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Health represents a character's ability to withstand damage, acting as a measure of vitality. Managing your health and minimizing damage is a core part of combat in Avowed.

Overview[]

Health represents a character's ability to withstand damage, acting as a measure of vitality. You lose health by sustaining attacks and taking damage. Health is recovered through the use of consumable items and abilities with healing effects. When your health reaches zero, assuming your Second Wind isn't on cooldown, you die.

Your Maximum Health is determined by your Constitution attribute.

Health Regeneration[]

Many consumables provide Health Regeneration, expressed as a value amount. When consumed, the player is given a status effect that provides sustained health recovery over time, up to the amount of health listed, but only while you're not at full Health.

Regeneration occurs at a fixed rate of approximately 1% of your maximum Health per second while in combat, and 20 health per second outside of combat. When the player has less then 20% Health remaining, this regeneration rate increases the closer they are to 0 Health, up to for 4% per second.

Each point of Constitution slightly increases regeneration rate, with half the benefit per-point above 10.

When you've regenerated to your Maximum Health, the regenerative effect is slowed down dramatically to prevent waste. During this time 1 Health Regeneration is wasted per 20 seconds while your Health Regeneration value is below your Maximum Health. The rate at which Health Regeneration is wasted increases the closer it is to double your Maximum Health, capping out at 1 Health Regeneration wasted per second while at-or-above your Maximum Health.

Temporary Health[]

Certain abilities, such as Corrosive Siphon may grant Temporary Health, which allows the player's health to extend beyond its current (or maximum), but only for a certain amount of time. Damage inflicted to the character will hit your temporary health before it reaches your normal health.

Health Potion's provide temporary health, giving you immediate protection for up to 70% of your health as damage. This means if you're on 1/100 health, and take damage immediately after you consume a potion, you won't die and will instead heal up to 70 Health exactly.

Health UI[]

The player health is shown as a red bar in the bottom left of the HUD.

Current Health
Health Loss
Health Regeneration

If you're healthy, the bar will be filled and solid red, representing your current health. If you're not at full health, only part of the bar will appear and the rest will be grey. If you have a Health Regeneration effect active, the remaining restoration amount is represented with a pink/light red bar that your current health fills to occupy, and is always positioned ahead of the current health. When taking damage, your health is immediately taken away, leaving a dark red bar in its place to visually represent the amount that was lost from the hit, which drains after a second.

The health of your companions is shown on the left side of the screen, under their name.

Lesser enemies display their current health over their head, while the health of greater enemies will be shown at the top of the screen while the party is currently engaged with them. Healing is indicated by the bar filling with yellow before turning red.

Buffs[]

Buffs are categorized into the following:

  • Maximum - sources that increase your Maximum Health pool.
  • Regeneration - sources that specify Health Regeneration. Similar to over-time, but restores a specific amount and pauses when your Health is full.
  • Regeneration speed - sources that increase the rate at which Health Regeneration occurs.
  • Recovery (instant) - sources of immediate recovery of your Health.
  • Recovery (over time) - sources of over time recovery of your Health, given an amount per second, often only for a certain duration.
  • Recovery (bonus) - sources that increase the effectiveness of other sources of Health gain, typically as a multiplier, resulting in more Health gained.
  • Temporary - sources that grant Temporary Health, typically for a short amount of time or until taking damage.

Maximum[]

Sources that increase your maximum available Health.

Type Source Modifier Notes
Progression Player level ? per level
Constitution +5/3/2% Health per point
Consumables Drink (Alcoholic) Pargrun Ale +20% For 300 sec
Clothing Boots Brigandine Boots +10
Boots Death Knight Sabatons (Lesser Survivor) +20
Boots Sentinel Boots (Greater Survivor) +60
Boots Thirdborn Boots +20
Boots Tranton Family Greaves +20
Armor Light Armor Hjilde's Handy Hide (Survivor) +40
Heavy Armor Obsidian Order Cuirass (Battle-Scarred Experience) +20
Weapons Shield Bastion of Solace (Pargrun Resiliency) +75
Abilities Level 1 Fighter Passive Toughness +20/35/45%

Constitution[]

Each point in Constitution grants additional Maximum Health.

Constitution 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Maximum Health +0% +5% +10% +15% +20% +25% +28% +31% +34% +37% +40% +42% +44% +46% +48% +50%
+5% (per point) +3% (per point) +2% (per point)

Player level[]

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Regeneration[]

Sources of Health gain that specify "Health Regeneration". This restores a specific amount of health over time, and pauses when your Health is full. Only consumables have Health Regeneration.

