The following is a list of monk abilities in Pillars of Eternity II: Deadfire.
Ability tree[ | ]
Active abilities[ | ]
Level | Ability | Activation | Cost | Effects | Description | |||
---|---|---|---|---|---|---|---|---|
1st Level Monk Abilities | ||||||||
1 (I) | Forbidden Fist (Forbidden Fist) |
Active | 0 Wounds |
Target:
|
Perform a forbidden technique that projects a part of the soul in a blast of pure force. Those struck are Interrupted and Enfeebled. The damage of this effect is greatly increased if the monk's soul is cursed.
After each use the monk's soul will be cursed for a short time, increasing the Wound cost and Damage of Forbidden Fist as well as increasing the duration of any existing curses. Each curse afflicting the monk's soul will continually cause damage. | |||
Force of Anguish | Active | 2 Wounds |
Target: |
A powerful attack that knocks the target back a significant distance and prones them. | ||||
Swift Strikes | Active | 1 Mortification |
Self:
|
The monk's hands become a frenzied blur of attacks, increasing their Action Speed for a brief period and granting them the Quick Inspiration. | ||||
2nd Level Monk Abilities | ||||||||
2 (II) | Clarity of Agony | Active | 2 Wounds |
Self:
|
Through pain the monk is able to cleanse their body, reducing the duration of incoming and existing hostile effects by half. | |||
Dance of Death | Active | 2 Mortification |
Self:
|
Weave a pattern of pain with your movements, gaining a gradually increasing bonus to Accuracy and Wounds. Suffering any damage ends this effect. | ||||
Mortification of the Soul | Active | 0 Mortification |
Self: |
The monk immediately inflicts Raw damage on himself or herself and gains Wounds. | ||||
3rd Level Monk Abilities | ||||||||
3 (III) | Blade Turning | Active | 2 Wounds |
Self:
|
The monk uses lightning fast hand movements to redirect incoming melee attacks for a short time. This effect ends early if the monk moves. | |||
Efficient Anguish | Active | 1 Wounds |
Target: |
A powerful attack that knocks the target back a significant distance and prones them.
(Efficient Anguish) - Reduces the Wound cost to activate. | ||||
Lightning Strikes | Active | 1 Mortification |
Self: |
The monk's hands become a frenzied blur of attacks, increasing their Action Speed for a brief period and granting them the Quick Inspiration.
(Lightning Strikes) - Energizes the monk's attacks to also deal Shock damage. | ||||
Stunning Blow | Active | 2 Mortification |
Target: |
A head-targeting strike designed to disrupt an enemies' ability to react, Stunning them. | ||||
Swift Flurry | Active | 1 Mortification |
Self:
|
The monk's hands become a frenzied blur of attacks, increasing their Action Speed for a brief period and granting them the Quick Inspiration.
(Swift Flurry) - While active, melee weapon Critical Hits have a chance to trigger another attack instantly. | ||||
Torment's Reach | Active | 3 Wounds |
Target:
|
This ability exploits the shared bonds of universal suffering between all beings. The target is hit with a powerful blow, while enemies in a cone behind the target suffer Crush damage and are Staggered. | ||||
4th Level Monk Abilities | ||||||||
4 (IV) | Enduring Dance | Active | 2 Mortification |
Self:
|
Weave a pattern of pain with your movements, gaining a gradually increasing bonus to Accuracy and Wounds. Suffering any damage ends this effect.
(Enduring Dance) - The monk can now receive multiple hits before the dance will end. | |||
Enlightened Agony | Active | 2 Wounds |
Self:
|
Through pain the monk is able to cleanse their body, reducing the duration of incoming and existing hostile effects by half.
(Enlightened Agony) - The monk now gains the Smart Inspiration as well. | ||||
Thunderous Blows | Active | 3 Wounds |
Self:
|
Gather all of your strength into your strikes. Gain the Tenacious Inspiration while the effect lasts. | ||||
Duality of Mortal Presence - Body | Modal |
Self:
|
The monk dedicates all their presence of mind to the physical world, granting a bonus to Constitution for each Wound the monk has. | |||||
Duality of Mortal Presence - Mind | Modal |
Self: |
The monk dedicates all their presence of mind to the spiritual world, granting a bonus to Intellect for each Wound the monk has. | |||||
Duality of Mortal Presence | Modal |
Self: |
The monk gains two modal abilities that allow them to switch between linking their incoming Wounds to their body (Constitution Bonus) or their mind (Intellect Bonus). | |||||
5th Level Monk Abilities | ||||||||
5 (V) | Raised Torment | Active | 3 Wounds |
Target:
|
This ability exploits the shared bonds of universal suffering between all beings. The target is hit with a powerful blow, while enemies in a cone behind the target suffer Crush damage and are Staggered.
