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==Ingame description== |
==Ingame description== |
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{{quote|Might represents a character's physical and spiritual strength, brute force as well as their ability to channel powerful magic. During interactions, it can be useful for intimidating displays and acts of brute force. In combat, it contributes to both Damage and Healing as well as the Fortitude defense.}} |
{{quote|Might represents a character's physical and spiritual strength, brute force as well as their ability to channel powerful magic. During interactions, it can be useful for intimidating displays and acts of brute force. In combat, it contributes to both Damage and Healing as well as the Fortitude defense.}} |
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− | == |
+ | ==Racial bonuses== |
*[[Human]]s receive a +1 bonus to Might at character creation. |
*[[Human]]s receive a +1 bonus to Might at character creation. |
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*[[Aumaua]] receive a +2 bonus to Might at character creation. |
*[[Aumaua]] receive a +2 bonus to Might at character creation. |
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== Racial penalties == |
== Racial penalties == |
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*[[Orlan]]s receive a -1 penalty to Might at character creation. |
*[[Orlan]]s receive a -1 penalty to Might at character creation. |
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+ | ==Сultural bonuses== |
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+ | [[The Living Lands]]: +1 bonus to Might at character creation. |
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==Uses== |
==Uses== |
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{| class="wikitable sortable" |
{| class="wikitable sortable" |
Revision as of 18:09, 17 October 2014
Might is one of the primary attributes in Pillars of Eternity.
Ingame description
“
Might represents a character's physical and spiritual strength, brute force as well as their ability to channel powerful magic. During interactions, it can be useful for intimidating displays and acts of brute force. In combat, it contributes to both Damage and Healing as well as the Fortitude defense.
”
Racial bonuses
- Humans receive a +1 bonus to Might at character creation.
- Aumaua receive a +2 bonus to Might at character creation.
- Dwarves receive a +2 bonus to Might at character creation.
Racial penalties
- Orlans receive a -1 penalty to Might at character creation.
Сultural bonuses
The Living Lands: +1 bonus to Might at character creation.
Uses
Needed Might | NPC/Interaction | Location | Requirements | Description |
---|---|---|---|---|
14 | Lord Harond | Dyrford | Aelys hasn't returned to Lord Harond | Threaten him to get some money. |
14 | Lord Harond | Dyrford | Tell Lord Harond about Wymunds plan. | Threaten him to get some money. |
16 | Spider Tunnel Interaction | Lle a Rhemen | Use your Might to get through the tunnel. | |
19 | Statue Interaction | Dyrford Crosiing | Push the statue. |