Health represents a character's ability to withstand damage, acting as a measure of vitality. Managing your health and minimizing damage is a core part of combat in Avowed.
Overview[]
Health represents a character's ability to withstand damage, acting as a measure of vitality. You lose health by sustaining attacks and taking damage. Health is recovered through the use of consumable items and abilities with healing effects. When your health reaches zero, assuming your Second Wind isn't on cooldown, you die.
Your Maximum Health is determined by your Constitution attribute.
Health Regeneration[]
Many consumables provide Health Regeneration, expressed as a value amount. When consumed, the player is given a status effect that provides sustained health recovery over time, up to the amount of health listed, but only while you're not at full Health.
Regeneration occurs at a fixed rate of approximately 1% of your maximum Health per second while in combat, and 20 health per second outside of combat. When the player has less then 20% Health remaining, this regeneration rate increases the closer they are to 0 Health, up to for 4% per second.
Each point of Constitution slightly increases regeneration rate, with half the benefit per-point above 10.
When you've regenerated to your Maximum Health, the regenerative effect is slowed down dramatically to prevent waste. During this time 1 Health Regeneration is wasted per 20 seconds while your Health Regeneration value is below your Maximum Health. The rate at which Health Regeneration is wasted increases the closer it is to double your Maximum Health, capping out at 1 Health Regeneration wasted per second while at-or-above your Maximum Health.
Temporary Health[]
Certain abilities, such as Corrosive Siphon may grant Temporary Health, which allows the player's health to extend beyond its current (or maximum), but only for a certain amount of time. Damage inflicted to the character will hit your temporary health before it reaches your normal health.
Health Potion's provide temporary health, giving you immediate protection for up to 70% of your health as damage. This means if you're on 1/100 health, and take damage immediately after you consume a potion, you won't die and will instead heal up to 70 Health exactly.
Health UI[]
The player health is shown as a red bar in the bottom left of the HUD.
If you're healthy, the bar will be filled and solid red, representing your current health. If you're not at full health, only part of the bar will appear and the rest will be grey. If you have a Health Regeneration effect active, the remaining restoration amount is represented with a pink/light red bar that your current health fills to occupy, and is always positioned ahead of the current health. When taking damage, your health is immediately taken away, leaving a dark red bar in its place to visually represent the amount that was lost from the hit, which drains after a second.
The health of your companions is shown on the left side of the screen, under their name.
Lesser enemies display their current health over their head, while the health of greater enemies will be shown at the top of the screen while the party is currently engaged with them. Healing is indicated by the bar filling with yellow before turning red.
Buffs[]
Buffs are categorized into the following:
- Maximum - sources that increase your Maximum Health pool.
- Regeneration - sources that specify Health Regeneration. Similar to over-time, but restores a specific amount and pauses when your Health is full.
- Regeneration speed - sources that increase the rate at which Health Regeneration occurs.
- Recovery (instant) - sources of immediate recovery of your Health.
- Recovery (over time) - sources of over time recovery of your Health, given an amount per second, often only for a certain duration.
- Recovery (bonus) - sources that increase the effectiveness of other sources of Health gain, typically as a multiplier, resulting in more Health gained.
- Temporary - sources that grant Temporary Health, typically for a short amount of time or until taking damage.
Maximum[]
Sources that increase your maximum available Health.
Type | Source | Modifier | Notes | |
---|---|---|---|---|
Progression | Player level | ? per level | ||
Constitution | +5/3/2% Health per point | |||
Consumables | Drink (Alcoholic) | Pargrun Ale | +20% | For 300 sec |
Clothing | Boots | Brigandine Boots | +10 | |
Boots | Death Knight Sabatons (Lesser Survivor) | +20 | ||
Boots | Sentinel Boots (Greater Survivor) | +60 | ||
Boots | Thirdborn Boots | +20 | ||
Boots | Tranton Family Greaves | +20 | ||
Armor | Light Armor | Hjilde's Handy Hide (Survivor) | +40 | |
Heavy Armor | Obsidian Order Cuirass (Battle-Scarred Experience) | +20 | ||
Weapons | Shield | Bastion of Solace (Pargrun Resiliency) | +75 | |
Abilities | Level 1 Fighter Passive | Toughness | +20/35/45% |
Constitution[]
Each point in Constitution grants additional Maximum Health.
Constitution | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Maximum Health | +0% | +5% | +10% | +15% | +20% | +25% | +28% | +31% | +34% | +37% | +40% | +42% | +44% | +46% | +48% | +50% |
+5% (per point) | +3% (per point) | +2% (per point) |
Player level[]
Regeneration[]
Sources of Health gain that specify "Health Regeneration". This restores a specific amount of health over time, and pauses when your Health is full. Only consumables have Health Regeneration.
Regeneration speed[]
Sources that increase the speed of Health Regeneration.
