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The Pallid Knight during the Prologue

Histories, also called legacy histories are a feature in Pillars of Eternity II: Deadfire used to create or import a profile of the decisions made by the Watcher during the events of Pillars of Eternity. This includes quest and companion outcomes, story consequences, faction alliances, etc. These decisions influence certain parts of the game, primarily how certain characters react to you, unlocking unique dialogue options and reactivity (indicated via the legacy icon - The following text describes something affected by the Watcher's actions in Pillars of Eternity.), among many other minor changes to the game.

This article covers the choices made in Pillars of Eternity, and the outcomes that choices have in Pillars of Eternity II: Deadfire.

A legacy history may be:

  1. Picked from a list of 6 presets during the Prologue, prior to character creation.
  2. Imported from a Pillars of Eternity save game during the Prologue, prior to character creation.
  3. Created manually before starting new game, via the "Set PoE1 Game Stats" button in the options window of the main menu.

Preset histories[]

Six different Obsidian-created presets are available when first talking to The Pallid Knight in the Prologue. If you didn't play Pillars of Eternity, picking a preset history is a quick way to get started without knowing the backstory and lore beforehand.

History Description
Benevolent Soul
In Pillars of Eternity, you returned the lost Hollowborn souls to the Dyrwood's children, as you had pledged to Hylea. You were kind and merciful to people you encountered, sympathetic to their pain and charitable to those who needed help.
The Hollowborn Crisis
The fate of the souls "I returned the souls to their intended bodies."
My pledge to the gods "Hylea."
The fate of Thaos ix Arkannon's soul "I erased his memories."
Maerwald's fate "I released his soul to the Wheel."
Establish my stance at the animancy trial "Animancy should continue in the Dyrwood."
Defiance bay faction support "I supported the Crucible Knights."
What happened at the blood pool? "I refused to sacrifice a companion."
Companions
Edér "I restored Edér's faith."'
Aloth "He became dedicated to dismantling the Leaden Key and accepted Iselmyr."
Durance "I convinced him that Magran conspired with Woedica."
Kana "Kana became an esteemed progressive voice in Rauatai."
Sagani "I convinced her to tell Persoq about Massuk."
Hiravias "I pushed him toward Wael."
Pallegina "Pallegina obeyed her orders from the ducs."
Grieving Mother "I wiped her memory."
Devil of Caroc "She spared Harmke."
Zahua "He returned to Thousand Dreams Monastery and reestablished the Nalpazca."
Maneha "She forgot her regrets and lived life to the fullest."
The White March
The White Forge "I released the souls."
The Eyeless "They went to work restoring Abydon."
Adaryc "He assisted me against the Eyeless."
The Siege of Cragholdt "I killed Concelhaut and all his apprentices."
The Phylactery's Promise "I shared knowledge with Llengrath."
The Gilded Vale and Raedric's Hold
Wirtan's fate "I confronted him and convinced him to make amends."
Raedric and Kolsc "I killed Raedric."
The Champion of Berath "I defeated Raedric's risen form."
A Mother's Plea "I gave her the potion and told her it would work."
Endless Paths of Od Nua
The Blade of the Endless Paths "I reforged the Blade."
The Master Below "I killed the Master Below and learned Scale-Breaker."
Defiance Bay
At All Costs "Verzano died, Danna Doemenel lived."
The Wailing Banshee "Lilith was killed."
Caedman Azo's fate "Caedman Azo died."
The Theorems of Pandgram "I gave the Theorems to Nedyn."
Undying Heritage "No, I didn't absorb the souls."
Cinders of Faith "I reminded Fyrga of Magran's power." OR "I reminded Fyrga of Magran's trials."
Never Far from the Queen "With deception and non-violence"
Blood Legacy "I wiped Aelys' mind and sent her away."
His Old Self "I killed Nyrid and Purnisc stopped dealing svef."
The Parable of Wael "I hid the Parable of Wael."
Twin Elms
Sacrificial Bloodlines "I took the baby and killed Simoc."
A Servant of Death "I killed Rehstin and Erona."
Into the White Void "I closed the breach and prevented Glasvhal from passing through."
The Nest Above the Clouds "I let the sky dragon stay and convinced Hylea to let her stay."
Fair and Balanced
In Pillars of Eternity, you returned the lost Hollowborn souls to the Wheel, as you had pledged to Berath. Most other choices were judicious and balanced, tempered by rational thought and fairness rather than sympathy or emotion.
The Hollowborn Crisis
The fate of the souls "I sent the souls back to the Wheel."
My pledge to the gods "Berath."
The fate of Thaos ix Arkannon's soul "I returned his soul to the Wheel."
Maerwald's fate "I released his soul to the Wheel."
Establish my stance at the animancy trial "Animancy should continue in the Dyrwood."
Defiance bay faction support "I supported the Crucible Knights."
What happened at the blood pool? "I refused to sacrifice a companion."
Companions
Edér "I restored Edér's faith."'
Aloth "He became dedicated to dismantling the Leaden Key and sublimated Iselmyr."
Durance "I convinced him that Magran conspired with Woedica."
Kana "Kana became an explorer dedicated to acquiring knowledge."
Sagani "I convinced her to tell Persoq about his family."
Hiravias "I pushed him towards Galawain."
Pallegina "Pallegina obeyed her orders from the ducs."
Grieving Mother "I wiped her memory."
Devil of Caroc "She killed Harmke."
Zahua "He returned to Thousand Dreams Monastery and founded a new monk order."
Maneha "She forgot her regrets and lived life to the fullest."
The White March
The White Forge "I released the souls."
The Eyeless "They were returned to the Wheel."
Adaryc "I let him live, but told him to leave."
The Siege of Cragholdt "I killed Concelhaut and all his apprentices."
The Phylactery's Promise "I shared knowledge with Llengrath."
The Gilded Vale and Raedric's Hold
Wirtan's fate "I confronted him, then killed him."
Raedric and Kolsc "I killed Raedric."
The Champion of Berath "I defeated Raedric's risen form."
A Mother's Plea "I gave her the potion but warned her it wouldn't do anything."
Endless Paths of Od Nua
The Blade of the Endless Paths "I reforged the Blade."
The Master Below "I killed the Master Below and learned Scale-Breaker."
Defiance Bay
At All Costs "Verzano died, Danna Doemenel died."
The Wailing Banshee "Lilith was killed."
Caedman Azo's fate "Caedman Azo died."
The Theorems of Pandgram "I turned in Nedyn to Grimda."
Undying Heritage "No, I didn't absorb the souls."
Cinders of Faith "I reminded Fyrga of Magran's power." OR "I reminded Fyrga of Magran's trials."
Never Far from the Queen "With lots of violence."
Blood Legacy "I killed Lord Harond."
His Old Self "I killed Nyrid and Purnisc stopped dealing svef."
The Parable of Wael "I hid the Parable of Wael."
Twin Elms
Sacrificial Bloodlines "I took the baby and killed Simoc."
A Servant of Death "I killed Rehstin and Erona."
Into the White Void "I closed the breach and prevented Glasvhal from passing through."
The Nest Above the Clouds "I killed the dragon."
Survival of the Fittest
In Pillars of Eternity, you used the souls of the Hollowborn to strengthen the Dyrwood, as you had pledged to Galawain. Most other choices were made to strengthen you and your allies while punishing and weakening your enemies.
The Hollowborn Crisis
The fate of the souls "I distributed the soul essence to the Dyrwood."
My pledge to the gods "Galawain."
The fate of Thaos ix Arkannon's soul "I banished his soul to Brieth Eaman for all eternity."
Maerwald's fate "I absorbed his soul for his knowledge."
Establish my stance at the animancy trial "Animancy should continue in the Dyrwood."
Defiance bay faction support "I supported the Dozens."
What happened at the blood pool? "I refused to sacrifice a companion."
Companions
Edér "I restored Edér's faith."
Aloth "He became grandmaster of the Leaden Key and sublimated Iselmyr."
Durance "I convinced him that Magran conspired with Woedica."
Kana "Kana became an explorer dedicated to acquiring knowledge."
Sagani "I convinced her to tell Persoq about Massuk."
Hiravias "I pushed him towards Galawain."
Pallegina "Pallegina obeyed her orders from the ducs."
Grieving Mother "I wiped her memory."
Devil of Caroc "She killed Harmke."
Zahua "He found an apprentice in Defiance Bay."
Maneha "She forgot her regrets and lived life to the fullest."
The White March
The White Forge "I bound the souls to the cannons in Durgan's Battery."
The Eyeless "They went to work restoring Abydon."
Adaryc "He assisted me against the Eyeless."
The Siege of Cragholdt "I killed Concelhaut and all his apprentices."
The Phylactery's Promise "I killed Llengrath"
The Gilded Vale and Raedric's Hold
Wirtan's fate "I confronted him, then killed him."
Raedric and Kolsc "I killed Raedric."
The Champion of Berath "I defeated Raedric's risen form."
A Mother's Plea "I gave her the potion but warned her it wouldn't do anything."
Endless Paths of Od Nua
The Blade of the Endless Paths "I reforged the Blade."
The Master Below "I killed the Master Below and learned Scale-Breaker."
Defiance Bay
At All Costs "Verzano died, Danna Doemenel lived.""
The Wailing Banshee "Lilith was killed."
Caedman Azo's fate "Caedman Azo died."
The Theorems of Pandgram "I gave the Theorems to Nedyn."
Undying Heritage "Yes, I absorbed the souls."
Cinders of Faith "I made Fyrga realize she was unworthy of Magran's Trials." OR "I left Fyrga disillusioned with her faith."
Never Far from the Queen "With lots of violence."
Blood Legacy "I killed Lord Harond."
His Old Self "I killed Nyrid and Purnisc stopped dealing svef."
The Parable of Wael "I hid the Parable of Wael."
Twin Elms
Sacrificial Bloodlines "I killed Simoc and gave the baby to another family."
A Servant of Death "I killed Rehstin and Erona."
Into the White Void "I killed Glasvhal". (not an option in the legacy creator)
The Nest Above the Clouds "I killed the dragon."
Dark Times
In Pillars of Eternity, you consigned the souls of the Hollowborn to oblivion, as you had pledged to Rymrgand. You left a wake of physical destruction and spiritual annihilation wherever you went, seeking to bring a final end to all things.
The Hollowborn Crisis
The fate of the souls "I disintegrated the souls."
My pledge to the gods "Rymrgand."
The fate of Thaos ix Arkannon's soul "I destroyed his soul."
Maerwald's fate "I absorbed his soul for his knowledge."
Establish my stance at the animancy trial "Animancy should be outlawed in the Dyrwood."
Defiance bay faction support "I supported the Doemenels."
What happened at the blood pool? "I refused to sacrifice a companion."
Companions
Edér "I strengthened Edér's skepticism."
Aloth "He became grandmaster of the Leaden Key and sublimated Iselmyr."
Durance "I convinced him that Magran conspired with Woedica."
Kana "Kana became disillusioned and a pro-isolationist voice in Rauatai."
Sagani "I convinced her that her search for Persoq was pointless."
Hiravias "I pushed him toward Wael."
Pallegina "Pallegina disobeyed her orders from the ducs."
Grieving Mother "I didn't wipe her memory."
Devil of Caroc "She killed Harmke."
Zahua "He wandered the world."
Maneha "She never found the Salt Well and continued as a Giftbearer."
The White March
The White Forge "I bound the souls to the cannons in Durgan's Battery."
The Eyeless "They went to work restoring Abydon."
Adaryc "I let him live, but told him to leave."
The Siege of Cragholdt "I killed Concelhaut and most apprentices, but Uariki survived."
The Phylactery's Promise "I killed Llengrath"
The Gilded Vale and Raedric's Hold
Wirtan's fate "I confronted him and accepted payment in exchange for my silence."
Raedric and Kolsc "I killed Kolsc."
The Champion of Berath "I didn't defeat Raedric's a second time."
A Mother's Plea "I gave her the potion and told her it would work."
Endless Paths of Od Nua
The Blade of the Endless Paths "The Blade wasn't reforged."
The Master Below "The Master took over Falanroed's body."
Defiance Bay
At All Costs "Verzano died, Danna Doemenel died."
The Wailing Banshee "Lilith lived."
Caedman Azo's fate "Caedman Azo lived."
The Theorems of Pandgram "I turned in Nedyn to Grimda."
Undying Heritage "Yes, I absorbed the souls."
Cinders of Faith "I made Fyrga realize she was unworthy of Magran's Trials." OR "I left Fyrga disillusioned with her faith."
Never Far from the Queen "With lots of violence."
Blood Legacy "I wiped Aelys' mind and sent her away."
His Old Self "I killed Nyrid, but Purnisc is still dealing svef."
The Parable of Wael "I hid the Parable of Wael."
Twin Elms
Sacrificial Bloodlines "I sacrificed the baby and gave the essence to Simoc."
A Servant of Death "I killed Rehstin and convinced Erona to kill herself."
Into the White Void "I closed the breach and prevented Glasvhal from passing through.".
The Nest Above the Clouds "I severely wounded the sky dragon and drove it off."
Keeper of Secrets
In Pillars of Eternity, you pledged to consign the souls of the Hollowborn to oblivion, as Rymrgand requested, but you ultimately gave the souls to Woedica. You supported maintaining the gods' secrets as well as your own.
The Hollowborn Crisis
The fate of the souls "I devoted the souls to Woedica."
My pledge to the gods "Skaen."
The fate of Thaos ix Arkannon's soul "I returned his soul to the Wheel."
Maerwald's fate "I absorbed his soul for his knowledge."
Establish my stance at the animancy trial "Animancy should be outlawed in the Dyrwood."
Defiance bay faction support "I supported the Doemenels."
What happened at the blood pool? "I refused to sacrifice a companion."
Companions
Edér "I strengthened Edér's skepticism."
Aloth "He became grandmaster of the Leaden Key and accepted Iselmyr."
Durance "I didn't convince him that Magran conspired with Woedica."
Kana "Kana became disillusioned and a pro-isolationist voice in Rauatai."
Sagani "I convinced her that her search for Persoq was pointless."
Hiravias "I pushed him toward Wael."
Pallegina "Pallegina disobeyed her orders from the ducs."
Grieving Mother "I wiped her memory."
Devil of Caroc "She killed Harmke."
Zahua "He wandered the world."
Maneha "She never found the Salt Well and continued as a Giftbearer."
The White March
The White Forge "I kept the souls bound to the White Forge."
The Eyeless "They were returned to the Wheel."
Adaryc "He died."
The Siege of Cragholdt "I killed Concelhaut and all his apprentices."
The Phylactery's Promise "I shared knowledge with Llengrath."
The Gilded Vale and Raedric's Hold
Wirtan's fate "He met some other fate."
Raedric and Kolsc → No outcome
The Champion of Berath → No outcome
A Mother's Plea → No outcome
Endless Paths of Od Nua
The Blade of the Endless Paths "I reforged the Blade."
The Master Below "I killed the Master Below and learned Scale-Breaker."
Defiance Bay
At All Costs "Verzano died, Danna Doemenel lived."
The Wailing Banshee "Lilith was killed."
Caedman Azo's fate "Caedman Azo died."
The Theorems of Pandgram "I turned in Nedyn to Grimda."
Undying Heritage "Yes, I absorbed the souls."
Cinders of Faith "I made Fyrga realize she was unworthy of Magran's Trials." OR "I left Fyrga disillusioned with her faith."
Never Far from the Queen "With deception and non-violence"
Blood Legacy "They met some other fate."
His Old Self "I made a deal with Nyrid and left him in charge."
The Parable of Wael "I hid the Parable of Wael."
Twin Elms
Sacrificial Bloodlines "I took the baby and killed Simoc."
A Servant of Death "I killed Rehstin and Erona."
Into the White Void "I killed Glasvhal". (not an option in the legacy creator)
The Nest Above the Clouds "I killed the dragon."
Everything Bad
You did everything wrong. You pledged to do the bidding of every god and then scattered the souls of the Hollowborn to a random location. You got every companion killed. You got the worst outcome for every quest. If there is a mistake you could have made while still resolving the Hollowborn Crisis, you made it. Not Suggested for New Players
The Hollowborn Crisis
The fate of the souls "I dispersed the souls randomly."
My pledge to the gods "All of them."
The fate of Thaos ix Arkannon's soul "I destroyed his soul."
Maerwald's fate "I bound his soul to Caed Nua as a warden."
Establish my stance at the animancy trial "Animancy should be outlawed in the Dyrwood."
Defiance bay faction support "None - I made enemies of all of them."
What happened at the blood pool? "I refused to sacrifice a companion."
Companions
Edér "Edér died."
Aloth "Aloth died."
Durance "Durance died."
Kana "Kana died."
Sagani "Sagani died."
Hiravias "Hiravias died."
Pallegina "Pallegina died."
Grieving Mother "Grieving Mother died."
Devil of Caroc "The Devil of Caroc died."
Zahua "Zahua died."
Maneha "Maneha died."
The White March
The White Forge "I released the souls."
The Eyeless "They were returned to the Wheel."
Adaryc "He died."
The Siege of Cragholdt "I never resolved the siege."
The Phylactery's Promise "I didn't complete the quest."
The Gilded Vale and Raedric's Hold
Wirtan's fate "I didn't confront him and let him live."
Raedric and Kolsc "I killed Kolsc."
The Champion of Berath → No outcome
A Mother's Plea "I gave her the potion but warned her it wouldn't do anything."
Endless Paths of Od Nua
The Blade of the Endless Paths "The Blade wasn't reforged."
The Master Below "I killed the Master, but didn't learn Scale-Breaker."
Defiance Bay
At All Costs "Verzano fled."
The Wailing Banshee "Lilith lived."
Caedman Azo's fate "Caedman Azo lived."
The Theorems of Pandgram "The Theorems met another fate."
Undying Heritage "No, I didn't absorb the souls."
Cinders of Faith "I made Fyrga realize she was unworthy of Magran's Trials." OR "I left Fyrga disillusioned with her faith."
Never Far from the Queen "With lots of violence."
Blood Legacy "I informed Lord Harond that Aelys was corrupted."
His Old Self "I made a deal with Nyrid and left him in charge."
The Parable of Wael "I returned the Parable of Wael to Grimda."
Twin Elms
Sacrificial Bloodlines "I sacrificed the baby and gave the essence to Simoc."
A Servant of Death "They both lived."
Into the White Void "I killed Glasvhal". (not an option in the legacy creator)
The Nest Above the Clouds "I let the sky dragon stay and Hylea got upset about it."

