The following is a list of fighter abilities in Pillars of Eternity II: Deadfire.
Ability tree[ | ]
Active abilities[ | ]
Level | Ability | Activation | Cost | Effects | Description | |||
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1st Level Fighter Abilities | ||||||||
1 (I) | ![]() |
Disciplined Barrage | Active | 1 Discipline |
Self:
|
The fighter intensely focuses on their training, gaining the Aware Inspiration for a short time. | ||
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Knock Down | Active | 1 Discipline |
Target: |
Shoves an enemy with enormous force, knocking them Prone and causing damage. | |||
2nd Level Fighter Abilities | ||||||||
2 (II) | ![]() |
Into The Fray | Active | 2 Discipline |
Foe Target: |
The fighter lunges through the battle, pulling an enemy into immediate melee range, causing Crush damage, and leaving them Dazed. | ||
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Cleaving Stance | Modal |
AoE (on scoring kill):
|
The fighter changes to a more aggressive stance, apt for handling groups of enemies. While in this stance the fighter's kills with a melee weapon will trigger an instant Full Attack on a nearby enemy. | ||||
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Defender Stance | Modal |
Self: |
The fighter adopts a more conservative combat strategy, concentrating on locking down enemies that stray too close. The fighter increases their number of Engagement targets and takes less damage for each he or she engages. | ||||
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Fighter Stances | Modal |
Self:
|
The fighter trains in the ability to adopt specialized fighting stances. Each stance excels at handling a different aspect of combat. Defender Stance is apt for holding fast against groups of enemies, Cleaving Stance is effective when attacking several enemies at once, while Warrior Stance is best for standing toe-to-toe against a single enemy. | ||||
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Warrior Stance | Modal |
Self:
|
The fighter adopts a balanced strategy apt for standing toe-to-toe with a single combatant. While in this stance the fighter gains Increased Accuracy and Deflection. | ||||
3rd Level Fighter Abilities | ||||||||
3 (III) | ![]() |
Disciplined Strikes | Active | 1 Discipline |
Self:
|
The fighter intensely focuses on their training, gaining the Aware Inspiration for a short time.
(Disciplined Strikes) - Aware Inspiration is now improved to the Intuitive Inspiration. | ||
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Mule Kick | Active | 1 Discipline |
Target:
|
A powerful attack that knocks enemies into the air and then Prone, leaving them Disoriented. | |||
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Penetrating Strike | Active | 1 Discipline |
Target:
|
The fighter strikes their target with devastating force, gaining significant additional Penetration during the attack. | |||
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Tactical Barrage | Active | 1 Discipline |
Self:
|
The fighter intensely focuses on their training, gaining the Aware Inspiration for a short time.
(Tactical Barrage) - The fighter now also gains the Acute Inspiration. | |||
4th Level Fighter Abilities | ||||||||
4 (IV) | ![]() |
Charge | Active | 2 Discipline |
Foe Target:
|
The fighter dashes across the battlefield in a flash, Stunning anyone caught in their path. | ||
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Lower their Guard | Active | 2 Discipline |
Foe Target: |
The fighter lunges through the battle, pulling an enemy into immediate melee range, causing Crush damage, and leaving them Dazed.
(Lower their Guard) - The enemy's Armor Rating significantly reduced for the next attack they receive. | |||
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Out of the Fire | Active | 2 Discipline |
Foe Target: Friendly Target:
|
The fighter lunges through the battle, pulling an enemy into immediate melee range, causing Crush damage, and leaving them Dazed.
(Out of the Fire) - Allows the Fighter to pull allies to safety, if they choose - Doing so will not harm the ally. | |||
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Vigorous Defense | Active | 2 Discipline |
Self:
|
The fighter becomes fiercely determined to deflect all incoming blows, dramatically increasing all Defenses for a short time. | |||
5th Level Fighter Abilities | ||||||||
5 (V) | ![]() |
Unbending | Active | 2 Discipline |
Self:
|
The fighter draws strength from their own indomitable spirit, causing them to regenerate a portion of the Health lost from each attack. | ||
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Conquerer Stance | Modal |
Self:
|
The fighter adopts a balanced strategy apt for standing toe-to-toe with a single combatant. While in this stance the fighter gains Increased Accuracy and Deflection.