(Raised Torment) - Enemies behind the target are now Stunned instead of Staggered. | |||
Stunning Surge | Active | 2 Mortification |
Target: |
A head-targeting strike designed to disrupt an enemies' ability to react, Stunning them.
(Stunning Surge) - If this attack Critically Hits, its cost is refunded. | ||||
The Long Pain | Active | 4 Wounds |
Self:
|
The monk becomes capable of projecting force from their fists, inflicting damage at long range. | ||||
6th Level Monk Abilities | ||||||||
6 (VI) | Flagellant's Path | Active | 2 Mortification |
Foe Target + Foes in path: |
In the blink of an eye, the monk streaks toward a distant target, hitting them with a Full Attack and inflicting terrible Crush damage on foes in their path. | |||
Iron Wheel | Modal |
Self:
|
The monk dedicates all their presence of mind to the physical world, granting a bonus to Constitution for each Wound the monk has.
(Iron Wheel) - The pain from the monk's wounds allows them to build Armor Rating against incoming attacks. | |||||
Turning Wheel | Modal |
Self:
|
The monk dedicates all their presence of mind to the spiritual world, granting a bonus to Intellect for each Wound the monk has.
(Turning Wheel) - The monk is able to channel their pain into pure energy adding a proportional fire bonus to Melee Damage. | |||||
7th Level Monk Abilities | ||||||||
7 (VII) | Instruments of Pain | Active | 4 Wounds |
Self:
|
The monk becomes capable of projecting force from their fists, inflicting damage at long range.
(Instruments of Pain) - Allows the monk to use their normal melee weapons for the ranged strikes instead. | |||
Skyward Kick | Active | 3 Wounds |
Target: |
The monk launches a target into the air, slamming them back down to the ground and leaving them Prone. | ||||
The Dichotomous Soul | Active | 4 Wounds |
Summon:
|
The monk meditates briefly on their pain, summoning two physical manifestations of suffering, one made of flame, the other of ice. | ||||
The Pain Persists | Active | 4 Wounds |
Self:
|
The monk becomes capable of projecting force from their fists, inflicting damage at long range.
(The Pain Persists) - Critical Strikes extend the duration of the effect. | ||||
8th Level Monk Abilities | ||||||||
8 (VIII) | Launching Kick | Active | 2 Mortification |
Foe Target + Foes in path: |
In the blink of an eye, the monk streaks toward a distant target, hitting them with a Full Attack and inflicting terrible Crush damage on foes in their path.
(Launching Kick) - Enemies in the path are launched into the air. | |||
Resonant Touch | Active | 3 Wounds |
AoE:
|
The monk's strikes generate a sympathetic resonance between the monk and their target. Successive strikes increase the intensity of the resonance. At a time of the monk's choosing, the monk can trigger each resonance to inflict devastating Raw damage to anyone currently carrying them. | ||||
Shared Pain | Active | 2 Mortification |
Foe Target + Foes in path:
|
In the blink of an eye, the monk streaks toward a distant target, hitting them with a Full Attack and inflicting terrible Crush damage on foes in their path.