Type | Source | Modifier | Notes |
---|---|---|---|
Drink (Alcoholic) | Aperitif | +500% | For 5 sec |
Prepared Food | Ivory Spinner and Sporeling Fire Pot | +100% | For 300 sec |
Recovery (instant)[]
Sources of instant Health gain.
Type | Source | Modifier | Notes | |
---|---|---|---|---|
Consumables | Potion | Health Potion | 70% of Maximum Health | |
Accessories | Amulet | White Key Cameo (United Front) | 50% of Maximum Health | When reviving a Companion |
Ring | Bitter Bonding (Draining) | 1% of Attack Damage | On hit | |
Armor | Heavy Armor | Death Knight Armor (Bastion) | 15% of Maximum Health | 10% chance on taking damage |
Weapons | Mace | Battletrance (Rallying Strike) | +30 | On Power Attack to self and companions |
Mace | Battletrance (Rallying Strike) | +60 | On Power Attack to self and companions | |
Sword | Carnet's Cutlass (Reinforce the Line) | 3% of Maximum Health | On parry | |
Pistol | Fair Play (Recompense) | 5% of Maximum Health | On kill | |
Pistol | Fair Play (Turnabout) | 10% of Maximum Health | On kill | |
Sword | Last Light of Day (Golden Sun's Ascent) | 3% of Maximum Health | On kill | |
Sword | Last Light of Day (Golden Sun's Zenith) | 10% of Maximum Health | On kill | |
Great Axe | Seven Strivings (Restoring Pause) | 20% of Maximum Health | On parry | |
Sword | The Emperor's Reach (Triumph of Conquest) | 15% of Maximum Health | On kill | |
Dagger | Umbral Needle (Fampyr's Bite) | 2% of damage dealt | On hit | |
Dagger | Umbral Needle (Fampyr's Feast) | 4% of damage dealt | On hit | |
Abilities | Level 5 Fighter Passive | Built to Destroy | +? | From breaking destructibles |
Level 20 Fighter Passive | Inspiring Triumph | +10/20% of Maximum | To companions on kill |
Recovery (over time)[]
Sources of over time Health gain.
Type | Source | Modifier | Notes | |
---|---|---|---|---|
Accessories | Ring | Ondra's Grace (Tidal Remedy) | +1 per sec | While wet |
Ring | Wildwalker Ring (Nature's Vigor) | +0.4 per sec | While below 50% Health | |
Clothing | Boots | Wayfarer's Boots (Forager's Speed) | +0.2 per sec | While below 20% Health, scales with level |
Armor | Heavy Armor | Engwithan Cuirass (Iovara's Defiance) | +0.4 per sec | While below 15% Health |
Heavy Armor | Skald's Brigandine (Alone She Stood, Yet Would Not Fall) | +0.5 per sec | While a companion is downed | |
Heavy Armor | Thirdborn Brigandine Jack (Blessing of the Oasis) | +0.4 per sec | While wet | |
Light Armor | Threads of the Faithful (Holy Radiance | +0.4 per sec | While below 50% Health, to self and companions | |
Heavy Armor | Wayfarer's Armor (Defiant Renewal) | Scales | While below 20% Health | |
Weapons | Shield | Sun and Moon (Sun-Touched) | +0.4 per sec | While below 30% Health |
Shield | Tree of Life (Unending Regrowth) | +0.2 per sec | While below 30% Health | |
Abilities | Level 5 Fighter Passive | Constant Recovery | 40/60/75% of last amount lost | Occurs over time |
Recovery (bonus)[]
Sources that increase the amount of Health recovered from other sources, typically by a percentage.
Type | Source | Modifier | Notes | |
---|---|---|---|---|
Accessories | Ring | Forager's Friend (Tightened Belt) | +20% | From food |
Ring | Gourmand's Delight (Refined Palate) | +40% | From food | |
Ring | Wayfarer's Ring (Refreshing Catalyst) | +20% | From potions and food | |
Clothing | Boots | Arcanist's Boots | +5% | From all sources |
Boots | Padded Boots | +5% | From all sources | |
Boots | Shadowdancer's Boots | +5% | From all sources | |
Boots | Sojourner Boots | +5% | From all sources | |
Armor | Medium Armor | Eothasian Breastplate (Mended Scars) | +20% | From all sources |
Light Armor | Many-Hued Doublet (Lesser Mended Scars) | +15% | From all sources | |
Abilities | Level 5 Ranger Passive | Survivalist | +20% | From food |
Temporary[]
Sources that grant Temporary Health, typically for a short amount of time or until taking damage.
Type | Source | Modifier | Notes | |
---|---|---|---|---|
Weapons | Shield | Nimanna's Ward (Soulkeeping Parry) | +? | On parry |
Abilities | Level 5 Fighter Ability | Barbaric Shout, Rank 2 | +? |