Poisons are consumables that may be applied to a wielded weapon, imparting their effects to a target on the next successful weapon attack. These substances have a limited duration, expiring after 15.0 sec or when the user switches weapons. All poisons can be crafted.
All poisons share the following stats:
- Cast Time: 1.1 sec
- Recovery Time: 4.0 sec
- Noise: Quiet (Use) / Quiet (Impact)
- Effect: Self: Applies the poison on the next weapon attack. This effect clears on weapon switch for 15.0 sec
Active poison effects may by consuming an Antidote.
Description[ | ]
Poisons can be applied to currently-equipped weapons and apply their effects on Grazes, Hits, and Crits. The poison is automatically removed from the a weapon if it is switched out for another.
Power levels[ | ]
Each point in the user's Alchemy skill increases the power level of all consumed poisons by 0.5. Half levels are rounded down to nearest integer (truncated). Each level has the following effect:
- +5% all durations, including over time effects.
- +5% damage
- +1 Accuracy - excludes accuracy granted to self, accuracy bonus is to determine whether the attack lands on the attack target.
Alchemy | Power level | Bonuses to poisons | ||
---|---|---|---|---|
Actual | Rounded | Damage / Duration | Accuracy | |
0 | 0 | 0 | - | - |
1 | 0.5 | |||
2 | 1.0 | 1 | +5% | +1 |
3 | 1.5 | |||
4 | 2.0 | 2 | +10% | +2 |
5 | 2.5 | |||
6 | 3.0 | 3 | +15% | +3 |
7 | 3.5 | |||
8 | 4.0 | 4 | +20% | +4 |
9 | 4.5 | |||
10 | 5.0 | 5 | +25% | +5 |
11 | 5.5 | |||
... | ... | ... | ... | ... |
List of poisons[ | ]
Detailed table[ | ]
Name | Value | Effects | Recipe |
---|---|---|---|
130 | Attack Targets:
Self:
|
| |
130 | Attack Targets:
Self:
|
| |
100 | Attack Targets:
Self:
|
| |
160 | Attack Targets:
Self:
|
| |
120 | Attack Targets:
Self:
|
| |
230 | Attack Targets:
Self:
|
| |
60 | Attack Targets:
Self:
|
|