(Shared Pain) - Enemies in the path are flagellated, suffering a raw damage bleed effect based on the number of Wounds the monk has. | ||||
9th Level Monk Abilities | ||||||||
9 (IX) | Inner Death | Active | 3 Mortification |
Target:
|
The monk performs a precise attack, targeting not only the foe's body, but the inner core of their soul. If the attack critically hits, it deals tremendous damage. | |||
Whispers of the Wind | Active | 5 Wounds |
Targets:
|
The monk becomes one with the wind, vanishing, and flashing from enemy to enemy, striking each with a Full Attack. Once the monk has struck the maximum number of enemies, or they cannot reach another, they will reappear. |
Passive abilities[ | ]
Level | Ability | Activation | Cost | Effects | Description | |||
---|---|---|---|---|---|---|---|---|
Core Monk Passives | ||||||||
Core | Burden of the Body (Nalpazca) |
Passive |
Self:
|
While not under the effects of drug consumables, the nalpazca will passively degenerate Wounds. | ||||
Burden of the Soul (Nalpazca) |
Passive |
Self:
|
While under the crash effects of a drug consumable, Nalpazca monks cannot receive healing of any kind. | |||||
Gift of Meditation (Nalpazca) |
Passive |
Self (per 6.0 sec):
|
While under the effects of drug consumables, the nalpazca will passively generate Wounds. | |||||
Helscar (Helwalker) |
Passive |
Self:
|
Helwalkers begin combat with a wound. | |||||
Helwalker (Helwalker) |
Passive |
Self:
|
All Helwalkers undergo a ceremonial death rite as part of their initiation. The experience allows them to start combat with extra Wounds and to draw physical strength from their Wounds at the cost of increased vulnerability. | |||||
Nalpazca (Nalpazca) |
Passive |
Self:
|
The Nalpazca are an order of monks who meditate on the differences between the material world and the perceived world through the use of mind-altering substances. Originating in Ixamitl, the nalpazca are respected in their homelands but often disregarded as fools when traveling abroad. Their extensive dabbling with the boundaries of reality can give others the impression that they are addled or simply insane. | |||||
Shattered Pillar (Shattered Pillar) |
Passive |
Self: |
Unlike other monastic orders, monks of the Shattered Pillar philosophy gain power from causing pain and harm. While not inherently sadistic, the order does attract many practitioners who delight in the suffering of others. | |||||
Sister of the Reaping Moon (Sister of the Reaping Moon) |
Passive |
Self per kill (on kill):
|
A monastic order of Gaun, the reaping aspect of Eothas, Sisters of the Reaping Moon are most effective against opponents who are already at death's door. | |||||
Transcendent Suffering | Passive |
Self:
|
Monks achieve greater understanding of their bodies' capabilities through enduring the hardships of existence. A monk's fists and feet have a base Damage, Accuracy, and Penetration that is much higher than other characters and increases permanently as they gain Power Level. | |||||
Wounds (Forbidden Fist) |
Passive |
Self:
|
Allows the Monk to gain "Wounds" when receiving damage.
(Forbidden Fist) - Instead, gain wounds when hostile effects expire. | |||||
Wounds | Passive |
Self:
|
Allows the Monk to gain "Wounds" when receiving damage. | |||||
Wounds (Shattered Pillar) |
Passive |
Self:
|
Allows the Monk to gain "Wounds" when receiving damage.
(Shattered Pillar) - Instead, gain Wounds when dealing damage. | |||||
1st Level Monk Passives | ||||||||
1 (I) | Arms Bearer | Passive |
Self:
|
Gain an additional Weapon Set. | ||||
Lesser Wounds | Passive |
Self:
|
Allows the Monk to gain "Wounds" when receiving damage.
(Lesser Wounds) - Lowers the monk's Wound threshold, allowing them to gain Wounds at a faster rate. | |||||
Lesser Wounds (Shattered Pillar) |
Passive |
Self:
|
Allows the Monk to gain "Wounds" when receiving damage.
