
This article is about fighter abilities in Pillars of Eternity. For fighter abilities in Pillars of Eternity II: Deadfire, see Fighter abilities (Deadfire).
The following is a list of fighter abilities in Pillars of Eternity. For more information see the Fighter class page.
List of abilities[]
Select one ability of the current or lower levels at each odd level. Constant Recovery is learnt automatically by all fighters at level 1.
Ability | Acquirable at level |
Activation | Effects | Speed | Duration | Description | |
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Constant Recovery | 1 (automatic) |
Passive | 45.0 seconds | Charged by the rush of battle, the fighter will continually regenerate Endurance at a modest rate. | ||
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Disciplined Barrage | 1 | Active (1 per Encounter) |
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Instant | 15.0 seconds | The fighter intensely focuses on his or her training, significantly raising Accuracy for a short amount of time. |
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Knock Down | 1 | Active (2 per Encounter) |
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Average | 5.0 seconds | Shoves an enemy with enormous force, knocking them Prone and causing additional damage. |
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Confident Aim | 3 | Passive | Steadies the fighter's arm, causing a percentage of their Grazes to be converted to Hits and increasing the minimum damage for melee weapons. | |||
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Defender | 3 | Modal |
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Instant | The fighter adopts a more conservative combat strategy, concentrating on locking down enemies that stray too close. The fighter increases his or her number of Engagement targets to three, but at the expense of Deflection. | |
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Guardian Stance | 3 | Modal |
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The fighter devotes all his or her energy to defending allies. Lowers Accuracy but increases the Deflection of nearby allies. | ||
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Into The Fray | 5 | Active (2 per Encounter) |
Average | 12.0 seconds | The fighter lunges through the battle, pulling an enemy into immediate melee range, causing Pierce damage, and leaving them Dazed. | |
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Vigorous Defense | 5 | Active (1 per Encounter) |
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Instant | 15.0 seconds | The fighter becomes fiercely determined to deflect all incoming blows, dramatically increasing all Defenses for a short time. |
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Weapon Specialization: Adventurer | 5 | Passive | Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Adventurer weapons include the Estoc, Flail, Pollaxe, Wand, and War Bow types. | |||
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Weapon Specialization: Knight | 5 | Passive |
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Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Knight weapons include the Battle Axe, Crossbow, Morning Star, and Sword types. | ||
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Weapon Specialization: Noble | 5 | Passive | Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Noble weapons include the Dagger, Mace, Rapier, Rod, and Scepter types. | |||
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Weapon Specialization: Peasant | 5 | Passive |
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Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Peasant weapons include the Hatchet, Hunting Bow, Quarterstaff, Spear and Unarmed types. | ||
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Weapon Specialization: Ruffian | 5 | Passive | Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Ruffian weapons include the Blunderbuss, Club, Pistol, Sabre, and Stiletto types. | |||
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Weapon Specialization: Soldier | 5 | Passive |
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Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Soldier weapons include the Arbalest, Arquebus, Great Sword, Pike, and War Hammer types. | ||
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Armored Grace | 7 | Passive |
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The fighter is perfectly suited to wear even bulky and restrictive suits of armor, lowering their Recovery Penalty significantly. | ||
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Clear Out | 7 | Active (2 per Rest) |
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Average | 5.0 seconds | Sweeps the fighter's melee weapon in a large arc, knocking enemies Prone and causing Crush damage. |
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Fearless [WM2] | 7 | Passive |
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The fighter is immune to the Frightened and Terrified afflictions. | ||
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Overbearing Guard | 7 | Passive |
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Average | 5.0 seconds | The fighter's Disengagement Attacks have increased Accuracy, Damage, and will knock enemies Prone. |
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Unbending | 7 | Active (3 per Rest) |
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Instant | 15.0 seconds | The fighter draws strength from his or her own indomitable spirit, causing them to regenerate 50% of Endurance lost from an attack. |
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Critical Defense | 9 | Passive | The fighter expends extra effort to repel the most savage blows, causing a percentage of all incoming Critical Hits to be converted to Hits and Hits converted to Grazes. | |||
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Take the Hit [WM1] | 11 | Modal | Instant | The fighter interposes himself or herself between incoming attacks at nearby allies. The final damage total of any attack against a nearby ally is cut in half, with the fighter taking the other half as Raw damage. | ||
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Unbroken (ability) | 11 | Passive |
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30.0 seconds | The fighter refuses to be vanquished. After being knocked out, the fighter stands back up with a portion of his or her Endurance healed and temporary bonuses to all defenses and Damage Reductions. | |
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Charge [WM2] | 13 | Active (2 per Encounter) |
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Average | The fighter dashes across the battlefield in a flash, inflicting Crush damage on anyone caught in his or her path. | |
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Sundering Blow [WM1] | 13 | Active (2 per Encounter) |
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Average | 8.0 seconds | The fighter makes a Primary attack that does additional damage and lowers the target's base Damage Reduction. |
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Triggered Immunity [WM2] | 15 | Active (2 per Encounter) |
Instant | 15.0 seconds | If the fighter is hit by damage that does at least 10% of his or her total Endurance, he or she will gain immunity to that damage type for a short duration. |
Deprecated abilities[]
- Surge – regenerates endurance rapidly for a short amount of time
- Melee Accuracy – small accuracy bonus for all melee weapons.
- Crippling Guard – When a fighter Hits or Crits with a Disengagement Attack, the target is automatically Hobbled for a brief duration.