Creating a custom legacy history[]


This article or text contains significant spoilers relating to the story of Pillars of Eternity.
Note: Each of choices in the optional sections of the history creator (everything other than The Hollowborn Crisis) may only be selected once. As soon as you pick an option, or if you back out, you will no longer be able to select a different option without re-creating the legacy history entirely.

The Hollowborn Crisis[]

The Hollowborn Crisis was an epidemic that occurred in the former Aedyran colony known as the The Dyrwood. Eothas, the god of light and rebirth, had taken mortal form to rally the zealots of Readceras into forming an army. After his defeat and the subsequent destruction of his avatar, a generation of Dyrwoodan children came into the world without souls. Scholars, priests, and animancers hotly debated whether Eothas was punishing citizens of the Dyrwood in this "Hollowborn" crisis, or if his death had somehow interrupted the reincarnation cycle.

How this crisis came to a close is something of a mystery, but evidence points to the intervention of a newcomer to the Dyrwood—the master of Caed Nua and a Watcher (one who sees between life and death, and can commune with souls) who earned no small acclaim over the course of their travels. Shortly after this figure's arrival, the cycle of reincarnation resumed as normal, and children were once more born into the world alive and healthy.

The fate of the souls[]

During the final act of Pillars of Eternity, in the quest Memories of the Ancients, the Watcher must make a decision with what to do with the souls that had been gathered and channeled into a great machine by Thaos ix Arkannon, the antagonist of the game.

Note that much of the outcomes here also depend on a choice made prior to this, your pledge made to one of the gods.

"What happened to the souls?"
Choice Deity Outcomes* Global variable
Reward
(for keeping promise)
Punishment
(for breaking promise)
Other effects/notes
"I returned the souls to their intended bodies." Hylea n_Ending = 1
"I sent the souls back to the Wheel." Berath The logic seems to be broken or not fully implemented. You will get the punishment if you made the vow and either kept or broke it, although Berath's Black Bell will still appear if you kept your promise. n_Ending = 2
"I disintegrated the souls." Rymrgand n_Ending = 3
"I distributed the soul essence to the Dyrwood." Galawain
  • Galawain takes his revenge, granting Scyorielaphas (the sea dragon) and Jadaferlas (the magma dragon) Galawain's Wrath and making the fight much more difficult.
n_Ending = 4
"I devoted the souls to Woedica." Woedica / Skaen n_Ending = 5
"I dispersed the souls randomly." Wael n_Ending = 6

My pledge to the gods[]

Prior to the above decision, in Teir Evron during the quest Council of Stars, the Watcher must make a promise to one or more gods that they will make a choice (above) according to their preference. The Watcher may then choose to either keep their promise, or break their promise during Memories of the Ancients.

Skean is the only exception to this. The Watcher can make a promise to him before making the above decision. He wants you to empower Woedica.

"Which god did you pledge to?"
Choice Outcomes Global variables
"Berath."
  • Berath mentions this during the Prologue:
  • The Pallid Knight: "You prayed for my help in reaching Thaos, beyond the Court of Penitents, and pledged yourself to me."
    • If you broke your pledge:
      • The Pallid Knight: "Your memory must have faltered in Sun-in-Shadow as well, because you did not deign to keep that pledge."
      • She slaps a card down, a broken bell in a tower. The crack of the card on the table ripples through your soul like a shockwave, leaving you momentarily disoriented.
        Her fingertips slowly drag away from the card, faintly creaking as they retreat across the table.
    • If you kept your pledge:
      • The Pallid Knight: "And though you could have broken your pledge when you defeated Thaos at Sun-in-Shadow, you did not. Admirable."
      • She delicately places a card on the table, a bell in a tower.
        Her fingertips slowly drag away from the card, faintly creaking as they retreat across the table.
  • When you approach the Temple of Berath in The Sacred Stair, and you broke your pledge:
    • A vignette of darkness appears at the edge of your vision. It constricts, constrains, taking over your sight, until at last you see nothing at all but the deep black of night.
      Then, pinpricks of light dim as stars pierce the void. You hear a voice, and behind that, you hear a bell softly ringing.
    • Berath: "You swore a vow to me in Teir Evron, that you would return the souls of the Hollowborn to the cycle.
      "You broke that vow."
    • Berath: "And now you will reap the reward of your deceit."
      The Pallid Knight's gaunt visage hangs briefly before you. Her lips twist into a small, tight smile.
      And then she is gone.
    • (You gain Berath's Wrath)
b_Berath_Vow = 1
"Hylea."
  • If you made a promise to Hylea and did not keep it, during the god conversation following Stranded on Port Maje:
    • Hylea peers down at you, her avian eyes blinking, refocusing, narrowing.
    • Hylea: "Oh. It's you"
    • Hylea: "It's been some time, Watcher of Caed Nua. But not time enough for me to forget what you've done."
    • Hylea's voice drops to a low rumble. It catches in your mind like a feather at the back of your throat.
    • Hylea: "Few are the kith who would dare make a pledge to a god and then so brazenly betray them."
    • Hylea: "Did you see them on the street, I wonder, those hollow-eyed children bereft of souls? Did you smile when their parents sobbed over their empty, wasted bodies? Did you congratulate yourself for a job well done?"
    • Hylea: "Would that you were not Berath's tool, that I might demand my most vicious children rip your flesh from your bones!"
    • Hylea: "Instead, I must send my children to you with a gift."
    • The birds circling above Hylea raise their voices in a cacophonous symphony of screeching. Her lips upturn in the smallest, bitterest of smiles.
    • Hylea: "When you return to your ship, dear Watcher, do think of me."
    • (Birdshit Hull and Birdshit Sails equipped to The Defiant)
b_Hylea_Vow = 1
"Galawain."
  • If you made a promise to Galawain and you did not keep it, before your encounter with Scyorielaphas‎ / Jadaferlas:
    • White-hot pain lances through your head. What replaces it is a low growl that sends vibrations through the chamber.
      A pair of amber eyes ignite from the shadows. Their attention forms a knot in your gut.
    • Galawain: "You swore to glut the survivors on the remains of the dead, but the souls of the Dyrwood groan with hunger."
      The eyes narrow. Then their focus shifts toward the creature.
    • Galawain: "When my champion closes his jaws around you, know that it is my teeth which pierce your hide."
      Galawain nods toward the creature and eases back into the shadows.
    (The dragon gains Galawain's Wrath: +10 Accuracy, +4 Penetration, +50% Damage with Weapons)
  • If you made a promise to Galawain and you did keep it:
    • A rush of adrenaline courses from your head to your toes, filling you with warmth and vigor. Nothing has changed, but now you see the creature as merely one in a long line of prey extending both behind and ahead of you.
      A pair of amber eyes regard you from the shadows of the chamber.
    • Galawain: "The souls of the Dyrwood glow with life. The dead have served the needs of the living."
      The eyes bob as their owner nods with approval.
    • Galawain: "Take this reprieve from the hunt, but do not let your teeth blunt on complacency."
      When the eyes close, it is as if they were never there.
    (The dragon gains Galawain's Favor: -10 Accuracy, -2 Penetration, -25% Damage with Weapons)
b_Galawain_Vow = 1
"Rymrgand."
  • During A Glimpse Beyond, the Watcher is transported to the In-Between and speaks with Rymrgand.
    • If you made a promise to Rymrgand and you did not keep it:
      • Rymrgand: "The profligate liar returns." The voice of Rymrgand rumbles from the stone.
      • Rymrgand: "I have not forgotten the Hollowborn souls you promised me, Watcher - nor have I forgotten how I did not receive them."
        The god's voice is sharp and pointed as a well-wrought blade.
      (Burden of Memory applied to the Watcher - -2 Might, -2 Resolve)
      • Watcher: "I could be useful to you."
      • Rymrgand: "This is a tale you have told before. I will not be deceived again."
    • If you made a promise to Rymrgand and you did keep it:
      • Rymrgand: "My agent returns for another task?" The voice of Rymrgand rumbles from the stone.
      • Rymrgand: "There are many amusing ways I might make use of you, Watcher... but you are Berath's, for now."
        The god chuckles, a sound like boulders crashing down a mountainside.
      • Watcher: "I could be useful to you."
      • Rymrgand: "You have been an effective agent for me in the past. We sent many souls to meet their final end, you and I. And what a pleasant time it was."
  • During the finale of Beast of Winter, you speak with Rymrgand once more. Assuming you broke your promise:
    • Watcher: "Why are you such a jerk?"
    • Rymrgand: "It is my nature, as annoying divinities is yours."
b_Rymrgand_Vow = 1
"Skaen." b_TLN_Skaens_Boon_Talent = 1
"I pledged to two gods." * Receive the rewards from the pleased god and punishments from the others (see above) As above, note that picking "Berath and Rymrgand" is currently broken and only sets the global var for Berath.
"I pledged to three gods." *
"All of them."
"None of them." Receive none of the rewards and none of the punishments. The above, but 0

