ability
 
| name = Escape
 
| name = Escape
| race =
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| icon = Escape icon.png
 
| description = Allows the rogue to break Engagement and expertly avoid the next attack, diving out of range to a specific location and granting a temporary defense bonus.
| subrace =
 
| class = rogue
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| added_in = poe1
| activation = active
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| class = Rogue
| ability_type =
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| activation = Active
  +
| activation_req = Combat only
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| learn_type = Optional
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| learn_level = 3
 
| speed = Fast
 
| range = 8m
 
| area =
 
| interrupt =
 
| duration = 10.0 seconds
  +
| accuracy_mod =
 
| defense =
 
| defense =
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| damage =
 
| damage_type =
 
| damage_type =
 
| effects = +25 [[Deflection]], +25 [[Reflex]] for 10.0 sec
| range = 8m
 
| area = Self
 
| speed = Fast
 
| restoration = per Encounter
 
 
| uses = 1
 
| uses = 1
| source =
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| restoration = Encounter
| source_cost =
+
| abilities =
| ability_level =
+
| talents =
| learn_type = optional at level 3
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| items =
| learn_level =
+
| internalname = escape
| icon = escape icon.jpg
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| guid = 2b8bb763-c659-43a5-8d42-bee9f5fb5438
| duration = 10 seconds
 
| effects = [[Deflection]] +25; [[Reflex]] +25
 
 
}}
 
}}
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{{DisambigMsg|the ability in {{game|poe1}}|the ability in {{game|poe2}}|Escape (Deadfire)}}
{{quote|Allows the rogue to break Engagement and expertly avoid the next attack, diving out of range to a specific location and granting a temporary defense bonus.}}
 
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'''Escape''' is a [[rogue]] ability in {{poe1}}.
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==Description==
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{{Description|{{#var:description}}}}
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==Effects==
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{{#var:effects_formatted}}
   
==Notes==
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== Notes ==
It's not a teleport. If the path to its destination point is blocked by objects, allies or enemies, Escape will not fail outright but may be cut short.
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* Escape is not a teleport. If the path to its destination point is blocked by objects, allies or enemies, Escape will not fail outright but may be cut short.

Latest revision as of 11:18, 29 May 2021

Disambig
This article is about the ability in Pillars of Eternity. For the ability in Pillars of Eternity II: Deadfire, see Escape (Deadfire).

Escape is a rogue ability in Pillars of Eternity.

Description[ | ]

Items in italics are quoted directly from the game.

Allows the rogue to break Engagement and expertly avoid the next attack, diving out of range to a specific location and granting a temporary defense bonus.

Effects[ | ]

Notes[ | ]

  • Escape is not a teleport. If the path to its destination point is blocked by objects, allies or enemies, Escape will not fail outright but may be cut short.