
This article is about the cut ability in Pillars of Eternity. For the ability in Pillars of Eternity, see Conjure Familiar.
Familiar is a cut wizard ability in Pillars of Eternity.
Description[ | ]
All wizards can summon and dismiss familiars. Familiars are mobile "totems" for the wizard, providing defensive bonuses to allies near them and inflicting defensive penalties to enemies near them. Players can also access the master's spell list through the familiar, though casting a spell through the familiar still requires the master to physically cast it; it's simply targeted from the familiar. Familiars are weak and fragile. If a familiar is killed, the wizard takes damage and is unable to summon his or her familiar until he or she rests again.
Effects[ | ]
- Summon: Familiar
Behind the scenes[ | ]
- This ability was originally mentioned in Project Eternity Update #36,[1] but it was later cut after receiving a "mixed response".[2]
- In Pillars of Eternity II: Deadfire, wizards of the Conjurer subclass may use the ability Conjure Familiar, acting in a similar way to how this spell would have worked.
References
- ↑ Project Eternity Update #36: Off to our elfhomes, but first... - Pillars of Eternity: Announcements and News - Obsidian Forum Community
- ↑ What familiar types do you think wizards can get? - Obsidian Forum Community Yes, sorry I didn't respond to this earlier, but familiars are not a core feature for wizards any more. They seemed to have a mixed response initially and it seemed more important to make sure their spell roster was broad. ~ Josh Sawyer