* Excludes Skaen

The fate of Thaos ix Arkannon's soul[]

Again during Memories of the Ancients, the Watcher must confront Thaos ix Arkannon, leader of the Leaden Key and revealed cause of the Hollowborn Crisis. After defeating him, you must choose what to do with his soul

"What happened to Thaos' soul?"
Choice Outcomes Global variables
"I returned his soul to the Wheel."
  • When speaking with Berath (as the Pallid Knight) in Ukaizo:
    • The Pallid Knight: "You are no stranger to hard choices. You killed Thaos, and when his soul was laid bare before you, you chose to return it to the Wheel.
      "You made his memory his penance."
nThaosSoulFate = 1
"I destroyed his soul."
  • When speaking with Berath (as the Pallid Knight) in Ukaizo:
    • The Pallid Knight: "You are no stranger to hard choices. You killed Thaos, and when his soul was laid bare before you, you chose to destroy it.
      "You granted him peace."
nThaosSoulFate = 2
"I banished his soul to Brieth Eaman for all eternity."
  • When speaking with Berath (as the Pallid Knight) in Ukaizo:
    • The Pallid Knight: "You are no stranger to hard choices. You killed Thaos, and when his soul was laid bare before you, you chose to banish it to Breith Eaman.
      "You gave him the justice you believed he deserved."
nThaosSoulFate = 3
"I erased his memories."
  • When speaking with Berath (as the Pallid Knight) in Ukaizo:
    • The Pallid Knight: "You are no stranger to hard choices. You killed Thaos, and when his soul was laid bare before you, you chose to destroy his memories.
      "You freed him from his past."
nThaosSoulFate = 4

Maerwald's fate[]

Maerwald, a Watcher and former master of Caed Nua (The Watcher's stronghold in Pillars of Eternity) once sought to restore the keep to its former glory, but was driven to madness after his soul was Awakened, a state in which an individual becomes aware of the actions of their past lives. Maerwald's previous lives were marred with violence and brutality, and it inevitably forced him into reclusion in the Endless Paths of Od Nua, a massive subterranean dungeon below Caed Nua.

The Watcher was told that Maerwald could provide answers regarding their newfound abilities, though when they found him, he attacked, and the Watcher had no choice but to put him out of his misery. The following choice pertains to exactly what you do with his soul:

"What became of Maerwald?"
Choice Outcomes Global variables
"I released his soul to the Wheel." b_watcher_prestige = 1
"I bound his soul to Caed Nua as a warden."
  • During the fight with Maerwald in Seeker, Slayer, Survivor (for The Slaying Face), the Watcher has to fight two Nightmare Shades as well.
    • The Slaying Face: "The Watcher bound Maerwald's soul to Caed Nua for all time! This spirit, long burning for vengeance, will now have its moment!"
b_watcher_security = 1
"I absorbed his soul for his knowledge."
  • During the fight with Maerwald in Seeker, Slayer, Survivor (for The Slaying Face), the Watcher has to fight two weaker Maerwald's (one Aedyran and one Glanfathan) alongside him:
    • The Slaying Face: "The Watcher chose to consume Maerwald, leaving the very angry memory of a very aggrieved Maerwald!"
  • You can mention this while talking to the shackled soul in Beast of Winter:
    • Watcher: "I absorbed Maerwald's soul! I know you're not him."
b_watcher_chamber = 1

Establish my stance at the animancy trial[]

Animancy is a sensitive topic in the Dyrwood. While some see it as the bleeding edge of technology, many view animancy as unnatural and something that is fraught with danger.

During Waidwen's Legacy (which occurs during the events of Pillars of Eternity), a crisis that saw the birth of thousands of "hollowborn" soul-less children across The Dyrwood, animancers were chastised for their rushed response in an attempt at a cure. This is while tensions were still high from the "Baelreach Incident" some years prior, in which an animancer accidentally killed a dozen volunteers during an experiment. In the Aedyr Empire, animancy was banned after a similar incident.

On the opposite side, regions such as The Vailian Republics have progressed animancy into a highly developed science with endless opportunity and potential to better all kith. They seek to practice animancy ethically and responsibly, in the interest of all involved.

During The Hermit of Hadret House in Act 2 of Pillars of Eternity, a series of trials are held to determine the fate of animancy and its practice in The Dyrwood. The Watcher is sent as a representative of one of the four primary factions in Defiance Bay, and their testimony will result in one of two outcomes:

"What stance did you support on animancy?"
Choice Outcome Global variables
"Animancy should continue in the Dyrwood."
  • Caedman Azo's introductory dialogue is changed when speaking with him in the Spire of the Soul-Seers:
    • Caedman Azo: "Taking an interest in the sciences?"
  • During Stranded, while discussing the Engwithan Digsite with Governor Giasces Clario:
    • Governor Clario: "The truth is, you are not entirely unknown around certain circles. By description, that is.
      "You left your mark upon the field of animancy. At least, as far as the Dyrwood is concerned."
    • Governor Clario: "I hope you have not soured on the matter since. Your support of progress during the trial at Defiance Bay was an encouraging light in a sea of ignorance."
n_Animancy_Hearing_Judgment = 1
"Animancy should be outlawed in the Dyrwood."
  • During Stranded, while discussing the Engwithan Digsite with Governor Giasces Clario:
    • Governor Clario: "The truth is, you are not entirely unknown around certain circles. By description, that is.
      "You left your mark upon the field of animancy. At least, as far as the Dyrwood is concerned."
    • Governor Clario: "I hoped you might have come around on the matter since. Animancy is not the sole purview of madmen and sadists.
      "Not in those places where science is not held in ridicule."
n_Animancy_Hearing_Judgment= 0

Defiance bay faction support[]

Coupled with the above choice, during Pillars of Eternity the Watcher deals with the various factions of Defiance Bay, and can choose to form an alliance with any one of them. Siding with a faction means progressing their associated questline to a point, after which allegiances with other factions is no longer possible. This occurs during the following quests:

"Which faction did you support?"
Choice Outcome Global variables
"I supported the Crucible Knights."
  • When speaking with Director Castol in the Vailian Trading Company Headquarters:
    • Director Castol: "I thought it best I speak with you face to face. Watchers are not so numerous here in the Deadfire.
      "Especially those of such storied background as yourself."
    • Director Castol: "I read much about your exploits alongside the Crucible Knights in Defiance Bay. Their little experiments."
  • During Blow the Man Down, the Watcher is boarded by Captain Furrante:
    • Captain Furrante: "As an ally to the Knights of the Crucible, I believe Benweth sought to take you down a notch."
b_Knights_Superfriend = 1
"I supported the Dozens."
  • When speaking with Director Castol in the Vailian Trading Company Headquarters:
    • Director Castol: "I thought it best I speak with you face to face. Watchers are not so numerous here in the Deadfire.
      "Especially those of such storied background as yourself."
    • Director Castol: "What was that group - the, ah, Dozens? Ac, some... interesting exploits, there."
  • During Blow the Man Down, the Watcher is boarded by Captain Furrante, after you ask for some reward for defeating Benweth:
    • Captain Furrante: The good humor wipes from his face.
    • Captain Furrante: "I suppose I should expect as much from a man/women once employed by the Dozens."
b_Dozens_Superfriend = 1
"I supported the Doemenels."
  • When speaking with Director Castol in the Vailian Trading Company Headquarters:
    • Director Castol: "They tell me you have notable connections among certain of the families in Defiance Bay. The Doemenels, in particular."
  • During Blow the Man Down, the Watcher is boarded by Captain Furrante:
    • Director Castol: "You are a famed man to me and my kind, Watcher. Not just anyone could forge a friendship with the Doemenels - let alone survive it."
    • Director Castol: "As one of a - let us say, 'Doemenel mindset' - I think you will well understand."
  • In dialogue with Belda, a ne'er-do-well, during the quest Family Pride:
    • Aloth: "If we're going to be in the habit of helping criminals, I'm glad this lot is more polite than the Doemenels."
b_Doemenels_Superfriend = 1
"None - I made enemies of all of them." This is like siding with Dunryd Row b_Knights_Superfriend = 0
b_Dozens_Superfriend = 0
b_Doemenels_Superfriend = 0

Companions[]

During Pillars of Eternity The Watcher meets a number of companions, each with their own unique history, personalities and goals. Their quests mostly have alternate endings, and they can even die along the way. The fate of your companions are determined here.

What happened at the blood pool?[]

Below the Dyrford, a quaint town in the Eastern Reach is a temple dedicated to the god Skaen, containing a blood pool in which the player can sacrifice one of their companions in exchange for a boon that would last for the rest of the game.

During Pillars of Eternity II: Deadfire, the Watcher is re-granted this boon, Effigy's Resentment, upon completing A Distant Light, in which the part of their soul housing that memory is returned to them.

  • "I refused to sacrifice a companion." (b_sacrificed_companion = 0)
  • "I sacrificed a companion." → Choose one of the options below (b_sacrificed_companion = 1)
"Who did you feed to the blood pool?"
Choice Effigy's Resentment boon Other outcomes Global variables
"Edér." +1 Might, +2 Deflection
  • Edér is dead and therefore cannot be recruited.
b_Eder_Dead = 1
b_TLN_Effigys_Resentment_Eder_Talent = 1
"Aloth." +1 Intellect, +5 Reflex
  • Aloth is dead and therefore cannot be recruited.
b_Aloth_dead = 1
b_TLN_Effigys_Resentment_Kana_Talent = 1
"Kana." +1 Intellect, +5 All Defenses against Dexterity Affliction attacks b_Kana_Dead = 1
b_TLN_Effigys_Resentment_Aloth_Talent = 1
"Sagani." +1 Perception, +2 Accuracy against > 4m distance targets b_Sagani_dead = 1
b_TLN_Effigys_Resentment_Sagani_Talent = 1
"Durance." +1 Constitution, +5% Max Health b_Hiravias_Dead = 1
b_TLN_Effigys_Resentment_Hiravias_Talent = 1
"Hiravias." +1 Dexterity, +1 Slash Armor Rating bDuranceDead = 1
b_TLN_Effigys_Resentment_Durance_Talent = 1
"Pallegina." +1 Resolve, +1 Shock Armor Rating
  • Pallegina is dead and therefore cannot be recruited.
b_Pallegina_Dead = 1
b_TLN_Effigys_Resentment_Pallegina_Talent = 1
"Grieving Mother." +1 Resolve, +5 All Defenses against Intellect Affliction attacks b_companion_gm_dead = 1
b_TLN_Effigys_Resentment_Grieving_Mother_Talent = 1
"Devil of Caroc." +1 Dexterity, +1 Penetration with weapons against kith targets b_devil_dead = 1
b_PX1_TLN_Effigys_Resentment_Devil_of_Caroc = 1
"Zahua." +1 Constitution, +5% Beneficial effect duration b_Zahua_Died = 1
b_PX1_TLN_Effigys_Resentment_Zahua_Talent = 1
"Maneha." +1 Might, +5 All Defenses against Might Affliction attacks b_maneha_dead = 1
b_PX2_TLN_Effigys_Resentment_Maneha_Talent = 1

Next, you must select the fates of all companions (excluding the companion you sacrificed to the blood pool).

Edér[]

Edér Teylecg, is a Dyrwoodan fighter, and devotee of Eothas. During the Saint's War, his faith was upheaved as St. Waidwen, the mortal avatar of Eothas, incited a war between Readceras and The Dyrwood, punishing all of those who opposed the Eothasian faith.

Following the war he sought the Watcher's help in finding his older brother Woeden, as there were rumors that he had joined the opposing side to fight with St. Waidwen. During his quest Fragments of a Scattered Faith, he discovers that the rumors were true, and that his brother had perished in the war - though the question as to why he decided to join the Readceran army remains unanswered.

The Watcher can reinforce his belief in the gods or encourage him to find a new way in life, Edér either finds a new calling in Dyrford or strengthens his faith as an Eothasian.

"What became of Edér?"
Choice Outcome Global variables*
"I restored Edér's faith."
  • Eder joins the Night Market, and wears the Night Market Amulet.
  • When asked about what he did after the Legacy:
    • Eder: "There's a group of Eothasians in Dyrwood, the Night Market. Go around helping other Eothasians in secret."
      "So this one night I'm at a tavern and this fella has a disagreement with me. Game of Orlan's Head he'd lost some money at."
      "And I'm bashing his head into the target when he notices I got this pendant with a symbol of Eothas on it."
      "So we get to talking and it turns out he's an all right fella. Runs with the Night Market."
      "And after he was feeling better a month or two later, he introduced me to some folks in the group, and they let me in."
  • In speaking with Eothas at Ukaizo:
    • Edér: "If we don't fix this mess you're about to cause, the whole world is gonna look this bad."
    • Plus another (more) spoilery bit of dialogue.
b_Eder_Available = 1
n_Eder_Faith_Axis = 0
"I strengthened Edér's skepticism."
  • Edér became the mayor of Dyrford Village, and wears the Dyrwoodan Mayoral Medallion.
  • When asked about what he did after the Legacy, he said that he obtained his new role rather abruptly:
    • Edér: "There was that little town, Dyrford, we passed through. Got hit real hard by the Legacy."
      "I went in and asked their mayor if I could help. And he was real friendly."
      "But then it turned out he was in that Skaenite cult they have over there. And when I wasn't looking he tried to knock me out with a garden hoe."
      "Guess he wanted to drain my blood, or gouge out my eyes with rocks, or whatever it is they do. Didn't ask."
      "Anyway, I came outta his house carrying his head, and I got to be mayor after that."
      "They didn't even wanna do an election. I said if you're sure, and they all nodded, kinda quick like."
  • Edér's first dialogue in the Captain's Cabin during the Prologue:
    • Edér: "Naw, there's no way. You're awake! What are you doing awake?"
  • In speaking with Eothas at Ukaizo:
    • Edér: "This isn't right. You can't put this burden on us. You can't make the gods' problems our problems, our responsibility to fix."
  • During Beast of Winter, after encountering a "worshipper of Skaen":
    • Edér: "Oh, come on! Skaenites again?! I already had to drive those idiots out of Dyrford once!"
b_Eder_Available = 1
n_Eder_Faith_Axis = -1
"Edér died." b_Eder_Dead = 1
"I never finished his quest." b_Eder_Available = 0

Aloth[]

Aloth, an Aedyran wizard, joins the Watcher after learning they were looking for information on the Leaden Key, a mysterious organization whose goal is to ensure the preservation of the gods and to safeguard their secrets. Their recruits are often kept in the dark , and know little about the overall plan or reasons behind any of their actions. Aloth has ties to the Leaden Key, unbeknownst to the Watcher until they uncover the true purpose of the Key, their atrocities, and their role in Waidwen's Legacy.

