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== In-game description == |
== In-game description == |
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− | {{quote|Lore represents a character's accumulated miscellaneous knowledge and trivia, often of occult or esoteric topics. |
+ | {{quote|Lore represents a character's accumulated miscellaneous knowledge and trivia, often of occult or esoteric topics. Outside of conversations and scripted interactions, Lore is used to activate scrolls. Higher Lore values allow the character to use higher level scrolls.}} |
== Class bonuses == |
== Class bonuses == |
Revision as of 08:13, 22 July 2017
Lore is one of the five skills in Pillars of Eternity. It is used when there are questions regarding knowledge about the world, its inhabitants or mysteries, and to determine the level of a scroll a character may use: the Lore score has to be twice the number of the scroll's level.
In-game description
“
Lore represents a character's accumulated miscellaneous knowledge and trivia, often of occult or esoteric topics. Outside of conversations and scripted interactions, Lore is used to activate scrolls. Higher Lore values allow the character to use higher level scrolls.
”
Class bonuses
- Chanters receive a +2 bonus to Lore at character creation.
- Ciphers receive a +1 bonus to Lore at character creation.
- Druids receive a +1 bonus to Lore at character creation.
- Fighters receive a +1 bonus to Lore at character creation.
- Paladins receive a +1 bonus to Lore at character creation.
- Priests receive a +2 bonus to Lore at character creation.
- Wizards receive a +2 bonus to Lore at character creation.
Culture bonuses
- Aristocrats receive a + 2 bonus to Lore at character creation.
- Artists receive a +2 bonus to Lore at character creation.
- Clergymen receive a +2 bonus to Lore at character creation.
- Dissidents receive a + 1 bonus to Lore at character creation.
- Explorers receive a +1 bonus to Lore at character creation.
- Mercenaries receive a +1 bonus to Lore at character creation.
- Mystics receive a + 2 bonus to Lore at character creation.
- Philosophers receive a + 2 bonus to Lore at character creation.
- Scholars receive a + 2 bonus to Lore at character creation.
- Scientists receive a +1 bonus to Lore at character creation.
Uses of Lore in interactions
Quest dialogs
In quest related dialogs the player's Lore score may unlock options of knowledge about things, that otherwise first would have to be asked for, or that allow alternative ways of solving the task.
Quest | Location | NPC | Description | Lore required | Other requirements |
---|---|---|---|---|---|
A Moment's Respite | Encampment | Glanfathan Leader | 1 | ||
A Moment's Respite | Encampment | Glanfathan Leader | 1 | Intellect 15 | |
The Old Watcher | Endless Paths of Od Nua Level 1 | Maerwald | Know what he means when speaking of an Awakening. | 2 | |
Fragments of a Scattered Faith | First Fires – Ducal Palace | Records Keeper | Comment about the Dyrwoodans' treatment of Readceran prisoners of war, granting access to the records. | 5 | Perception 19 |
Clandestine Cargo | Brackenbury – Sanitarium (first floor) | Nans | Tell her she speaks nonsense and would be very well able to repair the scepter, thus raising its value. | 4 | |
Durgan's Battery | Caed Nua – Main Keep | Steward | Instead of having to ask where Stalwart lies, you know it's a long way. | 2 | |
Durgan's Battery | Caed Nua – Main Keep | Steward | Instead of having to ask what Durgan's Battery might be, you know it's the source of the famous steel. | 4 |
Other dialogs
In dialogs, not related to certain quests, the player's Lore score may as well unlock additional conversation options.
Location | NPC | Description | Lore required | Other requirements |
---|---|---|---|---|
Dyrford Village | Hendyna | Ask if she is pregnant. | 4 | |
Dyrford Village | Lord Harond | Tell him that there are better cities to look for a suitor. (Also available with [Intellect 14].) | 4 | |
Dyrford Village | Lord Harond | Ask him why he didn't take another route. | 5 | |
Dyrford Ruins | Blood Pool | Discover what the spirits are. | 6 |