Pillars of Eternity Wiki
Pillars of Eternity Wiki
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{{Infobox ability
{{Ability infobox
 
|name = Escape
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| name = Escape
|race =
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| icon = Escape icon.png
 
| description = Allows the rogue to break Engagement and expertly avoid the next attack, diving out of range to a specific location and granting a temporary defense bonus.
|subrace =
 
|class = rogue
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| added_in = poe1
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| class = Rogue
|activation= active
 
|type =
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| activation = Active
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| activation_req = Combat only
|defense =
 
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| learn_type = Optional
|damage type=
 
|range = 8m
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| learn_level = 3
|area =Self
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| speed = Fast
|speed =Fast
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| range = 8m
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| area =
|restoration= per Encounter
 
|uses = 1
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| interrupt =
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| duration = 10.0 seconds
|spell level=
 
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| accuracy_mod =
|learned=optional at level 3
 
 
| defense =
|icon=escape icon.jpg
 
 
| damage =
|duration=10 seconds|effect=[[Deflection]] +25<br/>[[Reflex]] +25
 
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| damage_type =
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| effects = +25 {{deflection}}; +25 {{reflex}}
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| uses = 1
 
| restoration = Encounter
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| abilities =
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| talents =
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| items =
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| internalname = escape
 
}}
 
}}
{{ingame description|Allows the rogue to break Engagement and expertly avoid the next attack, diving out of range to a specific location and granting a temporary defense bonus.}}
 
   
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'''Escape''' is a [[Rogue]] ability in {{poe1}}.
==Notes==
 
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{{quote|Allows the rogue to break Engagement and expertly avoid the next attack, diving out of range to a specific location and granting a temporary defense bonus.}}
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== Effect ==
 
It's not a teleport. If the path to its destination point is blocked by objects, allies or enemies, Escape will not fail outright but may be cut short.
 
It's not a teleport. If the path to its destination point is blocked by objects, allies or enemies, Escape will not fail outright but may be cut short.

Revision as of 01:15, 24 November 2017

Escape is a Rogue ability in Pillars of Eternity.

Allows the rogue to break Engagement and expertly avoid the next attack, diving out of range to a specific location and granting a temporary defense bonus.

Effect

It's not a teleport. If the path to its destination point is blocked by objects, allies or enemies, Escape will not fail outright but may be cut short.