Aloth also struggles with Iselmyr, the Awakened soul existing in his conscience. Iselmyr is the polar opposite of him in every way, and manifests herself from time to time, acting brashly and without thought. However this mindset had also helped in certain situations, particular in his past when Aloth revealed that she helped Aloth stand up to his abusive father. During his quest Two-Sided, Aloth must either accept Iselmyr or reject her.

"What became of Aloth?"
Choice Outcome Global variables
"He became dedicated to dismantling the Leaden Key and accepted Iselmyr." n_Iselmyr_choice = 2
n_Aloth_ending = 3
"He became dedicated to dismantling the Leaden Key and sublimated Iselmyr." n_Iselmyr_choice = 1
n_Aloth_ending = 3
"He became grandmaster of the Leaden Key and accepted Iselmyr." n_Iselmyr_choice = 2
n_Aloth_ending = 2
"He became grandmaster of the Leaden Key and sublimated Iselmyr." n_Iselmyr_choice = 1
n_Aloth_ending = 2
"Aloth died."
  • Aloth does not appear during the game.
b_Aloth_dead = 1
"I never recruited Aloth."

Durance[]

Durance is a priest of Magran

"What became of Durance?"
Choice Outcome Global variables
"I convinced him that Magran conspired with Woedica."
  • Eld Engrim, a crewmember of The Defiant and a priest of Magran knew Durance. You can mention him in speaking with Engrim in Vilario's Rest.
    • Eld Engrim: "Aye. Magran learns us poor bastards that a little excitement's good for the heart."
    • Watcher: "The last Magranite to travel with me almost went mad because of his goddess' trials."
    • Eld Engrim: "Aye, but almost mad ain't fully mad. Ah, Old Durance. The goddess shan't forge another like him in our lives, captain."
  • Edér mentions Durance during his companion quest.
    • Edér: "Never heard of these Partisans of the Lighted Path, but I know the type."
    • Watcher: "I bet they're fun at dinner feasts."
    • Edér: "You almost wish you could lock 'em in a room with Durance. See how fast they talk their way through the air supply."
  • After entering the Beyond, Eder says this rather fantastic line (cut):
    • Edér: "Coulda used one of those vortexes back when we were traveling with that stupid priest who wouldn't shut up. Creepy one with all the sex diseases. You know, the one who kept whining about how tough he had it, but he still wouldn't leave for some reason. Did all those foul things to Eothasians out of spite. What was his name again?"
nDuranceQuestState = 7
"I didn't convince him that Magran conspired with Woedica."
  • As per above:
    • Eld Engrim: "Aye. Magran learns us poor bastards that a little excitement's good for the heart."
    • Watcher: "The last Magranite to travel with me wasn't quite up to the goddess' challenge."
    • Eld Engrim: "Aye. Poor Durance. May the mad whoreson see better days come the next turn of the Wheel."
  • Same dialogue with Edér as above.
  • After completing Stranded on Port Maje, the gods will commune with The Watcher, and Magran will mention this:
    • Magran: "You are the kith who attempted to convince my priest, Durance, that I conspired with Woedica's mad ploy to seize power.
      "You failed, of course.
    • Magran: A ribbon of smoke curls from the corner of her mouth, and she turns her attention about to Woedica.
nDuranceQuestState = 6
"Durance died."
  • Same dialogue with Eld Engrim as the choice "I didn't convince him that Magran conspired with Woedica."
  • When interacting with the brazier in Ori o Koīki Sanctum, you see a vision of Durance.*
    • Among the ashes you find charred fruit pits, scraps of parchment, shards of pottery, animal bones, and matted bundles of singed hair.
    • A passing breeze disturbs a small mound of ashes, swirling them up out of the brazier.
    • Amid the ashes you perceive a familiar outline - that of a mad, bearded face grimacing with unspent rage.
      • Watcher: "Durance?"
      • Watcher: [Say nothing.]
    • The ashes settle and the breeze gusts no more.
bDuranceDead = 1
"I never recruited Durance."

*These choices do not have 1-to-1 parity with the actual game, compared to importing a save with the same choices made. With Durance dead, the global nDuranceQuestState should be set to 8. While this occurs in an imported save game, in creating a legacy this variable is not set and therefore the associated dialogue will not trigger.

Kana[]

"What became of Kana?"
Choice Outcome Global variables
"Kana became disillusioned and a pro-isolationist voice in Rauatai."
  • Kana has a brief appearance in Pillars of Eternity II: Deadfire. Upon leaving Crookspur during the quest Clearing Out Crookspur, the Watcher is met by an armada of Royal Deadfire Company ships. Kana Rua is a crewmember on one of the ships (assuming he wasn't killed, and was recruited), and he pulls up alongside you to reminisce and boast of your triumphs.
  • NPCs on Crookspur (post-RDC) will mention Kana at random: "Kana tells us many stories about you."
  • As Kana's sister, Maia Rua often mentions Kana. Some of this dialogue is directly dependent on the events of poe1. You can ask about him in general dialogue with Maia.
  • For this particular choice (and only if a legacy is created), the dialogue is the exact same as the choice "Kana became an esteemed progressive voice in Rauatai" and NOT the dialogue as follows, which is the correct dialogue (see notes below)
    • Watcher: "You're one of Kana's siblings, aren't you?"
    • Maia Rua: "Sure am, and I heard that you two spent some time together.
      "Funny how the gods toss things together."
    • Maia Rua: "Kana seemed to think that we could do more harm than good by... 'interfering' in Deadfire business."
    • Maia Rua: "The ranga nui did not take that well. Neither did I."
    • Maia Rua: "You clearly had some sway on his opinions. More than I ever did.
      "Wish you had told Kana to give up on the poetry. He's got no ear for it."
b_Kana_Tablet = 1
n_Kana_confident = 6
n_Kana_idealist = 6
n_Kana_truthseeker = 4
b_Kana_Recruited = 1
"Kana became an explorer dedicated to acquiring knowledge."
  • Dialogue with Maia Rua, when asking about Kana, trimmed for brevity:
    • Watcher: "You're one of Kana's siblings, aren't you?"
    • (...)
    • Maia Rua: "I heard tell that Kana sailed off in search for whatever he didn't find in the Dyrwood."
    • Maia Rua: "They say he lit a fire under the ranga nui to speed up the taming of the Deadfire."
      Maia grins at this, planting her hands on her hips with pride.
    • Maia Rua: "You clearly had some sway on his opinions. More than I ever did.
      "Wish you had told Kana to give up on the poetry. He's got no ear for it."
b_Kana_Tablet = 1
n_Kana_confident = 4
n_Kana_truthseeker = 5
b_Kana_Recruited = 1
"Kana became an esteemed progressive voice in Rauatai."
  • Dialogue with Maia Rua, when asking about Kana, trimmed for brevity:
    • Watcher: "You're one of Kana's siblings, aren't you?"
    • (...)
    • Maia Rua: "Kana came back from the Dyrwood with a head full of ideas about Rauatai's expansion."
    • Maia Rua: "Getting out from under the academics suited him. I never knew he could be so... political.
      "More than his sister ever could be."
    • Maia Rua: "You clearly had some sway on his opinions. More than I ever did.
      "Wish you had told Kana to give up on the poetry. He's got no ear for it."
b_Kana_Tablet = 1
n_Kana_confident = 5
n_Kana_idealist = 5
b_Kana_Recruited = 1
"Kana became an affable eccentric in Rauatai."
  • Kana does not appear in Pillars of Eternity II: Deadfire.
  • Dialogue with Maia Rua, when asking about Kana, trimmed for brevity:
    • Watcher: "You're one of Kana's siblings, aren't you?"
    • (...)
    • Maia Rua: "He came back from the Dyrwood with his head full of stories about the Engwithans."
    • Maia Rua: "Used them to make an argument for our expansion into the North, and by the gods did people ever listen.
      "He lost some of that childish glow, but the weird ideas stayed with him."
    • Maia Rua: "You clearly had some sway on his opinions. More than I ever did.
      "Wish you had told Kana to give up on the poetry. He's got no ear for it."
b_Kana_Tablet = 1
n_Kana_confident = 5
n_Kana_idealist = 4
n_Kana_truthseeker = 5
b_Kana_Recruited = 1
"Kana vanished in the Endless Paths of Od Nua."
  • Dialogue with Maia Rua, when asking about Kana, trimmed for brevity:
    • Watcher: "You're one of Kana's siblings, aren't you?"
    • (...)
    • Maia Rua: "Word has it that he went down to the Endless Paths beneath your castle. Alone." Her brow twitches, but the rest of her bearing remains impassive.
    • Maia Rua: "Care to explain, captain?"
    • (Continues)
b_Kana_Tablet = 0
n_Kana_confident = 5
n_Kana_truthseeker = 5
b_Kana_Recruited = 1
"Kana gave up his search and returned to Rauatai to be a quiet lorekeeper."
  • Dialogue with Maia Rua, when asking about Kana, trimmed for brevity:
    • Watcher: "You're one of Kana's siblings, aren't you?"
    • (...)
    • Maia Rua: "He came home acting like the world had kicked his legs out from under him."
      Maia sighs. She tosses Ishiza a scrap of meat from her pouch.
    • Maia Rua: "He's a teacher these days. Got a good crop of students under him.
      "But... he doesn't get out much."
    • Maia Rua: "You clearly had some sway on his opinions. More than I ever did.
      "Wish you had told Kana to give up on the poetry. He's got no ear for it."
b_Kana_Tablet = 0
n_Kana_confident = 4
n_Kana_truthseeker = 4
b_Kana_Recruited = 1
"Kana died."
  • Dialogue with Maia Rua, when asking about Kana, trimmed for brevity:
    • Watcher: "You're one of Kana's siblings, aren't you?"
    • (...)
    • Maia Rua: "They say Kana... passed. What happened out there, captain?" Maia's brow furrows, the crease so deeply ingrained as to seem chiseled there. (Major Negative relationship)
      • Watcher: "The Dyrwood was in turmoil. Fights broke out constantly."
      • Watcher: "I sacrificed Kana to a living pool of Skaenite blood."
        • (Results in a *very* tense conversation)
      • Watcher: [Lie] "We were exploring a cave when a bear the size of Eothas attacked and killed him."
      • Watcher: "You already know he died, knowing how won't change anything."
      • Watcher: [Say nothing.]
      • (Continues)
b_Kana_Dead = 1
"I never recruited Kana." b_Kana_Recruited = 0

*These choices do not have 1-to-1 parity with the actual game, compared to importing a save with the same choices made. Should you import a save resulting in the choice "Kana became disillusioned and a pro-isolationist voice in Rauatai.", it will not yield the exact same results as creating a legacy history and picking the same choice, as the game skips some of the required global variables:

  • Globals set by legacy creator: b_Kana_Tablet = 1, n_Kana_confident = 6, n_Kana_idealist = 6, n_Kana_truthseeker = 4, b_Kana_Recruited = 1
  • Globals set in imported save: b_Kana_Tablet = 1, n_Kana_confident = 4, n_Kana_idealist = 4, n_Kana_truthseeker = 4, b_Kana_Recruited = 1

Sagani[]

"What became of Sagani?"
Choice Outcome Global variables
"I convinced her that her search for Persoq was pointless."
  • Aloth will mention this at some point during his travels with the Watcher:
    • Aloth: "Back in the Dyrwood, even you admitted Sagani's search for her elder was a waste of five years."
n_Sagani_conclusion = 3
"I convinced her to tell Persoq about his family."
  • When discussing traditionalism with Aloth, you can bring up Sagani
    • Watcher: "You're wrong. Traditionalism can be beneficial, too."
    • Aloth: "Enlighten me." He crosses his arms.
    • Watcher: "Sagani's customs led her to us and shaped her. She found meaning in them."
    • Aloth: "I hadn't thought of it that way." He pulls a sour face.
n_Sagani_conclusion = 2
"I convinced her to tell Persoq about Massuk." n_Sagani_conclusion = 1
"Sagani died." b_Sagani_dead = 1
"I never recruited Sagani." n_Sagani_conclusion = 0

Hiravias[]

"What became of Hiravias?"
Choice Outcome Global variables
"I pushed him towards Galawain."
  • At the start of one of the arena fights involving stelgaer in Seeker, Slayer, Survivor, Edér will mention Hiravias. This occurs at random.
    • Eder: "Is it wrong of me to pretend he's Hiravias?"
b_Hiravias_Available = 1
n_Hiravias_Galawain = 1
n_Hiravias_Wael = 0
"I pushed him toward Wael." b_Hiravias_Available = 1
n_Hiravias_Galawain = 0
n_Hiravias_Wael = 1
"Hiravias died." b_Hiravias_Dead = 1
"I never recruited Hiravias." b_Hiravias_Available = 0