Type Source Modifier Notes
Cooked Fish Cooked Alabasker 20
Cooked Crested Turbot 70
Cooked Lashwing 70
Salted Trout 70
Cooked Meat Beetle Jerky 70
Cooked Rabbit 150
Cooked Rabbit Bits 40
Cooked Skaenclaw Leg 70
Cured Bovigrand Flank 70
Cured Bovigrand Loin 150
Cured Rusksnout Loin 150
Cured Rusksnout Roast 70
Skaenclaw Jerky 70
Drink Raw Bleathorn Milk 10
Drink (Alcoholic) Grog - Amount based on cleared Accumulations
Ingredient (Animal Product) Bleathorn Cheese Wedge 10
Egg 5
Mushroom Burned Lady 7
Settler's Arrow 7
Skaenbone 7
Soulsponge 7
Wild Mushroom Cap 15
Prepared Food Basted Beast 750 Requires Survivalist, Rank 2
Bleathorn Cheese Wheel 70
Fondue 200 Requires Survivalist, Rank 2
Ivory Spinner and Sporeling Fire Pot 15
Mari Crudia 30
Mariner's Porridge 70
Pargrunen Pemican 250
Roasted Chicken 150
Savory Skewer 100
Spiced Beetle Sausage 50
Spiced Rusksnout Sausage 50
Stew 70
Produce (Fruit) Palm Stone 15
Slagheart Melon 15
Springberries 15
Thornfruit 15
Produce (Grain & Filler) Eggplant 5
Fiorian Rice 15
Hardtack 5
Krakenhorn 15
Potato 5
Taar Loaf 15
Produce (Vegetable) Shadow Grass 7
Raw Fish Raw Alabasker 5
Raw Crested Turbot 10
Raw Lashwing Meat 20
Raw Trout 10
Raw Meat Raw Bovigrand Meat 7
Raw Rusksnout Meat 7

Regeneration speed[]

Sources that increase the speed of Health Regeneration.

Type Source Modifier Notes
Drink (Alcoholic) Aperitif +500% For 5 sec
Prepared Food Ivory Spinner and Sporeling Fire Pot +100% For 300 sec

Recovery (instant)[]

Sources of instant Health gain.

Type Source Modifier Notes
Consumables Potion Health Potion 70% of Maximum Health
Accessories Amulet White Key Cameo (United Front) 50% of Maximum Health When reviving a Companion
Ring Bitter Bonding (Draining) 1% of Attack Damage On hit
Armor Heavy Armor Death Knight Armor (Bastion) 15% of Maximum Health 10% chance on taking damage
Weapons Mace Battletrance (Rallying Strike) +30 On Power Attack to self and companions
Mace Battletrance (Rallying Strike) +60 On Power Attack to self and companions
Sword Carnet's Cutlass (Reinforce the Line) 3% of Maximum Health On parry
Pistol Fair Play (Recompense) 5% of Maximum Health On kill
Pistol Fair Play (Turnabout) 10% of Maximum Health On kill
Sword Last Light of Day (Golden Sun's Ascent) 3% of Maximum Health On kill
Sword Last Light of Day (Golden Sun's Zenith) 10% of Maximum Health On kill
Great Axe Seven Strivings (Restoring Pause) 20% of Maximum Health On parry
Sword The Emperor's Reach (Triumph of Conquest) 15% of Maximum Health On kill
Dagger Umbral Needle (Fampyr's Bite) 2% of damage dealt On hit
Dagger Umbral Needle (Fampyr's Feast) 4% of damage dealt On hit
Abilities Level 5 Fighter Passive Built to Destroy +? From breaking destructibles
Level 20 Fighter Passive Inspiring Triumph +10/20% of Maximum To companions on kill

Recovery (over time)[]

Sources of over time Health gain.

Type Source Modifier Notes
Accessories Ring Ondra's Grace (Tidal Remedy) +1 per sec While wet
Ring Wildwalker Ring (Nature's Vigor) +0.4 per sec While below 50% Health
Clothing Boots Wayfarer's Boots (Forager's Speed) +0.2 per sec While below 20% Health, scales with level
Armor Heavy Armor Engwithan Cuirass (Iovara's Defiance) +0.4 per sec While below 15% Health
Heavy Armor Skald's Brigandine (Alone She Stood, Yet Would Not Fall) +0.5 per sec While a companion is downed
Heavy Armor Thirdborn Brigandine Jack (Blessing of the Oasis) +0.4 per sec While wet
Light Armor Threads of the Faithful (Holy Radiance +0.4 per sec While below 50% Health, to self and companions
Heavy Armor Wayfarer's Armor (Defiant Renewal) Scales While below 20% Health
Weapons Shield Sun and Moon (Sun-Touched) +0.4 per sec While below 30% Health
Shield Tree of Life (Unending Regrowth) +0.2 per sec While below 30% Health
Abilities Level 5 Fighter Passive Constant Recovery 40/60/75% of last amount lost Occurs over time

Recovery (bonus)[]

Sources that increase the amount of Health recovered from other sources, typically by a percentage.

Type Source Modifier Notes
Accessories Ring Forager's Friend (Tightened Belt) +20% From food
Ring Gourmand's Delight (Refined Palate) +40% From food
Ring Wayfarer's Ring (Refreshing Catalyst) +20% From potions and food
Clothing Boots Arcanist's Boots +5% From all sources
Boots Padded Boots +5% From all sources
Boots Shadowdancer's Boots +5% From all sources
Boots Sojourner Boots +5% From all sources
Armor Medium Armor Eothasian Breastplate (Mended Scars) +20% From all sources
Light Armor Many-Hued Doublet (Lesser Mended Scars) +15% From all sources
Abilities Level 5 Ranger Passive Survivalist +20% From food

Temporary[]

Sources that grant Temporary Health, typically for a short amount of time or until taking damage.

Type Source Modifier Notes
Weapons Shield Nimanna's Ward (Soulkeeping Parry) +? On parry
Abilities Level 5 Fighter Ability Barbaric Shout, Rank 2 +?
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