(Conquerer Stance) - When Hurt or above, the fighter's Accuracy bonus increases. When Bloodied or below, the fighter's Deflection bonus increases. | ||||
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Guardian Stance | Modal |
Attack Targets: Self: |
The fighter adopts a more conservative combat strategy, concentrating on locking down enemies that stray too close. The fighter increases their number of Engagement targets and takes less damage for each he or she engages.
(Guardian Stance) - Enemies that disengage from the fighter are immediately attacked and proned, if successful. | ||||
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Mob Stance | Modal |
AoE (on scoring kill with Melee weapon):
|
The fighter changes to a more aggressive stance, apt for handling groups of enemies. While in this stance the fighter's kills with a melee weapon will trigger an instant Full Attack on a nearby enemy.
(Mob Stance) - Each nearby enemy reduces the fighter's recovery time between attacks. | ||||
6th Level Fighter Abilities | ||||||||
6 (VI) | ![]() |
Clear Out | Active | 2 Discipline |
Target: |
Sweeps the fighter's melee weapon in a large arc, making a Primary Attack on each foe and knocking them back and Prone. | ||
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Refreshing Defense | Active | 2 Discipline |
Self:
|
The fighter becomes fiercely determined to deflect all incoming blows, dramatically increasing all Defenses for a short time.
(Refreshing Defense) - Each time the fighter takes damage, the duration extends. | |||
7th Level Fighter Abilities | ||||||||
7 (VII) | ![]() |
Power Strike | Active | 4 Discipline |
Target: Attack Targets: |
Strike an enemy with a powerful melee attack, dealing high damage and Stunning them. Foes behind the enemy are Staggered and take Raw damage. | ||
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Unbending Shield | Active | 2 Discipline |
Allied AoE:
|
The fighter draws strength from their own indomitable spirit, causing them to regenerate a portion of the Health lost from each attack.
(Unbending Shield) - The fighter and their allies now also gain the Resolute Inspiration. | |||
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Unbending Trunk | Active | 2 Discipline |
Self:
|
The fighter draws strength from their own indomitable spirit, causing them to regenerate a portion of the Health lost from each attack.
(Unbending Trunk) - The fighter now recovers more health from each attack received. | |||
8th Level Fighter Abilities | ||||||||
8 (VIII) | ![]() |
Clean Sweep | Active | 2 Discipline |
Target: |
Sweeps the fighter's melee weapon in a large arc, making a Primary Attack on each foe and knocking them back and Prone.
(Clean Sweep) - The fighter now hits all enemies around them with the attack. | ||
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Clear the Path | Active | 2 Discipline |
Target: |
Sweeps the fighter's melee weapon in a large arc, making a Primary Attack on each foe and knocking them back and Prone.
(Clear the Path) - The fighter will now push back all enemies in a line. | |||
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Inspired Discipline | Active | 3 Discipline |
Self: |
Gather your thoughts and channel your strength into a state of pure focused discipline, granting all first tier Inspirations for a short time. (Strong, Fit, Quick, Insightful, Smart, and Steadfast) | |||
9th Level Fighter Abilities | ||||||||
9 (IX) | ![]() |
Inspired Strike | Active | 4 Discipline |
Target: Attack Targets: Self: |
Strike an enemy with a powerful melee attack, dealing high damage and Stunning them. Foes behind the enemy are Staggered and take Raw damage.
(Inspired Strike) - After the strike, receive the Acute and Swift Inspirations temporarily. | ||
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Sundering Blow | Active | 2 Discipline |
Target:
|
The fighter makes a Primary attack that gains bonus Penetration and lowers the target's Armor Ratings. | |||
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Take the Hit | Active | 1 Discipline |
Allied AoE:
|
The fighter interposes himself or herself between incoming attacks and nearby allies. The final damage total of any attack against a nearby ally is cut in half, with the fighter taking the other half as Raw damage. |
Passive abilities[ | ]
Level | Ability | Activation | Cost | Effects | Description | |||
---|---|---|---|---|---|---|---|---|
Core Fighter Passives | ||||||||
Core | ![]() |
Black Jacket (Black Jacket) |
Passive |
Self:
|
Fighters of the Black Jacket academies pride themselves on being skilled with a wide variety of weapons. Though the original school was founded in the Dyrwood, many sister academies have sprung up across the Eastern Reach and Old Empires. Former students of the Black Jacket often wear black brigandine as a sign of fellowship. | |||
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Brilliant Tactician (Tactician) |
Passive |
Self: |
While all enemies are Flanked, and no allies are Flanked, gain the Brilliant Inspiration. | ||||
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Constant Recovery (Black Jacket) |
Passive | 1 per encounter |
Self:
|
Charged by the rush of battle, the fighter will continually regenerate Health at a modest rate.