Pallegina[]

"What became of Pallegina?"
Choice Outcome Global variables
"Pallegina obeyed her orders from the ducs."
  • Pallegina receives honors, and wears the Honor Guard Breastplate, unless you distributed the souls to the Dyrwood (in the above choices), in which case she wears the Five Suns Breastplate.
  • Pallegina can be found at the Kahanga Palace assisting Count Nichese in the argument with the RDC. She can be recruited immediately afterwards.
n_Pallegina_Decision = 1
b_Pallegina_Available = 1
b_Pallegina_Dead = 0
b_TLN_Effigys_Resentment_Pallegina_Talent = 0
"Pallegina disobeyed her orders from the ducs."
  • Pallegina was disgraced, and wears the Desgraza Breastplate, unless you distributed the souls to the Dyrwood (in the above choices), in which case she wears the Five Suns Breastplate.
  • She will be encountered in Queen's Berth, near the statue in the center of the area, where she initially denies your offer to join your party. Later, she can be found in the Vailian Trading Company Headquarters after the argument with the RDC at the Kahanga Palace. With the interests of the Republics in mind, Count Nichese calls on Pallegina to assist you with your investigation.
    • However, if you distributed the souls to the Dyrwood, she is pardoned and can be found at the Kahanga Palace.
  • The topic of her banishment comes up frequently during conversations with Pallegina.
  • In the VTC HQ in Queen's Berth, while talking to Luca with Pallegina in the party (and if you didn't distribute the souls to the Dyrwood), Pallegina will reference this:
    • Watcher: "Pallegina, can you do anything for this very, very sad drunk?"'
    • Pallegina: "Ac. Take it from me, Luca. You don't want to get on the Company's bad side. Don't let this one convince you otherwise."
      She tilts her feathered in your direction and gives you a bitter glance.
    • Luca: "Ha! Your allies have the measure of you.
      "I defer to wisdom."
      Luca makes a small gesture of salute, and turns away.
  • In the meeting of the Songretta mea Compresa during A Vote of No Confidence, Duc Remasi Storanzo me Selona, duc of Selona, references Pallegina's exile (assuming she is present):
    • Duc Remasi: "Have we brought one exile to welcome the other?"
      The jeering question kicks off a smattering of light laughter around the room.
n_Pallegina_Decision = 2
b_Pallegina_Available = 1
b_Pallegina_Dead = 0
b_TLN_Effigys_Resentment_Pallegina_Talent = 0
"Pallegina didn't complete her mission." n_Pallegina_Decision = 0
b_Pallegina_Available = 1
b_Pallegina_Dead = 0
b_TLN_Effigys_Resentment_Pallegina_Talent = 0
"Pallegina died." b_Pallegina_Dead = 1
"I never recruited Pallegina." n_Pallegina_Decision = 0
b_Pallegina_Available = 0
b_Pallegina_Dead = 0
b_TLN_Effigys_Resentment_Pallegina_Talent = 0

Grieving Mother[]

"What became of Grieving Mother?"
Choice Outcome Global variables
"I wiped her memory." n_companion_gm_mind_wipe = 2
b_companion_gm_recruited = 1
"I didn't wipe her memory." n_companion_gm_mind_wipe = 1
b_companion_gm_recruited = 1
"Grieving Mother died." b_companion_gm_dead = 1
"I never recruited Grieving Mother." b_companion_gm_recruited = 0

Devil of Caroc[]

"What became of the Devil of Caroc?"
Choice Outcome Global variables
"She killed Harmke." n_devil_quest_state = 3
b_devil_recruited = 1
"She spared Harmke." n_devil_quest_state = 2
b_devil_recruited= 1
"I didn't finish her quest." n_devil_quest_state = 0
b_devil_recruited = 1
"The Devil of Caroc died." b_devil_dead = 1
"I never recruited the Devil of Caroc." b_devil_recruited = 0

Zahua[]

"What became of Zahua?"
Choice Outcome Global variables
"He returned to Thousand Dreams Monastery and founded a new monk order."
  • Tama Watua, another monk of Nalpazca, will comment on Zahua if he ever joined the party, assuming both Serafen and Pallegina are in the party
    • Watcher: "Do you know what the witches were brewing in that cauldron?"
    • Tama Watua: "Eh, what potion requires bat bile, cat blood, and dandelion fluff? Even I am not crazy enough to touch it, I say!"
    • Serafen: "You ain't never quaffed brewed bat bile, cap? Then you ain't even lived."
      Serafen chuckles quietly.
    • Pallegina: "Disgusting. Why can't potions ever be made of more pleasant ingredients?"
    • Tama Watua: "Though I'm sure if Zahua were here, he'd have already snorted or smoked half of that cauldron."
n_Zahua_Legacy_Axis = 1
n_Zahua_Persist_Axis = 0
b_Zahua_Joined = 1
"He returned to Thousand Dreams Monastery and reestablished the Nalpazca." n_Zahua_Legacy_Axis = 1
n_Zahua_Persist_Axis = 1
b_Zahua_Joined = 1
"He found an apprentice in Defiance Bay." n_Zahua_Legacy_Axis = 0
n_Zahua_Persist_Axis = 1
b_Zahua_Joined = 1
"He wandered the world." n_Zahua_Legacy_Axis = 0
n_Zahua_Persist_Axis = 0
b_Zahua_Joined = 1
"He recorded the legacy of the Tacan with the Hand Occult." n_Zahua_Legacy_Axis = 1
n_Zahua_Persist_Axis = -1
b_Zahua_Joined = 1
"Zahua died." b_Zahua_Died = 1
"I never recruited Zahua." b_Zahua_Joined = 0

* These choices do not have 1-to-1 parity with the actual game, compared to importing a save with the same choices made.

  • If Zahua records the legacy of the Tacan with the Hand Occult in a save game, the book Legacy of the Tacan will be present. Choosing this option while creating a legacy has no effect, as the global n_Zahua_Final_Vignette_State needs to be >= 2 for this to occur.
  • If Zahua died in a save game, Tama Watua will still have the dialogue as above. Choosing this option while creating a legacy has no effect, as the global b_Zahua_Joined needs to be 1.

Maneha[]

"What became of Maneha?"
Choice Outcome Global variables
"She forgot her regrets and lived life to the fullest."
  • Maneha appears in The King's Coffin, a tavern in Dunnage. However, she doesn't have any proper dialogue (only "bark" dialogue), and is not voiced.
  • In dialogue with Pallegina, you can ask about her relationship with Maneha:
    • Watcher: "Whatever happened with you and Maneha?"
    • Pallegina slowly turns her head in your direction, eyebrows raised, inner eyelids nictitating out and back.
    • Pallegina: "Cuè?"
      • Watcher: "You and Maneha, you were together, weren't you?"
      • Watcher: "Uh... you know."
        • Her golden eyes roll and she flexes her jaw.
    • Pallegina: "Maneha was a good campagna and a skilled warrior, but her imagination got the better of her."
    • Pallegina: "It appears to have gotten the better of you, as well."
      She runs her fingers along a wayward feather pointing in an odd direction from her wrist, pressing it flush against her skin.
n_maneha_pool_decision = 1
b_maneha_recruited = 1
"She never found the Salt Well and continued as a Giftbearer."
  • She does not appear in Dunnage.
  • Same Pallegina dialogue as above.
  • After completing A Distant Light on Hasongo, the gods will commune with The Watcher, and Ondra will mention this:
    • From out of the water rears a glowing lure, then the head of a gigantic fish. The round black eyes of Ondra roll to meet yours.
    • Ondra: "My Giftbearers bring to me that which kith most want to forget. And in their memories I see you as Wael does - you are one who leaves chaos in his/her wake."
n_maneha_pool_decision = 0
b_maneha_recruited = 1
"Maneha died." b_maneha_dead = 1
"I never recruited Maneha." b_maneha_recruited = 0

The White March[]

This section covers the outcomes of quests in both The White March - Part I and The White March - Part II expansions.

The White Forge[]

The White Forge is an ancient forge within the abandoned dwarven fortification of Durgan's Battery in The White March. It was built by Pargrun dwarves who, inspired by Engwithan animat forges in Clîaban Rilag, created a great forge that unified both magma and soul essence to create Durgan Steel.

During an invasion on the battery by the Eyeless in 2623 AI, the dwarves realized their inevitable demise to the endless onslaught. In order to prevent the Eyeless from taking control of the Forge, they used its unique powers to transfer their souls out of their bodies and into the Battery itself, sealing it for good.

At the end of The White Forge, the Watcher must choose what to do with the souls.

"What did you ultimately do with the souls bound to the White Forge?"
Choice Outcome Global variables
"I released the souls." b_PX1_Completed = 1
b_Forge_Efficient_Recipes = 0
b_PX2_TLN_Empowered_Steam_Cannon_Shot = 0
"I bound the souls to the cannons in Durgan's Battery." b_PX1_Completed = 1
b_Forge_Efficient_Recipes = 1
b_PX2_TLN_Empowered_Steam_Cannon_Shot = 1
"I kept the souls bound to the White Forge." b_PX1_Completed = 1
b_Forge_Efficient_Recipes = 0
b_PX2_TLN_Empowered_Steam_Cannon_Shot = 1

The Eyeless[]

During The White March - Part II, the Watcher is forced to deal with a new threat in the form of the Eyeless, massive metal beings and workers of the god Abydon. The Eyeless are single-minded and relentless beings, forged to perform his work in the mortal realm. They do not think for themselves, only to their purpose, and will stop at nothing until it is fulfilled.

Centuries ago following the death of Abydon's corporeal form when he took the full force of a shard of Ionni Brathr (one of Eora's moons), the Eyeless were placed under the servitude of Ondra, the god of the oceans and forgetting. She aims to use them to erase all those who know too much of the White Forge, and the Watcher must craft a weapon from a fragment of Abydon's hammer in order to stop them.

"What happened to the Eyeless?"
Choice Outcome Global variables
"They went to work restoring Abydon."
  • Abydon is restored, and he is portrayed as such during god conversations. Some of his dialogue is different, but most of it is the same whether you restored him or not.
  • In the meeting of the Songretta mea Compresa during A Vote of No Confidence, Duc Remasi Storanzo me Selona, duc of Selona, mentions your actions in the White March:
    • Duc Remasi Storanzo me Selona: "I have several connections in the White March. I have always wanted to meet the man/woman behind the stories."
  • Upon leaving Crookspur during the quest Clearing Out Crookspur, the Watcher is met by an old friend - Kana Rua (assuming he wasn't killed, and was recruited). He boasts of your triumphs:
    • Kana Rua: "After, what, escaping that collapsing ice cavern?"
  • During The Forgotten Sanctum, Llengrath talks about the gods titan forms, and you can chime in:
    • Llengrath: "The Circle has been speculating on the existence of the gods' bodies ever since."
    • Watcher: "I also saw Abydon's remains at the Abbey of the Fallen Moon."
n_PX2_end_decision = 2
"They were returned to the Wheel."
  • Abydon is not restored, and he is portrayed as such during god conversations. Some of his dialogue is different, but most of it is the same whether you restored him or not.
  • Same dialogue is triggered as above, being based only on the completion of The White March - Part II.
n_PX2_end_decision = 1

Adaryc[]

Adaryc Cendamyr is a Readceran and commander of the Iron Flail, a mercenary company in the White March. He served in the Saint's War, and fought many battles against Dyrwoodan forces. After the Godhammer abruptly ended the war, he established and was appointed the leader of the Iron Flail, a band of mercenaries united by their duty to their fallen comrades and countrymen. He is also a Watcher, but one who resents their abilities, seeing it more as a madness.

A vision of an army pouring down from the mountain to march on Readceras caused Adaryc to realise the Flail's true purpose. He used this foresight to establish an outpost in The White March, a strategic location and clear path between Raedceras and the Dyrwood, and planned to open the ancient dwarven battery on the mountainside to use its cannons as a deterrent to attacks from the south.

When the Watcher confronts Aedaryc, he has little awareness of the true threat, the Eyeless. It is revealed that both Adaryc and the Watcher shared a vision - not one of an attack from the south, but from within the mountain itself.

"What whas Adaryc's fate?"
Choice Outcome Global variables
"I let him live, but told him to leave."
  • Adaryc can be found in the Temple of Gaun in The Sacred Stair district of Neketaka. As news spread of Eothas' return, he volunteered to sail to the Deadfire with some of his men.
  • During the peace talks between the Bardatto and Valera families for the quest Family Pride, Atello Valera mentions this.
    • Watcher: "I've made allies of former enemies before. I think we can all pull together into a stronger force." (Diplomacy 6)
    • Atello Valera: "Ac, raised a stir in the White March mountains. The same could be done here."
n_Adaryc_State = 3
n_Adaryc_Final_State = 0
"He assisted me against the Eyeless." n_Adaryc_State = 3
n_Adaryc_Final_State = 10
"He died." n_Adaryc_State = 2
n_Adaryc_Final_State = 0

The Siege of Cragholdt[]

The Torn Bannermen has laid siege to Crägholdt in an attempt to force Concelhaut, one of the great archmages of Eora, to surrender a powerful magical artifact known as an Engwithan phylactery. It is said that the artifact can grant its wielder power over time itself. When the Watcher arrives, the army is awaiting reinforcements so that they may quell Concelhaut's undead minions and launch a full force on the keep.