(Shattered Pillar) - Instead, gain Wounds when dealing damage. (Lesser Wounds) - Lowers the monk's Wound threshold, allowing them to gain Wounds at a faster rate. | |||||
2nd Level Monk Passives | ||||||||
2 (II) | Graceful Retreat | Passive |
Self:
|
Grants a bonus to all defenses against Disengagement Attacks. | ||||
Long Stride | Passive |
Self:
|
Intense practice and years of study enable the monk to move with confident fluidity in battle. During combat, the monk's Stride is significantly increased. | |||||
One-Handed Style | Passive |
Self: |
While wielding a single one-handed weapon, some of the attacker's Hits are converted to Crits. | |||||
Two Weapon Style | Passive |
Self:
|
Specialized training increases the character's Action Speed while using a weapon in each hand. | |||||
Two-Handed Style | Passive |
Self:
|
Grants a Damage bonus while wielding a two-handed weapon. | |||||
Weapon and Shield Style | Passive |
Self:
|
Equipped shields' Deflection bonuses are increased and grant an equal bonus to the character's Reflex. | |||||
3rd Level Monk Passives | ||||||||
3 (III) | Bear's Fortitude | Passive |
Self:
|
Increases the character's Fortitude defense. | ||||
Bull's Will | Passive |
Self:
|
Increases the character's Will defense. | |||||
Combat Focus | Passive |
Self: |
Gain Concentration at the start of each combat. | |||||
Snake's Reflexes | Passive |
Self:
|
Increases the character's Reflex defense. | |||||
Soul Mirror | Passive |
Self:
|
Calls upon the power of the monk's psyche, reflecting half of ranged missiles targeting only the monk back to their point of origin. Only attacks resulting in a Miss have a chance to be reflected back. | |||||
4th Level Monk Passives | ||||||||
4 (IV) | Crucible Of Suffering | Passive |
Self:
|
The monk gains insight through endurance, gaining a temporary bonus to Fortitude, Reflex, and Will whenever a hostile effect expires. | ||||
Rooting Pain | Passive |
Foe AoE (on gaining Wound): |
Occasionally generates a shockwave around the monk each time he or she gains a Wound, inflicting a small amount of damage and Interrupting all enemies in the area. | |||||
Tumbling | Passive |
Self:
|
Gain additional defense against Disengagement attacks. | |||||
5th Level Monk Passives | ||||||||
5 (V) | Enervating Blows | Passive |
Attack Targets (when scoring a critical hit):
|
By targeting certain points on an enemy, the monk is able to inflict physical weakness. Melee weapon Critical Hits cause the target to become Weakened. | ||||
Tough | Passive |
Self:
|
Increases the base maximum health that you gain with each level. | |||||
Uncanny Luck | Passive |
Self: |
Gain a small chance to completely avoid any attack and to convert some Hits to Critical Hits. | |||||
6th Level Monk Passives | ||||||||
6 (VI) | Improved Critical | Passive |
Self:
|
Increases the amount of damage dealt by Critical Hits. | ||||
Parting Sorrow | Passive |
Self (when an enemy breaks Engagement):
|
Enemies that break engagement with the monk give the monk a Wound. | |||||
Spell Resistance | Passive |
Self:
|
Grants a chance to completely resist the effects of a hostile spell. | |||||
7th Level Monk Passives | ||||||||
7 (VII) | Accurate Empower | Passive |
Self:
|
Empowered attacks gain increased Accuracy. | ||||
Heartbeat Drumming | Passive |
Self:
|
Each time the monk deals a Critical Hit in melee, there is a small chance to trigger an additional attack, instantly. | |||||
Lasting Empower | Passive |
Self:
|
Empowered attacks gain increased duration on Affliction and Inspiration effects. | |||||
Penetrating Empower | Passive |
Self:
|
Empowered attacks gain increased Penetration. | |||||
Potent Empower | Passive |
Self:
|
Empowered attacks gain increased Damage. | |||||
8th Level Monk Passives | ||||||||
8 (VIII) | Great Soul | Passive |
Self:
|
Increases the maximum number of times Empower can be used before resting. | ||||
Resonance | Passive |
Attack Targets (when scoring a hit with an attack):
|
The monk's strikes generate a sympathetic resonance between the monk and their target. Successive strikes increase the intensity of the resonance. At a time of the monk's choosing, the monk can trigger each resonance to inflict devastating Raw damage to anyone currently carrying them. | |||||
The Razor's Edge | Passive |
Self:
|
The monk's Accuracy increases slightly with each Wound they possess. | |||||
9th Level Monk Passives | ||||||||
9 (IX) | Empowered Strikes | Passive |
Self:
|
The monk's Empowered attacks ignore all Armor Ratings and gain a massive Accuracy bonus. | ||||
Imagined Pain | Passive |
Self when missed by an attack (when missed by an attack):
|
Attacks that miss the monk have a chance to provide the monk a Wound. | |||||
Prestige | Passive |
Self:
|
Increases your Power Level, increasing the effectiveness of all abilities. |