(Black Jacket) - Reduces the amount of health regenerated. | |||
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Constant Recovery | Passive | 1 per encounter |
Self:
|
Charged by the rush of battle, the fighter will continually regenerate Health at a modest rate. | |||
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Devoted (Devoted) |
Passive |
Self:
|
The Devoted are dedicated to the pursuit of a single weapon to the exclusion of all others. They are so attuned to the techniques of their chosen arms that other weapons feel bizarre and alien to them. Because of their extreme specialization, Devoted academies often consist of a single master or a tiny cadre of like-minded disciples. | ||||
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Shield Mastery (Unbroken) |
Passive |
Self:
|
Seasoned combat experience with a shield has taught you to better mitigate incoming attacks, gaining bonus Armor Rating while a shield is equipped. | ||||
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Tactical Dilemma (Tactician) |
Passive |
Self: |
While Flanked, become Shaken and Confused. | ||||
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Tactician (Tactician) |
Passive |
Self:
|
Those who can rally their wit in the heat of battle are known as "Tacticians." These warriors see all forms of combat as only pieces moving in play. Frequently assuming leadership positions within a structured military, Tacticians weaponize cleverness and sharpen experience.
Bonus Gain Brilliant Tactician. Penalty Gain Tactical Dilemma. | ||||
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Unbroken (Unbroken) |
Passive |
Self:
|
Unbroken fighters are glaciers of the battlefield: slow-moving, almost indestructible, and dangerous to circumvent. Often underestimated for their lack of mobility, the Unbroken have laid low countless foolhardy opponents on the battlefield. Unbroken academies tend to be somber, serious places, most common in similarly somber, serious nations such as Aedyr and Readceras. | ||||
1st Level Fighter Passives | ||||||||
1 (I) | ![]() |
Arms Bearer | Passive |
Self:
|
Gain an additional Weapon Set. | |||
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Fast Runner | Passive |
Self:
|
The character becomes more fleet and nimble, increasing Stride and granting a defensive bonus against Disengagement Attacks. | ||||
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Monastic Unarmed Training | Passive |
Self:
|
Gain scaling effectiveness in Unarmed attacks. Though, not as effective as a Monk's unarmed strikes, benefit from Increased Accuracy, Damage, and Penetration as you gain levels. | ||||
2nd Level Fighter Passives | ||||||||
2 (II) | ![]() |
Confident Aim | Passive |
Self: |
Steadies the fighter's arm, allowing them to convert Grazes to Hits on any attack made with a proficient weapon. | |||
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Determination | Passive |
Self:
|
The fighter gains bonus defense against Intellect, Perception, and Constitution Afflictions. | ||||
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One-Handed Style | Passive |
Self: |
While wielding a single one-handed weapon, some of the attacker's Hits are converted to Crits. | ||||
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Two Weapon Style | Passive |
Self:
|
Specialized training increases the character's Action Speed while using a weapon in each hand. | ||||
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Two-Handed Style | Passive |
Self:
|
Grants a Damage bonus while wielding a two-handed weapon. | ||||
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Weapon and Shield Style | Passive |
Self:
|
Equipped shields' Deflection bonuses are increased and grant an equal bonus to the character's Reflex. | ||||
3rd Level Fighter Passives | ||||||||
3 (III) | ![]() |
Bear's Fortitude | Passive |
Self:
|
Increases the character's Fortitude defense. | |||
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Bull's Will | Passive |
Self:
|
Increases the character's Will defense. | ||||
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Combat Focus | Passive |
Self: |
Gain Concentration at the start of each combat. | ||||
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Hold the Line | Passive |
Self:
|
Grants the fighter one additional Engagement. | ||||
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Rapid Recovery (Black Jacket) |
Passive | 1 per encounter |
Self:
|
Charged by the rush of battle, the fighter will continually regenerate Health at a modest rate.