Upon reaching the keep, the Watcher learns that Concelhaut is not currently accepting visitors. In order to enter his wing of the manor, four parts of a key must be obtained from each of his apprentices Tanoss, Pelden, Sabel, and Uriaki.

Once reaching the archmage in his study, Concelhaut reveals that the phylactery is not a book, scroll, or bauble, but a complex layer of spellwork carved into his very own skull and sealed with a peg of pure adra. He requires a powerful source of soul essence to power it, like that of a Watcher, for example.

"What happened at Cragholdt?"
Choice Outcome Global variables
"I killed Concelhaut and all his apprentices."
  • When first meeting Arkemyr after completing The Archmage's Vault:
    • Arkemyr: "I warn you to stay your hand and treat with me better than you did poor Concelhaut."
      He pauses to study your reaction with interest.
  • You can mention the Bannermen when Arkemyr mentions it at the start of Bekarna's Folly:
    • Arkemyr: "Fair warning. A vessel flying the sigil of the Torn Bannermen set a course for the observatory."
      Frowning, Arkemyr sifts among his correspondence until he sets upon the one he seeks.
    • Arkemyr: "I have every reason to believe that they travel armed."
    • Watcher: "They're elite mercenaries. We faced off at the siege of Crägholdt."
  • Naturally Concelhaut has a lot to say about this. After being toted around The Dyrwood, and then lost after Caed Nua was destroyed, he was forced to drag himself to a dock and onto a ship to the Deadfire. He can be encountered in Bekarna's Observatory during Bekarna's Folly, regardless of whether you killed him or not.
  • After picking it up, Concelhaut's Skull has a number of unique lines of dialogue as a direct result of killing Concelhaut during Pillars of Eternity.
  • During the finale of The Forgotten Sanctum, you can reference Concelhaut's death in dialogue with Tayn
    • Tayn: "Well if history is any teacher, Concelhaut and his new body will be separated from each other in no time."
    • Watcher: "Everyone deserves a second chance. Or in his case, a third."
b_Concelhaut_Dead = 1
b_Uariki_Hostile = 1
n_Concelhaut_end_state = 1
"I killed Concelhaut and most apprentices, but Uariki survived." b_Concelhaut_Dead = 1
b_Uariki_Hostile = 0
n_Concelhaut_end_state = 1
"I never resolved the siege." b_Concelhaut_Dead = 0
b_Uariki_Hostile = 0
n_Concelhaut_end_state = 0

The Phylactery's Promise[]

After an attempted assassination on The Watcher, they discover that the Siege of Crägholdt was orchestrated by a mysterious archmage by the name of Llengrath. She wished to stop Concelhaut from achieving immortality with an ancient Engwithan phylactery, and so hired The Torn Bannermen to retrieve it for her. Thankfully the Watcher stepped in and did it for free, but Llengrath doesn't trust you with it either, and now demands your death.

The Watcher can come to an agreement by sharing certain knowledge with Llengrath, or go up against the archmage and her two bog dragon pets.

"What happened to Llengrath"
Choice Outcome Global variables
"I shared knowledge with Llengrath."
  • During the peace talks between the Bardatto and Valera families for the quest Family Pride, Atello Valera mentions this.
    • Watcher: "I've made allies of former enemies before. I think we can all pull together into a stronger force." (Diplomacy 6)
    • Atello Valera: "Ac, raised a stir in the White March mountains. The same could be done here."
  • During The Forgotten Sanctum, you encounter Llengrath once more, and she refers to your dealings in The White March.
n_Llengrath_State = 3
"I killed Llengrath"
  • Llengrath is reincarnated in the form of a Orlan nature godlike, rather than a human nature godlike. This form is consistent throughout the game.
  • When first meeting Arkemyr after completing The Archmage's Vault:
    • Arkemyr: "I had my reservations about this meeting when I learned the fate of poor Llengrath."
      He pauses to study your reaction with interest.
    • Though her form is different from when you last met, you recognize the striking figure before you as the archmage Llengrath.
    • Watcher: "The next Llengrath will know better than to cross me."
  • If you also killed Concelhaut:
    • Arkermyr: "Llengrath... gone as well. Your dealings with the Circle are stained darkest crimson."
  • You'll encounter an entirely new Llengrath during The Forgotten Sanctum, resulting in quite a few lines of unique dialogue.
    • Watcher: "Aren't you angry that I killed you? Well, the other you."
    • Llengrath: "Should I be? The former Llengrath died knowing that what she learned would survive her. Few have that privilege."
    • Llengrath: "Though if it's all the same to you, I'd prefer you not kill me. Or, at least let me write my apprentice first."
n_Llengrath_State = 2
"I didn't complete the quest." n_Llengrath_State = 0

The Gilded Vale and Raedric's Hold[]

This section covers the outcomes of quests in Gilded Vale and Raedric's Hold.

Wirtan's fate[]

In the early years of the Hollowborn Crisis, Lord Raedric ordered the execution of followers of Eothas, and the burning of their temples. Wirtan, a citizen of Gilded Vale, tried to save the priests by convincing them to hide in the temple vault. When Wirtan convinced Raedric men that the temple was empty, Raedric had the temple sealed up, walling the priests in and condemning them to a slow death.

The chance to make amends (and hide the fact he lied to Raedric, which would put him on a fast track for the gallows) came when Lord Raedric decided to open the temple and rededicate it to a new god. Wirtan tried sneaking inside and recovering the bones, but he was wounded by the vermin that took up residence in the temple since. The Watcher encounters Wirtan in the temple, and he asks them to find the priests bones so that they may be given a proper burial. The Watcher - who inevitably finds out the real story - can also return the bones to Magistrate Urgeat, as evidence of Wirtan's wrongdoings.

"What happened to Wirtan?"
Choice Outcome Global variables
"I confronted him and convinced him to make amends." n_Wirtan_State = 7
"I confronted him, then killed him." n_Wirtan_State = 5
"I informed Urgeat of Wirtan's actions." n_Wirtan_State = 6
"I confronted him and accepted payment in exchange for my silence."
  • Same as "I confronted him and convinced him to make amends."
n_Wirtan_State = 3
"I didn't confront him and let him live."
  • Same as "I confronted him and convinced him to make amends."
n_Wirtan_State = 3
"I ran him out of town." n_Wirtan_State = 8
"He met some other fate."
  • Same as "I confronted him and convinced him to make amends."
n_Wirtan_State = 0

Raedric and Kolsc[]

Raedric VII, a local thayn and lord of Gilded Vale, has resorted to harsh measures in order to root out the cause of Waidwen's Legacy. Already in the midst of a population shortage, he's taken to banishing all women who bear hollowborn children, executing all those that worship Eothas, and even murdering his own wife Ygrid, after he she gave birth to a hollowborn child.

Kolsc, a local nobleman, is determined to see Raedric stopped to bring an end to Gilded Vale's suffering. He has drummed up the support of those that share his cause, and has already made a few failed attempts to infiltrate Raedric's fort. When the Watcher meets him in Gilded Vale, he asks for their assistance.

After reaching the fort and confronting Raedric, he reveals that Kolsc is actually his cousin, and has been stirring up a rebellion in the townsfolk so that he may usurp the throne.

"What happened to Raedric and Kolsc?"
Choice Outcome Global variables
"I killed Raedric."
  • Assuming you did not kill him again during The Champion of Berath
    • A Letter from Raedric VII appears in the captain's cabin of The Defiant.
    • Wirtan, a follower of Eothas in Gilded Vale can be found at the Temple of Gaun in Neketaka mentions the undead ruler:
      • Watcher: "I was hoping I'd seen the last of you."'
      • Wirtan: "Well, it was a close thing for a while, with that... thing ruling Gilded Vale in Raedric's place.
        "I made it out with some of the other families. Came out here when the Dawnstars came through town."
    • In dialogue with Aloth at some point during his time in the party
      • Aloth: "Did I question you when you left Gilded Vale under the rule of a madman?"
  • When you speak to Vatnir in Beast of Winter, during the quest An Honored Guest, he mentions this among a slew of your other accomplishments:
    • Vatnir: "Who dethroned Lord Raedric, Rightful Thayne of Gilded Vale, plunging that land into anarchy."
    • Edér "You mean there's alternatives to government by brawling? We don't get to see a lot of places that have their act together."
      • Watcher: "Better anarchy than tyranny."
      • Watcher: "Who? Never heard of him."
      • If you killed Raedric again:
        • Watcher: "Then came back and killed him again."'
n_Raedric_State = 5
n_Kolsc_State = 8
n_Kolsc_Quest_Stage = 6
n_deathguard_main = 1
"I killed Kolsc."
  • A Letter from Raedric VII appears in the captain's cabin of The Defiant.
  • Wirtan, a follower of Eothas in Gilded Vale can be found at the Temple of Gaun in Neketaka. He'll mention the situation in the Vale if you killed Kolsc:
    • Watcher: "Wirtan? What are you doing here?"
    • Wirtan: "Things got rough for us back in Gilded Vale. Even after the Hollowborn curse ended.
      "Didn't feel like I was doing much good there. Or anywhere. Not until I caught word about the Dawnstars."
  • In dialogue with Aloth at some point during his time in the party
    • Aloth: "Did I question you when you left Gilded Vale under the rule of a madman?"
n_Raedric_State = 4
n_Kolsc_State = 7
n_Kolsc_Quest_Stage = 6
n_deathguard_main = 0
"I killed both Raedric and Kolsc."
  • Same as "I killed Raedric."
n_Raedric_State = 5
n_Kolsc_State = 7
n_Kolsc_Quest_Stage = 6
n_deathguard_main = 1

These choices do not have 1-to-1 parity with the actual game, compared to importing a save with the same choices made. If you import a save having killed Raedric in death guard form, the global variable n_Raed_Deathguard_State will be set to 3. If you didn't kill his death guard form, it will be set to 1. These variables are used to trigger further interactions in the game. By creating a history, this value isn't set, and the interactions are skipped.

Instances where reactions will trigger only for an imported save, but NOT for a created legacy are marked with an dagger/obelus (†) above.

Reactions referencing Raedric's undead form have been listed in the following section.

The Champion of Berath[]

Note: This option is only available after picking "I killed Raedric." in the above option

Lord Raedric has risen from the grave as a deathguard, a "reward" for his endless zeal and faith. He now seeks vengeance for his death, and delivers the Watcher an ultimatum - either face him in person, or his army of undead will raze Caed Nua to the ground.

"What happened to the deathguard Raedric?"
Choice Outcome Global variables
"I defeated Raedric's risen form."
  • During A Dance with Death, the Watcher encounters the death guard Lucia Rivan of the Fonferrus, and can mention this:
    • Watcher: "I've purged your kind from the Dyrwood before. I can and will put you down, Death Guard."
n_deathguard_main = 4
"I didn't defeat Raedric's a second time." n_deathguard_main = 1

A Mother's Plea[]

The fears of Waidwen's Legacy are all too real for women in the Dyrwood, many of whom go to great lengths in an attempt to ward off its effects. Aufra, an expecting mother, is worried that she may be exiled from the village should her unborn baby turn out hollowborn. She asks the Watcher to seek out Ranga, a midwife in Anslög's Compass, who is said to know a way to ensure that Aufra's child retains its soul.

When met, Ranga gives the Watcher a concoction, but says that the potion is really just a midwife's remedy rather than a cure. The Watcher has to return to Aufra to tell her the truth, or maintain her belief and faith in a cure and keep that knowledge to themselves.

"What happened with Aufra and the potion?"
Choice Outcome Global variables
"I gave her the potion and told her it would work."
  • A Letter from Aufra appears in the captain's cabin of The Defiant. She thanks you for the kindness you showed her, and tells you that she managed to bear a son.
n_Aufra_Status = 5
"I gave her the potion but warned her it wouldn't do anything."
  • Similarly, a Letter from Aufra appears in the captain's cabin of The Defiant. Much of the letter is the same, but the first three lines are worded slightly differently, as you instilled doubt in her faith.
n_Aufra_Status = 4

The Endless Paths of Od Nua[]

This sections covers the outcomes of quests in the Endless Paths of Od Nua, a massive multi-level dungeon below Caed Nua.

The Blade of the Endless Paths[]

A great and ancient weapon was dismantled, and its pieces strewn throughout the Endless Paths of Od Nua. The Watcher can collect all four fragments and bring it to a skilled swordsmith so that it may be restored to its former glory.

"What became of the Blade?"
Choice Outcome Global variables
"I reforged the Blade." b_blade_paths_Forged = 3
"The Blade wasn't reforged." b_blade_paths_Forged = 0
n_blade_paths_Parts = 4

The Master Below[]

Deep below Caed Nua, at the very lower level of the Endless Paths lurks Sefyra, an ancient adra dragon. Centuries spent underground has bound the dragon to the adra, and she uses it to commune with souls on the surface, observing their lives and history. However the dragon is all too aware of her predicament, and tires of being imprisoned underground, experiencing the outside world through the lives of others. Too big to leave, and with the essence in the adra statue drying up, she has a plan to transfer her soul through the use of an amulet into a new, worthy vessel - that of Falanroed, a mighty dragon slayer.

Falanroed can be warned of this, for which she will reward the Watcher with a powerful spell to weaken dragons, something that Sefyra doesn't agree with. Alternatively the Watcher can attack and weaken the dragon slayer enough to be able to slip the amulet around her neck, completing the soul transfer and earning them a most powerful ally.

