As with other soulbound weapons, the in-game description of Nightshroud is only gradually revealed. The description starts as a single paragraph, and a new one is added each time the weapon is upgraded:
Shadows ooze and pool around you, filling your mind with memories of furtive expeditions, clandestine meetings, and the traffic of secrets. You hear the whispers of the men and women who snuck, struck, and survived by the power of this weapon.
An apprentice smith of the Pargrun was cleaning out the forge room when he saw something glowing in the slag heap. He told his master about it, but the older smith waved him off, assuring the Young man that it was merely a hot stone. Undeterred, the apprentice took the glowing stone before carting the rest of the slag away. He kept it in his pocket for the next several days, but the strange glow didn't abate. He snuck into the smithy at night to begin working on the piece. Yet he couldn't bring himself to hammer the glowing ore into a blade. Instead, he fashioned a mace.
A thief from Ixamitl heard of the wealth of Durgan's Battery and determined to find the place that she might steal from it. She fell in with a traveling merchant company and followed them to the Battery, learning that the wealth of the dwarves lay in arms and armor. She snuck into the armory one night, determined to take a few pieces to sell. Yet she heard guards in the hall and realized she'd been discovered, and so she grabbed the first weapon she saw - a mace with a glowing head. She bludgeoned the first guard who came looking for her, and as he stumbled around, blinded and lost, she made her escape. So useful was the mace that she used it for decades before finally selling it.
Nightshroud was eventually returned to Durgan's Battery by a Young priestess of Wael who received a vision of the mace's creation from his god. Vasel, the smith who had forged it, was a grown man and master smith at the Battery, but he recognized the mace immediately. When he asked the priestess why she'd brought it back, the Young woman said, "All things are found that they may be lost again - this is the wisdom of the Obscured." With that, she departed.
- [WM1] Durgan's Battery (Mines): Found in the Hall of Remembrance.
- [WM2] Durgan's Battery (Great Hall): Sold by Korbal for 9,788 if you did not previously loot it (as the area becomes inaccessible during The White March - Part II).
- It is possible to get the needed Blinded afflictions outside of combat by hitting another party member or a ranger's animal companion, thus expediting the third upgrade.
- Another possibility is to let a chanter summon some creatures in an easy fight and targeting those with the weapon.
- Before patch 3.06, the weapon type bonus (DR Reduction) didn't work.