Pillars of Eternity Wiki

The Magran's Fires menu.

Magran's Fires are optional challenges you can select when starting a new game in Pillars of Eternity II: Deadfire (by clicking the head at the bottom of the main menu). These generally make the game more difficult and are aimed at veteran players or those looking to replicate the achievement-related challenges found in Pillars of Eternity and The White March - Part I + The White March - Part II.

Whilst in-game, enabled challenges will be listed at the bottom of the difficulty menu in the settings.



Name Effect
MF Misc Triple Crown.png
Triple Crown
  • Expert Mode, Trial of Iron, Path of the Damned
    • Expert Mode disables a number of "helper" features in the game. Players who want to rely on their own faculties and intuition while playing the game should play Expert Mode.
    • In Trial of Iron mode, only one save file is kept for the entire play-through. If the party is killed, the file is deleted and you must start again. This option can't be changed in-game.
    • Path of the Damned throws the largest number of enemies against the player, makes enemies more powerful, and utilizes the most devious AI tactics.
  • Level Scaling (Only Scale Upwards)
    • Scenes will only scale their level upwards to keep pace with players who arrive at a higher level than intended. Levels will never be adjusted downwards.
MF Misc Solo.png
  • Cannot recruit companions, sidekicks, or adventurers.

God challenges[]

Icon Name Effect
MF Eothas.png Eothas' Challenge
MF Galawain.png Galawain's Challenge
  • Beasts gain random powerful effects.
MF Berath.png Berath's Challenge
  • Any party member Knocked Out for 10 seconds (Real-Time with Pause) or 3 rounds (Turn-Based) is Killed.
  • Cannot flee from combat.
MF Magran.png Magran's Challenge
  • The game cannot be paused.
  • In turn-based mode, party turns pass automatically after 10 sec.
  • The game time cannot be slowed.
MF Abydon.png Abydon's Challenge
MF Skaen.png Skaen's Challenge
  • -7m Fog Reveal Radius at night and indoors.
  • Held light sources increase Fog Reveal Radius
MF Ondra.png Ondra's Challenge
  • Storms in the Deadfire are numerous and more dangerous.
  • Ships in the Deadfire are more experienced and sail faster in pursuit.
All enemy captains and crew members get +1 to their rank, however only very few ships actually get faster.
MF Rymrgand.png Rymrgand's Challenge
MF Hylea.png Hylea's Challenge
  • Vela follows the Watcher and must be kept alive or the game ends.
MF Woedica.png Woedica's Challenge
  • Per Encounter resources become Per Rest
  • Party health no longer regenerates between combats.
  • While camping, only "Prepared Meals" will recover health, injuries, and resources.
MF Wael.png Wael's Challenge
  • Almost all numbers and stats are hidden (with the exception being item count, party character Attributes, Skill, and Level)
MF Ultimate.png The Ultimate
  • Requires Beast of Winter/Seeker Slayer Survivor/Forgotten Sanctum to enable.
  • Activates all challenges and disables cheats, mods, and Berath's Blessings.
  • Must defeat all major enemies and bosses in battle or the game ends.


Eothas' challenge dates[]

During Eothas' challenge, the player must complete the following quests before specific dates. These are always a set amount of days from the start of the game, noting that Pillars of Eternity II: Deadfire begins on the 18th of Mid Spring (Majprima), 2828 AI, at hour 6/7. To assist, a timer is shown in the top right of the screen, and the date of completion is shown in the journal. The hour of completion is always hour 6.

Quest Days to complete Completion date
To Hunt a God 5 days 3 Deep Spring (Fonprima), 2828 AI
The Veins of Eora 30 days 8 Late Spring (Tarprima), 2828 AI
A Distant Light 30 days 8 Late Spring (Tarprima), 2828 AI
He Waits in Fire 55 days 10 Early Summer (Préëstu), 2828 AI
The Coming Storm 80 days 15 Mid Summer (Majestu), 2828 AI
The City Lost to Time 80 days 15 Mid Summer (Majestu), 2828 AI

Galawain's challenge effects[]

While Galawain's Challenge is active all enemy Beasts gain one of the following effects at random:

Icon Name Effects
Ico status galawain.png Accelerated +35% Action Speed
  • Attack Targets (when scoring a hit with an attack): 0.8m Push
  • Self: Attacks Interrupt with weapons
Exalted Brilliant, Courageous, Energized, Intuitive, Robust, Swift
Hardened +1 Armor Rating, +25 Max Health
Prowling Invisible (reapplies on kill)
Reflecting Deal 30% of incoming damage as Raw Damage to attackers
Unstoppable Immune to Might Afflictions, Dexterity Afflictions, Constitution Afflictions, Intellect Afflictions, Perception Afflictions, Resolve Afflictions, Cannot be interrupted
Vampiric 50% of incoming damage converted to healing
Vengeful +3 All Power Levels
Volatile AoE (on unconcious/death): 37-48 Burn in 8m radius.

