As magical implements often lack serious power compared to bows, crossbows, and firearms, the wand's flexible damage types help wizards deal with heavily-armored opponents more easily. Wands are easily distinguished from scepters by their tapered points.
Almost hot to the touch, this wand hurls balls of flame. It's blackened and charred, and smoke hisses from the tip.
A sickly green haze bubbles from the tip of this wand. It casts corrosive acid.
This wand is laced with ice crystals and emanates a cold, blue glow. It blasts freezing energy.
This wand crackles with electricity, and can cast sizzling bolts at foes.