"What happened to the Master?"
Choice Outcome Global variables
"The Master took over Falanroed's body." n_Dragon_State = 4
n_Falanroed_State = 6
"I killed the Master, but didn't learn Scale-Breaker."
  • Upon leaving Crookspur during the quest Clearing Out Crookspur, the Watcher is met by an old friend - Kana Rua (assuming he wasn't killed, and was recruited). He boasts of your triumphs:
  • Allows the following banter dialogue with the Dragonstalkers in Seeker, Slayer, Survivor:
    • Dragonslayer: "And exactly how many dragons have you slain?"
    • Watcher: "I slew the adra dragon that was living below my castle."
    (You continue to list off your other accomplishments)
  • During your encounter with with dracolich Neriscyrlas in Death's Depthless Dominion [BW], she mentions this:
    • Neriscyrlas: I smell the blood of Sefyra upon you.
n_Dragon_State = 2
n_Falanroed_State = 3
"I killed the Master Below and learned Scale-Breaker." n_Dragon_State = 2
n_Falanroed_State = 5
"I didn't kill the Master and I learned Scale-Breaker." n_Dragon_State = 1
n_Falanroed_State = 5

Scale-Breaker was originally planned as an ability in Pillars of Eternity II: Deadfire, but was cut for unknown reasons, making the differences between the choices above irrelevant.

Defiance Bay[]

This section covers the outcomes of quests in Defiance Bay.

At All Costs[]

Mestre Verzano, the head of the Vailian Trading Company's operations in Defiance Bay, asks the Watcher to deliver a bag of Bitter Squash Seeds - a rather sought-after ingredient with contraceptive properties - to The Goose and Fox, a local tavern in Copperlane. Unbeknownst to the Watcher, Verzano is in hot water with House Doemenel, a local crime cartel who also happens to trade the seeds, a fact which he's quite happy to leave out when he asks you the favour.

When the Watcher arrives, they are met by one Danna Doemenel who promptly halts their deal with the barkeep. Danna offers that you kill Verzano, or face the consequences. Now the Watcher has to pick between the Vailian trader who started this mess in the first place, or a crooked mobster who can't deal with some healthy competition.

"What happened to Verzano?"
Choice Outcome Global variables
"Verzano died, Danna Doemenel lived." n_Verzano_Fate_Final = 1
b_Player_Killed_Danna = 0
"Verzano died, Danna Doemenel died." n_Verzano_Fate_Final = 1
b_Player_Killed_Danna = 1
"Verzano fled." n_Verzano_Fate_Final = 2

The Wailing Banshee[]

The lighthouse in Ondra's Gift, the docks district of Defiance Bay was once used to guide ships into the port without their running aground of the rocks near the bay. The structure has stood abandoned for a century and a half ever since the War of Defiance, which was won by flooding the Gift and drowning the attacking Aedyran force. It is rumored that its last keeper was among those who stayed behind during the flood, and was tragically swept away by the incoming waters to her death. Locals say that her spirit haunts the tower still, watching for ships on the horizon, and that you can hear her distant screams and wails at night.

Recently the lighthouse was purchased by Niah, a woman who moved to the Bay looking for a business opportunity. After seeing the place was for sale, she snapped it up with grand plans to renovate and turn the dingy structure into a tavern. However, attempts to restore the lighthouse have been hindered after she discovered the strange noises and ghostly apparitions firsthand - something that wasn't exactly mentioned by the seller before she signed the deed. Locals don't dare venture inside, meaning she has no laborers to renovate the place, not to mention a lack of clients should she ever manage to get the place going herself.

The Watcher eventually discovers that the spirit haunting the lighthouse is that of Lilith, and that her daughter Maerwith is still alive today. Maerwith doesn't know what fate her mother met all those years ago, and the pair can be given closure to have the spirit move on.

"What became of Lilith?"
Choice Outcome Global variables
"Lilith was killed." n_Niah_Quest_Stage = 6
n_Lilith_Killed = 1
"Lilith lived." n_Niah_Quest_Stage = 6
n_Lilith_Killed = 0

Caedman Azo's fate[]

Caedman Azo is an animancer at the Sanitarium in Brackenbury, and one of foremost minds in the field. He believes that animancers are the only hope of solving Waidwen's Legacy, and has spent his recent years tirelessly working on a viable solution. Years ago he devised a way for a proxy soul to be transplanted into a hollowborn child, but during his first public demonstration it went spectacularly wrong, causing the child to end her own life rather brutally in view of a shocked audience. Later the Watcher finds out that this interference was the work of Thaos, in yet another attack on the reputation of animancy and the work towards finding a cure.

Since then, the Watcher discovers that Caedman Azo has been conducting experiments on the patients of the sanitarium against their wills, and against the instruction of Ethelmoer, the head warden. Azo explains that doing so was a necessary step towards finding a cure. He refused to let his work to go to waste over the ethics of it, especially after his last attempt was so close.

"What became of Caedman Azo?"
Choice Outcome Global variables
"Caedman Azo died." nAzo_State = 5
"Caedman Azo lived."
  • Caedman Azo can be found atop the Spire of the Soul-Seers in The Sacred Stair district of Neketaka. Still practicing animancy, he assists Flaune Elette and the Vailians with their experiments.
  • Flaune Elette will comment on Azo's presence:*
    • "I ask for skilled researchers and they send me Caedman Azo, the shame of Brackenbury... Merla, who did I offend?"
  • A few commoners will comment on his presence while wondering around The Sacred Stair:
    • "I still cannot believe that Azo is here."'
nAzo_State = 1

*These choices do not have 1-to-1 parity with the actual game, compared to importing a save with the same choices made. The dialogue with Flaune Elette will not trigger if you create a legacy and say he lived, but will if you import a save where he lived. In order for this to happen nAzo_State must be set to 3, which does not occur if you create the history.

The Theorems of Pandgram[]

Nedyn, an animancer at the Brackenbury sanitarium, is studying the problem of soul attachment and bonding - a process by which the spirit of an individual is bound to an object, construct, or even their own waning flesh. She is missing a crucial element of the puzzle, the Theorems of Pandgram, needed to further her research, and requires the Watcher's aid in obtaining a copy of the text.

The only remaining copy of book is held in the archives of Defiance Bay, within a restricted section of The Hall of Revealed Mysteries. Unfortunately for Nedyn, Grimda, the archivist at the hall, worships Wael - meaning she rather paradoxically restricts knowledge and the use of the archives' books, particularly the rarer ones. On top of this, Grimda has a rather strong distrust of animancy in general, making it impossible for Nedyn to obtain the book in person.

"What become of the Theorems?"
Choice Outcome Global variables
"I gave the Theorems to Nedyn." nNedynState = 3
b_turned_in_nedyn = 0
"I turned in Nedyn to Grimda." nNedynState = 5
b_turned_in_nedyn = 1
"The Theorems met another fate." nNedynState = 0
b_turned_in_nedyn = 0

Undying Heritage[]

The Heritage Hill district of Defiance Bay has been overrun with reanimated flesh-eating corpses. To protect the rest of the city, the area was quarantined and its remaining citizens evacuated. In a vision, the Watcher saw an ancient tower on the hill, and a man working on some kind of machine atop it. During the quest, the Watcher discovers that the machine is an ancient Engwithan creation used to channel souls across the Dyrwood. The Leaden Key had activated the tower, and in doing so brought the terror upon the district and its citizens.

The man on top of the tower is Aldhelm, the reanimated corpse of an animancer who was previously conducting research on the tower, but was killed by the Leaden Key during their infiltration. To forestall his rapid degeneration and continue his research, Aldhelm has been sustaining himself on the flesh of the living. He promises to teach you how to operate the machine if you help him.

"Did you absorb the souls from the Engwithan machine?"
Choice Outcome Global variables
"Yes, I absorbed the souls."
  • Grants the ability Gift from the Machine (+1 Might, +5% Max Health) upon completing A Distant Light.
    • Eothas: "I have seen the darkness in you, Watcher, but will not judge you for it. Never again. Take what is yours."
    • The energy washes over you, flooding you with feelings and memories you had thought long-forgotten until they settle back into the cracks of your soul.
  • You soul mentions this during He Waits in Fire, after Eothas saves you from Magran's wrath:
    • Are you still the same Watcher who devoured the souls at Heritage Hill?
      Darkness roils within the soul as it awaits your response.
      I am.
b_TLN_Gift_from_the_Machine_Talent = 1
"No, I didn't absorb the souls." b_TLN_Gift_from_the_Machine_Talent = 0

Cinders of Faith[]

Fyrga, Tranquil Ardent of Magran, has had her faith shaken by the Hollowborn Crisis in Defiance Bay. As a result, she's been unable to keep the city's sacred fires lit. Guided by a vision, Fyrga asked that the Watcher travel to Searing Falls to retrieve something, a "spark", that she believes will restore her faith. The Watcher discovers that the item is a fragment of the Godhammer Bomb, the very same bomb that the priests of Magran used to vanquish St. Waidwen during the Saint's War.

After navigating the treacherous lava river, and dealing with giant magma dragon guarding it, the Watcher returns the spark to Fyrga. She comes to the realization that the task was actually hers to undertake, a trial which followers of Magran believe is used to test and strengthen their faith. You can convince Fyrga of her failure to follow the visions, or remind her of Magran's power, and that Magran deemed her faithfulness worthy of possessing such a significant relic.

"What happened to Fyrga"
Choice Outcome Global variables
"I reminded Fyrga of Magran's power."
  • After completing He Waits in Fire in Magran's Teeth, the gods will commune with The Watcher, and Magran will mention this:
    • Watcher: "[Say nothing.]"
    • Magran: "But you like a challenge, don't you?"
    OR
    • Watcher: "So I have to fight the Guardian of Ukaizo. Any suggestions?"
    • Magran: "Where's the challenge in that?" Magran's black teeth shine.
    • Magran: "You met my challenge at the Searing Falls without hesitation, after all. And when Fyrga faltered, you restored her faith in me."
n_Fyrga_State = 3
"I reminded Fyrga of Magran's trials." n_Fyrga_State = 3
"I made Fyrga realize she was unworthy of Magran's Trials." n_Fyrga_State = 4
"I left Fyrga disillusioned with her faith." n_Fyrga_State = 4

Never Far from the Queen[]

During their time in Defiance Bay, the Watcher seeks out information regarding the Leaden Key, a mysterious organization whose goal is to preserve the secrets of the gods, and to discredit the use of animancy across Eora. The Key's operations in the bay are organized in hiding, and the Watcher discovers that they meet in the Temple of Woedica underneath the First Fires district. Upon infiltrating the base, the Watcher can deal with things stealthily, by assuming the role of an initiate by wearing their hood, or with brute force.

"How did you deal with the Leaden Key?"
Choice Outcome Global variables
"With deception and non-violence"
  • During Aloth's quest The Painted Masks, he'll say:
    • Aloth: "I only wish we could find another hapless initiate with a spare hood..." He looks at you and smiles wryly.
b_Borrowed_Initiate_Hood = 1
"With lots of violence."
  • During Aloth's quest The Painted Masks, he'll say:
    • Aloth: "Though if this becomes anything like our encounter in the Defiance Bay catacombs...
      "Well, I hope we get our answers before the bloodbath." He looks at you and smiles wryly.
b_Borrowed_Initiate_Hood = 0

Blood Legacy[]

Lord Harond is worried sick of the whereabouts of his daughter, Aelys. He fears that the townsfolk are keeping something from him, but doesn't quite know what.

With a bit of investigation, the Watcher finds out that Aelys is not in fact Lord Harond's daughter, but his niece, and has fallen pregnant by her uncle. Harond's own wife could only produce hollowborn children, and without an heir he eventually found a way to continue his noble line through the daughter of his own sister. They left Defiance Bay for Eina's Rest to avoid a potential scandal, but were forced to stop in Dyrford after Aelys became ill. Harond paid off his attendants to turn a blind eye to his actions in order to uphold the ruse.

Meanwhile Aelys wanted to escape, and sought help in the townspeople. Trygil a local currier and (secretly) a worshipper of Skaen, provided this help, taking her to the skaenite ruins below the town to an animancer by the name of Wymund. Wymund realized the opportunity that had presented itself and plans to use Aelys to bring an end to the excesses and debaucheries of House Harond, who have gotten away with the consequences of their actions for far too long. When first confronted, Wymund has just finished giving her a transfusion of the "...charged essence of dozens of maltreated slaves and underlings". This process has corrupted her mind, and will cause her to murder her uncle and aunt once they return to Defiance Bay. The Watcher may choose to deal with Aelys, Lord Harond, and Wymund in a number of ways.

"What became of Lord Harond and Aelys?"
Choice Outcome Global variables
"I killed Lord Harond."
  • After completing Stranded on Port Maje, the gods will commune with The Watcher, and Skaen will mention this:
    • Skaen: Skaen pauses, inspecting you.
    • Skean: "Ah, and here is the Watcher who killed Lord Harond, the man who tormented his dear niece, Aelys.
      "Curious."
n_Harond_State = 1
"Aelys died."
  • After completing Stranded on Port Maje, the gods will commune with The Watcher, and Skaen will mention this:
    • Skaen: Skaen pauses, inspecting you.
    • Skean: "Ah, and here is the Watcher who let dear, desperate Aelys die instead of putting an end to the man who tormented her.
      "Curious."
n_Aelys_Fate = 3
"I sent Aelys to kill Lord Harond."
  • After completing Stranded on Port Maje, the gods will commune with The Watcher, and Skaen will mention this:
    • Skaen: Skaen pauses, inspecting you.
    • Skean: "Ah, and here is the Watcher who delivered poor, tormented Aelys back into the clutches of her uncle, Lord Harond.
      "Curious."
  • In dialogue with Aloth at some point during his time in the party
    • Aloth: "Did I question you when you left Dyrford in the grips of a bloodthirsty cult?
      "Or when you sent that poor girl back to her uncle?"
n_Aelys_Fate = 1
n_Harond_Resolved = 4
n_Aelys_Swayed = 0
"I wiped Aelys' mind and sent her away."
  • After completing Stranded on Port Maje, the gods will commune with The Watcher, and Skaen will mention this:
    • Skaen: Skaen pauses, inspecting you.
    • Skean: "Ah, and here is the Watcher who wiped dear, desperate Aelys' mind. You could have let my followers help her kill the man who tormented her, but you did not.
      "Curious."
n_Aelys_Swayed = 1
"I informed Lord Harond that Aelys was corrupted."
  • Same as "I sent Aelys to kill Lord Harond." above
n_Harond_Resolved = 5
"They met some other fate." n_Aelys_Fate = 0
n_Harond_State = 0
n_Aelys_Swayed = 0
n_Harond_Resolved = 0

His Old Self[]

Kaenra, a woman in Copperlane, Defiance Bay is recovering from a bad experience with her fiancé Purnisc. She tells the Watcher that he's started acting differently, inviting new "friends", ne'er-do-wells and svef junkies, into their home, people who Kaenra thought he'd never associate with. She confronted Purnisc about this, asking them to leave, but received a black eye for her insolence.

