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The icon for the Might attribute, a muscular right arm flexing, bisected at the shoulder.

Might is one of the six attributes in Avowed.

Description[]

Items in italics are quoted directly from the game.

A character's physical and spiritual strength, brute force, as well as their ability to channel powerful magic.

Increases your damage from all sources. Also increases your Carry Capacity, which is the amount of weapons and armor you can carry before becoming encumbered.

Great all-around choice for dealing more damage.

Effects[]

Per point of Might, a character gains bonus Damage and additional Carry Capacity:

Might 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Damage +0% +3% +6% +9% +12% +15% +17% +19% +21% +23% +25% +26% +27% +28% +29% +30%
+3% (per point) +2% (per point) +1% (per point)
Carry Capacity +0% +10% +20% +30% +40% +50% +56.5% +63% +69.5% +76% +82.5% +86% +89.5% +93% +96.5% +100%
+10% (per point) +6.5% (per point) +3.5% (per point)

Buffs[]

Sources that increase the Might level of the player.

Type Source Modifier Notes
Consumables Drink (Alcoholic) Charming Libation +6 While in conversation for 300 sec
Drink (Alcoholic) Saucco +1 For 300 sec
Prepared Food Beetle Pie +2 For 300 sec
Accessories Ring Torc of the Warrior King (Strong) +1
Clothing Gloves Thirdborn Gloves (Smart) +2
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