Abydon's challenge wear[]

A broken item

When Abydon's challenge is enabled, armor, weapon, and shield items are able to wear and take damage from use. Every time the character takes any damage, 1 point of wear is dealt to all currently equipped items (excluding non-armor/weapons/shields, and weapon sets that are not active). After a certain amount of wear, one of three item mods are added to the item, each representing a certain level of degradation. When this occurs, text is shown on the screen e.g. "Armor Damaged!", and a notice is logged to the combat log.

Damaged items may be repaired via the enchanting interface, costing a fixed amount of Copper pands (cp) plus a percentage of the shop/full value of the item (this, as with most enchantments, is doubled if the item is a two-handed weapon). When an item is repaired, its wear is reset to zero, and the currently-applied damage mod is cleared. Once the item's wear goes beyond a threshold, the item is destroyed forever and is replaced with a broken item.

Quest items can be damaged, but cannot be broken.

By default the current wear of an item is hidden, however the console command ToggleDurabilityDebug can be freely used if needed (even without IRoll20s).

Type Broken
Broken item Damage mods
Wear Mod Repair cost
≥ 140 Broken Armor ≥ 60 < 90 Minor Damage: -1 Armor Rating Copper pands (cp)150 + 10%
≥ 90 < 120 Moderate Damage: -2 Armor Rating Copper pands (cp)200 + 15%
≥ 120 < 140 Near Broken: -3 Armor Rating Copper pands (cp)250 + 20%
≥ 115 Broken Shield ≥ 45 < 70 Minor Damage: -2 Shield Deflection Copper pands (cp)100 + 10%
≥ 70 < 95 Moderate Damage: -4 Shield Deflection Copper pands (cp)150 + 15%
≥ 95 < 115 Near Broken: -4 Shield Deflection Copper pands (cp)200 + 20%
≥ 70 Broken Weapon ≥ 30 < 45 Minor Damage: -4 Accuracy, -15% Damage, -1 Penetration Copper pands (cp)100 + 10%*
≥ 45 < 60 Moderate Damage: -8 Accuracy, -30% Damage, -2 Penetration Copper pands (cp)150 + 15%*
≥ 60 < 70 Near Broken: -12 Accuracy, -45% Damage, -3 Penetration Copper pands (cp)200 + 20%*

*Resulting value is doubled if the weapon is two-handed.

Rymrgand's challenge spoil times[]

While Rymrgand's challenge is active, food and drink items will spoil after a certain amount of time (after being added to the stash). These times have been listed below. Keep in mind that 1 day in-game is 27 hours, and that the game speed is 24x real time (1 hour in-game takes 2.5 minutes in real time).

Spoil time Food and drink items
In-game Real time
378 hours
(14 days)
15 hours,
45 minutes
189 hours
(7 days)
7 hours,
52 minutes,
30 seconds
81 hours
(3 days)
3 hours,
22 minutes,
30 seconds
27 hours
(1 day)
1 hour,
7 minutes,
30 seconds

Woedica's challenge prepared meals[]

The following consumables are considered to be "prepared" meals.

The Ultimate[]

Main article: The Ultimate

The Ultimate challenge was added in patch 6.1 ( It enables all other God Challenges, Trial of Iron, Path of the Damned, and Solo mode all at once, making the game extremely difficult. As with the other challenges, it also disables console commands/cheats, and mods. The challenge and its objectives are tracked with a quest that is added to the journal upon starting a new game. The challenge itself involves killing a number of Mega Bosses and powerful enemies encountered throughout the course of the game and its expansions.

Being one of the first 12 players to complete the challenge it would earn the player a spot on The Ultimate "Roll of Honor", a physical plaque in Obsidian's studio lobby that would immortalize their achievement. In addition, the first 50 players would be sent a special Josh Sawyer patch to celebrate.


  • The console command SetGodChallengeEnabled can be used to enable god challenges after starting a game. Some challenges will not work correctly if enabled this way.
  • The timing on Berath's Challenge used to be 6 seconds before the party member was killed. This was extended to 10 seconds in a later patch.
  • In the Solo challenge, recruited companions/sidekicks will still be present on your ship and will participate in boarding-party fights. However, they will all be level 1 (because the game doesn't level them up until the first time they join the active party, which they can't do), making them not very helpful. And on a side note, Berath's challenge applies to companions during boarding fights, meaning they can die in combat despite you being unable to take them into your party

See also[]