When the Watcher investigates, they discover that Purnisc is actually an impostor, one Nyrid who has taken Purnisc's place and form, locking the original upstairs. However Purnisc (the real one) is not completely innocent, and brought this mess upon himself. Shortly after entering the svef-dealing business to bring in more money, Purnisc snubbed his supplier out of his share of the profits - a mistake which was met with justice in the form of Nyrid and his goons.

Confronting Nyrid, he asks you to kill Purnisc in exchange for a discount on his "wares", but the Watcher can instead choose to kill Nyrid and reunite Kaenra with the true Purnisc.

"What was the result of His Old Self?"
Choice Outcome Global variables
"I killed Nyrid, but Purnisc is still dealing svef."
  • When approaching Ernezzo in Delver's Row, one of his goons says:
    • Pirate Guard: "Our buyer in Defiance Bay needs another shipment of svef."
    • Ernezzo: "Not so loudly! But... send it at once."
Referring to the continuation of the svef trade in Defiance Bay.
n_Doran_Status = 6
b_Nyrid_Discount = 0
"I killed Nyrid and Purnisc stopped dealing svef." n_Doran_Status = 5
"I made a deal with Nyrid and left him in charge." n_Doran_Status = 0
b_Nyrid_Discount = 1
"I killed Purnisc." n_Doran_Status = 3

The Parable of Wael[]

Thieves have robbed the Hall of Revealed Mysteries in Defiance Bay, making off with the Scroll of Wael. Grimda, the library archivist wants it returned. Wael, the god of secrets and mysteries explains that the scroll is not meant to be kept in one place, but be lost, found, then lost again so that seekers may continuously rediscover them. Wael instructs you not to return it to Grimda, and instead bury it so that it may be found again.

"What was the result for The Parable of Wael?"
Choice Outcome Global variables
"I returned the Parable of Wael to Grimda."
  • After completing A Distant Light on Hasongo, the gods will commune with The Watcher, and Wael will mention this:
    • Watcher: "Yes, it's so interesting when hundreds of kith die so Eothas can take a stroll."
    • Wael: "Ah, Watcher, you do so fear loss.
      "I once asked you to bury my scroll beneath Black Meadow, and you betrayed me to Grimda, do you remember?"
    • Wael: "Some things must be lost to be found again. But you have never believed that, have you?
      "Let me remind you."
    (Wael destroys all the scrolls in your inventory)
  • During The Forgotten Sanctum's final quest The Inner Mysteries, you encounter the Oracle of Wael, a manifestation of Wael. You can remind it of your efforts:
    • Oracle of Wael: "But we don't recall not killing our body, and that really seems the sort of thing that we'd remember."
    • Watcher: "Do you remember that time you asked me to hide that scroll from your followers so that they'd have to look for it harder?"
    • Oracle of Wael: "Indeed!"
      Wael's eyes dance happily.
    • Oracle of Wael: "And then you went and gave it to those poor unfortunates anyway."
    • Oracle of Wael: "Have you missed your scrolls yet?"
n_archives_main = 4
"I hid the Parable of Wael."
  • After completing A Distant Light on Hasongo, the gods will commune with The Watcher, and Wael will mention this:
    • Watcher: "Yes, it's so interesting when hundreds of kith die so Eothas can take a stroll."
    • Wael: "Some things must be lost to be found again. You knew that once, when you buried my scroll beneath the earth in Black Meadow.
    "But it seems you have forgotten."
  • During The Forgotten Sanctum's final quest The Inner Mysteries, you encounter the Oracle of Wael, a manifestation of Wael. You can remind it of your efforts:
    • Oracle of Wael: "But we don't recall not killing our body, and that really seems the sort of thing that we'd remember."
    • Watcher: "Do you remember that time you asked me to hide that scroll from your followers so that they'd have to look for it harder?"
    • Oracle of Wael: "Indeed!"
      Wael's eyes dance happily.
    • Oracle of Wael: "We do have fun, don't we Herald?"
n_archives_main = 5

Twin Elms[]

This section covers the outcome of quests in Twin Elms.

Sacrificial Bloodlines[]

Simoc, anamfath of the Three-Tusk Stelgaer tribe, has failed to sire a child with a soul fit enough to succeed him. He does not wish the task to fall to the other clan heads' children, or to the fostering of a child from another tribe, so that he may preserve the strength of the tribe. In an attempt to endow his next child with a stronger soul, he plans to sacrifice a newborn orlan with the "soul of a leader" so that its essence may be transferred to his next of kin. Simoc wishes you to steal the baby and bring it to Keeper Wrdha in Blood Sands.

"What happened to Vela, the baby orlan"'
Choice Outcome Global variables
"I sacrificed the baby and gave the essence to Simoc." n_Simoc_State = 6
n_Vela_State = 0
b_Have_Baby = 0
"I took the baby and killed Simoc."
  • Vela grows up and appears on The Defiant. She can be interacted with, and has a number of lines of dialogue with companions - otherwise has no real use or impact on the game
  • She also appears in Vilario's Rest during Stranded, tagging along with "Uncle Engrim".
n_Simoc_State = 3
n_Vela_State = 7
b_Have_Baby = 1
"I killed Simoc and gave the baby to another family." n_Simoc_State = 3
n_Vela_State = 0
b_Have_Baby = 0
"I took the baby and left Simoc alive."
  • Same as above
n_Simoc_State = 0
n_Vela_State = 7
b_Have_Baby = 1

Vela is also present if Hylea's Challenge is enabled. When enabled, Vela follows the player as if she is in the party, and the above globals are overridden.

A Servant of Death[]

Berath asks the Watcher to deal with Archdruid Rehstin and High Ovate Erona, two mortals who have cheated death for far too long. She wishes to maintain stability, the natural order of the world, and the ebb and flow of essence.

Rehstin is the leader of the Ethik Nôl, and has used rituals of sacrifice to prolong his existence, claiming that they are only conducted with "..willing participants and through methods that have been tested and refined over centuries".

On the other hand, Erona has extended her life through the other Ovates of the Golden Grove who see her as a visionary prophet, and have willingly sustained her through a transfer of lifeforce, stunting their growth in the process.

"What happened to Rehstin and Erona?"
Choice Outcome Global variables
"I killed Rehstin and Erona."
  • After completing A Distant Light on Hasongo, the gods will commune with The Watcher, and Berath will react to this action:
    • Watcher: "You won't kill me. You need me."
    • Berath: "Death comes for all in time." An icy smile briefly transforms the Pallid Knight's face.
"Or have you forgotten Archdruid Rehstin and High Ovate Erona? You killed them at my behest, and you are not my only agent in Eora."
  • On approach to Kazuwari during Seeker, Slayer, Survivor, you will be spoken to by Galawain warning you to leave. Assuming you didn't disable the Engwithan machine in Cignath Mór, he'll comment on your actions:
    • Watcher: "Why don't you want me to come here?"
    • Galawain: "I have seen what you do to creatures who will not submit to you. I do not want the same for the residents of this island."
  • When you speak to Vatnir in Beast of Winter, during the quest An Honored Guest, he mentions this among a slew of your other accomplishments:
    • Vatnir: "Who scattered the faithless, blood-drinking Ethik Nôl."
      • Watcher: "That's how I respond to insane cults."
      • Watcher: "That one was for Berath."
n_Rehstin_State = 1
b_Archdruid_Rehstin_Dead = 1
n_Erona_State = 1
b_Erona_Suicide = 0
"I killed Rehstin and convinced Erona to kill herself."
  • Same as above, but the Erona dialogue changes to the following:
    "Death comes for all in time.
    "Or have you forgotten Archdruid Rehstin and High Ovate Erona? You killed Rehstin and convinced Erona to end her own life at my behest, and you are not my only agent in Eora."
    An icy smile briefly transforms the Pallid Knight's face.
n_Rehstin_State = 1
b_Archdruid_Rehstin_Dead = 1
n_Erona_State = 0
b_Erona_Suicide = 1
"They both lived." n_Rehstin_State = 0
b_Archdruid_Rehstin_Dead = 0
n_Erona_State = 0
b_Erona_Suicide = 0

Into the White Void[]

Glasvahl, and a clan of Glamfellen (pale elves) have travelled from The White that Wends to Twin Elms to open The Frost-Hewn Breach in Noonfrost, a portal to Rymrgand's icy realm, in an attempt to seek oblivion and dissolution within. Glasvahl wishes to die in order to end a millennia of resurrection and an endless curse in which members of the clan are reborn whole into the same very same lives. In passing through the gate, he will finally be granted the mercy that Rymrgand promised, yet has taken from them.

Rymrgand is displeased with this, as he wishes their entropy to come slowly over generations and at his choosing, rather than being rushed for the impatience and whims of mortals. He commands the Watcher to seal the Breach and instruct the pilgrims in the patience of Rymrgand.

"What happened to Glasvhal?"
Choice Outcome Global variables
"I closed the breach and prevented Glasvhal[sic] from passing through." n_Glaswal_Elves_Gone = 0
b_Rymrgand_Gate_State = 1
"I allowed Glasvhal to pass through the breach."
  • Glasvahl is encountered in the Realm of the Beast of Winter during A Glimpse Beyond. Rymrgand comments on your choice to let him through the Breach:
    • "You will remember Glasvahl, I trust. He remains here, lingering in the In-Between, refusing rebirth and dissolution both."
    • "A most irritating spirit. I will not thank you for sending him to me."
    • "But I will not concern myself with that for now."
  • Which is slightly altered if you vowed to do Rymrgand's bidding in Council of Stars:
    • "You will remember Glasvahl, I trust. He remains here, lingering in the In-Between, refusing rebirth and dissolution both."
    • "His company is certainly... amusing. Few embrace oblivion with the fervor of this mad elf."
    • "I might keep him here a while yet. Every king needs his dancing bear."
      The god chuckles, a sound like boulders crashing down a mountainside.
    • "But I will not concern myself with that for now."
  • Glasvahl himself has some placeholder dialogue that is not used:
    • glaswahl: [i can't wait to be disintegrated!]
n_Glaswal_Elves_Gone = 2
b_Rymrgand_Gate_State = 0

An alternate outcome of the quest involved convincing the glamfellen to return to The White that Wends. This is not listed as an option, and can be accomplished with SetGlobalValue n_Glaswal_Elves_Gone 1. When you speak to Vatnir in Beast of Winter, during the quest An Honored Guest, he mentions this:

  • "A few years ago, a man named Glasvahl led his clan to the Frost-Hewn Breach in Eir Glanfath, seeking a path from this world to the realm of Rymrgand."
  • "They returned with a story of a portal to the White Void, and the cold that flowed from it. A tale that reminded many of the Vytmádh."

Otherwise if you let them through or left them in Noonfrost, he will follow up with "They never returned.", which occurs in both of the above choices, and is not a poe1 reactivity.

The Nest Above the Clouds[]

While in Oldsong, Twin Elms, the Watcher encounters two priests of Hylea - Casfath and Onŵen - who have been driven out of their temple along the cliffs of Northweald by a massive dragon. Hylea wants the dragon gone so that her followers may continue their worship in peace, but when you reach the temple it is revealed that the dragon was using the temple as a nest for its offspring, and driving it away might threaten the life of the newborn.

"What happened to the sky dragon?"
Choice Outcome Global variables
"I severely wounded the sky dragon and drove it off." n_Nest_Wurmling_State = 1
"I let the sky dragon stay and convinced Hylea to let her stay." n_Nest_priests_State = 4
"I let the sky dragon stay and Hylea got upset about it." n_Nest_priests_State = 3
"I killed the dragon."
  • Allows the following banter dialogue with the Dragonstalkers in Seeker, Slayer, Survivor:
    • Dragonslayer: "And exactly how many dragons have you slain?"
    • Watcher: "Well there was the sky dragon in the Northweald."
    (You continue to list off your other accomplishments)
n_Nest_dragon_State = 1

These choices do not have parity with the actual game, compared to importing a save with the same choices made:

  • Firstly you cannot severely wound the dragon in the quest. This logic was cut from the game or occurs extremely infrequently to where it is not a reliable option.
  • In actuality letting the dragon stay should make the wurm appear (and strangely if you only kill the wurmling), but using these options will not set the appropriate global variables, which are as follows:
SetGlobalValue n_Nest_dragon_State 2 (convince the dragon to leave)
SetGlobalValue n_Nest_Wurmling_State 0 (wurmling still alive)
OR
SetGlobalValue n_Nest_Wurmling_State 0 (wurmling killed)
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