(Black Jacket) - Reduces the amount of health regenerated. (Rapid Recovery) - Increases the amount of health regenerated. | |||
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Rapid Recovery | Passive | 1 per encounter |
Self:
|
Charged by the rush of battle, the fighter will continually regenerate Health at a modest rate.
(Rapid Recovery) - Increases the amount of health regenerated. | |||
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Snake's Reflexes | Passive |
Self:
|
Increases the character's Reflex defense. | ||||
4th Level Fighter Passives | ||||||||
4 (IV) | ![]() |
Body Control | Passive |
Self: |
The fighter becomes resistant to Might Afflictions, (Staggered, Dazed, and Stunned). | |||
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Fearless | Passive |
Self: |
The fighter becomes resistant to Resolve Afflictions, (Shaken, Frightened, and Terrified). | ||||
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Quick Switch | Passive |
Self:
|
Reduces the Recovery Time penalty when switching weapons. | ||||
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Tumbling | Passive |
Self:
|
Gain additional defense against Disengagement attacks. | ||||
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Unstoppable | Passive |
Self: |
The fighter becomes resistant to Dexterity Afflictions, (Hobbled, Immobilized, and Paralyzed). | ||||
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Weapon Specialization | Passive |
Self:
|
Gives a damage bonus to the fighter's proficient weapons. | ||||
5th Level Fighter Passives | ||||||||
5 (V) | ![]() |
Armored Grace | Passive |
Self:
|
The fighter is perfectly capable while wearing even bulky and restrictive suits of armor, lowering their Recovery Penalty from armor significantly. | |||
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Superior Deflection | Passive |
Self:
|
Increases the character's Deflection defense. | ||||
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Tough | Passive |
Self:
|
Increases the base maximum health that you gain with each level. | ||||
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Uncanny Luck | Passive |
Self: |
Gain a small chance to completely avoid any attack and to convert some Hits to Critical Hits. | ||||
6th Level Fighter Passives | ||||||||
6 (VI) | ![]() |
Improved Critical | Passive |
Self:
|
Increases the amount of damage dealt by Critical Hits. | |||
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Overbearing Guard | Passive |
Self:
|
The fighter's Disengagement attacks have greatly increased Accuracy and Damage. | ||||
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Reaping the Whirlwind | Passive |
Self:
|
The fighter's maximum Discipline increases. | ||||
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Spell Resistance | Passive |
Self:
|
Grants a chance to completely resist the effects of a hostile spell. | ||||
7th Level Fighter Passives | ||||||||
7 (VII) | ![]() |
Accurate Empower | Passive |
Self:
|
Empowered attacks gain increased Accuracy. | |||
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Lasting Empower | Passive |
Self:
|
Empowered attacks gain increased duration on Affliction and Inspiration effects. | ||||
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Penetrating Empower | Passive |
Self:
|
Empowered attacks gain increased Penetration. | ||||
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Potent Empower | Passive |
Self:
|
Empowered attacks gain increased Damage. | ||||
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Unbreakable | Passive | 1 per encounter |
Self:
|
The fighter refuses to be vanquished. After being knocked out, the fighter stands back up with a portion of their Health restored and temporary bonuses to all Defenses and Armor Ratings. | |||
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Weapon Mastery | Passive |
Self:
|
Gives a damage bonus to the fighter's proficient weapons. | ||||
8th Level Fighter Passives | ||||||||
8 (VIII) | ![]() |
Critical Defense | Passive |
Self: |
The fighter expends extra effort to repel the most savage blows, causing a percentage of all incoming Critical Hits to be converted to Hits. | |||
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Great Soul | Passive |
Self:
|
Increases the maximum number of times Empower can be used before resting. | ||||
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Toughened Fury | Passive |
Self:
|
The fighter has a small chance to gain Discipline each time they are critically hit. | ||||
9th Level Fighter Passives | ||||||||
9 (IX) | ![]() |
Chopping Wood | Passive |
Self: |
The fighter's Empowered attacks gain bonus Hit to Crit conversion. | |||
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Prestige | Passive |
Self:
|
Increases your Power Level, increasing the effectiveness of all abilities. | ||||
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Unrelenting | Passive | 1 per encounter |
Self:
|
The fighter refuses to be vanquished. After being knocked out, the fighter stands back up with a portion of their Health restored and temporary bonuses to all Defenses and Armor Ratings.
(Unrelenting) - When the fighter rises, he or she regains Discipline. |