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− | <div class="fptab" style="text-align:center;">Ruleset</div> |
+ | <div class="fptab" style="text-align:center;">[[#|Ruleset]]</div> |
; [[Races]]: [[Aumaua]] · [[Dwarf]] · [[Elf]] · [[Godlike]] · [[Human]] · [[Orlan]] |
; [[Races]]: [[Aumaua]] · [[Dwarf]] · [[Elf]] · [[Godlike]] · [[Human]] · [[Orlan]] |
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; [[Classes]], [[subclasses]], and [[multiclass]]es: [[Barbarian]] · [[Chanter]] · [[Cipher]] · [[Druid]] · [[Fighter]] · [[Monk]] · [[Paladin]] · [[Priest]] · [[Ranger]] · [[Rogue]] · [[Wizard]] |
; [[Classes]], [[subclasses]], and [[multiclass]]es: [[Barbarian]] · [[Chanter]] · [[Cipher]] · [[Druid]] · [[Fighter]] · [[Monk]] · [[Paladin]] · [[Priest]] · [[Ranger]] · [[Rogue]] · [[Wizard]] |
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− | <div class="fptab" style="text-align:center;">Twitter</div> |
+ | <div class="fptab" style="text-align:center;">[[#|Twitter]]</div> |
− | <center><twitterfeed height="800" width="430" nofooter="nofooter |
+ | <center><twitterfeed height="800" width="430" nofooter="nofooter" theme="dark" linkcolor="#f2c462">worldofeternity</twitterfeed></center> |
</div><!--END Twitter box--><noinclude>[[Category:Front page sections]]</noinclude> |
</div><!--END Twitter box--><noinclude>[[Category:Front page sections]]</noinclude> |
Revision as of 18:24, 21 June 2022
- World of Eora
- Timeline (Anni Iroccio) · Souls and animancy · Magic and deities · Technology and materials · Bestiary
- Known world
- Aedyr · Deadfire Archipelago · Eastern Reach · Ixamitl Plains · The Living Lands · Old Vailia · Rauatai Gulf · The White that Wends
- Countries
- Aedyr Empire · Dyrwood · Eir Glanfath · Huana · Naasitaq · Rauatai · Readceras · Vailian Republics
- Factions and cultures
- Languages · Currency
- Other
- Endless Paths of Od Nua · Short stories
- Races
- Aumaua · Dwarf · Elf · Godlike · Human · Orlan
- Classes, subclasses, and multiclasses
- Barbarian · Chanter · Cipher · Druid · Fighter · Monk · Paladin · Priest · Ranger · Rogue · Wizard
- Character stats and mechanics
- Skills · Talents · Abilities · Culture and background · Disposition · Reputation · Companion relationship
- Combat stats and mechanics
- Attributes (MIG · CON · DEX · PER · INT · RES) · Defense · Vitality · Accuracy · DR and AR · Penetration · Status effects · Status effects (Deadfire) · Power levels
- Game mechanics
- Difficulty and game modes · Combat · Resting · Scouting mode · Scripted interactions · Character creation · Leveling up · Turn-based mode · Console